With reinforcement learning, an agent could learn complex behaviors from high-level abstractions of the task. However, exploration and reward shaping remained challenging for existing methods, especially in scenarios where the extrinsic feedback was sparse. Expert demonstrations have been investigated to solve these difficulties, but a tremendous number of high-quality demonstrations were usually required. In this work, an integrated policy gradient algorithm was proposed to boost exploration and facilitate intrinsic reward learning from only limited number of demonstrations. We achieved this by reformulating the original reward function with two additional terms, where the first term measured the Jensen-Shannon divergence between current policy and the expert, and the second term estimated the agent's uncertainty about the environment. The presented algorithm was evaluated on a range of simulated tasks with sparse extrinsic reward signals where only one single demonstrated trajectory was provided to each task, superior exploration efficiency and high average return were demonstrated in all tasks. Furthermore, it was found that the agent could imitate the expert's behavior and meanwhile sustain high return.
In this paper, we study the task of embodied interactive learning for object detection. Given a set of environments (and some labeling budget), our goal is to learn an object detector by having an agent select what data to obtain labels for. How should an exploration policy decide which trajectory should be labeled? One possibility is to use a trained object detector's failure cases as an external reward. However, this will require labeling millions of frames required for training RL policies, which is infeasible. Instead, we explore a self-supervised approach for training our exploration poli…
SEED - Electronic Arts (EA)(SEED - 美国艺电公司(EA));Università degli Studi di Firenze(佛罗伦萨大学)
This paper proposes a novel deep reinforcement learning algorithm to perform automatic analysis and detection of gameplay issues in complex 3D navigation environments. The Curiosity-Conditioned Proximal Trajectories (CCPT) method combines curiosity and imitation learning to train agents to methodically explore in the proximity of known trajectories derived from expert demonstrations. We show how CCPT can explore complex environments, discover gameplay issues and design oversights in the process, and recognize and highlight them directly to game designers. We further demonstrate the effectivene…
Diversifying Policy Behaviors with Extrinsic Behavioral Curiosity
School of Data Science, The Chinese University of Hong Kong, Shenzhen, China(数据科学学院,香港中文大学(深圳));CFAR, Agency for Science, Technology and Research, Singapore(CFAR,新加坡科技研究局);College of Computing and Data Science, Nanyang Technological University (NTU), Singapore(计算与数据科学学院,南洋理工大学(NTU))
Data efficiency and robustness to task-irrelevant perturbations are long-standing challenges for deep reinforcement learning algorithms. Here we introduce a modular approach to addressing these challenges in a continuous control environment, without using hand-crafted or supervised information. Our Curious Object-Based seaRch Agent (COBRA) uses task-free intrinsically motivated exploration and unsupervised learning to build object-based models of its environment and action space. Subsequently, it can learn a variety of tasks through model-based search in very few steps and excel on structured …
Dealing with sparse rewards is a longstanding challenge in reinforcement learning. The recent use of hindsight methods have achieved success on a variety of sparse-reward tasks, but they fail on complex tasks such as stacking multiple blocks with a robot arm in simulation. Curiosity-driven exploration using the prediction error of a learned dynamics model as an intrinsic reward has been shown to be effective for exploring a number of sparse-reward environments. We present a method that combines hindsight with curiosity-driven exploration and curriculum learning in order to solve the challengin…
Hong Kong University of Science and Technology(香港科技大学)
The design of recommendations strategies in the adaptive learning system focuses on utilizing currently available information to provide individual-specific learning instructions for learners. As a critical motivate for human behaviors, curiosity is essentially the drive to explore knowledge and seek information. In a psychologically inspired view, we aim to incorporate the element of curiosity for guiding learners to study spontaneously. In this paper, a curiosity-driven recommendation policy is proposed under the reinforcement learning framework, allowing for a both efficient and enjoyable p…
Oxford University(牛津大学);Australian National University(澳大利亚国立大学);Google DeepMind(谷歌DeepMind)
Reinforcement learners are agents that learn to pick actions that lead to high reward. Ideally, the value of a reinforcement learner's policy approaches optimality--where the optimal informed policy is the one which maximizes reward. Unfortunately, we show that if an agent is guaranteed to be "asymptotically optimal" in any (stochastically computable) environment, then subject to an assumption about the true environment, this agent will be either "destroyed" or "incapacitated" with probability 1. Much work in reinforcement learning uses an ergodicity assumption to avoid this problem. Often, do…
National University of Defense Technology(国防科技大学);Artificial Intelligence Research Center, DII(国防创新研究院人工智能研究中心)
To handle the sparsity of the extrinsic rewards in reinforcement learning, researchers have proposed intrinsic reward which enables the agent to learn the skills that might come in handy for pursuing the rewards in the future, such as encouraging the agent to visit novel states. However, the intrinsic reward can be noisy due to the undesirable environment's stochasticity and directly applying the noisy value predictions to supervise the policy is detrimental to improve the learning performance and efficiency. Moreover, many previous studies employ $\ell^2$ norm or variance to measure the explo…
Ecole Polytechnique(巴黎综合理工学院);IRT SystemX(法国系统X技术研究所);Universidad Carlos III de Madrid(马德里卡洛斯三世大学);Universidad Rey Juan Carlos(胡安卡洛斯国王大学);IP-Paris(巴黎理工学院)
Reinforcement Learning has drawn huge interest as a tool for solving optimal control problems. Solving a given problem (task or environment) involves converging towards an optimal policy. However, there might exist multiple optimal policies that can dramatically differ in their behaviour; for example, some may be faster than the others but at the expense of greater risk. We consider and study a distribution of optimal policies. We design a curiosity-augmented Metropolis algorithm (CAMEO), such that we can sample optimal policies, and such that these policies effectively adopt diverse behaviour…
Tsinghua University(清华大学);Nanjing University(南京大学);University of Alberta(阿尔伯塔大学);NetEase(网易)
Efficient exploration in deep cooperative multi-agent reinforcement learning (MARL) still remains challenging in complex coordination problems. In this paper, we introduce a novel Episodic Multi-agent reinforcement learning with Curiosity-driven exploration, called EMC. We leverage an insight of popular factorized MARL algorithms that the "induced" individual Q-values, i.e., the individual utility functions used for local execution, are the embeddings of local action-observation histories, and can capture the interaction between agents due to reward backpropagation during centralized training.…
Georgia Institute of Technology(佐治亚理工学院);Facebook AI Research(Facebook人工智能研究院)
In an open-world setting, it is inevitable that an intelligent agent (e.g., a robot) will encounter visual objects, attributes or relationships it does not recognize. In this work, we develop an agent empowered with visual curiosity, i.e. the ability to ask questions to an Oracle (e.g., human) about the contents in images (e.g., What is the object on the left side of the red cube?) and build visual recognition model based on the answers received (e.g., Cylinder). In order to do this, the agent must (1) understand what it recognizes and what it does not, (2) formulate a valid, unambiguous and i…
Ludwig Maximilian University(路德维希-马克西米利安大学);Siemens AG(西门子股份公司)
In Reinforcement Learning (RL), an agent explores the environment and collects trajectories into the memory buffer for later learning. However, the collected trajectories can easily be imbalanced with respect to the achieved goal states. The problem of learning from imbalanced data is a well-known problem in supervised learning, but has not yet been thoroughly researched in RL. To address this problem, we propose a novel Curiosity-Driven Prioritization (CDP) framework to encourage the agent to over-sample those trajectories that have rare achieved goal states. The CDP framework mimics the huma…
CUDC: A Curiosity-Driven Unsupervised Data Collection Method with Adaptive Temporal Distances for Offline Reinforcement Learning
Alibaba-NTU Singapore Joint Research Institute(阿里巴巴-南洋理工大学新加坡联合研究院);Nanyang Technological University(南洋理工大学);Joint NTU-UBC Research Centre of Excellence in Active Living for the Elderly(南洋理工大学-不列颠哥伦比亚大学活跃养老卓越研究中心);Centre for Frontier AI Research(前沿人工智能研究中心);Agency for Science, Technology and Research(新加坡科技研究局)
Autonomous reinforcement learning agents, like children, do not have access to predefined goals and reward functions. They must discover potential goals, learn their own reward functions and engage in their own learning trajectory. Children, however, benefit from exposure to language, helping to organize and mediate their thought. We propose LE2 (Language Enhanced Exploration), a learning algorithm leveraging intrinsic motivations and natural language (NL) interactions with a descriptive social partner (SP). Using NL descriptions from the SP, it can learn an NL-conditioned reward function to f…
IT University of Copenhagen(哥本哈根信息技术大学);Universidad Nacional de Colombia(哥伦比亚国立大学);Inria(法国国家信息与自动化研究所);CNRS(法国国家科学研究中心);Université de Lorraine(洛林大学)
Imitation Learning (IL) is a machine learning approach to learn a policy from a dataset of demonstrations. IL can be useful to kick-start learning before applying reinforcement learning (RL) but it can also be useful on its own, e.g. to learn to imitate human players in video games. However, a major limitation of current IL approaches is that they learn only a single "average" policy based on a dataset that possibly contains demonstrations of numerous different types of behaviors. In this paper, we propose a new approach called Behavioral Repertoire Imitation Learning (BRIL) that instead learn…
VCAT: Vulnerability-aware and Curiosity-driven Adversarial Training for Enhancing Autonomous Vehicle Robustness
State Key Laboratory of Intelligent Transportation Systems(智能交通系统国家重点实验室);School of Transportation Science and Technology, Beihang University(北京航空航天大学交通科学与工程学院);Department of Civil and Environmental Engineering, Rensselaer Polytechnic Institute(伦斯勒理工学院土木与环境工程系)
Capsule Networks (CapsNets) have been proposed as an alternative to Convolutional Neural Networks (CNNs). This paper showcases how CapsNets are more capable than CNNs for autonomous agent exploration of realistic scenarios. In real world navigation, rewards external to agents may be rare. In turn, reinforcement learning algorithms can struggle to form meaningful policy functions. This paper's approach Capsules Exploration Module (Caps-EM) pairs a CapsNets architecture with an Advantage Actor Critic algorithm. Other approaches for navigating sparse environments require intrinsic reward generato…
Learning requires both study and curiosity. A good learner is not only good at extracting information from the data given to it, but also skilled at finding the right new information to learn from. This is especially true when a human operator is required to provide the ground truth - such a source should only be queried sparingly. In this work, we address the problem of curiosity as it relates to online, real-time, human-in-the-loop training of an object detection algorithm onboard a robotic platform, one where motion produces new views of the subject. We propose a deep reinforcement learning…
Deep reinforcement learning (DRL) provides a new way to generate robot control policy. However, the process of training control policy requires lengthy exploration, resulting in a low sample efficiency of reinforcement learning (RL) in real-world tasks. Both imitation learning (IL) and learning from demonstrations (LfD) improve the training process by using expert demonstrations, but imperfect expert demonstrations can mislead policy improvement. Offline to Online reinforcement learning requires a lot of offline data to initialize the policy, and distribution shift can easily lead to performan…
A major challenge in real-world reinforcement learning (RL) is the sparsity of reward feedback. Often, what is available is an intuitive but sparse reward function that only indicates whether the task is completed partially or fully. However, the lack of carefully designed, fine grain feedback implies that most existing RL algorithms fail to learn an acceptable policy in a reasonable time frame. This is because of the large number of exploration actions that the policy has to perform before it gets any useful feedback that it can learn from. In this work, we address this challenging problem by…
Beyond-Expert Performance with Limited Demonstrations: Efficient Imitation Learning with Double Exploration
Department of Computer Science, University of California, Los Angeles(加州大学洛杉矶分校计算机科学系);IHPC, Agency for Science, Technology and Research, Singapore(新加坡科技研究局信息与通信技术研究所);CFAR, Agency for Science, Technology and Research, Singapore(新加坡科技研究局癌症研究基金会)
Microsoft Research(微软研究院);Mila(米拉研究所);Université de Montréal(蒙特利尔大学)
In this paper, we present a technique that improves the process of training an agent (using RL) for instruction following. We develop a training curriculum that uses a nominal number of expert demonstrations and trains the agent in a manner that draws parallels from one of the ways in which humans learn to perform complex tasks, i.e by starting from the goal and working backwards. We test our method on the BabyAI platform and show an improvement in sample efficiency for some of its tasks compared to a PPO (proximal policy optimization) baseline.
Humans can abstract prior knowledge from very little data and use it to boost skill learning. In this paper, we propose routine-augmented policy learning (RAPL), which discovers routines composed of primitive actions from a single demonstration and uses discovered routines to augment policy learning. To discover routines from the demonstration, we first abstract routine candidates by identifying grammar over the demonstrated action trajectory. Then, the best routines measured by length and frequency are selected to form a routine library. We propose to learn policy simultaneously at primitive-…
In this work we are the first to present an offline policy gradient method for learning imitative policies for complex urban driving from a large corpus of real-world demonstrations. This is achieved by building a differentiable data-driven simulator on top of perception outputs and high-fidelity HD maps of the area. It allows us to synthesize new driving experiences from existing demonstrations using mid-level representations. Using this simulator we then train a policy network in closed-loop employing policy gradients. We train our proposed method on 100 hours of expert demonstrations on urb…
A learning dialogue agent can infer its behaviour from interactions with the users. These interactions can be taken from either human-to-human or human-machine conversations. However, human interactions are scarce and costly, making learning from few interactions essential. One solution to speedup the learning process is to guide the agent's exploration with the help of an expert. We present in this paper several imitation learning strategies for dialogue policy where the guiding expert is a near-optimal handcrafted policy. We incorporate these strategies with state-of-the-art reinforcement le…
Solving sparse reward tasks through exploration is one of the major challenges in deep reinforcement learning, especially in three-dimensional, partially-observable environments. Critically, the algorithm proposed in this article uses a single human demonstration to solve hard-exploration problems. We train an agent on a combination of demonstrations and own experience to solve problems with variable initial conditions. We adapt this idea and integrate it with the proximal policy optimization (PPO). The agent is able to increase its performance and to tackle harder problems by replaying its ow…
Technische Universität Darmstadt(达姆施塔特工业大学);Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所)
Sample-efficient exploration is crucial not only for discovering rewarding experiences but also for adapting to environment changes in a task-agnostic fashion. A principled treatment of the problem of optimal input synthesis for system identification is provided within the framework of sequential Bayesian experimental design. In this paper, we present an effective trajectory-optimization-based approximate solution of this otherwise intractable problem that models optimal exploration in an unknown Markov decision process (MDP). By interleaving episodic exploration with Bayesian nonlinear system…
Inria - Flowers team(法国国家信息与自动化研究所花朵团队);Université de Bordeaux(波尔多大学);Inserm U1093(法国国家健康与医学研究院U1093);Cloud Temple(云庙);Paris(巴黎);ENSTA ParisTech(巴黎高等科技学院);Université de Dijon(第戎大学)
Developmental machine learning studies how artificial agents can model the way children learn open-ended repertoires of skills. Such agents need to create and represent goals, select which ones to pursue and learn to achieve them. Recent approaches have considered goal spaces that were either fixed and hand-defined or learned using generative models of states. This limited agents to sample goals within the distribution of known effects. We argue that the ability to imagine out-of-distribution goals is key to enable creative discoveries and open-ended learning. Children do so by leveraging the …
Combined with demonstrations, deep reinforcement learning can efficiently develop policies for manipulators. However, it takes time to collect sufficient high-quality demonstrations in practice. And human demonstrations may be unsuitable for robots. The non-Markovian process and over-reliance on demonstrations are further challenges. For example, we found that RL agents are sensitive to demonstration quality in manipulation tasks and struggle to adapt to demonstrations directly from humans. Thus it is challenging to leverage low-quality and insufficient demonstrations to assist reinforcement l…
Guarded Policy Optimization with Imperfect Online Demonstrations
Nanyang Technological University(南洋理工大学);University of California, Los Angeles(加州大学洛杉矶分校);The University of Edinburgh(爱丁堡大学);Northwestern University(西北大学)
University of Washington(华盛顿大学);Meta AI Research(Meta人工智能研究院);Stanford University(斯坦福大学);University College London(伦敦大学学院);Cohere
Recent work has shown that augmenting environments with language descriptions improves policy learning. However, for environments with complex language abstractions, learning how to ground language to observations is difficult due to sparse, delayed rewards. We propose Language Dynamics Distillation (LDD), which pretrains a model to predict environment dynamics given demonstrations with language descriptions, and then fine-tunes these language-aware pretrained representations via reinforcement learning (RL). In this way, the model is trained to both maximize expected reward and retain knowledg…
The ability to learn from human demonstration endows robots with the ability to automate various tasks. However, directly learning from human demonstration is challenging since the structure of the human hand can be very different from the desired robot gripper. In this work, we show that manipulation skills can be transferred from a human to a robot through the use of micro-evolutionary reinforcement learning, where a five-finger human dexterous hand robot gradually evolves into a commercial robot, while repeated interacting in a physics simulator to continuously update the policy that is fir…
Robust real-world learning should benefit from both demonstrations and interactions with the environment. Current approaches to learning from demonstration and reward perform supervised learning on expert demonstration data and use reinforcement learning to further improve performance based on the reward received from the environment. These tasks have divergent losses which are difficult to jointly optimize and such methods can be very sensitive to noisy demonstrations. We propose a unified reinforcement learning algorithm, Normalized Actor-Critic (NAC), that effectively normalizes the Q-funct…
Tsinghua University(清华大学);University of Science & Technology Beijing(北京科技大学)
Pretraining reinforcement learning methods with demonstrations has been an important concept in the study of reinforcement learning since a large amount of computing power is spent on online simulations with existing reinforcement learning algorithms. Pretraining reinforcement learning remains a significant challenge in exploiting expert demonstrations whilst keeping exploration potentials, especially for value based methods. In this paper, we propose a pretraining method for soft Q-learning. Our work is inspired by pretraining methods for actor-critic algorithms since soft Q-learning is a val…
Curiosity-Diffuser: Curiosity Guide Diffusion Models for Reliability
Research Center for Intelligent Robotics, School of Astronautics, Northwestern Polytechnical University(西北工业大学航天学院智能机器人研究中心);National Key Laboratory of Aerospace Flight Dynamics, Northwestern Polytechnical University(西北工业大学航天飞行动力学国家重点实验室)