arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 1902.08039cs.LGcs.AIstat.ML

Curiosity-Driven Experience Prioritization via Density Estimation

Ludwig Maximilian University(路德维希-马克西米利安大学);Siemens AG(西门子股份公司)

Rui Zhao, Volker Tresp

英文摘要:

In Reinforcement Learning (RL), an agent explores the environment and collects trajectories into the memory buffer for later learning. However, the collected trajectories can easily be imbalanced with respect to the achieved goal states. The problem of learning from imbalanced data is a well-known problem in supervised learning, but has not yet been thoroughly researched in RL. To address this problem, we propose a novel Curiosity-Driven Prioritization (CDP) framework to encourage the agent to over-sample those trajectories that have rare achieved goal states. The CDP framework mimics the human learning process and focuses more on relatively uncommon events. We evaluate our methods using the robotic environment provided by OpenAI Gym. The environment contains six robot manipulation tasks. In our experiments, we combined CDP with Deep Deterministic Policy Gradient (DDPG) with or without Hindsight Experience Replay (HER). The experimental results show that CDP improves both performance and sample-efficiency of reinforcement learning agents, compared to state-of-the-art methods.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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