Self Punishment and Reward Backfill for Deep Q-Learning
Microsoft Development Center Norway(微软挪威开发中心);Turnto Health;Kavli Institute for Systems Neuroscience, Norwegian University of Science and Technology(挪威科技大学卡夫利系统神经科学研究所);Queensland Brain Institute, University of Queensland(昆士兰大学昆士兰脑研究所)
Reinforcement learning agents learn by encouraging behaviours which maximize their total reward, usually provided by the environment. In many environments, however, the reward is provided after a series of actions rather than each single action, leading the agent to experience ambiguity in terms of whether those actions are effective, an issue known as the credit assignment problem. In this paper, we propose two strategies inspired by behavioural psychology to enable the agent to intrinsically estimate more informative reward values for actions with no reward. The first strategy, called self-punishment (SP), discourages the agent from making mistakes that lead to undesirable terminal states. The second strategy, called the rewards backfill (RB), backpropagates the rewards between two rewarded actions. We prove that, under certain assumptions and regardless of the reinforcement learning algorithm used, these two strategies maintain the order of policies in the space of all possible policies in terms of their total reward, and, by extension, maintain the optimal policy. Hence, our proposed strategies integrate with any reinforcement learning algorithm that learns a value or action-value function through experience. We incorporated these two strategies into three popular deep reinforcement learning approaches and evaluated the results on thirty Atari games. After parameter tuning, our results indicate that the proposed strategies improve the tested methods in over 65 percent of tested games by up to over 25 times performance improvement.
FutureWorld: A Live Reinforcement Learning Environment for Predictive Agents with Real-World Outcome Rewards
College of Software, Nankai University(南开大学软件学院);Academy of Mathematics and Systems Science, Chinese Academy of Sciences(中国科学院数学与系统科学研究院);School of Computer Science and Technology, University of Science and Technology of China(中国科学技术大学计算机科学与技术学院);Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);IIIS, Tsinghua University(清华大学智能系统与信息工程研究院);Zhongguancun Academy, Beijing, China(北京中关村学院)
Weber-Fechner Law in Temporal Difference learning derived from Control as Inference
Division of Information Science, Nara Institute of Science and Technology(奈良科学技术研究所信息科学系);National Institute of Informatics(国家信息研究所);The Graduate University for Advanced Studies(高级研究大学)
Social welfare optimisation under institutional reward and punishment
Faculty of Computer Science and Engineering, Ho Chi Minh City University of Technology (HCMUT), Vietnam(胡志明市技术大学计算机科学与工程学院,越南);Vietnam National University - Ho Chi Minh City (VNU-HCM), Vietnam(越南胡志明市国家大学(VNU-HCM),越南);School of Computing, Engineering and Digital Technologies, Teesside University, United Kingdom(泰赛德大学计算、工程与数字技术学院,英国);School of Mathematics, University of Birmingham, Birmingham, United Kingdom(伯明翰大学数学学院,英国)
Mediating Artificial Intelligence Developments through Negative and Positive Incentives
Teesside University(提赛德大学);NOVA Laboratory for Computer Science and Informatics (NOVA LINCS)(NOVA计算机科学与信息学实验室(NOVA LINCS));Universidade Nova de Lisboa(里斯本新大学);Université Libre de Bruxelles(布鲁塞尔自由大学(法语区));Vrije Universiteit Brussel(布鲁塞尔自由大学(荷语区));INESC-ID(系统与计算机工程、科学与发展研究所);Instituto Superior Tecnico(高等技术学院);Universidade de Lisboa(里斯本大学)
Coordinated incentives in AI-generated misinformation governance
Southwest University(西南大学);University of Maribor(马里博尔大学);Community Healthcare Center Dr. Adolf Drolc Maribor(阿道夫·德罗尔茨博士马里博尔社区医疗中心);Korea University(高丽大学);Kyung Hee University(庆熙大学);Centre for Energy Research(能源研究中心)