This paper proposes a framework for adaptively learning a feedback linearization-based tracking controller for an unknown system using discrete-time model-free policy-gradient parameter update rules. The primary advantage of the scheme over standard model-reference adaptive control techniques is that it does not require the learned inverse model to be invertible at all instances of time. This enables the use of general function approximators to approximate the linearizing controller for the system without having to worry about singularities. However, the discrete-time and stochastic nature of these algorithms precludes the direct application of standard machinery from the adaptive control literature to provide deterministic stability proofs for the system. Nevertheless, we leverage these techniques alongside tools from the stochastic approximation literature to demonstrate that with high probability the tracking and parameter errors concentrate near zero when a certain persistence of excitation condition is satisfied. A simulated example of a double pendulum demonstrates the utility of the proposed theory. 1
California Institute of Technology(加州理工学院);Argo AI(Argo AI公司);Purdue University(普渡大学)
We study policy optimization problems for deterministic Markov decision processes (MDPs) with metric state and action spaces, which we refer to as Metric Policy Optimization Problems (MPOPs). Our goal is to establish theoretical results on the well-posedness of MPOPs that can characterize practically relevant continuous control systems. To do so, we define a special class of MPOPs called Compactly Restrictable MPOPs (CR-MPOPs), which are flexible enough to capture the complex behavior of robotic systems but specific enough to admit solutions using dynamic programming methods such as value iter…
Generative adversarial imitation learning (GAIL) is a popular inverse reinforcement learning approach for jointly optimizing policy and reward from expert trajectories. A primary question about GAIL is whether applying a certain policy gradient algorithm to GAIL attains a global minimizer (i.e., yields the expert policy), for which existing understanding is very limited. Such global convergence has been shown only for the linear (or linear-type) MDP and linear (or linearizable) reward. In this paper, we study GAIL under general MDP and for nonlinear reward function classes (as long as the obje…
Vrije Universiteit Brussel(布鲁塞尔自由大学);University of Antwerp – Flanders Make(安特卫普大学–法兰德斯制造)
We consider the challenge of policy simplification and verification in the context of policies learned through reinforcement learning (RL) in continuous environments. In well-behaved settings, RL algorithms have convergence guarantees in the limit. While these guarantees are valuable, they are insufficient for safety-critical applications. Furthermore, they are lost when applying advanced techniques such as deep-RL. To recover guarantees when applying advanced RL algorithms to more complex environments with (i) reachability, (ii) safety-constrained reachability, or (iii) discounted-reward obje…
Policy gradient is a generic and flexible reinforcement learning approach that generally enjoys simplicity in analysis, implementation, and deployment. In the last few decades, this approach has been extensively advanced for fully observable environments. In this paper, we generalize a variety of these advances to partially observable settings, and similar to the fully observable case, we keep our focus on the class of Markovian policies. We propose a series of technical tools, including a novel notion of advantage function, to develop policy gradient algorithms and study their convergence pro…
Learning Markov decision processes (MDPs) in the presence of the adversary is a challenging problem in reinforcement learning (RL). In this paper, we study RL in episodic MDPs with adversarial reward and full information feedback, where the unknown transition probability function is a linear function of a given feature mapping, and the reward function can change arbitrarily episode by episode. We propose an optimistic policy optimization algorithm POWERS and show that it can achieve $\tilde{O}(dH\sqrt{T})$ regret, where $H$ is the length of the episode, $T$ is the number of interactions with t…
This work theoretically studies a ubiquitous reinforcement learning policy for controlling the canonical model of continuous-time stochastic linear-quadratic systems. We show that randomized certainty equivalent policy addresses the exploration-exploitation dilemma in linear control systems that evolve according to unknown stochastic differential equations and their operating cost is quadratic. More precisely, we establish square-root of time regret bounds, indicating that randomized certainty equivalent policy learns optimal control actions fast from a single state trajectory. Further, linear…
Model-free reinforcement learning algorithms combined with value function approximation have recently achieved impressive performance in a variety of application domains. However, the theoretical understanding of such algorithms is limited, and existing results are largely focused on episodic or discounted Markov decision processes (MDPs). In this work, we present adaptive approximate policy iteration (AAPI), a learning scheme which enjoys a $\tilde{O}(T^{2/3})$ regret bound for undiscounted, continuing learning in uniformly ergodic MDPs. This is an improvement over the best existing bound of …
Q-Policy: Quantum-Enhanced Policy Evaluation for Scalable Reinforcement Learning
Department of Computer Science(计算机科学系);Illinois Mathematics and Science Academy(伊利诺伊数学与科学学院);Siebel School of Computing and Data Science(Siebel计算与数据科学学院);University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校)
University of Southern California(南加州大学);Tel-Aviv University(特拉维夫大学)
Policy optimization is among the most popular and successful reinforcement learning algorithms, and there is increasing interest in understanding its theoretical guarantees. In this work, we initiate the study of policy optimization for the stochastic shortest path (SSP) problem, a goal-oriented reinforcement learning model that strictly generalizes the finite-horizon model and better captures many applications. We consider a wide range of settings, including stochastic and adversarial environments under full information or bandit feedback, and propose a policy optimization algorithm for each …
In high-stake scenarios like medical treatment and auto-piloting, it's risky or even infeasible to collect online experimental data to train the agent. Simulation-based training can alleviate this issue, but may suffer from its inherent mismatches from the simulator and real environment. It is therefore imperative to utilize the simulator to learn a robust policy for the real-world deployment. In this work, we consider policy learning for Robust Markov Decision Processes (RMDP), where the agent tries to seek a robust policy with respect to unexpected perturbations on the environments. Specific…
Max Planck Institute for Software Systems (MPI-SWS)(马克斯·普朗克软件系统研究所);University of Wisconsin-Madison(威斯康星大学麦迪逊分校)
We study a security threat to reinforcement learning where an attacker poisons the learning environment to force the agent into executing a target policy chosen by the attacker. As a victim, we consider RL agents whose objective is to find a policy that maximizes average reward in undiscounted infinite-horizon problem settings. The attacker can manipulate the rewards or the transition dynamics in the learning environment at training-time and is interested in doing so in a stealthy manner. We propose an optimization framework for finding an \emph{optimal stealthy attack} for different measures …
AI Lab, CyberAgent, Inc.(CyberAgent公司AI实验室);School of Electrical Engineering and Computer Science, KTH(KTH皇家理工学院电气工程与计算机科学学院);Stern School of Business, New York University(纽约大学斯特恩商学院);Fox School of Business, Temple University(天普大学福克斯商学院);Columbia Business School, Columbia University(哥伦比亚大学商学院)
We consider the "policy choice" problem -- otherwise known as best arm identification in the bandit literature -- proposed by Kasy and Sautmann (2021) for adaptive experimental design. Theorem 1 of Kasy and Sautmann (2021) provides three asymptotic results that give theoretical guarantees for exploration sampling developed for this setting. We first show that the proof of Theorem 1 (1) has technical issues, and the proof and statement of Theorem 1 (2) are incorrect. We then show, through a counterexample, that Theorem 1 (3) is false. For the former two, we correct the statements and provide ri…
Convergence of a L2 regularized Policy Gradient Algorithm for the Multi Armed Bandit
``Octav Mayer'' Institute of Mathematics of the Romanian Academy Bd. Carol I 8, Ia s i 700505, Romania CEREMADE, Universit\'e Paris Dauphine - PSL, CNRS, Paris, France;anonymous institute
School of Engineering and Computer Science(工程与计算机科学学院);Victoria University of Wellington(惠灵顿维多利亚大学);National Institute of Water and Atmospheric Research(国家水与大气研究所)
Texas A&M University(德州农工大学);George Washington University(乔治华盛顿大学)
Offline policy evaluation (OPE) is considered a fundamental and challenging problem in reinforcement learning (RL). This paper focuses on the value estimation of a target policy based on pre-collected data generated from a possibly different policy, under the framework of infinite-horizon Markov decision processes. Motivated by the recently developed marginal importance sampling method in RL and the covariate balancing idea in causal inference, we propose a novel estimator with approximately projected state-action balancing weights for the policy value estimation. We obtain the convergence rat…
In complex environments with high dimension, training a reinforcement learning (RL) model from scratch often suffers from lengthy and tedious collection of agent-environment interactions. Instead, leveraging expert demonstration to guide RL agent can boost sample efficiency and improve final convergence. In order to better integrate expert prior with on-policy RL models, we propose a generic framework for Learning from Demonstration (LfD) based on actor-critic algorithms. Technically, we first employ K-Means clustering to evaluate the similarity of sampled exploration with demonstration data. …
Concerns about the societal impact of AI-based services and systems has encouraged governments and other organisations around the world to propose AI policy frameworks to address fairness, accountability, transparency and related topics. To achieve the objectives of these frameworks, the data and software engineers who build machine-learning systems require knowledge about a variety of relevant supporting tools and techniques. In this paper we provide an overview of technologies that support building trustworthy machine learning systems, i.e., systems whose properties justify that people place…