People spend a substantial part of their lives at rest in bed. 3D human pose and shape estimation for this activity would have numerous beneficial applications, yet line-of-sight perception is complicated by occlusion from bedding. Pressure sensing mats are a promising alternative, but training data is challenging to collect at scale. We describe a physics-based method that simulates human bodies at rest in a bed with a pressure sensing mat, and present PressurePose, a synthetic dataset with 206K pressure images with 3D human poses and shapes. We also present PressureNet, a deep learning model that estimates human pose and shape given a pressure image and gender. PressureNet incorporates a pressure map reconstruction (PMR) network that models pressure image generation to promote consistency between estimated 3D body models and pressure image input. In our evaluations, PressureNet performed well with real data from participants in diverse poses, even though it had only been trained with synthetic data. When we ablated the PMR network, performance dropped substantially.
Stanford University(斯坦福大学);TU Delft(代尔夫特理工大学);University of Toronto(多伦多大学);Vector Institute(向量研究所)
Unsupervised learning of 3D-aware generative adversarial networks (GANs) using only collections of single-view 2D photographs has very recently made much progress. These 3D GANs, however, have not been demonstrated for human bodies and the generated radiance fields of existing frameworks are not directly editable, limiting their applicability in downstream tasks. We propose a solution to these challenges by developing a 3D GAN framework that learns to generate radiance fields of human bodies or faces in a canonical pose and warp them using an explicit deformation field into a desired body pose…
3D representation and reconstruction of human bodies have been studied for a long time in computer vision. Traditional methods rely mostly on parametric statistical linear models, limiting the space of possible bodies to linear combinations. It is only recently that some approaches try to leverage neural implicit representations for human body modeling, and while demonstrating impressive results, they are either limited by representation capability or not physically meaningful and controllable. In this work, we propose a novel neural implicit representation for the human body, which is fully d…
Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);University of Chinese Academy of Sciences(中国科学院大学);Xmov(魔珐科技);Zhejiang University(浙江大学);Texas A&M University(德州农工大学)
We introduce an approach that accurately reconstructs 3D human poses and detailed 3D full-body geometric models from single images in realtime. The key idea of our approach is a novel end-to-end multi-task deep learning framework that uses single images to predict five outputs simultaneously: foreground segmentation mask, 2D joints positions, semantic body partitions, 3D part orientations and uv coordinates (uv map). The multi-task network architecture not only generates more visual cues for reconstruction, but also makes each individual prediction more accurate. The CNN regressor is further c…
University of Cambridge(剑桥大学);University of Oxford(牛津大学);Facebook AI Research(Facebook人工智能研究实验室)
We consider the problem of obtaining dense 3D reconstructions of humans from single and partially occluded views. In such cases, the visual evidence is usually insufficient to identify a 3D reconstruction uniquely, so we aim at recovering several plausible reconstructions compatible with the input data. We suggest that ambiguities can be modelled more effectively by parametrizing the possible body shapes and poses via a suitable 3D model, such as SMPL for humans. We propose to learn a multi-hypothesis neural network regressor using a best-of-M loss, where each of the M hypotheses is constraine…
The University of Adelaide(阿德莱德大学);Nanjing University(南京大学);Nanjing University of Science and Technology(南京理工大学)
For human pose estimation in monocular images, joint occlusions and overlapping upon human bodies often result in deviated pose predictions. Under these circumstances, biologically implausible pose predictions may be produced. In contrast, human vision is able to predict poses by exploiting geometric constraints of joint inter-connectivity. To address the problem by incorporating priors about the structure of human bodies, we propose a novel structure-aware convolutional network to implicitly take such priors into account during training of the deep network. Explicit learning of such constrain…
Body Labs Inc.(Body Labs 公司);Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所)
Humans move their hands and bodies together to communicate and solve tasks. Capturing and replicating such coordinated activity is critical for virtual characters that behave realistically. Surprisingly, most methods treat the 3D modeling and tracking of bodies and hands separately. Here we formulate a model of hands and bodies interacting together and fit it to full-body 4D sequences. When scanning or capturing the full body in 3D, hands are small and often partially occluded, making their shape and pose hard to recover. To cope with low-resolution, occlusion, and noise, we develop a new mode…
ETH Zürich(苏黎世联邦理工学院);Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所)
A key step towards understanding human behavior is the prediction of 3D human motion. Successful solutions have many applications in human tracking, HCI, and graphics. Most previous work focuses on predicting a time series of future 3D joint locations given a sequence 3D joints from the past. This Euclidean formulation generally works better than predicting pose in terms of joint rotations. Body joint locations, however, do not fully constrain 3D human pose, leaving degrees of freedom undefined, making it hard to animate a realistic human from only the joints. Note that the 3D joints can be vi…
Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);ETH Zurich(苏黎世联邦理工学院)
Due to the lack of camera parameter information for in-the-wild images, existing 3D human pose and shape (HPS) estimation methods make several simplifying assumptions: weak-perspective projection, large constant focal length, and zero camera rotation. These assumptions often do not hold and we show, quantitatively and qualitatively, that they cause errors in the reconstructed 3D shape and pose. To address this, we introduce SPEC, the first in-the-wild 3D HPS method that estimates the perspective camera from a single image and employs this to reconstruct 3D human bodies more accurately. First, …
Technical University of Munich(慕尼黑工业大学);Max Planck Institute for Intelligent Systems, Tübingen(蒂宾根马克斯·普朗克智能系统研究所)
We present a novel method for temporal coherent reconstruction and tracking of clothed humans. Given a monocular RGB-D sequence, we learn a person-specific body model which is based on a dynamic surface function network. To this end, we explicitly model the surface of the person using a multi-layer perceptron (MLP) which is embedded into the canonical space of the SMPL body model. With classical forward rendering, the represented surface can be rasterized using the topology of a template mesh. For each surface point of the template mesh, the MLP is evaluated to predict the actual surface locat…
Occluded Human Pose Estimation based on Limb Joint Augmentation
School of Electrical and Information Engineering, Zhengzhou University(郑州大学电气与信息工程学院);School of Computer and Artificial Intelligence, Zhengzhou University(郑州大学计算机与人工智能学院);Department of Computer Science, Toronto Metropolitan University(多伦多都会大学计算机科学系)
ETH Zürich(苏黎世联邦理工学院);Ulm University(乌尔姆大学);Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所)
We present a fully automatic system that takes a 3D scene and generates plausible 3D human bodies that are posed naturally in that 3D scene. Given a 3D scene without people, humans can easily imagine how people could interact with the scene and the objects in it. However, this is a challenging task for a computer as solving it requires that (1) the generated human bodies to be semantically plausible within the 3D environment (e.g. people sitting on the sofa or cooking near the stove), and (2) the generated human-scene interaction to be physically feasible such that the human body and scene do …
Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所)
Recovering expressive humans from images is essential for understanding human behavior. Methods that estimate 3D bodies, faces, or hands have progressed significantly, yet separately. Face methods recover accurate 3D shape and geometric details, but need a tight crop and struggle with extreme views and low resolution. Whole-body methods are robust to a wide range of poses and resolutions, but provide only a rough 3D face shape without details like wrinkles. To get the best of both worlds, we introduce PIXIE, which produces animatable, whole-body 3D avatars with realistic facial detail, from a …
We introduce DOPE, the first method to detect and estimate whole-body 3D human poses, including bodies, hands and faces, in the wild. Achieving this level of details is key for a number of applications that require understanding the interactions of the people with each other or with the environment. The main challenge is the lack of in-the-wild data with labeled whole-body 3D poses. In previous work, training data has been annotated or generated for simpler tasks focusing on bodies, hands or faces separately. In this work, we propose to take advantage of these datasets to train independent exp…
Humans spend vast hours in bed -- about one-third of the lifetime on average. Besides, a human at rest is vital in many healthcare applications. Typically, humans are covered by a blanket when resting, for which we propose a multimodal approach to uncover the subjects so their bodies at rest can be viewed without the occlusion of the blankets above. We propose a pyramid scheme to effectively fuse the different modalities in a way that best leverages the knowledge captured by the multimodal sensors. Specifically, the two most informative modalities (i.e., depth and infrared images) are first fu…
Shanghai Jiao Tong University(上海交通大学);University of Leicester(莱斯特大学)
Human pose estimation has an important impact on a wide range of applications from human-computer interface to surveillance and content-based video retrieval. For human pose estimation, joint obstructions and overlapping upon human bodies result in departed pose estimation. To address these problems, by integrating priors of the structure of human bodies, we present a novel structure-aware network to discreetly consider such priors during the training of the network. Typically, learning such constraints is a challenging task. Instead, we propose generative adversarial networks as our learning …
Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);ETH Zurich(苏黎世联邦理工学院)
Learning to regress 3D human body shape and pose (e.g.~SMPL parameters) from monocular images typically exploits losses on 2D keypoints, silhouettes, and/or part-segmentation when 3D training data is not available. Such losses, however, are limited because 2D keypoints do not supervise body shape and segmentations of people in clothing do not match projected minimally-clothed SMPL shapes. To exploit richer image information about clothed people, we introduce higher-level semantic information about clothing to penalize clothed and non-clothed regions of the image differently. To do so, we train…
We present a novel approach for estimating the 2D pose of an articulated object with an application to automated video analysis of small laboratory animals. We have found that deformable part models developed for humans, exemplified by the flexible mixture of parts (FMP) model, typically fail on challenging animal poses. We argue that beyond encoding appearance and spatial relations, shape is needed to overcome the lack of distinctive landmarks on laboratory animal bodies. In our approach, a shape consistent FMP (scFMP) model computes promising pose candidates after a standard FMP model is use…
All hand-object interaction is controlled by forces that the two bodies exert on each other, but little work has been done in modeling these underlying forces when doing pose and contact estimation from RGB/RGB-D data. Given the pose of the hand and object from any pose estimation system, we propose an end-to-end differentiable model that refines pose estimates by learning the forces experienced by the object at each vertex in its mesh. By matching the learned net force to an estimate of net force based on finite differences of position, this model is able to find forces that accurately descri…
Recovering textured 3D models of non-rigid human body shapes is challenging due to self-occlusions caused by complex body poses and shapes, clothing obstructions, lack of surface texture, background clutter, sparse set of cameras with non-overlapping fields of view, etc. Further, a calibration-free environment adds additional complexity to both - reconstruction and texture recovery. In this paper, we propose a deep learning based solution for textured 3D reconstruction of human body shapes from a single view RGB image. This is achieved by first recovering the volumetric grid of the non-rigid h…
Topology-Unified 2D Pose Estimation across Intact, Residual and Prosthetic Limbs
The University of Queensland(昆士兰大学);Australian Institute for Machine Learning(澳大利亚机器学习研究院);Adelaide University(阿德莱德大学);City University of Macau(澳门城市大学)
Inverse graphics aims to recover 3D models from 2D observations. Utilizing differentiable rendering, recent 3D-aware generative models have shown impressive results of rigid object generation using 2D images. However, it remains challenging to generate articulated objects, like human bodies, due to their complexity and diversity in poses and appearances. In this work, we propose, EVA3D, an unconditional 3D human generative model learned from 2D image collections only. EVA3D can sample 3D humans with detailed geometry and render high-quality images (up to 512x256) without bells and whistles (e.…
Facial feature tracking is an active area in computer vision due to its relevance to many applications. It is a nontrivial task, since faces may have varying facial expressions, poses or occlusions. In this paper, we address this problem by proposing a face shape prior model that is constructed based on the Restricted Boltzmann Machines (RBM) and their variants. Specifically, we first construct a model based on Deep Belief Networks to capture the face shape variations due to varying facial expressions for near-frontal view. To handle pose variations, the frontal face shape prior model is incor…
Civil Aviation Flight University of China(中国民用航空飞行学院);University of Electronic Science and Technology of China(电子科技大学);Institute of North Electronic Equipment(北方电子设备研究所);Pensees Ptd Ltd(澎思科技有限公司);Baidu Research(百度研究院);Tencent AI Lab(腾讯人工智能实验室);National University of Singapore(新加坡国立大学)
In real-world scenarios, many factors may harm face recognition performance, e.g., large pose, bad illumination,low resolution, blur and noise. To address these challenges, previous efforts usually first restore the low-quality faces to high-quality ones and then perform face recognition. However, most of these methods are stage-wise, which is sub-optimal and deviates from the reality. In this paper, we address all these challenges jointly for unconstrained face recognition. We propose an Multi-Degradation Face Restoration (MDFR) model to restore frontalized high-quality faces from the given l…
This paper addresses the problem of 3D human body shape and pose estimation from RGB images. Recent progress in this field has focused on single images, video or multi-view images as inputs. In contrast, we propose a new task: shape and pose estimation from a group of multiple images of a human subject, without constraints on subject pose, camera viewpoint or background conditions between images in the group. Our solution to this task predicts distributions over SMPL body shape and pose parameters conditioned on the input images in the group. We probabilistically combine predicted body shape d…
Neural-ABC: Neural Parametric Models for Articulated Body with Clothes
School of Data Science, University of Science and Technology of China(中国科学技术大学数据科学学院);School of Mathematical Science, University of Science and Technology of China(中国科学技术大学数学科学学院)
COFFEE: A Shadow-Resilient Real-Time Pose Estimator for Unknown Tumbling Asteroids using Sparse Neural Networks
Department of Electronic and Electrical Engineering, EPFL(EPFL电子与电气工程系);Division of Engineering and Applied Science, California Institute of Technology(加州理工学院工程与应用科学系)