We present a new learning-based method for multi-frame depth estimation from a color video, which is a fundamental problem in scene understanding, robot navigation or handheld 3D reconstruction. While recent learning-based methods estimate depth at high accuracy, 3D point clouds exported from their depth maps often fail to preserve important geometric feature (e.g., corners, edges, planes) of man-made scenes. Widely-used pixel-wise depth errors do not specifically penalize inconsistency on these features. These inaccuracies are particularly severe when subsequent depth reconstructions are accumulated in an attempt to scan a full environment with man-made objects with this kind of features. Our depth estimation algorithm therefore introduces a Combined Normal Map (CNM) constraint, which is designed to better preserve high-curvature features and global planar regions. In order to further improve the depth estimation accuracy, we introduce a new occlusion-aware strategy that aggregates initial depth predictions from multiple adjacent views into one final depth map and one occlusion probability map for the current reference view. Our method outperforms the state-of-the-art in terms of depth estimation accuracy, and preserves essential geometric features of man-made indoor scenes much better than other algorithms.
Occlusion is one of the most challenging problems in depth estimation. Previous work has modeled the single-occluder occlusion in light field and get good results, however it is still difficult to obtain accurate depth for multi-occluder occlusion. In this paper, we explore the multi-occluder occlusion model in light field, and derive the occluder-consistency between the spatial and angular space which is used as a guidance to select the un-occluded views for each candidate occlusion point. Then an anti-occlusion energy function is built to regularize depth map. The experimental results on pub…
LIGM(LIGM实验室);Ecole des Ponts(巴黎路桥学院);Univ Gustave Eiffel(古斯塔夫·埃菲尔大学);CNRS(法国国家科学研究中心)
Current methods for depth map prediction from monocular images tend to predict smooth, poorly localized contours for the occlusion boundaries in the input image. This is unfortunate as occlusion boundaries are important cues to recognize objects, and as we show, may lead to a way to discover new objects from scene reconstruction. To improve predicted depth maps, recent methods rely on various forms of filtering or predict an additive residual depth map to refine a first estimate. We instead learn to predict, given a depth map predicted by some reconstruction method, a 2D displacement field abl…
University of Washington(华盛顿大学);ByteDance AI Lab(字节跳动人工智能实验室)
Recently, significant progress has been made in single-view depth estimation thanks to increasingly large and diverse depth datasets. However, these datasets are largely limited to specific application domains (e.g. indoor, autonomous driving) or static in-the-wild scenes due to hardware constraints or technical limitations of 3D reconstruction. In this paper, we introduce the first depth dataset DynOcc consisting of dynamic in-the-wild scenes. Our approach leverages the occlusion cues in these dynamic scenes to infer depth relationships between points of selected video frames. To achieve accu…
Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);University of Chinese Academy of Sciences(中国科学院大学)
Self-supervised monocular depth estimation, aiming to learn scene depths from single images in a self-supervised manner, has received much attention recently. In spite of recent efforts in this field, how to learn accurate scene depths and alleviate the negative influence of occlusions for self-supervised depth estimation, still remains an open problem. Addressing this problem, we firstly empirically analyze the effects of both the continuous and discrete depth constraints which are widely used in the training process of many existing works. Then inspired by the above empirical analysis, we pr…
Single view depth estimation models can be trained from video footage using a self-supervised end-to-end approach with view synthesis as the supervisory signal. This is achieved with a framework that predicts depth and camera motion, with a loss based on reconstructing a target video frame from temporally adjacent frames. In this context, occlusion relates to parts of a scene that can be observed in the target frame but not in a frame used for image reconstruction. Since the image reconstruction is based on sampling from the adjacent frame, and occluded areas by definition cannot be sampled, r…
Georgia Institute of Technology(佐治亚理工学院);SRI International(SRI国际研究院)
We present an algorithm to estimate depth in dynamic video scenes. We propose to learn and infer depth in videos from appearance, motion, occlusion boundaries, and geometric context of the scene. Using our method, depth can be estimated from unconstrained videos with no requirement of camera pose estimation, and with significant background/foreground motions. We start by decomposing a video into spatio-temporal regions. For each spatio-temporal region, we learn the relationship of depth to visual appearance, motion, and geometric classes. Then we infer the depth information of new scenes using…
Self-supervised monocular depth estimation methods generally suffer the occlusion fading issue due to the lack of supervision by the per pixel ground truth. Although a post-processing method was proposed by Godard et. al. to reduce the occlusion fading, the compensated results have a severe halo effect. In this paper, we propose a novel Edge-Guided post-processing to reduce the occlusion fading issue for self-supervised monocular depth estimation. We further introduce Atrous Spatial Pyramid Pooling (ASPP) into the network to reduce the computational costs and improve the inference performance.…
Matching cost construction is a key step in light field (LF) depth estimation, but was rarely studied in the deep learning era. Recent deep learning-based LF depth estimation methods construct matching cost by sequentially shifting each sub-aperture image (SAI) with a series of predefined offsets, which is complex and time-consuming. In this paper, we propose a simple and fast cost constructor to construct matching cost for LF depth estimation. Our cost constructor is composed by a series of convolutions with specifically designed dilation rates. By applying our cost constructor to SAI arrays,…
Monocular Depth Guided Occlusion-Aware Disparity Refinement via Semi-supervised Learning in Laparoscopic Images
School of Life Science and Technology, Harbin Institute of Technology(生命科学与技术学院,哈尔滨工业大学);State Key Laboratory of Robotics and System, Harbin Institute of Technology(机器人与系统国家重点实验室,哈尔滨工业大学)
Depth estimation is a fundamental issue in 4-D light field processing and analysis. Although recent supervised learning-based light field depth estimation methods have significantly improved the accuracy and efficiency of traditional optimization-based ones, these methods rely on the training over light field data with ground-truth depth maps which are challenging to obtain or even unavailable for real-world light field data. Besides, due to the inevitable gap (or domain difference) between real-world and synthetic data, they may suffer from serious performance degradation when generalizing th…
LIGM, Ecole des Ponts, Univ Gustave Eiffel, CNRS, ESIEE Paris(古斯塔夫·埃菲尔大学,巴黎高等电子工程师学院,法国国家科学研究中心,巴黎东大学,LIGM实验室)
We formalize concepts around geometric occlusion in 2D images (i.e., ignoring semantics), and propose a novel unified formulation of both occlusion boundaries and occlusion orientations via a pixel-pair occlusion relation. The former provides a way to generate large-scale accurate occlusion datasets while, based on the latter, we propose a novel method for task-independent pixel-level occlusion relationship estimation from single images. Experiments on a variety of datasets demonstrate that our method outperforms existing ones on this task. To further illustrate the value of our formulation, w…
The paper presents a novel approach to occlusion handling problem in depth estimation using three views. A solution based on modification of similarity cost function is proposed. During the depth estimation via optimization algorithms like Graph Cut similarity metric is constantly updated so that only non-occluded fragments in side views are considered. At each iteration of the algorithm non-occluded fragments are detected based on side view virtual depth maps synthesized from the best currently estimated depth map of the center view. Then similarity metric is updated for correspondence search…
Self-supervised deep learning-based 3D scene understanding methods can overcome the difficulty of acquiring the densely labeled ground-truth and have made a lot of advances. However, occlusions and moving objects are still some of the major limitations. In this paper, we explore the learnable occlusion aware optical flow guided self-supervised depth and camera pose estimation by an adaptive cross weighted loss to address the above limitations. Firstly, we explore to train the learnable occlusion mask fused optical flow network by an occlusion-aware photometric loss with the temporally suppleme…
Hong Kong University of Science and Technology(香港科技大学);Everest Innovation Technology(珠峰创新科技)
Recent learning-based approaches, in which models are trained by single-view images have shown promising results for monocular 3D face reconstruction, but they suffer from the ill-posed face pose and depth ambiguity issue. In contrast to previous works that only enforce 2D feature constraints, we propose a self-supervised training architecture by leveraging the multi-view geometry consistency, which provides reliable constraints on face pose and depth estimation. We first propose an occlusion-aware view synthesis method to apply multi-view geometry consistency to self-supervised learning. Then…
Clemson University(克莱姆森大学);City University of New York(纽约市立大学)
Conventional self-supervised monocular depth prediction methods are based on a static environment assumption, which leads to accuracy degradation in dynamic scenes due to the mismatch and occlusion problems introduced by object motions. Existing dynamic-object-focused methods only partially solved the mismatch problem at the training loss level. In this paper, we accordingly propose a novel multi-frame monocular depth prediction method to solve these problems at both the prediction and supervision loss levels. Our method, called DynamicDepth, is a new framework trained via a self-supervised cy…
NavInfo Europe(四维图新欧洲公司);Eindhoven University of Technology(埃因霍温理工大学)
Self-supervised monocular depth estimation is a salient task for 3D scene understanding. Learned jointly with monocular ego-motion estimation, several methods have been proposed to predict accurate pixel-wise depth without using labeled data. Nevertheless, these methods focus on improving performance under ideal conditions without natural or digital corruptions. The general absence of occlusions is assumed even for object-specific depth estimation. These methods are also vulnerable to adversarial attacks, which is a pertinent concern for their reliable deployment in robots and autonomous drivi…
Iterative Occlusion-Aware Light Field Depth Estimation using 4D Geometrical Cues
Instituto de Telecomunicações, Portugal(葡萄牙电信研究所);ESTG - Polytechnic University of Leiria(莱里亚理工学院);PEE, COPPE, Federal University of Rio de Janeiro(里约热内卢联邦大学)
Korea Advanced Institute of Science and Technology(韩国高等科学技术研究院)
Unsupervised deep learning methods have shown promising performance for single-image depth estimation. Since most of these methods use binocular stereo pairs for self-supervision, the depth range is generally limited. Small-baseline stereo pairs provide small depth range but handle occlusions well. On the other hand, stereo images acquired with a wide-baseline rig cause occlusions-related errors in the near range but estimate depth well in the far range. In this work, we propose to integrate the advantages of the small and wide baselines. By training the network using three horizontally aligne…
Beihang University(北京航空航天大学);University of Electronic Science and Technology(电子科技大学);Nanyang Technological University(南洋理工大学);Rutgers University(罗格斯大学)
In this paper, we propose a generative framework that unifies depth-based 3D facial pose tracking and face model adaptation on-the-fly, in the unconstrained scenarios with heavy occlusions and arbitrary facial expression variations. Specifically, we introduce a statistical 3D morphable model that flexibly describes the distribution of points on the surface of the face model, with an efficient switchable online adaptation that gradually captures the identity of the tracked subject and rapidly constructs a suitable face model when the subject changes. Moreover, unlike prior art that employed ICP…
Nanyang Technological University(南洋理工大学);City University of Hong Kong(香港城市大学)
Depth estimation is a fundamental problem for light field photography applications. Numerous methods have been proposed in recent years, which either focus on crafting cost terms for more robust matching, or on analyzing the geometry of scene structures embedded in the epipolar-plane images. Significant improvements have been made in terms of overall depth estimation error; however, current state-of-the-art methods still show limitations in handling intricate occluding structures and complex scenes with multiple occlusions. To address these challenging issues, we propose a very effective depth…
Capital Normal University(首都师范大学);Beijing Information Science and Technology University(北京信息科技大学)
A major challenge for matching-based depth estimation is to prevent mismatches in occlusion and smooth regions. An effective matching window satisfying three characteristics: texture richness, disparity consistency and anti-occlusion should be able to prevent mismatches to some extent. According to these characteristics, we propose matching entropy in the spatial domain of light field to measure the amount of correct information in a matching window, which provides the criterion for matching window selection. Based on matching entropy regularization, we establish an optimization model for dept…
SDL-MVS: View Space and Depth Deformable Learning Paradigm for Multi-View Stereo Reconstruction in Remote Sensing
Aerospace Information Research Institute, Chinese Academy of Sciences(中国科学院空天信息创新研究院);University of Chinese Academy of Sciences(中国科学院大学);School of Electronic, Electrical and Communication Engineering, University of Chinese Academy of Sciences(中国科学院大学电子电气与通信工程学院)
University of Oxford(牛津大学);Huawei Noah’s Ark Lab(华为诺亚方舟实验室)
Self-supervised depth learning from monocular images normally relies on the 2D pixel-wise photometric relation between temporally adjacent image frames. However, they neither fully exploit the 3D point-wise geometric correspondences, nor effectively tackle the ambiguities in the photometric warping caused by occlusions or illumination inconsistency. To address these problems, this work proposes Density Volume Construction Network (DevNet), a novel self-supervised monocular depth learning framework, that can consider 3D spatial information, and exploit stronger geometric constraints among adjac…
We propose a method to compute depth maps for every sub-aperture image in a light field in a view consistent way. Previous light field depth estimation methods typically estimate a depth map only for the central sub-aperture view, and struggle with view consistent estimation. Our method precisely defines depth edges via EPIs, then we diffuse these edges spatially within the central view. These depth estimates are then propagated to all other views in an occlusion-aware way. Finally, disoccluded regions are completed by diffusion in EPI space. Our method runs efficiently with respect to both ot…
The Chinese University of Hong Kong(香港中文大学);Johns Hopkins University(约翰斯·霍普金斯大学)
Reconstructing the scene of robotic surgery from the stereo endoscopic video is an important and promising topic in surgical data science, which potentially supports many applications such as surgical visual perception, robotic surgery education and intra-operative context awareness. However, current methods are mostly restricted to reconstructing static anatomy assuming no tissue deformation, tool occlusion and de-occlusion, and camera movement. However, these assumptions are not always satisfied in minimal invasive robotic surgeries. In this work, we present an efficient reconstruction pipel…
ShanghaiTech University(上海科技大学);University of Tübingen(图宾根大学);Shanghai Engineering Research Center of Intelligent Vision and Imaging(上海智能视觉与成像工程技术研究中心);Shanghai Engineering Research Center of Energy Efficient and Custom AI IC(上海能效与定制人工智能集成电路工程技术研究中心)
Multiple near frontal-parallel planes based depth representation demonstrated impressive results in self-supervised monocular depth estimation (MDE). Whereas, such a representation would cause the discontinuity of the ground as it is perpendicular to the frontal-parallel planes, which is detrimental to the identification of drivable space in autonomous driving. In this paper, we propose the PlaneDepth, a novel orthogonal planes based presentation, including vertical planes and ground planes. PlaneDepth estimates the depth distribution using a Laplacian Mixture Model based on orthogonal planes …
3D scene flow estimation is a vital tool in perceiving our environment given depth or range sensors. Unlike optical flow, the data is usually sparse and in most cases partially occluded in between two temporal samplings. Here we propose a new scene flow architecture called OGSF-Net which tightly couples the learning for both flow and occlusions between frames. Their coupled symbiosis results in a more accurate prediction of flow in space. Unlike a traditional multi-action network, our unified approach is fused throughout the network, boosting performances for both occlusion detection and flow …
University of Southern California(南加州大学);Baidu Research(百度研究院)
Learning to reconstruct depths in a single image by watching unlabeled videos via deep convolutional network (DCN) is attracting significant attention in recent years. In this paper, we introduce a surface normal representation for unsupervised depth estimation framework. Our estimated depths are constrained to be compatible with predicted normals, yielding more robust geometry results. Specifically, we formulate an edge-aware depth-normal consistency term, and solve it by constructing a depth-to-normal layer and a normal-to-depth layer inside of the DCN. The depth-to-normal layer takes estima…
We propose a semantics-driven unsupervised learning approach for monocular depth and ego-motion estimation from videos in this paper. Recent unsupervised learning methods employ photometric errors between synthetic view and actual image as a supervision signal for training. In our method, we exploit semantic segmentation information to mitigate the effects of dynamic objects and occlusions in the scene, and to improve depth prediction performance by considering the correlation between depth and semantics. To avoid costly labeling process, we use noisy semantic segmentation results obtained by …
Monocular depth estimation is often described as an ill-posed and inherently ambiguous problem. Estimating depth from 2D images is a crucial step in scene reconstruction, 3Dobject recognition, segmentation, and detection. The problem can be framed as: given a single RGB image as input, predict a dense depth map for each pixel. This problem is worsened by the fact that most scenes have large texture and structural variations, object occlusions, and rich geometric detailing. All these factors contribute to difficulty in accurate depth estimation. In this paper, we review five papers that attempt…
University of Hong Kong(香港大学);DJI corporation(大疆创新);Uber ATG;University of Toronto(多伦多大学);Vector Institute(Vector研究所);University of Oxford(牛津大学);The Chinese University of Hong Kong(香港中文大学)
In this paper, we propose a geometric neural network with edge-aware refinement (GeoNet++) to jointly predict both depth and surface normal maps from a single image. Building on top of two-stream CNNs, GeoNet++ captures the geometric relationships between depth and surface normals with the proposed depth-to-normal and normal-to-depth modules. In particular, the "depth-to-normal" module exploits the least square solution of estimating surface normals from depth to improve their quality, while the "normal-to-depth" module refines the depth map based on the constraints on surface normals through …
In this paper, we address monocular depth estimation with deep neural networks. To enable training of deep monocular estimation models with various sources of datasets, state-of-the-art methods adopt image-level normalization strategies to generate affine-invariant depth representations. However, learning with image-level normalization mainly emphasizes the relations of pixel representations with the global statistic in the images, such as the structure of the scene, while the fine-grained depth difference may be overlooked. In this paper, we propose a novel multi-scale depth normalization met…
Single image surface normal estimation and depth estimation are closely related problems as the former can be calculated from the latter. However, the surface normals computed from the output of depth estimation methods are significantly less accurate than the surface normals directly estimated by networks. To reduce such discrepancy, we introduce a novel framework that uses surface normal and its uncertainty to recurrently refine the predicted depth-map. The depth of each pixel can be propagated to a query pixel, using the predicted surface normal as guidance. We thus formulate depth refineme…
University of California San Diego(加州大学圣迭戈分校);Tsinghua University(清华大学);The University of Texas at Austin(德克萨斯大学奥斯汀分校)
Accurate stereo depth estimation plays a critical role in various 3D tasks in both indoor and outdoor environments. Recently, learning-based multi-view stereo methods have demonstrated competitive performance with a limited number of views. However, in challenging scenarios, especially when building cross-view correspondences is hard, these methods still cannot produce satisfying results. In this paper, we study how to leverage a normal estimation model and the predicted normal maps to improve the depth quality. We couple the learning of a multi-view normal estimation module and a multi-view d…
We introduce PeeledHuman - a novel shape representation of the human body that is robust to self-occlusions. PeeledHuman encodes the human body as a set of Peeled Depth and RGB maps in 2D, obtained by performing ray-tracing on the 3D body model and extending each ray beyond its first intersection. This formulation allows us to handle self-occlusions efficiently compared to other representations. Given a monocular RGB image, we learn these Peeled maps in an end-to-end generative adversarial fashion using our novel framework - PeelGAN. We train PeelGAN using a 3D Chamfer loss and other 2D losses…
We present an algorithm to estimate fast and accurate depth maps from light fields via a sparse set of depth edges and gradients. Our proposed approach is based around the idea that true depth edges are more sensitive than texture edges to local constraints, and so they can be reliably disambiguated through a bidirectional diffusion process. First, we use epipolar-plane images to estimate sub-pixel disparity at a sparse set of pixels. To find sparse points efficiently, we propose an entropy-based refinement approach to a line estimate from a limited set of oriented filter banks. Next, to estim…
Laval University(拉瓦尔大学);University of Isfahan(伊斯法罕大学)
This paper proposes a fast and accurate surface normal estimation method which can be directly used on depth maps (organized point clouds). The surface normal estimation process is formulated as a closed-form expression. In order to reduce the effect of measurement noise, the averaging operation is utilized in multi-direction manner. The multi-direction normal estimation process is reformulated in the next step to be implemented efficiently. Finally, a simple yet effective method is proposed to remove erroneous normal estimation at depth discontinuities. The proposed method is compared to well…
The goal of our work is to complete the depth channel of an RGB-D image. Commodity-grade depth cameras often fail to sense depth for shiny, bright, transparent, and distant surfaces. To address this problem, we train a deep network that takes an RGB image as input and predicts dense surface normals and occlusion boundaries. Those predictions are then combined with raw depth observations provided by the RGB-D camera to solve for depths for all pixels, including those missing in the original observation. This method was chosen over others (e.g., inpainting depths directly) as the result of exten…
The University of Adelaide(阿德莱德大学);Monash University(莫纳什大学)
Monocular depth prediction plays a crucial role in understanding 3D scene geometry. Although recent methods have achieved impressive progress in terms of evaluation metrics such as the pixel-wise relative error, most methods neglect the geometric constraints in the 3D space. In this work, we show the importance of the high-order 3D geometric constraints for depth prediction. By designing a loss term that enforces a simple geometric constraint, namely, virtual normal directions determined by randomly sampled three points in the reconstructed 3D space, we significantly improve the accuracy and r…
PhySIC: Physically Plausible 3D Human-Scene Interaction and Contact from a Single Image
University of Tübingen, Zuse School ELIZA(图宾根大学Zuse学校ELIZA);University of Tübingen, Tübingen AI Center(图宾根大学图宾根人工智能中心);University of Tübingen, Tübingen AI Center, MPI for Informatics, SIC(图宾根大学图宾根人工智能中心、马克斯·普朗克信息研究所、SIC)
University of Michigan(密歇根大学);Tsinghua University(清华大学)
We study the problem of single-image depth estimation for images in the wild. We collect human annotated surface normals and use them to train a neural network that directly predicts pixel-wise depth. We propose two novel loss functions for training with surface normal annotations. Experiments on NYU Depth and our own dataset demonstrate that our approach can significantly improve the quality of depth estimation in the wild.
Proxy-GS: Unified Occlusion Priors for Training and Inference in Structured 3D Gaussian Splatting
Shanghai Artificial Intelligence Laboratory(上海人工智能实验室);Northwestern Polytechnical University(西北工业大学);Sichuan University(四川大学);Hong Kong University of Science and Technology(香港科技大学);Shanghai Jiao Tong University(上海交通大学)
Computational stereo has reached a high level of accuracy, but degrades in the presence of occlusions, repeated textures, and correspondence errors along edges. We present a novel approach based on neural networks for depth estimation that combines stereo from dual cameras with stereo from a dual-pixel sensor, which is increasingly common on consumer cameras. Our network uses a novel architecture to fuse these two sources of information and can overcome the above-mentioned limitations of pure binocular stereo matching. Our method provides a dense depth map with sharp edges, which is crucial fo…
Beihang University(北京航空航天大学);Hangzhou Innovation Institute, Beihang University(北京航空航天大学杭州创新研究院);Institute for Infocomm Research, A*STAR(新加坡科技研究局资讯通信研究院)
Occlusions play an important role in disparity and optical flow estimation, since matching costs are not available in occluded areas and occlusions indicate depth or motion boundaries. Moreover, occlusions are relevant for motion segmentation and scene flow estimation. In this paper, we present an efficient learning-based approach to estimate occlusion areas jointly with disparities or optical flow. The estimated occlusions and motion boundaries clearly improve over the state-of-the-art. Moreover, we present networks with state-of-the-art performance on the popular KITTI benchmark and good gen…