Implicit representations of 3D objects have recently achieved impressive results on learning-based 3D reconstruction tasks. While existing works use simple texture models to represent object appearance, photo-realistic image synthesis requires reasoning about the complex interplay of light, geometry and surface properties. In this work, we propose a novel implicit representation for capturing the visual appearance of an object in terms of its surface light field. In contrast to existing representations, our implicit model represents surface light fields in a continuous fashion and independent of the geometry. Moreover, we condition the surface light field with respect to the location and color of a small light source. Compared to traditional surface light field models, this allows us to manipulate the light source and relight the object using environment maps. We further demonstrate the capabilities of our model to predict the visual appearance of an unseen object from a single real RGB image and corresponding 3D shape information. As evidenced by our experiments, our model is able to infer rich visual appearance including shadows and specular reflections. Finally, we show that the proposed representation can be embedded into a variational auto-encoder for generating novel appearances that conform to the specified illumination conditions.
Thales LAS France(泰雷兹LAS法国公司);École des Ponts(巴黎桥路学院);Univ. Gustave Eiffel(古斯塔夫·埃菲尔大学);CNRS(法国国家科学研究中心)
Neural implicit surfaces have become an important technique for multi-view 3D reconstruction but their accuracy remains limited. In this paper, we argue that this comes from the difficulty to learn and render high frequency textures with neural networks. We thus propose to add to the standard neural rendering optimization a direct photo-consistency term across the different views. Intuitively, we optimize the implicit geometry so that it warps views on each other in a consistent way. We demonstrate that two elements are key to the success of such an approach: (i) warping entire patches, using …
Recent progress in neural implicit functions has set new state-of-the-art in reconstructing high-fidelity 3D shapes from a collection of images. However, these approaches are limited to closed surfaces as they require the surface to be represented by a signed distance field. In this paper, we propose NeAT, a new neural rendering framework that can learn implicit surfaces with arbitrary topologies from multi-view images. In particular, NeAT represents the 3D surface as a level set of a signed distance function (SDF) with a validity branch for estimating the surface existence probability at the …
Efficient Construction of Implicit Surface Models From a Single Image for Motion Generation
Department of Electrical Engineering, Stanford University, USA(美国斯坦福大学电气工程系);Aurora Innovation, USA(美国Aurora Innovation公司);School of Computer Science, The University of Sydney, Australia(澳大利亚悉尼大学计算机科学学院);Australian Centre for Robotics, The University of Sydney, Australia(澳大利亚悉尼大学机器人中心);College of Connected Computing, Vanderbilt University, USA(美国范德比尔特大学连接计算学院)
University of Toronto(多伦多大学);Vector Institute(向量研究所);Intel Labs(英特尔实验室)
Recent advances in neural rendering have shown great potential for reconstructing scenes from multiview images. However, accurately representing objects with glossy surfaces remains a challenge for existing methods. In this work, we introduce ENVIDR, a rendering and modeling framework for high-quality rendering and reconstruction of surfaces with challenging specular reflections. To achieve this, we first propose a novel neural renderer with decomposed rendering components to learn the interaction between surface and environment lighting. This renderer is trained using existing physically base…
Recent advances in neural implicit surfaces for multi-view 3D reconstruction primarily focus on improving large-scale surface reconstruction accuracy, but often produce over-smoothed geometries that lack fine surface details. To address this, we present High-Resolution NeuS (HR-NeuS), a novel neural implicit surface reconstruction method that recovers high-frequency surface geometry while maintaining large-scale reconstruction accuracy. We achieve this by utilizing (i) multi-resolution hash grid encoding rather than positional encoding at high frequencies, which boosts our model's expressivene…
Recent works on implicit neural representations have made significant strides. Learning implicit neural surfaces using volume rendering has gained popularity in multi-view reconstruction without 3D supervision. However, accurately recovering fine details is still challenging, due to the underlying ambiguity of geometry and appearance representation. In this paper, we present D-NeuS, a volume rendering-base neural implicit surface reconstruction method capable to recover fine geometry details, which extends NeuS by two additional loss functions targeting enhanced reconstruction quality. First, …
South China University of Technology(华南理工大学);Pazhou Lab(琶洲实验室);Peng Cheng Lab(鹏城实验室);Southern University of Science and Technology(南方科技大学)
Shape modeling and reconstruction from raw point clouds of objects stand as a fundamental challenge in vision and graphics research. Classical methods consider analytic shape priors; however, their performance degraded when the scanned points deviate from the ideal conditions of cleanness and completeness. Important progress has been recently made by data-driven approaches, which learn global and/or local models of implicit surface representations from auxiliary sets of training shapes. Motivated from a universal phenomenon that self-similar shape patterns of local surface patches repeat acros…
Beijing Jiaotong University(北京交通大学);Institute of Computing Technology, Chinese Academy of Sciences(中国科学院计算技术研究所)
Recently, methods for neural surface representation and rendering, for example NeuS, have shown that learning neural implicit surfaces through volume rendering is becoming increasingly popular and making good progress. However, these methods still face some challenges. Existing methods lack a direct representation of depth information, which makes object reconstruction unrestricted by geometric features, resulting in poor reconstruction of objects with texture and color features. This is because existing methods only use surface normals to represent implicit surfaces without using depth inform…
Institute of Computing Technology Chinese Academy of Sciences(中国科学院计算技术研究所);University of Chinese Academy of Sciences(中国科学院大学);Chinese Academy of Sciences(中国科学院);The Ohio State University(俄亥俄州立大学)
In this paper, we propose a new method to detect 4D spatiotemporal interest points though an implicit surface, we refer to as the 4D-ISIP. We use a 3D volume which has a truncated signed distance function(TSDF) for every voxel to represent our 3D object model. The TSDF represents the distance between the spatial points and object surface points which is an implicit surface representation. Our novelty is to detect the points where the local neighborhood has significant variations along both spatial and temporal directions. We established a system to acquire 3D human motion dataset using only on…
Most machine learning-based coronary artery segmentation methods represent the vascular lumen surface in an implicit way by the centerline and the associated lumen radii, which makes the subsequent modeling process to generate a whole piece of watertight coronary artery tree model difficult. To solve this problem, in this paper, we propose a modeling method with the learning-based segmentation results by (1) considering mesh vertices as physical particles and using interaction force model and particle expansion model to generate uniformly distributed point cloud on the implicit lumen surface a…
Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);University of Tübingen(蒂宾根大学);ETAS GmbH(埃塔斯有限责任公司);ETH Zurich(苏黎世联邦理工学院)
Neural implicit 3D representations have emerged as a powerful paradigm for reconstructing surfaces from multi-view images and synthesizing novel views. Unfortunately, existing methods such as DVR or IDR require accurate per-pixel object masks as supervision. At the same time, neural radiance fields have revolutionized novel view synthesis. However, NeRF's estimated volume density does not admit accurate surface reconstruction. Our key insight is that implicit surface models and radiance fields can be formulated in a unified way, enabling both surface and volume rendering using the same model. …
Reconstructing general dynamic scenes is important for many computer vision and graphics applications. Recent works represent the dynamic scene with neural radiance fields for photorealistic view synthesis, while their surface geometry is under-constrained and noisy. Other works introduce surface constraints to the implicit neural representation to disentangle the ambiguity of geometry and appearance field for static scene reconstruction. To bridge the gap between rendering dynamic scenes and recovering static surface geometry, we propose a template-free method to reconstruct surface geometry …
This paper studies implicit surface reconstruction leveraging differentiable ray casting. Previous works such as IDR and NeuS overlook the spatial context in 3D space when predicting and rendering the surface, thereby may fail to capture sharp local topologies such as small holes and structures. To mitigate the limitation, we propose a flexible neural implicit representation leveraging hierarchical voxel grids, namely Neural Deformable Anchor (NeuDA), for high-fidelity surface reconstruction. NeuDA maintains the hierarchical anchor grids where each vertex stores a 3D position (or anchor) inste…
Indian Institute of Technology Roorkee(印度理工学院鲁尔基分校);University of York(约克大学)
Representing 3D objects and scenes with neural radiance fields has become very popular over the last years. Recently, surface-based representations have been proposed, that allow to reconstruct 3D objects from simple photographs. However, most current techniques require an accurate camera calibration, i.e. camera parameters corresponding to each image, which is often a difficult task to do in real-life situations. To this end, we propose a method for learning 3D surfaces from noisy camera parameters. We show that we can learn camera parameters together with learning the surface representation,…
3D Shape representation has substantial effects on 3D shape reconstruction. Primitive-based representations approximate a 3D shape mainly by a set of simple implicit primitives, but the low geometrical complexity of the primitives limits the shape resolution. Moreover, setting a sufficient number of primitives for an arbitrary shape is challenging. To overcome these issues, we propose a constrained implicit algebraic surface as the primitive with few learnable coefficients and higher geometrical complexities and a deep neural network to produce these primitives. Our experiments demonstrate the…
Queensland University of Technology(昆士兰科技大学);University of Queensland(昆士兰大学)
Existing 3D surface representation approaches are unable to accurately classify pixels and their orientation lying on the boundary of an object. Thus resulting in coarse representations which usually require post-processing steps to extract 3D surface meshes. To overcome this limitation, we propose an end-to-end trainable model that directly predicts implicit surface representations of arbitrary topology by optimising a novel geometric loss function. Specifically, we propose to represent the output as an oriented level set of a continuous embedding function, and incorporate this in a deep end-…
University of Tübingen(图宾根大学);ETH Zurich(苏黎世联邦理工学院);MPI for Intelligent Systems(马克斯·普朗克智能系统研究所);Czech Technical University in Prague(布拉格捷克理工大学)
In recent years, neural implicit surface reconstruction methods have become popular for multi-view 3D reconstruction. In contrast to traditional multi-view stereo methods, these approaches tend to produce smoother and more complete reconstructions due to the inductive smoothness bias of neural networks. State-of-the-art neural implicit methods allow for high-quality reconstructions of simple scenes from many input views. Yet, their performance drops significantly for larger and more complex scenes and scenes captured from sparse viewpoints. This is caused primarily by the inherent ambiguity in…
Recently, several works have addressed modeling of 3D shapes using deep neural networks to learn implicit surface representations. Up to now, the majority of works have concentrated on reconstruction quality, paying little or no attention to model size or training time. This work proposes LightSAL, a novel deep convolutional architecture for learning 3D shapes; the proposed work concentrates on efficiency both in network training time and resulting model size. We build on the recent concept of Sign Agnostic Learning for training the proposed network, relying on signed distance fields, with uns…
We present Gradient-SDF, a novel representation for 3D geometry that combines the advantages of implict and explicit representations. By storing at every voxel both the signed distance field as well as its gradient vector field, we enhance the capability of implicit representations with approaches originally formulated for explicit surfaces. As concrete examples, we show that (1) the Gradient-SDF allows us to perform direct SDF tracking from depth images, using efficient storage schemes like hash maps, and that (2) the Gradient-SDF representation enables us to perform photometric bundle adjust…
Recovery of an underlying scene geometry from multiview images stands as a long-time challenge in computer vision research. The recent promise leverages neural implicit surface learning and differentiable volume rendering, and achieves both the recovery of scene geometry and synthesis of novel views, where deep priors of neural models are used as an inductive smoothness bias. While promising for object-level surfaces, these methods suffer when coping with complex scene surfaces. In the meanwhile, traditional multi-view stereo can recover the geometry of scenes with rich textures, by globally o…
South China University of Technology(华南理工大学);Samsung USA(三星美国);I2R ASTAR(新加坡科技研究局资讯通信研究院)
This paper is motivated from a fundamental curiosity on what defines a category of object shapes. For example, we may have the common knowledge that a plane has wings, and a chair has legs. Given the large shape variations among different instances of a same category, we are formally interested in developing a quantity defined for individual points on a continuous object surface; the quantity specifies how individual surface points contribute to the formation of the shape as the category. We term such a quantity as category-level shape saliency or shape saliency for short. Technically, we prop…
Wuhan University(武汉大学);NC State University(北卡罗来纳州立大学)
This paper presents a neural incremental Structure-from-Motion (SfM) approach, Level-S$^2$fM, which estimates the camera poses and scene geometry from a set of uncalibrated images by learning coordinate MLPs for the implicit surfaces and the radiance fields from the established keypoint correspondences. Our novel formulation poses some new challenges due to inevitable two-view and few-view configurations in the incremental SfM pipeline, which complicates the optimization of coordinate MLPs for volumetric neural rendering with unknown camera poses. Nevertheless, we demonstrate that the strong i…
Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);Google Research(谷歌研究院)
Implicit functions represented as deep learning approximations are powerful for reconstructing 3D surfaces. However, they can only produce static surfaces that are not controllable, which provides limited ability to modify the resulting model by editing its pose or shape parameters. Nevertheless, such features are essential in building flexible models for both computer graphics and computer vision. In this work, we present methodology that combines detail-rich implicit functions and parametric representations in order to reconstruct 3D models of people that remain controllable and accurate eve…
École Polytechnique Fédérale de Lausanne(洛桑联邦理工学院);Neural Concept;Interl Labs(Interl实验室);Meta Reality Labs(Meta现实实验室)
Geometric Deep Learning has recently made striking progress with the advent of continuous deep implicit fields. They allow for detailed modeling of watertight surfaces of arbitrary topology while not relying on a 3D Euclidean grid, resulting in a learnable parameterization that is unlimited in resolution. Unfortunately, these methods are often unsuitable for applications that require an explicit mesh-based surface representation because converting an implicit field to such a representation relies on the Marching Cubes algorithm, which cannot be differentiated with respect to the underlying imp…
We present a novel neural surface reconstruction method called NeuralRoom for reconstructing room-sized indoor scenes directly from a set of 2D images. Recently, implicit neural representations have become a promising way to reconstruct surfaces from multiview images due to their high-quality results and simplicity. However, implicit neural representations usually cannot reconstruct indoor scenes well because they suffer severe shape-radiance ambiguity. We assume that the indoor scene consists of texture-rich and flat texture-less regions. In texture-rich regions, the multiview stereo can obta…
Fast Implicit Neural Light Field Representation via Geometric Decomposition and Multi-Resolution Low-Rank Features
Institute of Computational Imaging, Beijing Information Science and Technology University(北京信息科技大学计算成像研究所);College of Computer Science (College of Software), Inner Mongolia University(内蒙古大学计算机学院(软件学院))
Tsinghua University(清华大学);Wayne State University(韦恩州立大学)
Deep implicit functions have shown remarkable shape modeling ability in various 3D computer vision tasks. One drawback is that it is hard for them to represent a 3D shape as multiple parts. Current solutions learn various primitives and blend the primitives directly in the spatial space, which still struggle to approximate the 3D shape accurately. To resolve this problem, we introduce a novel implicit representation to represent a single 3D shape as a set of parts in the latent space, towards both highly accurate and plausibly interpretable shape modeling. Our insight here is that both the par…
Geometric Deep Learning has recently made striking progress with the advent of continuous Deep Implicit Fields. They allow for detailed modeling of watertight surfaces of arbitrary topology while not relying on a 3D Euclidean grid, resulting in a learnable parameterization that is not limited in resolution. Unfortunately, these methods are often not suitable for applications that require an explicit mesh-based surface representation because converting an implicit field to such a representation relies on the Marching Cubes algorithm, which cannot be differentiated with respect to the underlying…
Neural radiance-density field methods have become increasingly popular for the task of novel-view rendering. Their recent extension to hash-based positional encoding ensures fast training and inference with visually pleasing results. However, density-based methods struggle with recovering accurate surface geometry. Hybrid methods alleviate this issue by optimizing the density based on an underlying SDF. However, current SDF methods are overly smooth and miss fine geometric details. In this work, we combine the strengths of these two lines of work in a novel hash-based implicit surface represen…
University of Science and Technology of China(中国科学技术大学)
Traditional representations for light fields can be separated into two types: explicit representation and implicit representation. Unlike explicit representation that represents light fields as Sub-Aperture Images (SAIs) based arrays or Micro-Images (MIs) based lenslet images, implicit representation treats light fields as neural networks, which is inherently a continuous representation in contrast to discrete explicit representation. However, at present almost all the implicit representations for light fields utilize SAIs to train an MLP to learn a pixel-wise mapping from 4D spatial-angular c…
We describe in this short note a technique to convert an implicit surface into a Signed Distance Function (SDF) while exactly preserving the zero level-set of the implicit. The proposed approach relies on embedding the input implicit in the final layer of a neural network, which is trained to minimize a loss function characterizing the SDF.
4DRecons: 4D Neural Implicit Deformable Objects Reconstruction from a single RGB-D Camera with Geometrical and Topological Regularizations
Zhejiang University(浙江大学);The University of Texas at Austin(德克萨斯大学奥斯汀分校);University of Illinois Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);Tsinghua University(清华大学)
Zhejiang University(浙江大学);University of Bristol(布里斯托大学);SenseTime(商汤科技)
Virtual content creation and interaction play an important role in modern 3D applications such as AR and VR. Recovering detailed 3D models from real scenes can significantly expand the scope of its applications and has been studied for decades in the computer vision and computer graphics community. We propose Vox-Surf, a voxel-based implicit surface representation. Our Vox-Surf divides the space into finite bounded voxels. Each voxel stores geometry and appearance information in its corner vertices. Vox-Surf is suitable for almost any scenario thanks to sparsity inherited from voxel representa…
College of Computer and Information Science, Southwest University(西南大学计算机与信息科学学院);SmartMore Co., Ltd.(思谋科技有限公司);National University of Defense Technology(国防科技大学)
Learning implicit surface directly from raw data recently has become a very attractive representation method for 3D reconstruction tasks due to its excellent performance. However, as the raw data quality deteriorates, the implicit functions often lead to unsatisfactory reconstruction results. To this end, we propose a novel edge-preserving implicit surface reconstruction method, which mainly consists of a differentiable Laplican regularizer and a dynamic edge sampling strategy. Among them, the differential Laplican regularizer can effectively alleviate the implicit surface unsmoothness caused …
McCaig Institute for Bone and Joint Health, University of Calgary(麦凯格骨与关节健康研究所,卡尔加里大学);Hotchkiss Brain Institute, University of Calgary(霍奇基斯脑研究所,卡尔加里大学)
Anatomical structures such as the hippocampus, liver, and bones can be analyzed as orientable, closed surfaces. This permits the computation of volume, surface area, mean curvature, Gaussian curvature, and the Euler-Poincaré characteristic as well as comparison of these morphometrics between structures of different topology. The structures are commonly represented implicitly in curve evolution problems as the zero level set of an embedding. Practically, binary images of anatomical structures are embedded using a signed distance transform. However, quantization prevents the accurate computation…
End-to-End Learning of Multi-Organ Implicit Surfaces from 3D Medical Imaging Data
University of Strasbourg, CNRS, INSERM, ICube, UMR7357, Strasbourg, France Institute of Image-Guided Surgery, IHU Strasbourg, Strasbourg, France Department of Diagnostic Radiology, McGill University, Montreal, Canada Augmented Intelligence \& Precision Health Laboratory (AIPHL), McGill University Health Centre Research Institute, Montreal, Canada