AlphaZero has been very successful in many games. Unfortunately, it still consumes a huge amount of computing resources, the majority of which is spent in self-play. Hyperparameter tuning exacerbates the training cost since each hyperparameter configuration requires its own time to train one run, during which it will generate its own self-play records. As a result, multiple runs are usually needed for different hyperparameter configurations. This paper proposes using population based training (PBT) to help tune hyperparameters dynamically and improve strength during training time. Another significant advantage is that this method requires a single run only, while incurring a small additional time cost, since the time for generating self-play records remains unchanged though the time for optimization is increased following the AlphaZero training algorithm. In our experiments for 9x9 Go, the PBT method is able to achieve a higher win rate for 9x9 Go than the baselines, each with its own hyperparameter configuration and trained individually. For 19x19 Go, with PBT, we are able to obtain improvements in playing strength. Specifically, the PBT agent can obtain up to 74% win rate against ELF OpenGo, an open-source state-of-the-art AlphaZero program using a neural network of a comparable capacity. This is compared to a saturated non-PBT agent, which achieves a win rate of 47% against ELF OpenGo under the same circumstances.
AlphaZero is a self-play reinforcement learning algorithm that achieves superhuman play in chess, shogi, and Go via policy iteration. To be an effective policy improvement operator, AlphaZero's search requires accurate value estimates for the states appearing in its search tree. AlphaZero trains upon self-play matches beginning from the initial state of a game and only samples actions over the first few moves, limiting its exploration of states deeper in the game tree. We introduce Go-Exploit, a novel search control strategy for AlphaZero. Go-Exploit samples the start state of its self-play tr…
Regret-Guided Search Control for Efficient Learning in AlphaZero
Department of Computer Science, National Yang Ming Chiao Tung University, Taiwan(National Yang Ming Chiao Tung University);Institute of Information Science, Academia Sinica, Taiwan(Academia Sinica);College of Computing, Georgia Institute of Technology(Georgia Institute of Technology)
Frontier Coding Agents Can Now Implement an AlphaZero Self-Play Machine Learning Pipeline For Connect Four That Performs Comparably to an External Solver
Department of Computer Science(计算机科学系);University of Chicago(芝加哥大学);Independent Researcher(独立研究员)
本文提出一个基准测试,评估前沿编码代理自主实现AlphaZero式机器学习流水线的能力,通过简洁任务描述而非完整前序工作参考,评估连接四游戏AI性能,发现Claude Opus 4.7在七次试验中胜过Pons求解器,其他代理表现欠佳。
Despite the potential of reinforcement learning (RL) for building general-purpose robotic systems, training RL agents to solve robotics tasks still remains challenging due to the difficulty of exploration in purely continuous action spaces. Addressing this problem is an active area of research with the majority of focus on improving RL methods via better optimization or more efficient exploration. An alternate but important component to consider improving is the interface of the RL algorithm with the robot. In this work, we manually specify a library of robot action primitives (RAPS), paramete…
NVIDIA Corporation(英伟达公司);University of Southern California(南加利福尼亚大学);Indiana University - Bloomington(印第安纳大学伯明顿分校)
We propose a hybrid approach aimed at improving the sample efficiency in goal-directed reinforcement learning. We do this via a two-step mechanism where firstly, we approximate a model from Model-Free reinforcement learning. Then, we leverage this approximate model along with a notion of reachability using Mean First Passage Times to perform Model-Based reinforcement learning. Built on such a novel observation, we design two new algorithms - Mean First Passage Time based Q-Learning (MFPT-Q) and Mean First Passage Time based DYNA (MFPT-DYNA), that have been fundamentally modified from the state…
Reinforcement learning has shown great promise in the training of robot behavior due to the sequential decision making characteristics. However, the required enormous amount of interactive and informative training data provides the major stumbling block for progress. In this study, we focus on accelerating reinforcement learning (RL) training and improving the performance of multi-goal reaching tasks. Specifically, we propose a precision-based continuous curriculum learning (PCCL) method in which the requirements are gradually adjusted during the training process, instead of fixing the paramet…
Cornell University(康奈尔大学);Facebook AI Research(Facebook 人工智能研究院)
Neural network robustness has become a central topic in machine learning in recent years. Most training algorithms that improve the model's robustness to adversarial and common corruptions also introduce a large computational overhead, requiring as many as ten times the number of forward and backward passes in order to converge. To combat this inefficiency, we propose BulletTrain $-$ a boundary example mining technique to drastically reduce the computational cost of robust training. Our key observation is that only a small fraction of examples are beneficial for improving robustness. BulletTra…
Evolution Strategy (ES) algorithms have shown promising results in training complex robotic control policies due to their massive parallelism capability, simple implementation, effective parameter-space exploration, and fast training time. However, a key limitation of ES is its scalability to large capacity models, including modern neural network architectures. In this work, we develop Predictive Information Augmented Random Search (PI-ARS) to mitigate this limitation by leveraging recent advancements in representation learning to reduce the parameter search space for ES. Namely, PI-ARS combin…
MIT CSAIL(麻省理工学院计算机科学与人工智能实验室);MIT-IBM Watson AI Lab(麻省理工学院-IBM沃森人工智能实验室);IBM Research(IBM研究院)
Improving the training and inference performance of graph neural networks (GNNs) is faced with a challenge uncommon in general neural networks: creating mini-batches requires a lot of computation and data movement due to the exponential growth of multi-hop graph neighborhoods along network layers. Such a unique challenge gives rise to a diverse set of system design choices. We argue in favor of performing mini-batch training with neighborhood sampling in a distributed multi-GPU environment, under which we identify major performance bottlenecks hitherto under-explored by developers: mini-batch …
Recent advances in Neural Architecture Search (NAS) which extract specialized hardware-aware configurations (a.k.a. "sub-networks") from a hardware-agnostic "super-network" have become increasingly popular. While considerable effort has been employed towards improving the first stage, namely, the training of the super-network, the search for derivative high-performing sub-networks is still largely under-explored. For example, some recent network morphism techniques allow a super-network to be trained once and then have hardware-specific networks extracted from it as needed. These methods decou…
Accelerating scientific discovery with Co-Scientist
Google Cloud AI Research(谷歌云人工智能研究);Google DeepMind(谷歌DeepMind);Google Research(谷歌研究);Stanford University School of Medicine(斯坦福大学医学院);Houston Methodist(休斯顿卫理公会医院);Sequome;Fleming Initiative and Imperial College London(弗莱明倡议与伦敦帝国理工学院)
Accelerating Long-Tail Generation in Synchronous RLHF Training via Adaptive Tensor Parallelism
Anhui University(安徽大学);University of Science and Technology of China(中国科学技术大学);National University of Singapore(新加坡国立大学);Institute of Artificial Intelligence, Hefei Comprehensive National Science Center(合肥综合国家科学中心人工智能研究院)