Face recognition of realistic visual images has been well studied and made a significant progress in the recent decade. Unlike the realistic visual images, the face recognition of the caricatures is far from the performance of the visual images. This is largely due to the extreme non-rigid distortions of the caricatures introduced by exaggerating the facial features to strengthen the characters. The heterogeneous modalities of the caricatures and the visual images result the caricature-visual face recognition is a cross-modal problem. In this paper, we propose a method to conduct caricature-visual face recognition via multi-task learning. Rather than the conventional multi-task learning with fixed weights of tasks, this work proposes an approach to learn the weights of tasks according to the importance of tasks. The proposed multi-task learning with dynamic tasks weights enables to appropriately train the hard task and easy task instead of being stuck in the over-training easy task as conventional methods. The experimental results demonstrate the effectiveness of the proposed dynamic multi-task learning for cross-modal caricature-visual face recognition. The performances on the datasets CaVI and WebCaricature show the superiority over the state-of-art methods.
Rather than the visual images, the face recognition of the caricatures is far from the performance of the visual images. The challenge is the extreme non-rigid distortions of the caricatures introduced by exaggerating the facial features to strengthen the characters. In this paper, we propose dynamic multi-task learning based on deep CNNs for cross-modal caricature-visual face recognition. Instead of the conventional multi-task learning with fixed weights of the tasks, the proposed dynamic multi-task learning dynamically updates the weights of tasks according to the importance of the tasks, wh…
Learning from different modalities is a challenging task. In this paper, we look at the challenging problem of cross modal face verification and recognition between caricature and visual image modalities. Caricature have exaggerations of facial features of a person. Due to the significant variations in the caricatures, building vision models for recognizing and verifying data from this modality is an extremely challenging task. Visual images with significantly lesser amount of distortions can act as a bridge for the analysis of caricature modality. We introduce a publicly available large Caric…
Caricature attributes provide distinctive facial features to help research in Psychology and Neuroscience. However, unlike the facial photo attribute datasets that have a quantity of annotated images, the annotations of caricature attributes are rare. To facility the research in attribute learning of caricatures, we propose a caricature attribute dataset, namely WebCariA. Moreover, to utilize models that trained by face attributes, we propose a novel unsupervised domain adaptation framework for cross-modality (i.e., photos to caricatures) attribute recognition, with an integrated inter- and in…
Automatic face recognition is an area with immense practical potential which includes a wide range of commercial and law enforcement applications. Hence it is unsurprising that it continues to be one of the most active research areas of computer vision. Even after over three decades of intense research, the state-of-the-art in face recognition continues to improve, benefitting from advances in a range of different research fields such as image processing, pattern recognition, computer graphics, and physiology. Systems based on visible spectrum images, the most researched face recognition modal…
Vector graphic documents present visual elements in a resolution free, compact format and are often seen in creative applications. In this work, we attempt to learn a generative model of vector graphic documents. We define vector graphic documents by a multi-modal set of attributes associated to a canvas and a sequence of visual elements such as shapes, images, or texts, and train variational auto-encoders to learn the representation of the documents. We collect a new dataset of design templates from an online service that features complete document structure including occluded elements. In ex…
Texas A&M University(德克萨斯A&M大学);The University of Texas at Austin(德克萨斯大学奥斯汀分校);Adobe Research(Adobe研究院)
Generating font glyphs of consistent style from one or a few reference glyphs, i.e., font completion, is an important task in topographical design. As the problem is more well-defined than general image style transfer tasks, thus it has received interest from both vision and machine learning communities. Existing approaches address this problem as a direct image-to-image translation task. In this work, we innovate to explore the generation of font glyphs as 2D graphic objects with the graph as an intermediate representation, so that more intrinsic graphic properties of font styles can be captu…
For art investigations of paintings, multiple imaging technologies, such as visual light photography, infrared reflectography, ultraviolet fluorescence photography, and x-radiography are often used. For a pixel-wise comparison, the multi-modal images have to be registered. We present a registration and visualization software tool, that embeds a convolutional neural network to extract cross-modal features of the crack structures in historical paintings for automatic registration. The graphical user interface processes the user's input to configure the registration parameters and to interactivel…
Nanyang Technological University(南洋理工大学);SenseTime Research(商汤科技研究院);Shanghai AI Laboratory(上海人工智能实验室)
Human-centric perception plays a vital role in vision and graphics. But their data annotations are prohibitively expensive. Therefore, it is desirable to have a versatile pre-train model that serves as a foundation for data-efficient downstream tasks transfer. To this end, we propose the Human-Centric Multi-Modal Contrastive Learning framework HCMoCo that leverages the multi-modal nature of human data (e.g. RGB, depth, 2D keypoints) for effective representation learning. The objective comes with two main challenges: dense pre-train for multi-modality data, efficient usage of sparse human prior…
Text-Aided Multi-Modal Panoptic Symbol Spotting for CAD Floor Plan Drawings
CCSE Lab, Beihang University(北京航空航天大学CCSE实验室);School of Transportation Science and Engineering, Beihang University(北京航空航天大学交通科学与工程学院);The Hong Kong Polytechnic University(香港理工大学)
CE-NPBG: Connectivity Enhanced Neural Point-Based Graphics for Novel View Synthesis in Autonomous Driving Scenes
Computer Vision Center (CVC), Universitat Autònoma de Barcelona(计算机视觉中心(CVC),巴塞罗那自治大学);Intelligent Simulation Innovation Lab, Huawei Munich Research Center(智能仿真创新实验室,华为慕尼黑研究中心)
German Aerospace Center(德国航空航天中心);Technical University of Munich(慕尼黑工业大学);Vienna University of Technology(维也纳技术大学)
In many applications of advanced robotic manipulation, six degrees of freedom (6DoF) object pose estimates are continuously required. In this work, we develop a multi-modality tracker that fuses information from visual appearance and geometry to estimate object poses. The algorithm extends our previous method ICG, which uses geometry, to additionally consider surface appearance. In general, object surfaces contain local characteristics from text, graphics, and patterns, as well as global differences from distinct materials and colors. To incorporate this visual information, two modalities are …
BNRist(北京国家信息科学与技术研究中心);School of Software, Tsinghua University(清华大学软件学院);Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);Saarland Informatics Campus(萨尔兰信息学园区)
We present a novel method for monocular hand shape and pose estimation at unprecedented runtime performance of 100fps and at state-of-the-art accuracy. This is enabled by a new learning based architecture designed such that it can make use of all the sources of available hand training data: image data with either 2D or 3D annotations, as well as stand-alone 3D animations without corresponding image data. It features a 3D hand joint detection module and an inverse kinematics module which regresses not only 3D joint positions but also maps them to joint rotations in a single feed-forward pass. T…
HuMMan: Multi-Modal 4D Human Dataset for Versatile Sensing and Modeling
Shanghai AI Laboratory(上海人工智能实验室);S-Lab;Nanyang Technological University(南洋理工大学);SenseTime Research(商汤科技研究院);The Chinese University of Hong Kong(香港中文大学);Tsinghua University(清华大学)
UTDesign: A Unified Framework for Stylized Text Editing and Generation in Graphic Design Images
Wangxuan Institute of Computer Technology, Peking University(北京大学王轩计算机技术研究所);State Key Laboratory of General Artificial Intelligence, Peking University(北京大学通用人工智能国家重点实验室)
Symbolic Graphics Programming with Large Language Models
The Chinese University of Hong Kong(香港中文大学);Westlake University(西湖大学);Shanghai Artificial Intelligence Laboratory(上海人工智能实验室);Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所)
University of Nantes(南特大学);Tencent(腾讯);Ocean University of China(中国海洋大学)
With the proliferation of various gaming technology, services, game styles, and platforms, multi-dimensional aesthetic assessment of the gaming contents is becoming more and more important for the gaming industry. Depending on the diverse needs of diversified game players, game designers, graphical developers, etc. in particular conditions, multi-modal aesthetic assessment is required to consider different aesthetic dimensions/perspectives. Since there are different underlying relationships between different aesthetic dimensions, e.g., between the `Colorfulness' and `Color Harmony', it could b…
AutoGUI-v2: A Comprehensive Multi-Modal GUI Functionality Understanding Benchmark
University of Chinese Academy of Sciences(中国科学院大学);New Laboratory of Pattern Recognition(模式识别新实验室);State Key Laboratory of Multimodal Artificial Intelligence Systems(多模态人工智能系统国家重点实验室);Hong Kong Institute of Science & Innovation(香港科学创新研究院);PolyU;Shanghai Artificial Intelligence Laboratory(上海人工智能实验室)
Generating realistic 3D faces is of high importance for computer graphics and computer vision applications. Generally, research on 3D face generation revolves around linear statistical models of the facial surface. Nevertheless, these models cannot represent faithfully either the facial texture or the normals of the face, which are very crucial for photo-realistic face synthesis. Recently, it was demonstrated that Generative Adversarial Networks (GANs) can be used for generating high-quality textures of faces. Nevertheless, the generation process either omits the geometry and normals, or indep…
Institute for Biomedical Engineering, University and ETH Zurich(苏黎世大学与苏黎世联邦理工学院生物医学工程研究所)
Purpose: To implement a brain segmentation pipeline based on convolutional neural networks, which rapidly segments 3D volumes into 27 anatomical structures. To provide an extensive, comparative study of segmentation performance on various contrasts of magnetic resonance imaging (MRI) and computed tomography (CT) scans. Methods: Deep convolutional neural networks are trained to segment 3D MRI (MPRAGE, DWI, FLAIR) and CT scans. A large database of in total 851 MRI/CT scans is used for neural network training. Training labels are obtained on the MPRAGE contrast and coregistered to the other imagi…
Book covers are usually the very first impression to its readers and they often convey important information about the content of the book. Book genre classification based on its cover would be utterly beneficial to many modern retrieval systems, considering that the complete digitization of books is an extremely expensive task. At the same time, it is also an extremely challenging task due to the following reasons: First, there exists a wide variety of book genres, many of which are not concretely defined. Second, book covers, as graphic designs, vary in many different ways such as colors, st…
Compared with the domain-specific model, the vision-language pre-training models (VLPMs) have shown superior performance on downstream tasks with fast fine-tuning process. For example, ERNIE-ViL, Oscar and UNIMO trained VLPMs with a uniform transformers stack architecture and large amounts of image-text paired data, achieving remarkable results on downstream tasks such as image-text reference(IR and TR), vision question answering (VQA) and image captioning (IC) etc. During the training phase, VLPMs are always fed with a combination of multiple public datasets to meet the demand of large-scare …
Significant progress has been made on visual captioning, largely relying on pre-trained features and later fixed object detectors that serve as rich inputs to auto-regressive models. A key limitation of such methods, however, is that the output of the model is conditioned only on the object detector's outputs. The assumption that such outputs can represent all necessary information is unrealistic, especially when the detector is transferred across datasets. In this work, we reason about the graphical model induced by this assumption, and propose to add an auxiliary input to represent missing i…
Improve Cross-Modality Segmentation by Treating T1-Weighted MRI Images as Inverted CT Scans
Charité - Universitätsmedizin Berlin(柏林查理医院);Freie Universität Berlin(柏林自由大学);Humboldt Universität zu Berlin(柏林洪堡大学);Radboud University Medical Center(拉德伯德大学医学中心);Massachusetts General Hospital and Harvard Medical School(麻省总医院和哈佛医学院);Technical University of Munich(慕尼黑技术大学)
Images are more than a collection of objects or attributes -- they represent a web of relationships among interconnected objects. Scene Graph has emerged as a new modality for a structured graphical representation of images. Scene Graph encodes objects as nodes connected via pairwise relations as edges. To support question answering on scene graphs, we propose GraphVQA, a language-guided graph neural network framework that translates and executes a natural language question as multiple iterations of message passing among graph nodes. We explore the design space of GraphVQA framework, and discu…