A Visual Communication Map for Multi-Agent Deep Reinforcement Learning
Institute for Intelligent Systems Research and Innovation, Deakin University(迪肯大学智能系统研究与创新研究所);School of Information Technology, Deakin University(迪肯大学信息技术学院)
Deep reinforcement learning has been applied successfully to solve various real-world problems and the number of its applications in the multi-agent settings has been increasing. Multi-agent learning distinctly poses significant challenges in the effort to allocate a concealed communication medium. Agents receive thorough knowledge from the medium to determine subsequent actions in a distributed nature. Apparently, the goal is to leverage the cooperation of multiple agents to achieve a designated objective efficiently. Recent studies typically combine a specialized neural network with reinforcement learning to enable communication between agents. This approach, however, limits the number of agents or necessitates the homogeneity of the system. In this paper, we have proposed a more scalable approach that not only deals with a great number of agents but also enables collaboration between dissimilar functional agents and compatibly combined with any deep reinforcement learning methods. Specifically, we create a global communication map to represent the status of each agent in the system visually. The visual map and the environmental state are fed to a shared-parameter network to train multiple agents concurrently. Finally, we select the Asynchronous Advantage Actor-Critic (A3C) algorithm to demonstrate our proposed scheme, namely Visual communication map for Multi-agent A3C (VMA3C). Simulation results show that the use of visual communication map improves the performance of A3C regarding learning speed, reward achievement, and robustness in multi-agent problems.
Stanford University(斯坦福大学);MIT Lincoln Lab(麻省理工学院林肯实验室)
Communication is a important factor that enables agents work cooperatively in multi-agent reinforcement learning (MARL). Most previous work uses continuous message communication whose high representational capacity comes at the expense of interpretability. Allowing agents to learn their own discrete message communication protocol emerged from a variety of domains can increase the interpretability for human designers and other agents.This paper proposes a method to generate discrete messages analogous to human languages, and achieve communication by a broadcast-and-listen mechanism based on sel…
We approach autonomous drone-based reforestation with a collaborative multi-agent reinforcement learning (MARL) setup. Agents can communicate as part of a dynamically changing network. We explore collaboration and communication on the back of a high-impact problem. Forests are the main resource to control rising CO2 conditions. Unfortunately, the global forest volume is decreasing at an unprecedented rate. Many areas are too large and hard to traverse to plant new trees. To efficiently cover as much area as possible, here we propose a Graph Neural Network (GNN) based communication mechanism th…
In Multi-Agent Reinforcement Learning, communication is critical to encourage cooperation among agents. Communication in realistic wireless networks can be highly unreliable due to network conditions varying with agents' mobility, and stochasticity in the transmission process. We propose a framework to learn practical communication strategies by addressing three fundamental questions: (1) When: Agents learn the timing of communication based on not only message importance but also wireless channel conditions. (2) What: Agents augment message contents with wireless network measurements to better…
Indiana University(印第安纳大学);University of California, Irvine(加利福尼亚大学欧文分校)
Social network structure is one of the key determinants of human language evolution. Previous work has shown that the network of social interactions shapes decentralized learning in human groups, leading to the emergence of different kinds of communicative conventions. We examined the effects of social network organization on the properties of communication systems emerging in decentralized, multi-agent reinforcement learning communities. We found that the global connectivity of a social network drives the convergence of populations on shared and symmetric communication systems, preventing the…
Inspired by recent advances in agent communication with graph neural networks, this work proposes the representation of multi-agent communication capabilities as a directed labeled heterogeneous agent graph, in which node labels denote agent classes and edge labels, the communication type between two classes of agents. We also introduce a neural network architecture that specializes communication in fully cooperative heterogeneous multi-agent tasks by learning individual transformations to the exchanged messages between each pair of agent classes. By also employing encoding and action selectio…
We consider the problem where $M$ agents interact with $M$ identical and independent environments with $S$ states and $A$ actions using reinforcement learning for $T$ rounds. The agents share their data with a central server to minimize their regret. We aim to find an algorithm that allows the agents to minimize the regret with infrequent communication rounds. We provide \NAM\ which runs at each agent and prove that the total cumulative regret of $M$ agents is upper bounded as $\Tilde{O}(DS\sqrt{MAT})$ for a Markov Decision Process with diameter $D$, number of states $S$, and number of actions…
Carnegie Mellon University(卡内基梅隆大学);University of Pittsburgh(匹兹堡大学)
Explicit communication among humans is key to coordinating and learning. Social learning, which uses cues from experts, can greatly benefit from the usage of explicit communication to align heterogeneous policies, reduce sample complexity, and solve partially observable tasks. Emergent communication, a type of explicit communication, studies the creation of an artificial language to encode a high task-utility message directly from data. However, in most cases, emergent communication sends insufficiently compressed messages with little or null information, which also may not be understandable t…
Nara Institute of Science and Technology(奈良先端科学技术大学院大学)
In this paper, we explore a multi-agent reinforcement learning approach to address the design problem of communication and control strategies for multi-agent cooperative transport. Typical end-to-end deep neural network policies may be insufficient for covering communication and control; these methods cannot decide the timing of communication and can only work with fixed-rate communications. Therefore, our framework exploits event-triggered architecture, namely, a feedback controller that computes the communication input and a triggering mechanism that determines when the input has to be updat…
Stony Brook University(石溪大学);University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);Princeton University(普林斯顿大学);Northwestern University(西北大学)
This paper considers a distributed reinforcement learning problem in which a network of multiple agents aim to cooperatively maximize the globally averaged return through communication with only local neighbors. A randomized communication-efficient multi-agent actor-critic algorithm is proposed for possibly unidirectional communication relationships depicted by a directed graph. It is shown that the algorithm can solve the problem for strongly connected graphs by allowing each agent to transmit only two scalar-valued variables at one time.
Communication in multi-agent reinforcement learning has been drawing attention recently for its significant role in cooperation. However, multi-agent systems may suffer from limitations on communication resources and thus need efficient communication techniques in real-world scenarios. According to the Shannon-Hartley theorem, messages to be transmitted reliably in worse channels require lower entropy. Therefore, we aim to reduce message entropy in multi-agent communication. A fundamental challenge is that the gradients of entropy are either 0 or infinity, disabling gradient-based methods. To …
We study the problem of emergent communication, in which language arises because speakers and listeners must communicate information in order to solve tasks. In temporally extended reinforcement learning domains, it has proved hard to learn such communication without centralized training of agents, due in part to a difficult joint exploration problem. We introduce inductive biases for positive signalling and positive listening, which ease this problem. In a simple one-step environment, we demonstrate how these biases ease the learning problem. We also apply our methods to a more extended envir…
Many real-world reinforcement learning tasks require multiple agents to make sequential decisions under the agents' interaction, where well-coordinated actions among the agents are crucial to achieve the target goal better at these tasks. One way to accelerate the coordination effect is to enable multiple agents to communicate with each other in a distributed manner and behave as a group. In this paper, we study a practical scenario when (i) the communication bandwidth is limited and (ii) the agents share the communication medium so that only a restricted number of agents are able to simultane…
University of Oslo(奥斯陆大学);NOOT Tech. Co., Ltd.(NOOT科技有限公司);Beijing University of Posts and Telecommunications(北京邮电大学)
Communication is supposed to improve multi-agent collaboration and overall performance in cooperative Multi-agent reinforcement learning (MARL). However, such improvements are prevalently limited in practice since most existing communication schemes ignore communication overheads (e.g., communication delays). In this paper, we demonstrate that ignoring communication delays has detrimental effects on collaborations, especially in delay-sensitive tasks such as autonomous driving. To mitigate this impact, we design a delay-aware multi-agent communication model (DACOM) to adapt communication to de…
The paper considers independent reinforcement learning (IRL) for multi-agent decision-making process in the paradigm of federated learning (FL). We show that FL can clearly improve the policy performance of IRL in terms of training efficiency and stability. However, since the policy parameters are trained locally and aggregated iteratively through a central server in FL, frequent information exchange incurs a large amount of communication overheads. To reach a good balance between improving the model's convergence performance and reducing the required communication and computation overheads, t…
Korea University(高丽大学);Deakin University(迪肯大学);University of Oulu(奥卢大学)
In this article, we study the problem of air-to-ground ultra-reliable and low-latency communication (URLLC) for a moving ground user. This is done by controlling multiple unmanned aerial vehicles (UAVs) in real time while avoiding inter-UAV collisions. To this end, we propose a novel multi-agent deep reinforcement learning (MADRL) framework, coined a graph attention exchange network (GAXNet). In GAXNet, each UAV constructs an attention graph locally measuring the level of attention to its neighboring UAVs, while exchanging the attention weights with other UAVs so as to reduce the attention mis…
InstaDeep Ltd.(InstaDeep公司);University of Oxford(牛津大学)
Allowing agents to share information through communication is crucial for solving complex tasks in multi-agent reinforcement learning. In this work, we consider the question of whether a given communication protocol can express an arbitrary policy. By observing that many existing protocols can be viewed as instances of graph neural networks (GNNs), we demonstrate the equivalence of joint action selection to node labelling. With standard GNN approaches provably limited in their expressive capacity, we draw from existing GNN literature and consider augmenting agent observations with: (1) unique …
Quantum machine learning (QML) has received a lot of attention according to its light training parameter numbers and speeds; and the advances of QML lead to active research on quantum multi-agent reinforcement learning (QMARL). Existing classical multi-agent reinforcement learning (MARL) features non-stationarity and uncertain properties. Therefore, this paper presents a simulation software framework for novel QMARL to control autonomous multi-drones, i.e., quantum multi-drone reinforcement learning. Our proposed framework accomplishes reasonable reward convergence and service quality performa…
Deep reinforcement learning algorithms have recently been used to train multiple interacting agents in a centralised manner whilst keeping their execution decentralised. When the agents can only acquire partial observations and are faced with tasks requiring coordination and synchronisation skills, inter-agent communication plays an essential role. In this work, we propose a framework for multi-agent training using deep deterministic policy gradients that enables concurrent, end-to-end learning of an explicit communication protocol through a memory device. During training, the agents learn to …
Facebook AI Research(脸书人工智能研究院);MPI for Intelligent Systems(马克斯·普朗克智能系统研究所);University of Edinburgh(爱丁堡大学);University of Pennsylvania(宾夕法尼亚大学)
Scaling model-based inverse reinforcement learning (IRL) to real robotic manipulation tasks with unknown dynamics remains an open problem. The key challenges lie in learning good dynamics models, developing algorithms that scale to high-dimensional state-spaces and being able to learn from both visual and proprioceptive demonstrations. In this work, we present a gradient-based inverse reinforcement learning framework that utilizes a pre-trained visual dynamics model to learn cost functions when given only visual human demonstrations. The learned cost functions are then used to reproduce the de…
Tsinghua University(清华大学);The University of Texas at Austin(德克萨斯大学奥斯汀分校)
Visual attention serves as a means of feature selection mechanism in the perceptual system. Motivated by Broadbent's leaky filter model of selective attention, we evaluate how such mechanism could be implemented and affect the learning process of deep reinforcement learning. We visualize and analyze the feature maps of DQN on a toy problem Catch, and propose an approach to combine visual selective attention with deep reinforcement learning. We experiment with optical flow-based attention and A2C on Atari games. Experiment results show that visual selective attention could lead to improvements …
Queen’s University Belfast(贝尔法斯特女王大学);Duy Tan University(阮攸大学);Memorial University(纪念大学)
In this paper, we propose a deep reinforcement learning (DRL) approach for solving the optimisation problem of the network's sum-rate in device-to-device (D2D) communications supported by an intelligent reflecting surface (IRS). The IRS is deployed to mitigate the interference and enhance the signal between the D2D transmitter and the associated D2D receiver. Our objective is to jointly optimise the transmit power at the D2D transmitter and the phase shift matrix at the IRS to maximise the network sum-rate. We formulate a Markov decision process and then propose the proximal policy optimisatio…
Reinforcement learning has shown a wide usage in robotics tasks, such as insertion and grasping. However, without a practical sim2real strategy, the policy trained in simulation could fail on the real task. There are also wide researches in the sim2real strategies, but most of those methods rely on heavy image rendering, domain randomization training, or tuning. In this work, we solve the insertion task using a pure visual reinforcement learning solution with minimum infrastructure requirement. We also propose a novel sim2real strategy, Real2Sim, which provides a novel and easier solution in p…
Rensselaer Polytechnic Institute(伦斯勒理工学院);University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);University of Minnesota(明尼苏达大学)
This paper deals with distributed policy optimization in reinforcement learning, which involves a central controller and a group of learners. In particular, two typical settings encountered in several applications are considered: multi-agent reinforcement learning (RL) and parallel RL, where frequent information exchanges between the learners and the controller are required. For many practical distributed systems, however, the overhead caused by these frequent communication exchanges is considerable, and becomes the bottleneck of the overall performance. To address this challenge, a novel poli…
Priority-Driven Control and Communication in Decentralized Multi-Agent Systems via Reinforcement Learning
Department of Electrical Engineering and Automation, Aalto University, Espoo, Finland(埃因霍恩理工大学电气工程与自动化系,芬兰 Espoo);Finnish Center for Artificial Intelligence, Helsinki, Finland(芬兰人工智能中心,芬兰 Helsinki)
Exponential Topology-enabled Scalable Communication in Multi-agent Reinforcement Learning
The Hong Kong University of Science and Technology(香港科技大学);Institute of Artificial Intelligence (TeleAI), China Telecom(中国电信人工智能研究院(TeleAI));Software Engineering Institute, East China Normal University(华东师范大学软件工程学院)
By using communication between multiple agents in multi-agent environments, one can reduce the effects of partial observability by combining one agent's observation with that of others in the same dynamic environment. While a lot of successful research has been done towards communication learning in cooperative settings, communication learning in mixed cooperative-competitive settings is also important and brings its own complexities such as the opposing team overhearing the communication. In this paper, we apply differentiable inter-agent learning (DIAL), designed for cooperative settings, to…
Ohio State University(俄亥俄州立大学);Air Force Research Laboratory(空军研究实验室)
We present an approach for reconfiguration of dynamic visual sensor networks with deep reinforcement learning (RL). Our RL agent uses a modified asynchronous advantage actor-critic framework and the recently proposed Relational Network module at the foundation of its network architecture. To address the issue of sample inefficiency in current approaches to model-free reinforcement learning, we train our system in an abstract simulation environment that represents inputs from a dynamic scene. Our system is validated using inputs from a real-world scenario and preexisting object detection and tr…
We introduce Wasserstein Adversarial Proximal Policy Optimization (WAPPO), a novel algorithm for visual transfer in Reinforcement Learning that explicitly learns to align the distributions of extracted features between a source and target task. WAPPO approximates and minimizes the Wasserstein-1 distance between the distributions of features from source and target domains via a novel Wasserstein Confusion objective. WAPPO outperforms the prior state-of-the-art in visual transfer and successfully transfers policies across Visual Cartpole and two instantiations of 16 OpenAI Procgen environments.
Visual-inertial systems rely on precise calibrations of both camera intrinsics and inter-sensor extrinsics, which typically require manually performing complex motions in front of a calibration target. In this work we present a novel approach to obtain favorable trajectories for visual-inertial system calibration, using model-based deep reinforcement learning. Our key contribution is to model the calibration process as a Markov decision process and then use model-based deep reinforcement learning with particle swarm optimization to establish a sequence of calibration trajectories to be perform…
Learning Communication Between Heterogeneous Agents in Multi-Agent Reinforcement Learning for Autonomous Cyber Defence
Department of Electrical and Computer Engineering, Royal Military College of Canada(加拿大皇家军事学院电子与计算机工程系);Defence Research and Development Canada(加拿大国防研究与发展加拿大);Department of Computer Engineering and Software Engineering, Polytechnique Montréal(蒙特利尔理工学院计算机工程与软件工程系)
Communication load balancing aims to balance the load between different available resources, and thus improve the quality of service for network systems. After formulating the load balancing (LB) as a Markov decision process problem, reinforcement learning (RL) has recently proven effective in addressing the LB problem. To leverage the benefits of classical RL for load balancing, however, we need an explicit reward definition. Engineering this reward function is challenging, because it involves the need for expert knowledge and there lacks a general consensus on the form of an optimal reward f…
Producing agents that can generalize to a wide range of visually different environments is a significant challenge in reinforcement learning. One method for overcoming this issue is visual domain randomization, whereby at the start of each training episode some visual aspects of the environment are randomized so that the agent is exposed to many possible variations. However, domain randomization is highly inefficient and may lead to policies with high variance across domains. Instead, we propose a regularization method whereby the agent is only trained on one variation of the environment, and …
This letter presents a fast reinforcement learning algorithm for anti-jamming communications which chooses previous action with probability $τ$ and applies $ε$-greedy with probability $(1-τ)$. A dynamic threshold based on the average value of previous several actions is designed and probability $τ$ is formulated as a Gaussian-like function to guide the wireless devices. As a concrete example, the proposed algorithm is implemented in a wireless communication system against multiple jammers. Experimental results demonstrate that the proposed algorithm exceeds Q-learing, deep Q-networks (DQN), do…
Current image-based reinforcement learning (RL) algorithms typically operate on the whole image without performing object-level reasoning. This leads to inefficient goal sampling and ineffective reward functions. In this paper, we improve upon previous visual self-supervised RL by incorporating object-level reasoning and occlusion reasoning. Specifically, we use unknown object segmentation to ignore distractors in the scene for better reward computation and goal generation; we further enable occlusion reasoning by employing a novel auxiliary loss and training scheme. We demonstrate that our pr…
We propose a novel formulation of the "effectiveness problem" in communications, put forth by Shannon and Weaver in their seminal work [2], by considering multiple agents communicating over a noisy channel in order to achieve better coordination and cooperation in a multi-agent reinforcement learning (MARL) framework. Specifically, we consider a multi-agent partially observable Markov decision process (MA-POMDP), in which the agents, in addition to interacting with the environment can also communicate with each other over a noisy communication channel. The noisy communication channel is consid…
We consider an Intelligent Reflecting Surface (IRS)-aided multiple-input single-output (MISO) system for downlink transmission. We compare the performance of Deep Reinforcement Learning (DRL) and conventional optimization methods in finding optimal phase shifts of the IRS elements to maximize the user signal-to-noise (SNR) ratio. Furthermore, we evaluate the robustness of these methods to channel impairments and changes in the system. We demonstrate numerically that DRL solutions show more robustness to noisy channels and user mobility.
University of Technology Sydney(悉尼科技大学);Nanyang Technological University(南洋理工大学);York University(约克大学);Sungkyunkwan University(成均馆大学);Singapore University of Technology and Design(新加坡科技设计大学)
Autonomous Vehicles (AVs) are required to operate safely and efficiently in dynamic environments. For this, the AVs equipped with Joint Radar-Communications (JRC) functions can enhance the driving safety by utilizing both radar detection and data communication functions. However, optimizing the performance of the AV system with two different functions under uncertainty and dynamic of surrounding environments is very challenging. In this work, we first propose an intelligent optimization framework based on the Markov Decision Process (MDP) to help the AV make optimal decisions in selecting JRC …