arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2002.02358cs.HCcs.GR
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在普通智能手机上运行的移动VR显示器与标准PC显示器用于P300-BCI刺激呈现的比较

A comparison of mobile VR display running on an ordinary smartphone with standard PC display for P300-BCI stimulus presentation

Grégoire Cattan, Anton Andreev, Cesar Mendoza, Marco Congedo

摘要:

基于脑电的脑机接口是一种很有前途的虚拟现实技术,特别是在游戏领域。我们专注于所谓的P300-BCI,一个稳定和准确的BCI范式依赖于一个积极的事件相关电位(ERP)发生在EEG约300毫秒刺激后的识别。我们实现了一个基本版本的BCI显示在一个普通的和负担得起的基于智能手机的头戴式VR设备上:也就是说,一个移动和被动的VR系统(没有智能手机以外的电子元件)。手机进行刺激呈现、EEG同步(标记)和反馈显示。我们比较了VR设备上的ERP和BCI的准确性与在个人电脑(PC)上运行的传统BCI。我们还评估了主观因素对准确性的影响。这项研究是在受试者内进行的,有21名参与者,每种模式一次。在PC和VR系统之间没有发现BCI准确性的显著差异,尽管与PC系统相比,VR系统中的P200 ERP显著更宽和更大。

英文摘要:

A brain-computer interface (BCI) based on electroencephalography (EEG) is a promising technology for enhancing virtual reality (VR) applications-in particular, for gaming. We focus on the so-called P300-BCI, a stable and accurate BCI paradigm relying on the recognition of a positive event-related potential (ERP) occurring in the EEG about 300 ms post-stimulation. We implemented a basic version of such a BCI displayed on an ordinary and affordable smartphone-based head-mounted VR device: that is, a mobile and passive VR system (with no electronic components beyond the smartphone). The mobile phone performed the stimuli presentation, EEG synchronization (tagging) and feedback display. We compared the ERPs and the accuracy of the BCI on the VR device with a traditional BCI running on a personal computer (PC). We also evaluated the impact of subjective factors on the accuracy. The study was within-subjects, with 21 participants and one session in each modality. No significant difference in BCI accuracy was found between the PC and VR systems, although the P200 ERP was significantly wider and larger in the VR system as compared to the PC system.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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