Nonzero sum games typically have multiple Nash equilibriums (or no equilibrium), and unlike the zero sum case, they may have different values at different equilibriums. Instead of focusing on the existence of individual equilibriums, we study the set of values over all equilibriums, which we call the set value of the game. The set value is unique by nature and always exists (with possible value $\emptyset$). Similar to the standard value function in control literature, it enjoys many nice properties such as regularity, stability, and more importantly the dynamic programming principle. There are two main features in order to obtain the dynamic programming principle: (i) we must use closed-loop controls (instead of open-loop controls); (ii) we must allow for path dependent controls, even if the problem is in a state dependent (Markovian) setting. We shall consider both discrete and continuous time models with finite time horizon. For the latter we will also provide a duality approach through certain standard PDE (or path dependent PDE), which is quite efficient for numerically computing the set value of the game.
We construct an approximate public-signal correlated equilibrium for a nonzero-sum differential game in the class of stochastic strategies with memory. The construction is based on a solution of an auxiliary nonzero-sum continuous-time stochastic game. This class of games includes stochastic differential games and continuous-time Markov games. Moreover, we study the limit of approximate equilibrium outcomes in the case when the auxiliary stochastic games tend to the original deterministic one. We show that it lies in the convex hull of the set of equilibrium values provided by deterministic pu…
In this paper we establish a new connection between a class of 2-player nonzero-sum games of optimal stopping and certain $2$-player nonzero-sum games of singular control. We show that whenever a Nash equilibrium in the game of stopping is attained by hitting times at two separate boundaries, then such boundaries also trigger a Nash equilibrium in the game of singular control. Moreover a differential link between the players' value functions holds across the two games.
We study two person nonzero-sum stochastic differential games with risk-sensitive discounted and ergodic cost criteria. Under certain conditions we establish a Nash equilibrium in Markov strategies for the discounted cost criterion and a Nash equilibrium in stationary strategies for the ergodic cost criterion. We achieve our results by studying the relevant systems of coupled HJB equations.
In this paper, we study a nonzero-sum stochastic differential game in Markovian framework. We show the existence of the Nash equilibrium point which is discontinuous and of bang-bang type under natural conditions. The main tool is the notion of backward stochastic differential equations which, in our case, are multidimensional with discontinuous generators with respect to z component.
This article is related to risk-sensitive nonzero-sum stochastic differential games in the Markovian framework. This game takes into account the attitudes of the players toward risk and the utility is of exponential form. We show the existence of a Nash equilibrium point for the game when the drift is no longer bounded and only satisfies a linear growth condition. The main tool is the notion of backward stochastic differential equation, which in our case, is multidimensional with continuous generator involving both a quadratic term of Z and a stochastic linear growth component with respect to …
The infinite horizon risk-sensitive discounted-cost and ergodic-cost nonzero-sum stochastic games for controlled Markov chains with countably many states are analyzed. For the discounted-cost game, we prove the existence of Nash equilibrium strategies in the class of Markov strategies under fairly general conditions. Under an additional geometric ergodicity condition and a small cost criterion, the existence of Nash equilibrium strategies in the class of stationary Markov strategies is proved for the ergodic-cost game.
We study nonzero-sum stochastic differential games with risk-sensitive ergodic cost criterion. Under certain conditions, using multi-parameter eigenvalue approach, we establish the existence of a Nash equilibrium in the space of stationary Markov strategies. We achieve our results by studying the relevant systems of coupled HJB equations. Exploiting the stochastic representation of the principal eigenfunctions we completely characterize Nash equilibrium points in the space of stationary Markov strategies.
We study nonzero-sum stochastic games for continuous time Markov decision processes on a denumerable state space with risk-sensitive ergodic cost criterion. Transition rates and cost rates are allowed to be unbounded. Under a Lyapunov type stability assumption, we show that the corresponding system of coupled HJB equations admits a solution which leads to the existence of a Nash equilibrium in stationary strategies. We establish this using an approach involving principal eigenvalues associated with the HJB equations. Furthermore, exploiting appropriate stochastic representation of principal ei…
In this paper, the open-loop and closed-loop local and remote stochastic nonzero-sum game (LRSNG) problem is investigated. Different from previous works, the stochastic nonzero-sum game problem under consideration is essentially a special class of two-person nonzero-sum game problem, in which the information sets accessed by the two players are inconsistent. More specifically, both the local player and the remote player are involved in the system dynamics, and the information sets obtained by the two players are different, and each player is designed to minimize its own cost function. For the …
We study nonzero-sum stochastic games for continuous time Markov chains on a denumerable state space with risk sensitive discounted and ergodic cost criteria. For the discounted cost criterion we first show that the corresponding system of coupled HJB equations has an appropriate solution. Then under an additional additive structure on the transition rate matrix and payoff functions, we establish the existence of a Nash equilibrium in Markov strategies. For the ergodic cost criterion we assume a Lyapunov type stability assumption and a small cost condition. Under these assumptions we show that…
In the nonzero-sum setting, we establish a connection between Nash equilibria in games of optimal stopping (Dynkin games) and generalised Nash equilibrium problems (GNEP). In the Dynkin game this reveals novel equilibria of threshold type and of more complex types, and leads to novel uniqueness and stability results.
We consider a nonzero-sum Markov game on an abstract measurable state space with compact metric action spaces. The goal of each player is to maximize his respective discounted payoff function under the condition that some constraints on a discounted payoff are satisfied. We are interested in the existence of a Nash or noncooperative equilibrium. Under suitable conditions, which include absolute continuity of the transitions with respect to some reference probability measure, additivity of the payoffs and the transition probabilities (ARAT condition), and continuity in action of the payoff func…
We consider a class of N-player stochastic games of multi-dimensional singular control, in which each player faces a minimization problem of monotone-follower type with submodular costs. We call these games "monotone-follower games". In a not necessarily Markovian setting, we establish the existence of Nash equilibria. Moreover, we introduce a sequence of approximating games by restricting, for each natural number n, the players' admissible strategies to the set of Lipschitz processes with Lipschitz constant bounded by n. We prove that, for each n, there exists a Nash equilibrium of the approx…
This paper is related to nonzero-sum stochastic differential games in the Markovian framework. We show existence of a Nash equilibrium point for the game when the drift is no longer bounded and only satisfies a linear growth condition. The main tool is the notion of backward stochastic differential equations which, in our case, are multidimensional with continuous coefficient and stochastic linear growth.
We study a discrete-time finite-horizon two-players nonzero-sum stopping game where the filtration of Player 1 is richer than the filtration of Player 2. A major difficulty which is caused by the information asymmetry is that Player 2 may not know whether Player 1 has already stopped the game or not. Furthermore, the classical backward-induction approach is not applicable in the current setup. This is because when the informed player decides not to stop, he reveals information to the uninformed player and hence the decision of the uninformed player at time $t$ may not be determined by the play…
We study the infinite horizon discrete time N-player nonzero-sum Dynkin game ($N \geq 2$) with stopping times as strategies (or pure strategies). We prove existence of an $\varepsilon$-Nash equilibrium point for the game by presenting a constructive algorithm. One of the main features is that the payoffs of the players depend on the set of players that stop at the termination stage which is the minimal stage in which at least one player stops. The existence result is extended to the case of a nonzero-sum game with finite horizon. Finally, the algorithm is illustrated by two explicit examples i…
In this paper, we consider a linear quadratic stochastic two-person nonzero-sum differential game. Open-loop and closed-loop Nash equilibria are introduced. The existence of the former is characterized by the solvability of a system of forward-backward stochastic differential equations, and that of the latter is characterized by the solvability of a system of coupled symmetric Riccati differential equations. Sometimes, open-loop Nash equilibria admit a closed-loop representation, via the solution to a system of non-symmetric Riccati equations, which is different from the outcome of the closed-…
We consider a general class of nonzero-sum $N$-player stochastic games with impulse controls, where players control the underlying dynamics with discrete interventions. We adopt a verification approach and provide sufficient conditions for the Nash equilibria (NEs) of the game. We then consider the limit situation of $N \to \infty$, that is, a suitable mean-field game (MFG) with impulse controls. We show that under appropriate technical conditions, the existence of unique NE solution to the MFG, which is an $ε$-NE approximation to the $N$-player game, with $ε=O\left(\frac{1}{\sqrt{N}}\right)$.…
In this paper we study the zero-sum and nonzero-sum differential games with not assuming Isaacs condition. Along with the partition $π$ of the time interval $[0,T]$, we choose the suitable random non-anticipative strategy with delay to study our differential games with asymmetric information. Using Fenchel transformation, we prove that the limits of the upper value function $W^π$ and lower value function $V^π$ coincide when the mesh of partition $π$ tends to 0. Moreover, we give a characterization for the Nash equilibrium payoff (NEP, for short) of our nonzero-sum differential games without Is…
This paper analyses two-player nonzero-sum games of optimal stopping on a class of linear regular diffusions with not non-singular boundary behaviour (in the sense of Itô and McKean (1974), p.\ 108). We provide sufficient conditions under which Nash equilibria are realised by each player stopping the diffusion at one of the two boundary points of an interval. The boundaries of this interval solve a system of algebraic equations. We also provide conditions sufficient for the uniqueness of the equilibrium in this class.
We study a two-player nonzero-sum stochastic differential game where one player controls the state variable via additive impulses while the other player can stop the game at any time. The main goal of this work is characterize Nash equilibria through a verification theorem, which identifies a new system of quasi-variational inequalities whose solution gives equilibrium payoffs with the correspondent strategies. Moreover, we apply the verification theorem to a game with a one-dimensional state variable, evolving as a scaled Brownian motion, and with linear payoff and costs for both players. Two…
We develop an approach for two player constraint zero-sum and nonzero-sum stochastic differential games, which are modeled by Markov regime-switching jump-diffusion processes. We provide the relations between a usual stochastic optimal control setting and a Lagrangian method. In this context, we prove corresponding theorems for two different type of constraints, which lead us to find real valued and stochastic Lagrange multipliers, respectively. Then, we illustrate our results for a nonzero-sum game problem with stochastic maximum principle technique. Our application is an example of cooperati…
In this paper, a Nash-type fictitious game framework is introduced to handle a time-inconsistent linear-quadratic optimal control. The Nash-type game in this framework is called fictitious as it is between the decision maker (called real player) and an auxiliary control variable (called fictitious player) with the real player and fictitious player looking for time-consistent policy and precomitted optimal policy, respectively. Namely, the fictitious-game framework is actually an auxiliary-variable-based mechanism where the fictitious player is our particular design. Noting that the real player…
We study model-based and model-free policy optimization in a class of nonzero-sum stochastic dynamic games called linear quadratic (LQ) deep structured games. In such games, players interact with each other through a set of weighted averages (linear regressions) of the states and actions. In this paper, we focus our attention to homogeneous weights; however, for the special case of infinite population, the obtained results extend to asymptotically vanishing weights wherein the players learn the sequential weighted mean-field equilibrium. Despite the non-convexity of the optimization in policy …
We study a nonzero-sum stochastic differential game with both players adopting impulse controls, on a finite time horizon. The objective of each player is to maximize her total expected discounted profits. The resolution methodology relies on the connection between Nash equilibrium and the corresponding system of quasi-variational inequalities (QVIs in short). We prove, by means of the weak dynamic programming principle for the stochastic differential game, that the value function of each player is a constrained viscosity solution to the associated QVIs system in the class of linear growth fun…
We study the structure of the set of equilibrium payoffs in finite games, both for Nash equilibrium and correlated equilibrium. A nonempty subset of R^2 is shown to be the set of Nash equilibrium payoffs of a bimatrix game if and only if it is a finite union of rectangles. Furthermore, we show that for any nonempty finite union of rectangles U and any polytope P in R^2 containing U, there exists a bimatrix game with U as set of Nash equilibrium payoffs and P as set of correlated equilibrium payoffs. The n-player case and the robustness of this result to perturbation of the payoff matrices are …
In this paper, we investigate Nash equilibrium payoffs for nonzero-sum stochastic differential games with reflection. We obtain an existence theorem and a characterization theorem of Nash equilibrium payoffs for nonzero-sum stochastic differential games with nonlinear cost functionals defined by doubly controlled reflected backward stochastic differential equations.
This paper has two central aims: first, to provide simple conditions under which the generalized games in choice form and, consequently, the abstract economies, admit equilibrium; second, to study the solvability of several types of systems of vector quasi-equilibrium problems as an application. Our work outlines that there still is much to be gained from using the results concerning the existence of equilibrium of games as tools of research for other optimization problems.
We investigate the set of Nash equilibrium payoffs for two person differential games. The main result of the paper is the characterization of the set of Nash equilibrium payoffs in the terms of nonsmooth analysis. Also we obtain the sufficient conditions for a pair of continuous function to provide a Nash equilibrium. This result generalizes the method of system of Hamilton-Jacobi equations.
Distributed Nash equilibrium seeking of aggregative games is investigated and a continuous-time algorithm is proposed. The algorithm is designed by virtue of projected gradient play dynamics and distributed average tracking dynamics, and is applicable to games with constrained strategy sets and weight-balanced communication graphs. We obtain an exponential convergence of the proposed algorithm to the Nash equilibrium. Numerical examples illustrate the effectiveness of our methods.
In this paper we use the minimax inequalities obtained by S. Park (2011) to prove the existence of weighted Nash equilibria and Pareto Nash equilibria of a multiobjective game defined on abstract convex spaces.
We introduce the notions of w-lower semicontinuous and almost w-lower semicontinuous correspondence with respect to a given set and prove a new fixed-point theorem. We also introduce the notion of correspondence with e-LSCS-property. As applications we obtain some new equilibrium theorems for abstract economies and for generalized multiobjective games.
In this paper, we prove the existence of the equilibrium in choice for games in choice form. These games have recently been introduced by A. Stefanescu, M. Ferrara and M. V. Stefanescu. Our results link the recent research to the older approaches, regarding games in normal form or qualitative games.
We establish the existence of fixed points for set-valued maps defined on metric spaces and satisfying a pointwise or a local version of Banach's contraction property. As an application, we demonstrate the existence of Nash equilibrium in a general class of strategic games played on metric spaces of strategies.
In this paper, we consider a large class of hierarchical congestion population games. One can show that the equilibrium in a game of such type can be described as a minimum point in a properly constructed multi-level convex optimization problem. We propose a fast primal-dual composite gradient method and apply it to the problem, which is dual to the problem describing the equilibrium in the considered class of games. We prove that this method allows to find an approximate solution of the initial problem without increasing the complexity.
In this work, we study the distributed Nash equilibrium seeking problem for monotone generalized noncooperative games with set constraints and shared affine inequality constraints. A distributed regularized penalty method is proposed. The idea is to use a differentiable penalty function with a time-varying penalty parameter to deal with the inequality constraints. A time-varying regularization term is used to deal with the ill-poseness caused by the monotonicity assumption and the time-varying penalty term. The asymptotic convergence to the least-norm variational equilibrium of the game is pro…
In this paper, we study Nash equilibrium payoffs for nonzero-sum stochastic differential games via the theory of backward stochastic differential equations. We obtain an existence theorem and a characterization theorem of Nash equilibrium payoffs for nonzero-sum stochastic differential games with nonlinear cost functionals defined with the help of a doubly controlled backward stochastic differential equation. Our results extend former ones by Buckdahn, Cardaliaguet and Rainer (2004) and are based on a backward stochastic differential equation approach.
We design the first fully-distributed algorithm for generalized Nash equilibrium seeking in aggregative games on a time-varying communication network, under partial-decision information, i.e., the agents have no direct access to the aggregate decision. The algorithm is derived by integrating dynamic tracking into a projected pseudo-gradient algorithm. The convergence analysis relies on the framework of monotone operator splitting and the Krasnosel'skii-Mann fixed-point iteration with errors.
A policy iteration algorithm for nonzero-sum stochastic impulse games
London School of Economics and Political Science(伦敦政治经济学院);Université Paris Dauphine, PSL Research University(巴黎第九大学,PSL研究大学);Ecole Polytechnique(巴黎综合理工学院);University of Tunis El Manar(突尼斯埃尔马纳尔大学);IMPA(巴西国家数学研究所)
We prove that every multiplayer quitting game admits a sunspot $\varepsilon$-equilibrium for every $\varepsilon > 0$, that is, an $\varepsilon$-equilibrium in an extended game in which the players observe a public signal at every stage. We also prove that if a certain matrix that is derived from the payoffs in the game is a $Q$-matrix in the sense of linear complementarity problems, then the game admits a Nash $\varepsilon$-equilibrium for every $\varepsilon > 0$.
We consider a 3-player game in the normal form, in which each player has two actions. We assume that the game is symmetric and repeated infinitely many times. At each stage players make their choices knowing only the average payoffs from previous stages of all the players. A strategy of a player in the repeated game is a function defined on the convex hull of the set of payoffs. Our aim is to construct a strong Nash equilibrium in the repeated game, i.e. a strategy profile being resistant to deviations by coalitions. Constructed equilibrium strategies are safe, i.e. the non-deviating player pa…
We investigate whether having a unique equilibrium (or a given number of equilibria) is robust to perturbation of the payoffs, both for Nash equilibrium and correlated equilibrium. We show that the set of n-player finite games with a unique correlated equilibrium is open, while this is not true of Nash equilibrium for n>2. The crucial lemma is that a unique correlated equilibrium is a quasi-strict Nash equilibrium. Related results are studied. For instance, we show that generic two-person zero-sum games have a unique correlated equilibrium and that, while the set of symmetric bimatrix games wi…
Nonzero-sum stochastic differential games with impulse controls offer a realistic and far-reaching modelling framework for applications within finance, energy markets, and other areas, but the difficulty in solving such problems has hindered their proliferation. Semi-analytical approaches make strong assumptions pertaining to very particular cases. To the author's best knowledge, the only numerical method in the literature is the heuristic one we put forward to solve an underlying system of quasi-variational inequalities. Focusing on symmetric games, this paper presents a simpler, more precise…
A uniform sunspot epsilon-equilibrium of a dynamic game is a uniform epsilon-equilibrium in an extended game, where the players observe a public signal at every stage. We prove that a uniform sunspot epsilon-equilibrium exists in two classes of multiplayer absorbing games, thereby extending earlier works by Solan and Solan (2019, 2018).
Two-player mean-payoff Stackelberg games are nonzero-sum infinite duration games played on a bi-weighted graph by Leader (Player 0) and Follower (Player 1). Such games are played sequentially: first, Leader announces her strategy, second, Follower chooses his best-response. If we cannot impose which best-response is chosen by Follower, we say that Follower, though strategic, is adversarial towards Leader. The maximal value that Leader can get in this nonzero-sum game is called the adversarial Stackelberg value (ASV) of the game. We study the robustness of strategies for Leader in these games a…
We show that every two-player stochastic game with finite state and action sets and bounded, Borel-measurable, and shift-invariant payoffs, admits an $\ep$-equilibrium for all $\varepsilon>0$.
We give an example of a finite-state two-player turn-based stochastic game with safety objectives for both players which has no stationary Nash equilibrium. This answers an open question of Secchi and Sudderth.
This paper develops a novel methodology to study robust stability properties of Nash equilibrium points in dynamic games. Small-gain techniques in modern mathematical control theory are used for the first time to derive conditions guaranteeing uniqueness and global asymptotic stability of Nash equilibrium point for economic models described by functional difference equations. Specification to a Cournot oligopoly game is studied in detail to demonstrate the power of the proposed methodology.
Most of atoms and molecule found in nature are capable of evolving towards and staying at their ground states, the lowest energy states. This paper offers a global optimization approach to understand the ground state as the equilibrium point of an $n$-player game under cooperation. With the same approach, Nash equilibrium can be viewed as the equilibrium point under competition. The former can offer higher payoffs and stability of game playing than the later. It is truly an inspiration from nature for us to build societies for quality and stability under cooperation rather than competition.