We study nonzero-sum stochastic games for continuous time Markov chains on a denumerable state space with risk sensitive discounted and ergodic cost criteria. For the discounted cost criterion we first show that the corresponding system of coupled HJB equations has an appropriate solution. Then under an additional additive structure on the transition rate matrix and payoff functions, we establish the existence of a Nash equilibrium in Markov strategies. For the ergodic cost criterion we assume a Lyapunov type stability assumption and a small cost condition. Under these assumptions we show that the corresponding system of coupled HJB equations admits a solution which leads to the existence of Nash equilibrium in stationary strategies.
We construct an approximate public-signal correlated equilibrium for a nonzero-sum differential game in the class of stochastic strategies with memory. The construction is based on a solution of an auxiliary nonzero-sum continuous-time stochastic game. This class of games includes stochastic differential games and continuous-time Markov games. Moreover, we study the limit of approximate equilibrium outcomes in the case when the auxiliary stochastic games tend to the original deterministic one. We show that it lies in the convex hull of the set of equilibrium values provided by deterministic pu…
In this paper we establish a new connection between a class of 2-player nonzero-sum games of optimal stopping and certain $2$-player nonzero-sum games of singular control. We show that whenever a Nash equilibrium in the game of stopping is attained by hitting times at two separate boundaries, then such boundaries also trigger a Nash equilibrium in the game of singular control. Moreover a differential link between the players' value functions holds across the two games.
We study two person nonzero-sum stochastic differential games with risk-sensitive discounted and ergodic cost criteria. Under certain conditions we establish a Nash equilibrium in Markov strategies for the discounted cost criterion and a Nash equilibrium in stationary strategies for the ergodic cost criterion. We achieve our results by studying the relevant systems of coupled HJB equations.
In this paper, we study a nonzero-sum stochastic differential game in Markovian framework. We show the existence of the Nash equilibrium point which is discontinuous and of bang-bang type under natural conditions. The main tool is the notion of backward stochastic differential equations which, in our case, are multidimensional with discontinuous generators with respect to z component.
This article is related to risk-sensitive nonzero-sum stochastic differential games in the Markovian framework. This game takes into account the attitudes of the players toward risk and the utility is of exponential form. We show the existence of a Nash equilibrium point for the game when the drift is no longer bounded and only satisfies a linear growth condition. The main tool is the notion of backward stochastic differential equation, which in our case, is multidimensional with continuous generator involving both a quadratic term of Z and a stochastic linear growth component with respect to …
The infinite horizon risk-sensitive discounted-cost and ergodic-cost nonzero-sum stochastic games for controlled Markov chains with countably many states are analyzed. For the discounted-cost game, we prove the existence of Nash equilibrium strategies in the class of Markov strategies under fairly general conditions. Under an additional geometric ergodicity condition and a small cost criterion, the existence of Nash equilibrium strategies in the class of stationary Markov strategies is proved for the ergodic-cost game.
We study nonzero-sum stochastic differential games with risk-sensitive ergodic cost criterion. Under certain conditions, using multi-parameter eigenvalue approach, we establish the existence of a Nash equilibrium in the space of stationary Markov strategies. We achieve our results by studying the relevant systems of coupled HJB equations. Exploiting the stochastic representation of the principal eigenfunctions we completely characterize Nash equilibrium points in the space of stationary Markov strategies.
We study nonzero-sum stochastic games for continuous time Markov decision processes on a denumerable state space with risk-sensitive ergodic cost criterion. Transition rates and cost rates are allowed to be unbounded. Under a Lyapunov type stability assumption, we show that the corresponding system of coupled HJB equations admits a solution which leads to the existence of a Nash equilibrium in stationary strategies. We establish this using an approach involving principal eigenvalues associated with the HJB equations. Furthermore, exploiting appropriate stochastic representation of principal ei…
We consider a nonzero-sum Markov game on an abstract measurable state space with compact metric action spaces. The goal of each player is to maximize his respective discounted payoff function under the condition that some constraints on a discounted payoff are satisfied. We are interested in the existence of a Nash or noncooperative equilibrium. Under suitable conditions, which include absolute continuity of the transitions with respect to some reference probability measure, additivity of the payoffs and the transition probabilities (ARAT condition), and continuity in action of the payoff func…
In this paper, the open-loop and closed-loop local and remote stochastic nonzero-sum game (LRSNG) problem is investigated. Different from previous works, the stochastic nonzero-sum game problem under consideration is essentially a special class of two-person nonzero-sum game problem, in which the information sets accessed by the two players are inconsistent. More specifically, both the local player and the remote player are involved in the system dynamics, and the information sets obtained by the two players are different, and each player is designed to minimize its own cost function. For the …
In the nonzero-sum setting, we establish a connection between Nash equilibria in games of optimal stopping (Dynkin games) and generalised Nash equilibrium problems (GNEP). In the Dynkin game this reveals novel equilibria of threshold type and of more complex types, and leads to novel uniqueness and stability results.
Nonzero sum games typically have multiple Nash equilibriums (or no equilibrium), and unlike the zero sum case, they may have different values at different equilibriums. Instead of focusing on the existence of individual equilibriums, we study the set of values over all equilibriums, which we call the set value of the game. The set value is unique by nature and always exists (with possible value $\emptyset$). Similar to the standard value function in control literature, it enjoys many nice properties such as regularity, stability, and more importantly the dynamic programming principle. There ar…
We consider a class of N-player stochastic games of multi-dimensional singular control, in which each player faces a minimization problem of monotone-follower type with submodular costs. We call these games "monotone-follower games". In a not necessarily Markovian setting, we establish the existence of Nash equilibria. Moreover, we introduce a sequence of approximating games by restricting, for each natural number n, the players' admissible strategies to the set of Lipschitz processes with Lipschitz constant bounded by n. We prove that, for each n, there exists a Nash equilibrium of the approx…
This paper is related to nonzero-sum stochastic differential games in the Markovian framework. We show existence of a Nash equilibrium point for the game when the drift is no longer bounded and only satisfies a linear growth condition. The main tool is the notion of backward stochastic differential equations which, in our case, are multidimensional with continuous coefficient and stochastic linear growth.
We study a discrete-time finite-horizon two-players nonzero-sum stopping game where the filtration of Player 1 is richer than the filtration of Player 2. A major difficulty which is caused by the information asymmetry is that Player 2 may not know whether Player 1 has already stopped the game or not. Furthermore, the classical backward-induction approach is not applicable in the current setup. This is because when the informed player decides not to stop, he reveals information to the uninformed player and hence the decision of the uninformed player at time $t$ may not be determined by the play…
We study the infinite horizon discrete time N-player nonzero-sum Dynkin game ($N \geq 2$) with stopping times as strategies (or pure strategies). We prove existence of an $\varepsilon$-Nash equilibrium point for the game by presenting a constructive algorithm. One of the main features is that the payoffs of the players depend on the set of players that stop at the termination stage which is the minimal stage in which at least one player stops. The existence result is extended to the case of a nonzero-sum game with finite horizon. Finally, the algorithm is illustrated by two explicit examples i…
In this paper, we consider a linear quadratic stochastic two-person nonzero-sum differential game. Open-loop and closed-loop Nash equilibria are introduced. The existence of the former is characterized by the solvability of a system of forward-backward stochastic differential equations, and that of the latter is characterized by the solvability of a system of coupled symmetric Riccati differential equations. Sometimes, open-loop Nash equilibria admit a closed-loop representation, via the solution to a system of non-symmetric Riccati equations, which is different from the outcome of the closed-…
We consider a general class of nonzero-sum $N$-player stochastic games with impulse controls, where players control the underlying dynamics with discrete interventions. We adopt a verification approach and provide sufficient conditions for the Nash equilibria (NEs) of the game. We then consider the limit situation of $N \to \infty$, that is, a suitable mean-field game (MFG) with impulse controls. We show that under appropriate technical conditions, the existence of unique NE solution to the MFG, which is an $ε$-NE approximation to the $N$-player game, with $ε=O\left(\frac{1}{\sqrt{N}}\right)$.…
In the paper we consider the controlled continuous-time Markov chain describing the interacting particles system with the finite number of types. The system is controlled by two players with the opposite purposes. The limiting game as the number of particles tends to infinity is a zero-sum differential game. Krasovskii--Subbotin extremal shift provides the optimal strategy in the limiting game. The main result of the paper is the near optimality of the Krasovskii--Subbotin extremal shift rule for the original Markov game.
We study infinite horizon discounted-cost and ergodic-cost risk-sensitive zero-sum stochastic games for controlled continuous time Markov chains on a countable state space. For the discounted-cost game we prove the existence of value and saddle-point equilibrium in the class of Markov strategies under nominal conditions. For the ergodic-cost game we prove the existence of values and saddle point equilibrium by studying the corresponding Hamilton-Jacobi-Isaacs equation under a certain Lyapunov condition.
In this paper, we investigate a partially observable zero sum games where the state process is a discrete time Markov chain. We consider a general utility function in the optimization criterion. We show the existence of value for both finite and infinite horizon games and also establish the existence of optimal polices. The main step involves converting the partially observable game into a completely observable game which also keeps track of the total discounted accumulated reward/cost.
In this paper we study the zero-sum and nonzero-sum differential games with not assuming Isaacs condition. Along with the partition $π$ of the time interval $[0,T]$, we choose the suitable random non-anticipative strategy with delay to study our differential games with asymmetric information. Using Fenchel transformation, we prove that the limits of the upper value function $W^π$ and lower value function $V^π$ coincide when the mesh of partition $π$ tends to 0. Moreover, we give a characterization for the Nash equilibrium payoff (NEP, for short) of our nonzero-sum differential games without Is…
This paper considers a two-person zero-sum continuous-time Markov pure jump game in Borel state and action spaces over a fixed finite horizon. The main assumption on the model is the existence of a drift function, which bounds the reward rate. Under some regularity conditions, we show that the game has a value, and both of the players have their optimal policies.
This paper analyses two-player nonzero-sum games of optimal stopping on a class of linear regular diffusions with not non-singular boundary behaviour (in the sense of Itô and McKean (1974), p.\ 108). We provide sufficient conditions under which Nash equilibria are realised by each player stopping the diffusion at one of the two boundary points of an interval. The boundaries of this interval solve a system of algebraic equations. We also provide conditions sufficient for the uniqueness of the equilibrium in this class.
In this article we consider zero and non-zero sum risk-sensitive average criterion games for semi-Markov processes with a finite state space. For the zero-sum case, under suitable assumptions we show that the game has a value. We also establish the existence of a stationary saddle point equilibrium. For the non-zero sum case, under suitable assumptions we establish the existence of a stationary Nash equilibrium.
In this paper, we present an optimal control problem for stochastic differential games under Markov regime-switching forward-backward stochastic differential equations with jumps and partial information. First, we prove a sufficient maximum principle for non zero-sum stochastic differential game problems and obtain equilibrium point for such games. Second, we prove an equivalent maximum principle for non zero-sum stochastic differential games. The zero-sum stochastic differential games equivalent maximum principle is then obtained as a corollary. We apply the obtained results to study a proble…
We study the optimal use of information in Markov games with incomplete information on one side and two states. We provide a finite-stage algorithm for calculating the limit value as the gap between stages goes to 0, and an optimal strategy for the informed player in the limiting game in continuous time. This limiting strategy induces an-optimal strategy for the informed player, provided the gap between stages is small. Our results demonstrate when the informed player should use his information and how.
We study a two-player nonzero-sum stochastic differential game where one player controls the state variable via additive impulses while the other player can stop the game at any time. The main goal of this work is characterize Nash equilibria through a verification theorem, which identifies a new system of quasi-variational inequalities whose solution gives equilibrium payoffs with the correspondent strategies. Moreover, we apply the verification theorem to a game with a one-dimensional state variable, evolving as a scaled Brownian motion, and with linear payoff and costs for both players. Two…
We develop an approach for two player constraint zero-sum and nonzero-sum stochastic differential games, which are modeled by Markov regime-switching jump-diffusion processes. We provide the relations between a usual stochastic optimal control setting and a Lagrangian method. In this context, we prove corresponding theorems for two different type of constraints, which lead us to find real valued and stochastic Lagrange multipliers, respectively. Then, we illustrate our results for a nonzero-sum game problem with stochastic maximum principle technique. Our application is an example of cooperati…
We study zero-sum stochastic games for controlled discrete time Markov chains with risk-sensitive average cost criterion with countable state space and Borel action spaces. The payoff function is nonnegative and possibly unbounded. Under a certain Lyapunov stability assumption on the dynamics, we establish the existence of a value and saddle point equilibrium. Further we completely characterize all possible saddle point strategies in the class of stationary Markov strategies. Finally, we present and analyze an illustrative example.
We consider time-homogeneous uniformly nondegenerate stochastic differential games in domains and propose constructing $\varepsilon$-optimal strategies and policies by using adjoint Markov strategies and adjoint Markov policies which are actually time-homogeneous Markov, however, relative not to the original process but to a couple of processes governed by a system consisting of the main original equation and of an adjoint stochastic equations of the same type as the main one. We show how to find $\varepsilon$-optimal strategies and policies in these classes by using the solvability in Sobolev…
We introduce a modification of Perron's method, where semi-solutions are considered in a carefully defined asymptotic sense. With this definition, we can show, in a rather elementary way, that in a zero-sum game or a control problem (with or without model uncertainty), the value function over all strategies coincides with the value function over Markov strategies discretized in time. Therefore, there are always discretized Markov $\varepsilon$-optimal strategies, (uniform with respect to the bounded initial condition). With a minor modification, the method produces a value and approximate sadd…
In this paper, we analyze mean-field game modulated by finite states markov chains. We first develop a sufficient stochastic maximum principle for the optimal control of a Markov-modulated stochastic differential equation (SDE) of mean-field type whose coefficients depend on the state of the process, some functional of its law as well as variation of time and sample. As coefficients are perturbed by a Markov chain and thus random, to study such SDEs, we analyze existence and uniqueness of solutions of a class of mean-field type SDEs whose coefficients are random Lipschitz as well as the proper…
We study a two-player, zero-sum, stochastic game with incomplete information on one side in which the players are allowed to play more and more frequently. The informed player observes the realization of a Markov chain on which the payoffs depend, while the non-informed player only observes his opponent's actions. We show the existence of a limit value as the time span between two consecutive stages vanishes; this value is characterized through an auxiliary optimization problem and as the solution of an Hamilton-Jacobi equation.
In this paper, a Nash-type fictitious game framework is introduced to handle a time-inconsistent linear-quadratic optimal control. The Nash-type game in this framework is called fictitious as it is between the decision maker (called real player) and an auxiliary control variable (called fictitious player) with the real player and fictitious player looking for time-consistent policy and precomitted optimal policy, respectively. Namely, the fictitious-game framework is actually an auxiliary-variable-based mechanism where the fictitious player is our particular design. Noting that the real player…
We study model-based and model-free policy optimization in a class of nonzero-sum stochastic dynamic games called linear quadratic (LQ) deep structured games. In such games, players interact with each other through a set of weighted averages (linear regressions) of the states and actions. In this paper, we focus our attention to homogeneous weights; however, for the special case of infinite population, the obtained results extend to asymptotically vanishing weights wherein the players learn the sequential weighted mean-field equilibrium. Despite the non-convexity of the optimization in policy …
We consider zero-sum repeated games with incomplete information on both sides, where the states privately observed by each player follow independent Markov chains. It generalizes the model, introduced by Aumann and Maschler in the sixties and solved by Mertens and Zamir in the seventies, where the private states of the players were fixed. It also includes the model introduced in Renault \cite{R2006}, of Markov chain repeated games with lack of information on one side, where only one player privately observes the sequence of states. We prove here that the limit value exists, and we obtain a cha…
We consider zero-sum stochastic games for continuous time Markov decision processes with risk-sensitive average cost criterion. Here the transition and cost rates may be unbounded. We prove the existence of the value of the game and a saddle-point equilibrium in the class of all stationary strategies under a Lyapunov stability condition. This is accomplished by establishing the existence of a principal eigenpair for the corresponding Hamilton-Jacobi-Isaacs (HJI) equation. This in turn is established by using the nonlinear version of Krein-Rutman theorem. We then obtain a characterization of th…
We study a nonzero-sum stochastic differential game with both players adopting impulse controls, on a finite time horizon. The objective of each player is to maximize her total expected discounted profits. The resolution methodology relies on the connection between Nash equilibrium and the corresponding system of quasi-variational inequalities (QVIs in short). We prove, by means of the weak dynamic programming principle for the stochastic differential game, that the value function of each player is a constrained viscosity solution to the associated QVIs system in the class of linear growth fun…
In this paper, we investigate Nash equilibrium payoffs for nonzero-sum stochastic differential games with reflection. We obtain an existence theorem and a characterization theorem of Nash equilibrium payoffs for nonzero-sum stochastic differential games with nonlinear cost functionals defined by doubly controlled reflected backward stochastic differential equations.
We study a two-player zero-sum stochastic differential game with asymmetric information where the payoff depends on a controlled continuous-time Markov chain X with finite state space which is only observed by player 1. This model was already studied in Cardaliaguet et al. (2015) through an approximating sequence of discrete-time games. Our first contribution is the proof of the existence of the value in the continuous-time model based on duality techniques. This value is shown to be the unique solution of the same Hamilton-Jacobi equation with convexity constraints which characterized the lim…
In this paper, we consider a large class of constrained non-cooperative stochastic Markov games with countable state spaces and discounted cost criteria. In one-player case, i.e., constrained discounted Markov decision models, it is possible to formulate a static optimisation problem whose solution determines a stationary optimal strategy (alias control or policy) in the dynamical infinite horizon model. This solution lies in the compact convex set of all occupation measures induced by strategies, defined on the set of state-action pairs. In case of n-person discounted games the occupation mea…
Recently, Sidford, Wang, Wu and Ye (2018) developed an algorithm combining variance reduction techniques with value iteration to solve discounted Markov decision processes. This algorithm has a sublinear complexity when the discount factor is fixed. Here, we extend this approach to mean-payoff problems, including both Markov decision processes and perfect information zero-sum stochastic games. We obtain sublinear complexity bounds, assuming there is a distinguished state which is accessible from all initial states and for all policies. Our method is based on a reduction from the mean payoff pr…
The existence of stationary Markov perfect equilibria in stochastic games is shown under a general condition called "(decomposable) coarser transition kernels". This result covers various earlier existence results on correlated equilibria, noisy stochastic games, stochastic games with finite actions and state-independent transitions, and stochastic games with mixtures of constant transition kernels as special cases. A remarkably simple proof is provided via establishing a new connection between stochastic games and conditional expectations of correspondences. New applications of stochastic gam…