We consider the problem of Bayesian optimization of a one-dimensional Brownian motion in which the $T$ adaptively chosen observations are corrupted by Gaussian noise. We show that as the smallest possible expected cumulative regret and the smallest possible expected simple regret scale as $Ω(σ\sqrt{T / \log (T)}) \cap \mathcal{O}(σ\sqrt{T} \cdot \log T)$ and $Ω(σ/ \sqrt{T \log (T)}) \cap \mathcal{O}(σ\log T / \sqrt{T})$ respectively, where $σ^2$ is the noise variance. Thus, our upper and lower bounds are tight up to a factor of $\mathcal{O}( (\log T)^{1.5} )$. The upper bound uses an algorithm based on confidence bounds and the Markov property of Brownian motion (among other useful properties), and the lower bound is based on a reduction to binary hypothesis testing.
Boston University(波士顿大学);University of Arizona(亚利桑那大学)
A classic problem in statistics is the estimation of the expectation of random variables from samples. This gives rise to the tightly connected problems of deriving concentration inequalities and confidence sequences, that is confidence intervals that hold uniformly over time. Previous work has shown how to easily convert the regret guarantee of an online betting algorithm into a time-uniform concentration inequality. In this paper, we show that we can go even further: We show that the regret of universal portfolio algorithms give rise to new implicit time-uniform concentrations and state-of-t…
Adobe Research(Adobe研究院);Yahoo Labs(雅虎实验室);Technicolor Labs(Technicolor实验室);University of Alberta(阿尔伯塔大学)
A stochastic combinatorial semi-bandit is an online learning problem where at each step a learning agent chooses a subset of ground items subject to constraints, and then observes stochastic weights of these items and receives their sum as a payoff. In this paper, we close the problem of computationally and sample efficient learning in stochastic combinatorial semi-bandits. In particular, we analyze a UCB-like algorithm for solving the problem, which is known to be computationally efficient; and prove $O(K L (1 / Δ) \log n)$ and $O(\sqrt{K L n \log n})$ upper bounds on its $n$-step regret, whe…
MIT CSAIL(麻省理工学院计算机科学与人工智能实验室);MIT EECS(麻省理工学院电子工程与计算机科学系)
We study the question of obtaining last-iterate convergence rates for no-regret learning algorithms in multi-player games. We show that the optimistic gradient (OG) algorithm with a constant step-size, which is no-regret, achieves a last-iterate rate of $O(1/\sqrt{T})$ with respect to the gap function in smooth monotone games. This result addresses a question of Mertikopoulos & Zhou (2018), who asked whether extra-gradient approaches (such as OG) can be applied to achieve improved guarantees in the multi-agent learning setting. The proof of our upper bound uses a new technique centered around …
Institute for Computational and Mathematical Engineering, Stanford University(斯坦福大学计算与数学工程研究所);Department of Computer Science, Stanford University(斯坦福大学计算机科学系)
Strong worst-case performance bounds for episodic reinforcement learning exist but fortunately in practice RL algorithms perform much better than such bounds would predict. Algorithms and theory that provide strong problem-dependent bounds could help illuminate the key features of what makes a RL problem hard and reduce the barrier to using RL algorithms in practice. As a step towards this we derive an algorithm for finite horizon discrete MDPs and associated analysis that both yields state-of-the art worst-case regret bounds in the dominant terms and yields substantially tighter bounds if the…
MediaTek Research(联发科研究);National University of Singapore(新加坡国立大学);University of California, San Diego(加州大学圣地亚哥分校)
Confidence intervals are a crucial building block in the analysis of various online learning problems. The analysis of kernel based bandit and reinforcement learning problems utilize confidence intervals applicable to the elements of a reproducing kernel Hilbert space (RKHS). However, the existing confidence bounds do not appear to be tight, resulting in suboptimal regret bounds. In fact, the existing regret bounds for several kernelized bandit algorithms (e.g., GP-UCB, GP-TS, and their variants) may fail to even be sublinear. It is unclear whether the suboptimal regret bound is a fundamental …
We study the sequential general online regression, known also as the sequential probability assignments, under logarithmic loss when compared against a broad class of experts. We focus on obtaining tight, often matching, lower and upper bounds for the sequential minimax regret that are defined as the excess loss it incurs over a class of experts. After proving a general upper bound, we consider some specific classes of experts from Lipschitz class to bounded Hessian class and derive matching lower and upper bounds with provably optimal constants. Our bounds work for a wide range of values of t…
Nanjing University(南京大学);Microsoft Research Asia(微软亚洲研究院)
We investigate online convex optimization in changing environments, and choose the adaptive regret as the performance measure. The goal is to achieve a small regret over every interval so that the comparator is allowed to change over time. Different from previous works that only utilize the convexity condition, this paper further exploits smoothness to improve the adaptive regret. To this end, we develop novel adaptive algorithms for convex and smooth functions, and establish problem-dependent regret bounds over any interval. Our regret bounds are comparable to existing results in the worst ca…
Tight Regret Bounds for Fixed-Price Bilateral Trade
Shanghai Jiao Tong University(上海交通大学);Huawei’s Taylor Lab(华为泰勒实验室);Shanghai University of Finance and Economics, Laboratory of Interdisciplinary Research of Computation and Economics (SUFE)(上海金融学院,计算与经济学交叉研究实验室(SUFE))
We consider a linear stochastic bandit problem involving $M$ agents that can collaborate via a central server to minimize regret. A fraction $α$ of these agents are adversarial and can act arbitrarily, leading to the following tension: while collaboration can potentially reduce regret, it can also disrupt the process of learning due to adversaries. In this work, we provide a fundamental understanding of this tension by designing new algorithms that balance the exploration-exploitation trade-off via carefully constructed robust confidence intervals. We also complement our algorithms with tight …
UC Berkeley(加州大学伯克利分校);Google AI Princeton(谷歌人工智能普林斯顿);Princeton University(普林斯顿大学)
We consider the problem of online control of systems with time-varying linear dynamics. This is a general formulation that is motivated by the use of local linearization in control of nonlinear dynamical systems. To state meaningful guarantees over changing environments, we introduce the metric of {\it adaptive regret} to the field of control. This metric, originally studied in online learning, measures performance in terms of regret against the best policy in hindsight on {\it any interval in time}, and thus captures the adaptation of the controller to changing dynamics. Our main contribution…
We consider the classical problem of prediction with expert advice. In the fixed-time setting, where the time horizon is known in advance, algorithms that achieve the optimal regret are known when there are two, three, or four experts or when the number of experts is large. Much less is known about the problem in the anytime setting, where the time horizon is not known in advance. No minimax optimal algorithm was previously known in the anytime setting, regardless of the number of experts. Even for the case of two experts, Luo and Schapire have left open the problem of determining the optimal …
This paper studies online optimization from a high-level unified theoretical perspective. We not only generalize both Optimistic-DA and Optimistic-MD in normed vector space, but also unify their analysis methods for dynamic regret. Regret bounds are the tightest possible due to the introduction of $ϕ$-convex. As instantiations, regret bounds of normalized exponentiated subgradient and greedy/lazy projection are better than the currently known optimal results. By replacing losses of online game with monotone operators, and extending the definition of regret, namely regret$^n$, we extend online …
Google AI Princeton(谷歌AI普林斯顿);Princeton University(普林斯顿大学);UC Berkeley(加州大学伯克利分校)
In the framework of online convex optimization, most iterative algorithms require the computation of projections onto convex sets, which can be computationally expensive. To tackle this problem HK12 proposed the study of projection-free methods that replace projections with less expensive computations. The most common approach is based on the Frank-Wolfe method, that uses linear optimization computation in lieu of projections. Recent work by GK22 gave sublinear adaptive regret guarantees with projection free algorithms based on the Frank Wolfe approach. In this work we give projection-free alg…
NEC Corporation(日本电气股份有限公司);RIKEN AIP(理化学研究所先进智能项目中心);Kyoto University(京都大学)
This study considers online learning with general directed feedback graphs. For this problem, we present best-of-both-worlds algorithms that achieve nearly tight regret bounds for adversarial environments as well as poly-logarithmic regret bounds for stochastic environments. As Alon et al. [2015] have shown, tight regret bounds depend on the structure of the feedback graph: strongly observable graphs yield minimax regret of $\tildeΘ( α^{1/2} T^{1/2} )$, while weakly observable graphs induce minimax regret of $\tildeΘ( δ^{1/3} T^{2/3} )$, where $α$ and $δ$, respectively, represent the independe…
University of Chicago(芝加哥大学);Microsoft Research India(微软印度研究院);University of Michigan(密歇根大学)
This paper considers the stability of online learning algorithms and its implications for learnability (bounded regret). We introduce a novel quantity called {\em forward regret} that intuitively measures how good an online learning algorithm is if it is allowed a one-step look-ahead into the future. We show that given stability, bounded forward regret is equivalent to bounded regret. We also show that the existence of an algorithm with bounded regret implies the existence of a stable algorithm with bounded regret and bounded forward regret. The equivalence results apply to general, possibly n…
Northwestern University(西北大学);University of Florida(佛罗里达大学);University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校)
We study the linear contextual bandit problem with finite action sets. When the problem dimension is $d$, the time horizon is $T$, and there are $n \leq 2^{d/2}$ candidate actions per time period, we (1) show that the minimax expected regret is $Ω(\sqrt{dT (\log T) (\log n)})$ for every algorithm, and (2) introduce a Variable-Confidence-Level (VCL) SupLinUCB algorithm whose regret matches the lower bound up to iterated logarithmic factors. Our algorithmic result saves two $\sqrt{\log T}$ factors from previous analysis, and our information-theoretical lower bound also improves previous results …
University of Toronto(多伦多大学);Spanflug Technologies GmbH(Spanflug技术有限公司);Boston University(波士顿大学)
Quantile (and, more generally, KL) regret bounds, such as those achieved by NormalHedge (Chaudhuri, Freund, and Hsu 2009) and its variants, relax the goal of competing against the best individual expert to only competing against a majority of experts on adversarial data. More recently, the semi-adversarial paradigm (Bilodeau, Negrea, and Roy 2020) provides an alternative relaxation of adversarial online learning by considering data that may be neither fully adversarial nor stochastic (i.i.d.). We achieve the minimax optimal regret in both paradigms using FTRL with separate, novel, root-logarit…
Università di Milano(米兰大学);Boston University(波士顿大学)
In the setting of online learning, Implicit algorithms turn out to be highly successful from a practical standpoint. However, the tightest regret analyses only show marginal improvements over Online Mirror Descent. In this work, we shed light on this behavior carrying out a careful regret analysis. We prove a novel static regret bound that depends on the temporal variability of the sequence of loss functions, a quantity which is often encountered when considering dynamic competitors. We show, for example, that the regret can be constant if the temporal variability is constant and the learning …
National Key Laboratory for Novel Software Technology(计算机软件新技术国家重点实验室);Nanjing University(南京大学)
In this paper, we present an improved analysis for dynamic regret of strongly convex and smooth functions. Specifically, we investigate the Online Multiple Gradient Descent (OMGD) algorithm proposed by Zhang et al. (2017). The original analysis shows that the dynamic regret of OMGD is at most $\mathcal{O}(\min\{\mathcal{P}_T,\mathcal{S}_T\})$, where $\mathcal{P}_T$ and $\mathcal{S}_T$ are path-length and squared path-length that measures the cumulative movement of minimizers of the online functions. We demonstrate that by an improved analysis, the dynamic regret of OMGD can be improved to $\ma…
University of Amsterdam(阿姆斯特丹大学);Korteweg-de Vries Institute for Mathematics(科尔特韦格-德弗里斯数学研究所);University of Twente(特文特大学);Pontificia Universidad Católica de Chile(智利天主教大学)
Stochastic and adversarial data are two widely studied settings in online learning. But many optimization tasks are neither i.i.d. nor fully adversarial, which makes it of fundamental interest to get a better theoretical understanding of the world between these extremes. In this work we establish novel regret bounds for online convex optimization in a setting that interpolates between stochastic i.i.d. and fully adversarial losses. By exploiting smoothness of the expected losses, these bounds replace a dependence on the maximum gradient length by the variance of the gradients, which was previo…
We investigate online convex optimization in non-stationary environments and choose the dynamic regret as the performance measure, defined as the difference between cumulative loss incurred by the online algorithm and that of any feasible comparator sequence. Let $T$ be the time horizon and $P_T$ be the path-length that essentially reflects the non-stationarity of environments, the state-of-the-art dynamic regret is $\mathcal{O}(\sqrt{T(1+P_T)})$. Although this bound is proved to be minimax optimal for convex functions, in this paper, we demonstrate that it is possible to further enhance the d…
A dominant approach to solving large imperfect-information games is Counterfactural Regret Minimization (CFR). In CFR, many regret minimization problems are combined to solve the game. For very large games, abstraction is typically needed to render CFR tractable. Abstractions are often manually tuned, possibly removing important strategic differences in the full game and harming performance. Function approximation provides a natural solution to finding good abstractions to approximate the full game. A common approach to incorporating function approximation is to learn the inputs needed for a r…
University of British Columbia(不列颠哥伦比亚大学);Google(谷歌)
Prediction with experts' advice is one of the most fundamental problems in online learning and captures many of its technical challenges. A recent line of work has looked at online learning through the lens of differential equations and continuous-time analysis. This viewpoint has yielded optimal results for several problems in online learning. In this paper, we employ continuous-time stochastic calculus in order to study the discrete-time experts' problem. We use these tools to design a continuous-time, parameter-free algorithm with improved guarantees for the quantile regret. We then develop…
Tsinghua University(清华大学);BNRist Center(BNRist中心);State Key Lab for Intell. Tech. & Sys.(智能技术与系统国家重点实验室);THBI Lab(THBI实验室);Dept. of Comp. Sci. & Tech.(计算机科学与技术系)
Counterfactual regret minimization (CFR) is the most popular algorithm on solving two-player zero-sum extensive games with imperfect information and achieves state-of-the-art performance in practice. However, the performance of CFR is not fully understood, since empirical results on the regret are much better than the upper bound proved in \cite{zinkevich2008regret}. Another issue is that CFR has to traverse the whole game tree in each round, which is time-consuming in large scale games. In this paper, we present a novel technique, lazy update, which can avoid traversing the whole game tree in…
The problem of bipartite ranking, where instances are labeled positive or negative and the goal is to learn a scoring function that minimizes the probability of mis-ranking a pair of positive and negative instances (or equivalently, that maximizes the area under the ROC curve), has been widely studied in recent years. A dominant theoretical and algorithmic framework for the problem has been to reduce bipartite ranking to pairwise classification; in particular, it is well known that the bipartite ranking regret can be formulated as a pairwise classification regret, which in turn can be upper bo…
Yale University(耶鲁大学);Simons Institute for the Theory of Computing(西蒙斯理论计算研究所);Massachusetts Institute of Technology(麻省理工学院);University of Southern California(南加利福尼亚大学)
We study the problem of switching-constrained online convex optimization (OCO), where the player has a limited number of opportunities to change her action. While the discrete analog of this online learning task has been studied extensively, previous work in the continuous setting has neither established the minimax rate nor algorithmically achieved it. In this paper, we show that $ T $-round switching-constrained OCO with fewer than $ K $ switches has a minimax regret of $ Θ(\frac{T}{\sqrt{K}}) $. In particular, it is at least $ \frac{T}{\sqrt{2K}} $ for one dimension and at least $ \frac{T}{…
We present a generalization of the adversarial linear bandits framework, where the underlying losses are kernel functions (with an associated reproducing kernel Hilbert space) rather than linear functions. We study a version of the exponential weights algorithm and bound its regret in this setting. Under conditions on the eigendecay of the kernel we provide a sharp characterization of the regret for this algorithm. When we have polynomial eigendecay $μ_j \le \mathcal{O}(j^{-β})$, we find that the regret is bounded by $\mathcal{R}_n \le \mathcal{O}(n^{β/(2(β-1))})$; while under the assumption o…
MRC - Biostatistics Unit(MRC生物统计研究所);University of Cambridge(剑桥大学);Department of Computer Science(计算机科学系);University of Toronto(多伦多大学)
Using bandit algorithms to conduct adaptive randomised experiments can minimise regret, but it poses major challenges for statistical inference (e.g., biased estimators, inflated type-I error and reduced power). Recent attempts to address these challenges typically impose restrictions on the exploitative nature of the bandit algorithm$-$trading off regret$-$and require large sample sizes to ensure asymptotic guarantees. However, large experiments generally follow a successful pilot study, which is tightly constrained in its size or duration. Increasing power in such small pilot experiments, wi…
Principled Design of Expected Improvement for Continuous Simulation Optimization
College of Business, Southern University of Science and Technology(南方科技大学商学院);Department of Industrial Systems Engineering and Management, National University of Singapore(新加坡国立大学工业系统工程与管理系)
NEC Corporation(NEC公司);RIKEN AIP(理化学研究所人工智能研究中心);Kyoto University(京都大学)
This paper considers the multi-armed bandit (MAB) problem and provides a new best-of-both-worlds (BOBW) algorithm that works nearly optimally in both stochastic and adversarial settings. In stochastic settings, some existing BOBW algorithms achieve tight gap-dependent regret bounds of $O(\sum_{i: Δ_i>0} \frac{\log T}{Δ_i})$ for suboptimality gap $Δ_i$ of arm $i$ and time horizon $T$. As Audibert et al. [2007] have shown, however, that the performance can be improved in stochastic environments with low-variance arms. In fact, they have provided a stochastic MAB algorithm with gap-variance-depen…
Online Convex Optimization plays a key role in large scale machine learning. Early approaches to this problem were conservative, in which the main focus was protection against the worst case scenario. But recently several algorithms have been developed for tightening the regret bounds in easy data instances such as sparsity, predictable sequences, and curved losses. In this work we unify some of these existing techniques to obtain new update rules for the cases when these easy instances occur together. First we analyse an adaptive and optimistic update rule which achieves tighter regret bound …
We present tools for the analysis of Follow-The-Regularized-Leader (FTRL), Dual Averaging, and Mirror Descent algorithms when the regularizer (equivalently, prox-function or learning rate schedule) is chosen adaptively based on the data. Adaptivity can be used to prove regret bounds that hold on every round, and also allows for data-dependent regret bounds as in AdaGrad-style algorithms (e.g., Online Gradient Descent with adaptive per-coordinate learning rates). We present results from a large number of prior works in a unified manner, using a modular and tight analysis that isolates the key a…
Princeton University(普林斯顿大学);Tel Aviv University(特拉维夫大学);Harvard University(哈佛大学);Weizmann Institute of Science(魏茨曼科学研究所);Massachusetts Institute of Technology(麻省理工学院);Technion(以色列理工学院);Boston University(波士顿大学)
Laws of large numbers guarantee that given a large enough sample from some population, the measure of any fixed sub-population is well-estimated by its frequency in the sample. We study laws of large numbers in sampling processes that can affect the environment they are acting upon and interact with it. Specifically, we consider the sequential sampling model proposed by Ben-Eliezer and Yogev (2020), and characterize the classes which admit a uniform law of large numbers in this model: these are exactly the classes that are \emph{online learnable}. Our characterization may be interpreted as an …