Free-hand sketches are highly illustrative, and have been widely used by humans to depict objects or stories from ancient times to the present. The recent prevalence of touchscreen devices has made sketch creation a much easier task than ever and consequently made sketch-oriented applications increasingly popular. The progress of deep learning has immensely benefited free-hand sketch research and applications. This paper presents a comprehensive survey of the deep learning techniques oriented at free-hand sketch data, and the applications that they enable. The main contents of this survey include: (i) A discussion of the intrinsic traits and unique challenges of free-hand sketch, to highlight the essential differences between sketch data and other data modalities, e.g., natural photos. (ii) A review of the developments of free-hand sketch research in the deep learning era, by surveying existing datasets, research topics, and the state-of-the-art methods through a detailed taxonomy and experimental evaluation. (iii) Promotion of future work via a discussion of bottlenecks, open problems, and potential research directions for the community.
Sketches are the most abstract 2D representations of real-world objects. Although a sketch usually has geometrical distortion and lacks visual cues, humans can effortlessly envision a 3D object from it. This suggests that sketches encode the information necessary for reconstructing 3D shapes. Despite great progress achieved in 3D reconstruction from distortion-free line drawings, such as CAD and edge maps, little effort has been made to reconstruct 3D shapes from free-hand sketches. We study this task and aim to enhance the power of sketches in 3D-related applications such as interactive desig…
School of Computer Science and Engineering, Nanyang Technological University(南洋理工大学计算机科学与工程学院)
Learning meaningful representations of free-hand sketches remains a challenging task given the signal sparsity and the high-level abstraction of sketches. Existing techniques have focused on exploiting either the static nature of sketches with Convolutional Neural Networks (CNNs) or the temporal sequential property with Recurrent Neural Networks (RNNs). In this work, we propose a new representation of sketches as multiple sparsely connected graphs. We design a novel Graph Neural Network (GNN), the Multi-Graph Transformer (MGT), for learning representations of sketches from multiple graphs whic…
We investigate the problem of generating 3D meshes from single free-hand sketches, aiming at fast 3D modeling for novice users. It can be regarded as a single-view reconstruction problem, but with unique challenges, brought by the variation and conciseness of sketches. Ambiguities in poorly-drawn sketches could make it hard to determine how the sketched object is posed. In this paper, we address the importance of viewpoint specification for overcoming such ambiguities, and propose a novel view-aware generation approach. By explicitly conditioning the generation process on a given viewpoint, ou…
We present a generative model which can automatically summarize the stroke composition of free-hand sketches of a given category. When our model is fit to a collection of sketches with similar poses, it discovers and learns the structure and appearance of a set of coherent parts, with each part represented by a group of strokes. It represents both consistent (topology) as well as diverse aspects (structure and appearance variations) of each sketch category. Key to the success of our model are important insights learned from a comprehensive study performed on human stroke data. By fitting this …
Nanyang Technological University(南洋理工大学);Beijing University of Posts and Telecommunications(北京邮电大学);Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);University of Surrey(萨里大学)
In this paper, we tackle for the first time, the problem of self-supervised representation learning for free-hand sketches. This importantly addresses a common problem faced by the sketch community -- that annotated supervisory data are difficult to obtain. This problem is very challenging in that sketches are highly abstract and subject to different drawing styles, making existing solutions tailored for photos unsuitable. Key for the success of our self-supervised learning paradigm lies with our sketch-specific designs: (i) we propose a set of pretext tasks specifically designed for sketches …
University of East Anglia(东英吉利大学);University of Electronic Science and Technology of China(电子科技大学);Beihang University(北京航空航天大学)
Free-hand sketch-based image retrieval (SBIR) is a specific cross-view retrieval task, in which queries are abstract and ambiguous sketches while the retrieval database is formed with natural images. Work in this area mainly focuses on extracting representative and shared features for sketches and natural images. However, these can neither cope well with the geometric distortion between sketches and images nor be feasible for large-scale SBIR due to the heavy continuous-valued distance computation. In this paper, we speed up SBIR by introducing a novel binary coding method, named \textbf{Deep …
Nanyang Technological University(南洋理工大学);Alibaba(阿里巴巴);Beijing University of Posts and Telecommunications(北京邮电大学);University of Surrey(萨里大学);University of Edinburgh(爱丁堡大学);Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所)
In this paper, we study learning semantic representations for million-scale free-hand sketches. This is highly challenging due to the domain-unique traits of sketches, e.g., diverse, sparse, abstract, noisy. We propose a dual-branch CNNRNN network architecture to represent sketches, which simultaneously encodes both the static and temporal patterns of sketch strokes. Based on this architecture, we further explore learning the sketch-oriented semantic representations in two challenging yet practical settings, i.e., hashing retrieval and zero-shot recognition on million-scale sketches. Specifica…
Sketching is an important activity in any design process. Designers and stakeholders share their ideas through hand-drawn sketches. These sketches are further used to create 3D models. Current methods to generate 3D models from sketches are either manual or tightly coupled with 3D modeling platforms. Therefore, it requires users to have an experience of sketching on such platform. Moreover, most of the existing approaches are based on geometric manipulation and thus cannot be generalized. We propose a novel AI based ensemble approach, SingleSketch2Mesh, for generating 3D models from hand-drawn…
Beijing University of Posts and Telecommunications(北京邮电大学);Queen Mary University of London(伦敦玛丽女王大学)
Heterogeneous face recognition (HFR) refers to matching face imagery across different domains. It has received much interest from the research community as a result of its profound implications in law enforcement. A wide variety of new invariant features, cross-modality matching models and heterogeneous datasets being established in recent years. This survey provides a comprehensive review of established techniques and recent developments in HFR. Moreover, we offer a detailed account of datasets and benchmarks commonly used for evaluation. We finish by assessing the state of the field and disc…
Queen Mary University of London(伦敦玛丽女王大学);The University of Edinburgh(爱丁堡大学)
Modelling human free-hand sketches has become topical recently, driven by practical applications such as fine-grained sketch based image retrieval (FG-SBIR). Sketches are clearly related to photo edge-maps, but a human free-hand sketch of a photo is not simply a clean rendering of that photo's edge map. Instead there is a fundamental process of abstraction and iconic rendering, where overall geometry is warped and salient details are selectively included. In this paper we study this sketching process and attempt to invert it. We model this inversion by translating iconic free-hand sketches to …
Vectorizing hand-drawn sketches is a challenging task, which is of paramount importance for creating CAD vectorized versions for the fashion and creative workflows. This paper proposes a complete framework that automatically transforms noisy and complex hand-drawn sketches with different stroke types in a precise, reliable and highly-simplified vectorized model. The proposed framework includes a novel line extraction algorithm based on a multi-resolution application of Pearson's cross correlation and a new unbiased thinning algorithm that can get rid of scribbles and variable-width strokes to …
Parsing sketches via semantic segmentation is attractive but challenging, because (i) free-hand drawings are abstract with large variances in depicting objects due to different drawing styles and skills; (ii) distorting lines drawn on the touchpad make sketches more difficult to be recognized; (iii) the high-performance image segmentation via deep learning technologies needs enormous annotated sketch datasets during the training stage. In this paper, we propose a Sketch-target deep FCN Segmentation Network(SFSegNet) for automatic free-hand sketch segmentation, labeling each sketch in a single …
The ability to semantically interpret hand-drawn line sketches, although very challenging, can pave way for novel applications in multimedia. We propose SketchParse, the first deep-network architecture for fully automatic parsing of freehand object sketches. SketchParse is configured as a two-level fully convolutional network. The first level contains shared layers common to all object categories. The second level contains a number of expert sub-networks. Each expert specializes in parsing sketches from object categories which contain structurally similar parts. Effectively, the two-level conf…
Deep3DSketch+: Rapid 3D Modeling from Single Free-hand Sketches
Zhejiang University(浙江大学);Huzhou University(湖州师范学院);Singapore University of Technology and Design(新加坡科技设计大学);Yangzhou Polytechnic College(扬州职业大学);Moxin (Huzhou) Tech. Co., LTD(莫芯(湖州)科技有限公司)
Indian Institute of Science(印度科学学院);TCS Research(塔塔咨询服务公司研究院)
In this paper, we address the problem of hand-drawn sketch recognition. Inspired by the Bayesian decision theory, we present a deep metric learning loss with the objective to minimize the Bayesian risk of misclassification. We estimate this risk for every mini-batch during training, and learn robust deep embeddings by backpropagating it to a deep neural network in an end-to-end trainable paradigm. Our learnt embeddings are discriminative and robust despite of intra-class variations and inter-class similarities naturally present in hand-drawn sketch images. Outperforming the state of the art on…
We propose a multi-scale multi-channel deep neural network framework that, for the first time, yields sketch recognition performance surpassing that of humans. Our superior performance is a result of explicitly embedding the unique characteristics of sketches in our model: (i) a network architecture designed for sketch rather than natural photo statistics, (ii) a multi-channel generalisation that encodes sequential ordering in the sketching process, and (iii) a multi-scale network ensemble with joint Bayesian fusion that accounts for the different levels of abstraction exhibited in free-hand s…
Reconstructing 3D shape from 2D sketches has long been an open problem because the sketches only provide very sparse and ambiguous information. In this paper, we use an encoder/decoder architecture for the sketch to mesh translation. When integrated into a user interface that provides camera parameters for the sketches, this enables us to leverage its latent parametrization to represent and refine a 3D mesh so that its projections match the external contours outlined in the sketch. We will show that this approach is easy to deploy, robust to style changes, and effective. Furthermore, it can be…
University of Surrey(萨里大学);iFlyTek-Surrey Joint Research Centre on Artificial Intelligence(讯飞-萨里人工智能联合研究中心);University of Edinburgh(爱丁堡大学)
Self-supervised learning has gained prominence due to its efficacy at learning powerful representations from unlabelled data that achieve excellent performance on many challenging downstream tasks. However supervision-free pre-text tasks are challenging to design and usually modality specific. Although there is a rich literature of self-supervised methods for either spatial (such as images) or temporal data (sound or text) modalities, a common pre-text task that benefits both modalities is largely missing. In this paper, we are interested in defining a self-supervised pre-text task for sketche…
Sketch2Human: Deep Human Generation with Disentangled Geometry and Appearance Control
School of Creative Media, City University of Hong Kong(香港城市大学创意媒体学院);Department of Computer Science & Engineering, HKUST(香港科技大学计算机科学与工程学系);Shenzhen Research Institute of Big Data, Chinese University of Hong Kong, Shenzhen(香港中文大学(深圳)深圳大数据研究院)
We present an automated learning framework for a robotic sketching agent that is capable of learning stroke-based rendering and motor control simultaneously. We formulate the robotic sketching problem as a deep decoupled hierarchical reinforcement learning; two policies for stroke-based rendering and motor control are learned independently to achieve sub-tasks for drawing, and form a hierarchy when cooperating for real-world drawing. Without hand-crafted features, drawing sequences or trajectories, and inverse kinematics, the proposed method trains the robotic sketching agent from scratch. We …
In this paper, we use deep neural networks for inverting face sketches to synthesize photorealistic face images. We first construct a semi-simulated dataset containing a very large number of computer-generated face sketches with different styles and corresponding face images by expanding existing unconstrained face data sets. We then train models achieving state-of-the-art results on both computer-generated sketches and hand-drawn sketches by leveraging recent advances in deep learning such as batch normalization, deep residual learning, perceptual losses and stochastic optimization in combina…
SketchX, Queen Mary University of London(SketchX,伦敦玛丽女王大学);The University of Edinburgh(爱丁堡大学)
Human free-hand sketches have been studied in various contexts including sketch recognition, synthesis and fine-grained sketch-based image retrieval (FG-SBIR). A fundamental challenge for sketch analysis is to deal with drastically different human drawing styles, particularly in terms of abstraction level. In this work, we propose the first stroke-level sketch abstraction model based on the insight of sketch abstraction as a process of trading off between the recognizability of a sketch and the number of strokes used to draw it. Concretely, we train a model for abstract sketch generation throu…
The University of Hong Kong(香港大学);Baidu Research(百度研究院)
Face sketch synthesis has made great progress in the past few years. Recent methods based on deep neural networks are able to generate high quality sketches from face photos. However, due to the lack of training data (photo-sketch pairs), none of such deep learning based methods can be applied successfully to face photos in the wild. In this paper, we propose a semi-supervised deep learning architecture which extends face sketch synthesis to handle face photos in the wild by exploiting additional face photos in training. Instead of supervising the network with ground truth sketches, we first p…
Beijing University of Posts and Telecommunications(北京邮电大学);Queen Mary University of London(伦敦玛丽女王大学);The University of Edinburgh(爱丁堡大学)
We propose a deep hashing framework for sketch retrieval that, for the first time, works on a multi-million scale human sketch dataset. Leveraging on this large dataset, we explore a few sketch-specific traits that were otherwise under-studied in prior literature. Instead of following the conventional sketch recognition task, we introduce the novel problem of sketch hashing retrieval which is not only more challenging, but also offers a better testbed for large-scale sketch analysis, since: (i) more fine-grained sketch feature learning is required to accommodate the large variations in style a…
IIIT-Delhi(印度德里信息技术学院);West Virginia University(西弗吉尼亚大学)
Face sketch to digital image matching is an important challenge of face recognition that involves matching across different domains. Current research efforts have primarily focused on extracting domain invariant representations or learning a mapping from one domain to the other. In this research, we propose a novel transform learning based approach termed as DeepTransformer, which learns a transformation and mapping function between the features of two domains. The proposed formulation is independent of the input information and can be applied with any existing learned or hand-crafted feature.…
Sketch has been employed as an effective communicative tool to express the abstract and intuitive meanings of object. Recognizing the free-hand sketch drawing is extremely useful in many real-world applications. While content-based sketch recognition has been studied for several decades, the instance-level Sketch-Based Image Retrieval (SBIR) tasks have attracted significant research attention recently. The existing datasets such as QMUL-Chair and QMUL-Shoe, focus on the retrieval tasks of chairs and shoes. However, there are several key limitations in previous instance-level SBIR works. The st…
Wangxuan Institute of Computer Technology, Peking University(北京大学王选计算机研究所);Texas A&M University(德克萨斯农工大学)
Sketch-based image editing aims to synthesize and modify photos based on the structural information provided by the human-drawn sketches. Since sketches are difficult to collect, previous methods mainly use edge maps instead of sketches to train models (referred to as edge-based models). However, sketches display great structural discrepancy with edge maps, thus failing edge-based models. Moreover, sketches often demonstrate huge variety among different users, demanding even higher generalizability and robustness for the editing model to work. In this paper, we propose Deep Plastic Surgery, a …
Indian Institute of Technology Madras(印度理工学院马德拉斯分校);Indian Institute of Technology Kanpur(印度理工学院坎普尔分校)
Conventional approaches to Sketch-Based Image Retrieval (SBIR) assume that the data of all the classes are available during training. The assumption may not always be practical since the data of a few classes may be unavailable, or the classes may not appear at the time of training. Zero-Shot Sketch-Based Image Retrieval (ZS-SBIR) relaxes this constraint and allows the algorithm to handle previously unseen classes during the test. This paper proposes a generative approach based on the Stacked Adversarial Network (SAN) and the advantage of Siamese Network (SN) for ZS-SBIR. While SAN generates a…
DUT-RU International School of Information and Software Engineering, Dalian University of Technology(大连理工大学 DUT-RU 国际信息与软件学院);Key Laboratory for Ubiquitous Network and Service Software of Liaoning Province(辽宁省泛在网络与服务软件重点实验室);School of Software, Dalian University of Technology(大连理工大学软件学院)
Recognizing freehand sketches with high arbitrariness is greatly challenging. Most existing methods either ignore the geometric characteristics or treat sketches as handwritten characters with fixed structural ordering. Consequently, they can hardly yield high recognition performance even though sophisticated learning techniques are employed. In this paper, we propose a sequential deep learning strategy that combines both shape and texture features. A coded shape descriptor is exploited to characterize the geometry of sketch strokes with high flexibility, while the outputs of constitutional ne…
University of Exeter(埃克塞特大学);University of Surrey(萨里大学)
Rising concerns about privacy and anonymity preservation of deep learning models have facilitated research in data-free learning (DFL). For the first time, we identify that for data-scarce tasks like Sketch-Based Image Retrieval (SBIR), where the difficulty in acquiring paired photos and hand-drawn sketches limits data-dependent cross-modal learning algorithms, DFL can prove to be a much more practical paradigm. We thus propose Data-Free (DF)-SBIR, where, unlike existing DFL problems, pre-trained, single-modality classification models have to be leveraged to learn a cross-modal metric-space fo…
For a full-stack web or app development, it requires a software firm or more specifically a team of experienced developers to contribute a large portion of their time and resources to design the website and then convert it to code. As a result, the efficiency of the development team is significantly reduced when it comes to converting UI wireframes and database schemas into an actual working system. It would save valuable resources and fasten the overall workflow if the clients or developers can automate this process of converting the pre-made full-stack website design to get a partially worki…