This work investigates alternate pre-emphasis filters used as part of the loss function during neural network training for nonlinear audio processing. In our previous work, the error-to-signal ratio loss function was used during network training, with a first-order highpass pre-emphasis filter applied to both the target signal and neural network output. This work considers more perceptually relevant pre-emphasis filters, which include lowpass filtering at high frequencies. We conducted listening tests to determine whether they offer an improvement to the quality of a neural network model of a guitar tube amplifier. Listening test results indicate that the use of an A-weighting pre-emphasis filter offers the best improvement among the tested filters. The proposed perceptual loss function improves the sound quality of neural network models in audio processing without affecting the computational cost.
Subjective evaluations are critical for assessing the perceptual realism of sounds in audio-synthesis driven technologies like augmented and virtual reality. However, they are challenging to set up, fatiguing for users, and expensive. In this work, we tackle the problem of capturing the perceptual characteristics of localizing sounds. Specifically, we propose a framework for building a general purpose quality metric to assess spatial localization differences between two binaural recordings. We model localization similarity by utilizing activation-level distances from deep networks trained for …
Deep learning based speech denoising still suffers from the challenge of improving perceptual quality of enhanced signals. We introduce a generalized framework called Perceptual Ensemble Regularization Loss (PERL) built on the idea of perceptual losses. Perceptual loss discourages distortion to certain speech properties and we analyze it using six large-scale pre-trained models: speaker classification, acoustic model, speaker embedding, emotion classification, and two self-supervised speech encoders (PASE+, wav2vec 2.0). We first build a strong baseline (w/o PERL) using Conformer Transformer N…
This paper presents the results of a study conducted on the perceptual acceptability of audio-video desynchronization for sports videos. The study was conducted with 45 videos generated by applying 8 audio-video offsets on 5 source contents. 20 subjects participated in the study. The results show that humans are more sensitive to audio-video offset errors for speech stimuli, and the complex events that occur in sports broadcasts have higher thresholds of acceptability. This suggests the tuning of audio-video synchronization requirements in broadcasting to the content of the broadcast.
Fraunhofer Institute for Integrated Circuits IIS(弗劳恩霍夫集成电路研究所);International Audio Laboratories Erlangen(埃尔朗根国际音频实验室)
Over the past few decades, computational methods have been developed to estimate perceptual audio quality. These methods, also referred to as objective quality measures, are usually developed and intended for a specific application domain. Because of their convenience, they are often used outside their original intended domain, even if it is unclear whether they provide reliable quality estimates in this case. This work studies the correlation of well-known state-of-the-art objective measures with human perceptual scores in two different domains: audio coding and source separation. The followi…
FORCE Technology(FORCE Technology 公司);Technical University of Denmark(丹麦技术大学)
In an earlier study, we gathered perceptual evaluations of the audio, video, and audiovisual quality for 360 audiovisual content. This paper investigates perceived audiovisual quality prediction based on objective quality metrics and subjective scores of 360 video and spatial audio content. Thirteen objective video quality metrics and three objective audio quality metrics were evaluated for five stimuli for each coding parameter. Four regression-based machine learning models were trained and tested here, i.e., multiple linear regression, decision tree, random forest, and support vector machine…
Improving Perceptual Audio Aesthetic Assessment via Triplet Loss and Self-Supervised Embeddings
Research Center for Information Technology Innovation, Academia Sinica(学术院信息科技创新研究中心);College of Informatics, National Chengchi University(国立成功大学资讯学院);Institute of Information Science, Academia Sinica(学术院信息科学研究所);Institute of Communications Engineering, National Yang Ming Chiao Tung University(国立阳明交通大学通讯工程研究所)
FORCE Technology(FORCE科技);Meta Reality Labs(Meta现实实验室)
To open up new possibilities to assess the multimodal perceptual quality of omnidirectional media formats, we proposed a novel open source 360 audiovisual (AV) quality dataset. The dataset consists of high-quality 360 video clips in equirectangular (ERP) format and higher-order ambisonic (4th order) along with the subjective scores. Three subjective quality experiments were conducted for audio, video, and AV with the procedures detailed in this paper. Using the data from subjective tests, we demonstrated that this dataset can be used to quantify perceived audio, video, and audiovisual quality.…
Ensemble-Based Perceptual Audio Quality Assessment with Confidence Intervals
Fraunhofer Institute for Integrated Circuits IIS(弗劳恩霍夫集成电路研究所 IIS);International Audio Laboratories Erlangen(埃尔朗根国际音频实验室);Friedrich-Alexander Universität Erlangen-Nürnberg(纽伦堡弗里德里希-亚历山大大学)
Dolby Laboratories, Inc.(杜比实验室公司);Dolby Sweden AB(杜比瑞典公司)
We propose a neural audio generative model, MDCTNet, operating in the perceptually weighted domain of an adaptive modified discrete cosine transform (MDCT). The architecture of the model captures correlations in both time and frequency directions with recurrent layers (RNNs). An audio coding system is obtained by training MDCTNet on a diverse set of fullband monophonic audio signals at 48 kHz sampling, conditioned by a perceptual audio encoder. In a subjective listening test with ten excerpts chosen to be balanced across content types, yet stressful for both codecs, the mean performance of the…
BWSNet: Automatic Perceptual Assessment of Audio Signals
STMS Lab - IRCAM, CNRS, Sorbonne Université(STMS实验室 - 声学/音乐研究与协作研究所,法国国家科学研究中心,索邦大学);Department of Speech Hearing and Phonetic Sciences, University College London(伦敦大学学院言语、听力和语音科学系);School of Psychology and Neuroscience, University of Glasgow(格拉斯哥大学心理学与神经科学学院)
Towards Improved Objective Perceptual Audio Quality Assessment -- Part 1: A Novel Data-Driven Cognitive Model
Fraunhofer Institute for Integrated Circuits IIS(弗劳恩霍夫集成电路研究所IIS);International Audio Laboratories Erlangen(埃尔兰根国际音频实验室);Friedrich Alexander Universität Erlangen-Nürnberg(弗里德里希-亚历山大-埃尔兰根-纽伦堡大学)
Many speech processing methods based on deep learning require an automatic and differentiable audio metric for the loss function. The DPAM approach of Manocha et al. learns a full-reference metric trained directly on human judgments, and thus correlates well with human perception. However, it requires a large number of human annotations and does not generalize well outside the range of perturbations on which it was trained. This paper introduces CDPAM, a metric that builds on and advances DPAM. The primary improvement is to combine contrastive learning and multi-dimensional representations to …
Friedrich-Alexander Universität Erlangen-Nürnberg(埃尔朗根-纽伦堡弗里德里希-亚历山大大学);Fraunhofer IIS(弗劳恩霍夫集成电路研究所)
Objective audio quality measurement systems often use perceptual models to predict the subjective quality scores of processed signals, as reported in listening tests. Most systems map different metrics of perceived degradation into a single quality score predicting subjective quality. This requires a quality mapping stage that is informed by real listening test data using statistical learning (i.e., a data-driven approach) with distortion metrics as input features. However, the amount of reliable training data is limited in practice, and usually not sufficient for a comprehensive training of l…
China University of Petroleum (East China)(中国石油大学(华东));Shandong University of Finance and Economics(山东财经大学);Beijing Information Science and Technology University(北京信息科技大学)
Video saliency detection (VSD) aims at fast locating the most attractive objects/things/patterns in a given video clip. Existing VSD-related works have mainly relied on the visual system but paid less attention to the audio aspect, while, actually, our audio system is the most vital complementary part to our visual system. Also, audio-visual saliency detection (AVSD), one of the most representative research topics for mimicking human perceptual mechanisms, is currently in its infancy, and none of the existing survey papers have touched on it, especially from the perspective of saliency detecti…
Recent years have seen considerable advances in audio synthesis with deep generative models. However, the state-of-the-art is very difficult to quantify; different studies often use different evaluation methodologies and different metrics when reporting results, making a direct comparison to other systems difficult if not impossible. Furthermore, the perceptual relevance and meaning of the reported metrics in most cases unknown, prohibiting any conclusive insights with respect to practical usability and audio quality. This paper presents a study that investigates state-of-the-art approaches si…
Lightly Weighted Automatic Audio Parameter Extraction for the Quality Assessment of Consensus Auditory-Perceptual Evaluation of Voice
National Taiwan University(台湾大学);Research Center for Information Technology Innovation, Academia Sinica(中央研究院资讯科技创新研究中心);National Taiwan University Hospital(台湾大学医院);National Taiwan University College of Medicine(台湾大学医学院);National Taiwan University Hospital Hsin-Chu Branch(台湾大学医院新竹分院)
There have been several successful deep learning models that perform audio super-resolution. Many of these approaches involve using preprocessed feature extraction which requires a lot of domain-specific signal processing knowledge to implement. Convolutional Neural Networks (CNNs) improved upon this framework by automatically learning filters. An example of a convolutional approach is AudioUNet, which takes inspiration from novel methods of upsampling images. Our paper compares the pre-upsampling AudioUNet to a new generative model that upsamples the signal before using deep learning to trans…
Indiana University(印第安纳大学);Electronics and Telecommunications Research Institute(韩国电子通信研究院)
Conventional audio coding technologies commonly leverage human perception of sound, or psychoacoustics, to reduce the bitrate while preserving the perceptual quality of the decoded audio signals. For neural audio codecs, however, the objective nature of the loss function usually leads to suboptimal sound quality as well as high run-time complexity due to the large model size. In this work, we present a psychoacoustic calibration scheme to re-define the loss functions of neural audio coding systems so that it can decode signals more perceptually similar to the reference, yet with a much lower m…
Loss functions incorporating auditory spatial perception in deep learning -- a review
School of Electrical and Computer Engineering, Ben-Gurion University of the Negev(本-古里安大学电气与计算机工程学院);Audio Communication Group, Technische Universität Berlin(柏林工业大学音频通信组)
Applications of deep learning for audio effects often focus on modeling analog effects or learning to control effects to emulate a trained audio engineer. However, deep learning approaches also have the potential to expand creativity through neural audio effects that enable new sound transformations. While recent work demonstrated that neural networks with random weights produce compelling audio effects, control of these effects is limited and unintuitive. To address this, we introduce a method for the steerable discovery of neural audio effects. This method enables the design of effects using…
Sony CSL(索尼计算机科学实验室);LTCI, Télécom Paris(巴黎电信学院LTCI);Institut Polytechnique de Paris(巴黎理工学院)
Synthetic creation of drum sounds (e.g., in drum machines) is commonly performed using analog or digital synthesis, allowing a musician to sculpt the desired timbre modifying various parameters. Typically, such parameters control low-level features of the sound and often have no musical meaning or perceptual correspondence. With the rise of Deep Learning, data-driven processing of audio emerges as an alternative to traditional signal processing. This new paradigm allows controlling the synthesis process through learned high-level features or by conditioning a model on musically relevant inform…
Every sound that we hear is the result of successive convolutional operations (e.g. room acoustics, microphone characteristics, resonant properties of the instrument itself, not to mention characteristics and limitations of the sound reproduction system). In this work we seek to determine the best room in which to perform a particular piece using AI. Additionally, we use room acoustics as a way to enhance the perceptual qualities of a given sound. Historically, rooms (particularly Churches and concert halls) were designed to host and serve specific musical functions. In some cases the architec…
University of Erlangen-Nuremberg(埃尔朗根-纽伦堡大学);International Audio Laboratories(国际音频实验室)
Previous DCASE challenges contributed to an increase in the performance of acoustic scene classification systems. State-of-the-art classifiers demand significant processing capabilities and memory which is challenging for resource-constrained mobile or IoT edge devices. Thus, it is more likely to deploy these models on more powerful hardware and classify audio recordings previously uploaded (or streamed) from low-power edge devices. In such scenario, the edge device may apply perceptual audio coding to reduce the transmission data rate. This paper explores the effect of perceptual audio coding…