This paper demonstrates how Dropout can be used in Generative Adversarial Networks to generate multiple different outputs to one input. This method is thought as an alternative to latent space exploration, especially if constraints in the input should be preserved, like in A-to-B translation tasks.
We propose to incorporate adversarial dropout in generative multi-adversarial networks, by omitting or dropping out, the feedback of each discriminator in the framework with some probability at the end of each batch. Our approach forces the single generator not to constrain its output to satisfy a single discriminator, but, instead, to satisfy a dynamic ensemble of discriminators. We show that this leads to a more generalized generator, promoting variety in the generated samples and avoiding the common mode collapse problem commonly experienced with generative adversarial networks (GANs). We f…
Generative models for text have substantially contributed to tasks like machine translation and language modeling, using maximum likelihood optimization (MLE). However, for creative text generation, where multiple outputs are possible and originality and uniqueness are encouraged, MLE falls short. Methods optimized for MLE lead to outputs that can be generic, repetitive and incoherent. In this work, we use a Generative Adversarial Network framework to alleviate this problem. We evaluate our framework on poetry, lyrics and metaphor datasets, each with widely different characteristics, and repor…
Massachusetts Institute of Technology(麻省理工学院);Universiti Teknologi PETRONAS(马来西亚石油科技大学)
Modern machine learning techniques, such as deep neural networks, are transforming many disciplines ranging from image recognition to language understanding, by uncovering patterns in big data and making accurate predictions. They have also shown promising results for synthesizing new designs, which is crucial for creating products and enabling innovation. Generative models, including generative adversarial networks (GANs), have proven to be effective for design synthesis with applications ranging from product design to metamaterial design. These automated computational design methods can supp…
Generative adversarial networks (GANs) have many application areas including image editing, domain translation, missing data imputation, and support for creative work. However, GANs are considered 'black boxes'. Specifically, the end-users have little control over how to improve editing directions through disentanglement. Prior work focused on new GAN architectures to disentangle editing directions. Alternatively, we propose GANravel a user-driven direction disentanglement tool that complements the existing GAN architectures and allows users to improve editing directions iteratively. In two us…
Since the introduction of Generative Adversarial Networks (GANs) [Goodfellow et al., 2014] there has been a regular stream of both technical advances (e.g., Arjovsky et al. [2017]) and creative uses of these generative models (e.g., [Karras et al., 2019, Zhu et al., 2017, Jin et al., 2017]). In this work we propose an approach for using the power of GANs to automatically generate videos to accompany audio recordings by aligning to spectral properties of the recording. This allows musicians to explore new forms of multi-modal creative expression, where musical performance can induce an AI-gener…
Indian Institute of Technology Kanpur(印度理工学院坎普尔分校)
Generative adversarial networks (GANs) are very popular to generate realistic images, but they often suffer from the training instability issues and the phenomenon of mode loss. In order to attain greater diversity in GAN synthesized data, it is critical to solving the problem of mode loss. Our work explores probabilistic approaches to GAN modelling that could allow us to tackle these issues. We present Prb-GANs, a new variation that uses dropout to create a distribution over the network parameters with the posterior learnt using variational inference. We describe theoretically and validate ex…
ETH Zurich(苏黎世联邦理工学院);Merantix GmbH(Merantix 有限公司);KU Leuven(鲁汶大学)
Designing a logo for a new brand is a lengthy and tedious back-and-forth process between a designer and a client. In this paper we explore to what extent machine learning can solve the creative task of the designer. For this, we build a dataset -- LLD -- of 600k+ logos crawled from the world wide web. Training Generative Adversarial Networks (GANs) for logo synthesis on such multi-modal data is not straightforward and results in mode collapse for some state-of-the-art methods. We propose the use of synthetic labels obtained through clustering to disentangle and stabilize GAN training. We are a…
Art is an artistic method of using digital technologies as a part of the generative or creative process. With the advent of digital currency and NFTs (Non-Fungible Token), the demand for digital art is growing aggressively. In this manuscript, we advocate the concept of using deep generative networks with adversarial training for a stable and variant art generation. The work mainly focuses on using the Deep Convolutional Generative Adversarial Network (DC-GAN) and explores the techniques to address the common pitfalls in GAN training. We compare various architectures and designs of DC-GANs to …
King Abdullah University of Science and Technology (KAUST)(阿卜杜拉国王科技大学)
Generative Adversarial Networks (GANs) have gained momentum for their ability to model image distributions. They learn to emulate the training set and that enables sampling from that domain and using the knowledge learned for useful applications. Several methods proposed enhancing GANs, including regularizing the loss with some feature matching. We seek to push GANs beyond the data in the training and try to explore unseen territory in the image manifold. We first propose a new regularizer for GAN based on K-nearest neighbor (K-NN) selective feature matching to a target set Y in high-level fea…
Politecnico di Milano(米兰理工大学);Northeastern University(东北大学);IBM AI Research(IBM人工智能研究院)
Generation and transformation of images and videos using artificial intelligence have flourished over the past few years. Yet, there are only a few works aiming to produce creative 3D shapes, such as sculptures. Here we show a novel 3D-to-3D topology transformation method using Generative Adversarial Networks (GAN). We use a modified pix2pix GAN, which we call Vox2Vox, to transform the volumetric style of a 3D object while retaining the original object shape. In particular, we show how to transform 3D models into two new volumetric topologies - the 3D Network and the Ghirigoro. We describe how…
College of Computer Science, Nankai University(南开大学计算机学院);Academy of Mathematics and Systems Science, Chinese Academy of Sciences(中国科学院数学与系统科学研究院);Agro-environmental Protection Institute, Ministry of Agriculture(农业农村部环境保护科研监测所)
In recent studies, Generative Adversarial Network (GAN) is one of the popular schemes to augment the image dataset. However, in our study we find the generator G in the GAN fails to generate numerical data in lower-dimensional spaces, and we address overfitting in the generation. By analyzing the Directed Graphical Model (DGM), we propose a theoretical restraint, independence on the loss function, to suppress the overfitting. Practically, as the Statically Restrained GAN (SRGAN) and Dynamically Restrained GAN (DRGAN), two frameworks are proposed to employ the theoretical restraint to the netwo…
Chungbuk National University Hospital(忠北国立大学医院);Korea University(高丽大学);Hannam University(韩南大学)
This paper presents a novel convolutional layer, called perturbed convolution (PConv), which focuses on achieving two goals simultaneously: improving the generative adversarial network (GAN) performance and alleviating the memorization problem in which the discriminator memorizes all images from a given dataset as training progresses. In PConv, perturbed features are generated by randomly disturbing an input tensor before performing the convolution operation. This approach is simple but surprisingly effective. First, to produce a similar output even with the perturbed tensor, each layer in the…
Previous work explored blending levels from existing games to create levels for a new game that mixes properties of the original games. In this paper, we use Variational Autoencoders (VAEs) for improving upon such techniques. VAEs are artificial neural networks that learn and use latent representations of datasets to generate novel outputs. We train a VAE on level data from Super Mario Bros. and Kid Icarus, enabling it to capture the latent space spanning both games. We then use this space to generate level segments that combine properties of levels from both games. Moreover, by applying evolu…
University of Bern(伯尔尼大学);Heidelberg University(海德堡大学)
Humans and other animals learn to extract general concepts from sensory experience without extensive teaching. This ability is thought to be facilitated by offline states like sleep where previous experiences are systemically replayed. However, the characteristic creative nature of dreams suggests that learning semantic representations may go beyond merely replaying previous experiences. We support this hypothesis by implementing a cortical architecture inspired by generative adversarial networks (GANs). Learning in our model is organized across three different global brain states mimicking wa…
University of California, Berkeley(加州大学伯克利分校);Google AI(谷歌人工智能)
We explore models for translating abstract musical ideas (scores, rhythms) into expressive performances using Seq2Seq and recurrent Variational Information Bottleneck (VIB) models. Though Seq2Seq models usually require painstakingly aligned corpora, we show that it is possible to adapt an approach from the Generative Adversarial Network (GAN) literature (e.g. Pix2Pix (Isola et al., 2017) and Vid2Vid (Wang et al. 2018a)) to sequences, creating large volumes of paired data by performing simple transformations and training generative models to plausibly invert these transformations. Music, and dr…
Bristol Vision Institute(布里斯托尔视觉研究所);University of Bristol(布里斯托尔大学)
This paper reviews the current state of the art in Artificial Intelligence (AI) technologies and applications in the context of the creative industries. A brief background of AI, and specifically Machine Learning (ML) algorithms, is provided including Convolutional Neural Network (CNNs), Generative Adversarial Networks (GANs), Recurrent Neural Networks (RNNs) and Deep Reinforcement Learning (DRL). We categorise creative applications into five groups related to how AI technologies are used: i) content creation, ii) information analysis, iii) content enhancement and post production workflows, iv…