Since the introduction of Generative Adversarial Networks (GANs) [Goodfellow et al., 2014] there has been a regular stream of both technical advances (e.g., Arjovsky et al. [2017]) and creative uses of these generative models (e.g., [Karras et al., 2019, Zhu et al., 2017, Jin et al., 2017]). In this work we propose an approach for using the power of GANs to automatically generate videos to accompany audio recordings by aligning to spectral properties of the recording. This allows musicians to explore new forms of multi-modal creative expression, where musical performance can induce an AI-generated musical video that is guided by said performance, as well as a medium for creating a visual narrative to follow a storyline (similar to what was proposed by Frosst and Kereliuk [2019]).
Generative models for text have substantially contributed to tasks like machine translation and language modeling, using maximum likelihood optimization (MLE). However, for creative text generation, where multiple outputs are possible and originality and uniqueness are encouraged, MLE falls short. Methods optimized for MLE lead to outputs that can be generic, repetitive and incoherent. In this work, we use a Generative Adversarial Network framework to alleviate this problem. We evaluate our framework on poetry, lyrics and metaphor datasets, each with widely different characteristics, and repor…
Institut de Recherche et Coordination Acoustique Musique (IRCAM)(声学与音乐研究和协调研究所(IRCAM));UPMC(巴黎第六大学);CNRS(法国国家科学研究中心)
Recent studies show the ability of unsupervised models to learn invertible audio representations using Auto-Encoders. They enable high-quality sound synthesis but a limited control since the latent spaces do not disentangle timbre properties. The emergence of disentangled representations was studied in Variational Auto-Encoders (VAEs), and has been applied to audio. Using an additional perceptual regularization can align such latent representation with the previously established multi-dimensional timbre spaces, while allowing continuous inference and synthesis. Alternatively, some specific sou…
Several methods have been developed to assess the perceptual quality of audio under transforms like lossy compression. However, they require paired reference signals of the unaltered content, limiting their use in applications where references are unavailable. This has hindered progress in audio generation and style transfer, where a no-reference quality assessment method would allow more reproducible comparisons across methods. We propose training a GAN on a large music library, and using its discriminator as a no-reference quality assessment measure of the perceived quality of music. This me…
The latent space modeled by generative adversarial networks (GANs) represents a large possibility space. By interpolating categories generated by GANs, it is possible to create novel hybrid images. We present "Meet the Ganimals," a casual creator built on interpolations of BigGAN that can generate novel, hybrid animals called ganimals by efficiently searching this possibility space. Like traditional casual creators, the system supports a simple creative flow that encourages rapid exploration of the possibility space. Users can discover new ganimals, create their own, and share their reactions …
Generative adversarial networks (GANs) have many application areas including image editing, domain translation, missing data imputation, and support for creative work. However, GANs are considered 'black boxes'. Specifically, the end-users have little control over how to improve editing directions through disentanglement. Prior work focused on new GAN architectures to disentangle editing directions. Alternatively, we propose GANravel a user-driven direction disentanglement tool that complements the existing GAN architectures and allows users to improve editing directions iteratively. In two us…
Generative Adversarial Networks (GANs) have become a dominant class of generative models. In recent years, GAN variants have yielded especially impressive results in the synthesis of a variety of forms of data. Examples include compelling natural and artistic images, textures, musical sequences, and 3D object files. However, one obvious synthesis candidate is missing. In this work, we answer one of deep learning's most pressing questions: GAN you do the GAN GAN? That is, is it possible to train a GAN to model a distribution of GANs? We release the full source code for this project under the MI…
Massachusetts Institute of Technology(麻省理工学院);Universiti Teknologi PETRONAS(马来西亚石油科技大学)
Modern machine learning techniques, such as deep neural networks, are transforming many disciplines ranging from image recognition to language understanding, by uncovering patterns in big data and making accurate predictions. They have also shown promising results for synthesizing new designs, which is crucial for creating products and enabling innovation. Generative models, including generative adversarial networks (GANs), have proven to be effective for design synthesis with applications ranging from product design to metamaterial design. These automated computational design methods can supp…
Quantum computing is emerging as an alternative computing technology, which is built on the principles of subatomic physics. In spite of continuing progress in developing increasingly more sophisticated hardware and software, access to quantum computing still requires specialist expertise that is largely confined to research laboratories. Moreover, the target applications for these developments remain primarily scientific. This chapter introduces research aimed at improving this scenario. Our research is aimed at extending the range of applications of quantum computing towards the arts and cre…
Generative Adversarial Networks (GANs) represent a promising class of generative networks that combine neural networks with game theory. From generating realistic images and videos to assisting musical creation, GANs are transforming many fields of arts and sciences. However, their application to healthcare has not been fully realized, more specifically in generating electronic health records (EHR) data. In this paper, we propose a framework for exploring the value of GANs in the context of continuous laboratory time series data. We devise an unsupervised evaluation method that measures the pr…
King Abdullah University of Science and Technology (KAUST)(阿卜杜拉国王科技大学)
Generative Adversarial Networks (GANs) have gained momentum for their ability to model image distributions. They learn to emulate the training set and that enables sampling from that domain and using the knowledge learned for useful applications. Several methods proposed enhancing GANs, including regularizing the loss with some feature matching. We seek to push GANs beyond the data in the training and try to explore unseen territory in the image manifold. We first propose a new regularizer for GAN based on K-nearest neighbor (K-NN) selective feature matching to a target set Y in high-level fea…
Art is an artistic method of using digital technologies as a part of the generative or creative process. With the advent of digital currency and NFTs (Non-Fungible Token), the demand for digital art is growing aggressively. In this manuscript, we advocate the concept of using deep generative networks with adversarial training for a stable and variant art generation. The work mainly focuses on using the Deep Convolutional Generative Adversarial Network (DC-GAN) and explores the techniques to address the common pitfalls in GAN training. We compare various architectures and designs of DC-GANs to …
ETH Zurich(苏黎世联邦理工学院);Merantix GmbH(Merantix 有限公司);KU Leuven(鲁汶大学)
Designing a logo for a new brand is a lengthy and tedious back-and-forth process between a designer and a client. In this paper we explore to what extent machine learning can solve the creative task of the designer. For this, we build a dataset -- LLD -- of 600k+ logos crawled from the world wide web. Training Generative Adversarial Networks (GANs) for logo synthesis on such multi-modal data is not straightforward and results in mode collapse for some state-of-the-art methods. We propose the use of synthetic labels obtained through clustering to disentangle and stabilize GAN training. We are a…
Musical Metacreation tries to obtain creative behaviors from computers algorithms composing music. In this paper I briefly analyze how this field evolved from algorithmic composition to be focused on the search for creativity, and I point out some issues in pursuing this goal. Finally, I argue that hybridization of algorithms can be a useful direction for research.
University of California, Berkeley(加州大学伯克利分校);Google AI(谷歌人工智能)
We explore models for translating abstract musical ideas (scores, rhythms) into expressive performances using Seq2Seq and recurrent Variational Information Bottleneck (VIB) models. Though Seq2Seq models usually require painstakingly aligned corpora, we show that it is possible to adapt an approach from the Generative Adversarial Network (GAN) literature (e.g. Pix2Pix (Isola et al., 2017) and Vid2Vid (Wang et al. 2018a)) to sequences, creating large volumes of paired data by performing simple transformations and training generative models to plausibly invert these transformations. Music, and dr…
Sony Computer Science Laboratory(索尼计算机科学实验室);LTCI, Télécom Paris, Institut Polytechnique de Paris(LTCI,巴黎电信学院,巴黎综合理工学院)
Influenced by the field of Computer Vision, Generative Adversarial Networks (GANs) are often adopted for the audio domain using fixed-size two-dimensional spectrogram representations as the "image data". However, in the (musical) audio domain, it is often desired to generate output of variable duration. This paper presents VQCPC-GAN, an adversarial framework for synthesizing variable-length audio by exploiting Vector-Quantized Contrastive Predictive Coding (VQCPC). A sequence of VQCPC tokens extracted from real audio data serves as conditional input to a GAN architecture, providing step-wise t…
University of Bern(伯尔尼大学);Heidelberg University(海德堡大学)
Humans and other animals learn to extract general concepts from sensory experience without extensive teaching. This ability is thought to be facilitated by offline states like sleep where previous experiences are systemically replayed. However, the characteristic creative nature of dreams suggests that learning semantic representations may go beyond merely replaying previous experiences. We support this hypothesis by implementing a cortical architecture inspired by generative adversarial networks (GANs). Learning in our model is organized across three different global brain states mimicking wa…
Generative Adversarial Networks (GANs) have achieved excellent audio synthesis quality in the last years. However, making them operable with semantically meaningful controls remains an open challenge. An obvious approach is to control the GAN by conditioning it on metadata contained in audio datasets. Unfortunately, audio datasets often lack the desired annotations, especially in the musical domain. A way to circumvent this lack of annotations is to generate them, for example, with an automatic audio-tagging system. The output probabilities of such systems (so-called "soft labels") carry rich …
Research Center for Information Technology Innovation, Academia Sinica(中央研究院信息技术创新研究中心);Department of Computer Science, National Tsing Hua University(国立清华大学计算机科学系)
Generating music has a few notable differences from generating images and videos. First, music is an art of time, necessitating a temporal model. Second, music is usually composed of multiple instruments/tracks with their own temporal dynamics, but collectively they unfold over time interdependently. Lastly, musical notes are often grouped into chords, arpeggios or melodies in polyphonic music, and thereby introducing a chronological ordering of notes is not naturally suitable. In this paper, we propose three models for symbolic multi-track music generation under the framework of generative ad…
The popularity of applying machine learning techniques in musical domains has created an inherent availability of freely accessible pre-trained neural network (NN) models ready for use in creative applications. This work outlines the implementation of one such application in the form of an assistance tool designed for live improvisational performances by laptop ensembles. The primary intention was to leverage off-the-shelf pre-trained NN models as a basis for assisting individual performers either as musical novices looking to engage with more experienced performers or as a tool to expand musi…
Electronic music artists and sound designers have unique workflow practices that necessitate specialized approaches for developing music information retrieval and creativity support tools. Furthermore, electronic music instruments, such as modular synthesizers, have near-infinite possibilities for sound creation and can be combined to create unique and complex audio paths. The process of discovering interesting sounds is often serendipitous and impossible to replicate. For this reason, many musicians in electronic genres record audio output at all times while they work in the studio. Subsequen…
We propose an application of sequence generative adversarial networks (SeqGAN), which are generative adversarial networks for discrete sequence generation, for creating polyphonic musical sequences. Instead of a monophonic melody generation suggested in the original work, we present an efficient representation of a polyphony MIDI file that simultaneously captures chords and melodies with dynamic timings. The proposed method condenses duration, octaves, and keys of both melodies and chords into a single word vector representation, and recurrent neural networks learn to predict distributions of …
College of Engineering, Trivandrum(特里凡得琅工程学院);Govt. Engineering College, Barton Hill, Thiruvananthapuram(巴顿山政府工程学院)
The research in Environmental Sound Classification (ESC) has been progressively growing with the emergence of deep learning algorithms. However, data scarcity poses a major hurdle for any huge advance in this domain. Data augmentation offers an excellent solution to this problem. While Generative Adversarial Networks (GANs) have been successful in generating synthetic speech and sounds of musical instruments, they have hardly been applied to the generation of environmental sounds. This paper presents EnvGAN, the first ever application of GANs for the adversarial generation of environmental sou…
On the Human and Computer Alignment of Attribute-Based Music Matches
Music Technology Group, Universitat Pompeu Fabra(庞培法布拉大学音乐技术组);Sony AI(索尼人工智能公司);Joint Research Centre, European Commission(欧盟委员会联合研究中心);Sony Group Corporation(索尼集团公司)
Generative Adversarial Networks (GANs) currently achieve the state-of-the-art sound synthesis quality for pitched musical instruments using a 2-channel spectrogram representation consisting of log magnitude and instantaneous frequency (the "IFSpectrogram"). Many other synthesis systems use representations derived from the magnitude spectra, and then depend on a backend component to invert the output magnitude spectrograms that generally result in audible artefacts associated with the inversion process. However, for signals that have closely-spaced frequency components such as non-pitched and o…
Generative Adversarial Post-Training Mitigates Reward Hacking in Live Human-AI Music Interaction
Mila, Quebec Artificial Intelligence Institute, Université de Montréal(蒙特利尔大学人工智能研究所,魁北克机器学习研究院);Canada CIFAR AI Chair(加拿大CIFAR人工智能主席);Massachusetts Institute of Technology(麻省理工学院);Georgia Institute of Technology(佐治亚理工学院);University of Washington(华盛顿大学);McGill University(麦吉尔大学);Independent Researcher(独立研究者)