To improve the experiences of face-to-face conversation with avatar, this paper presents a novel conversation system. It is composed of two sequence-to-sequence models respectively for listening and speaking and a Generative Adversarial Network (GAN) based realistic avatar synthesizer. The models exploit the facial action and head pose to learn natural human reactions. Based on the models' output, the synthesizer uses the Pixel2Pixel model to generate realistic facial images. To show the improvement of our system, we use a 3D model based avatar driving scheme as a reference. We train and evaluate our neural networks with the data from ESPN shows. Experimental results show that our conversation system can generate natural facial reactions and realistic facial images.
Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);Facebook Reality Labs(Facebook现实实验室)
We propose the first approach to automatically and jointly synthesize both the synchronous 3D conversational body and hand gestures, as well as 3D face and head animations, of a virtual character from speech input. Our algorithm uses a CNN architecture that leverages the inherent correlation between facial expression and hand gestures. Synthesis of conversational body gestures is a multi-modal problem since many similar gestures can plausibly accompany the same input speech. To synthesize plausible body gestures in this setting, we train a Generative Adversarial Network (GAN) based model that …
Ecole Centrale de Lyon(里昂中央理工学院);Beihang University(北京航空航天大学)
Although much progress has been made recently in 3D face reconstruction, most previous work has been devoted to predicting accurate and fine-grained 3D shapes. In contrast, relatively little work has focused on generating high-fidelity face textures. Compared with the prosperity of photo-realistic 2D face image generation, high-fidelity 3D face texture generation has yet to be studied. In this paper, we proposed a novel UV map generation model that predicts the UV map from a single face image. The model consists of a UV sampler and a UV generator. By selectively sampling the input face image's…
Social Agent: Mastering Dyadic Nonverbal Behavior Generation via Conversational LLM Agents
School of Intelligence Science and Technology, Peking University(北京大学智能科学与技术学院);Yuanpei College, Peking University(北京大学元培学院);School of Computer Science, Peking University(北京大学计算机学院);Tencent(腾讯);State Key Laboratory of General Artificial Intelligence, Peking University(北京大学通用人工智能国家重点实验室)
Realistic face rendering from multi-view images is beneficial to various computer vision and graphics applications. Due to the complex spatially-varying reflectance properties and geometry characteristics of faces, however, it remains challenging to recover 3D facial representations both faithfully and efficiently in the current studies. This paper presents a novel 3D face rendering model, namely NeuFace, to learn accurate and physically-meaningful underlying 3D representations by neural rendering techniques. It naturally incorporates the neural BRDFs into physically based rendering, capturing…
Recent works have shown how realistic talking face images can be obtained under the supervision of geometry guidance, e.g., facial landmark or boundary. To alleviate the demand for manual annotations, in this paper, we propose a novel self-supervised hybrid model (DAE-GAN) that learns how to reenact face naturally given large amounts of unlabeled videos. Our approach combines two deforming autoencoders with the latest advances in the conditional generation. On the one hand, we adopt the deforming autoencoder to disentangle identity and pose representations. A strong prior in talking face video…
Style transfer methods have achieved significant success in recent years with the use of convolutional neural networks. However, many of these methods concentrate on artistic style transfer with few constraints on the output image appearance. We address the challenging problem of transferring face texture from a style face image to a content face image in a photorealistic manner without changing the identity of the original content image. Our framework for face texture transfer (FaceTex) augments the prior work of MRF-CNN with a novel facial semantic regularization that incorporates a face pri…
Fraunhofer Institute for Computer Graphics Research IGD(弗劳恩霍夫计算机图形学研究所IGD);TU Darmstadt(达姆施塔特工业大学);Norwegian University of Science and Technology(挪威科技大学)
Face morphing attacks aim at creating face images that are verifiable to be the face of multiple identities, which can lead to building faulty identity links in operations like border checks. While creating a morphed face detector (MFD), training on all possible attack types is essential to achieve good detection performance. Therefore, investigating new methods of creating morphing attacks drives the generalizability of MADs. Creating morphing attacks was performed on the image level, by landmark interpolation, or on the latent-space level, by manipulating latent vectors in a generative adver…
University of Toronto(多伦多大学);Vector Institute(向量研究所)
Neural networks have recently become good at engaging in dialog. However, current approaches are based solely on verbal text, lacking the richness of a real face-to-face conversation. We propose a neural conversation model that aims to read and generate facial gestures alongside with text. This allows our model to adapt its response based on the "mood" of the conversation. In particular, we introduce an RNN encoder-decoder that exploits the movement of facial muscles, as well as the verbal conversation. The decoder consists of two layers, where the lower layer aims at generating the verbal res…
This paper presents a novel system that enables intelligent robots to exhibit realistic body gestures while communicating with humans. The proposed system consists of a listening model and a speaking model used in corresponding conversational phases. Both models are adapted from the sequence-to-sequence (seq2seq) architecture to synthesize body gestures represented by the movements of twelve upper-body keypoints. All the extracted 2D keypoints are firstly 3D-transformed, then rotated and normalized to discard irrelevant information. Substantial videos of human conversations from Youtube are co…
Rochester Institute of Technology(罗切斯特理工学院);University at Buffalo, SUNY(纽约州立大学布法罗分校)
Natural conversations between humans often involve a large number of non-verbal nuanced expressions, displayed at key times throughout the conversation. Understanding and being able to model these complex interactions is essential for creating realistic human-agent communication, whether in the virtual or physical world. As social robots and intelligent avatars emerge in popularity and utility, being able to realistically model and generate these dynamic expressions throughout conversations is critical. We develop a probabilistic model to capture the interaction dynamics between pairs of parti…
We introduce a video framework for modeling the association between verbal and non-verbal communication during dyadic conversation. Given the input speech of a speaker, our approach retrieves a video of a listener, who has facial expressions that would be socially appropriate given the context. Our approach further allows the listener to be conditioned on their own goals, personalities, or backgrounds. Our approach models conversations through a composition of large language models and vision-language models, creating internal representations that are interpretable and controllable. To study m…
3D face reconstruction and face alignment are two fundamental and highly related topics in computer vision. Recently, some works start to use deep learning models to estimate the 3DMM coefficients to reconstruct 3D face geometry. However, the performance is restricted due to the limitation of the pre-defined face templates. To address this problem, some end-to-end methods, which can completely bypass the calculation of 3DMM coefficients, are proposed and attract much attention. In this report, we introduce and analyse three state-of-the-art methods in 3D face reconstruction and face alignment.…
University of Science and Technology of China(中国科学技术大学);Nanyang Technological University(南洋理工大学)
With the powerfulness of convolution neural networks (CNN), CNN based face reconstruction has recently shown promising performance in reconstructing detailed face shape from 2D face images. The success of CNN-based methods relies on a large number of labeled data. The state-of-the-art synthesizes such data using a coarse morphable face model, which however has difficulty to generate detailed photo-realistic images of faces (with wrinkles). This paper presents a novel face data generation method. Specifically, we render a large number of photo-realistic face images with different attributes bas…
University of Notre Dame(圣母大学);FaceTec, Inc.(FaceTec公司)
In this paper, we propose a novel face synthesis approach that can generate an arbitrarily large number of synthetic images of both real and synthetic identities. Thus a face image dataset can be expanded in terms of the number of identities represented and the number of images per identity using this approach, without the identity-labeling and privacy complications that come from downloading images from the web. To measure the visual fidelity and uniqueness of the synthetic face images and identities, we conducted face matching experiments with both human participants and a CNN pre-trained on…
Zhejiang University(浙江大学);City University of Hong Kong(香港城市大学)
The creation of 2D realistic facial images and 3D face shapes using generative networks has been a hot topic in recent years. Existing face generators exhibit exceptional performance on faces in small to medium poses (with respect to frontal faces) but struggle to produce realistic results for large poses. The distorted rendering results on large poses in 3D-aware generators further show that the generated 3D face shapes are far from the distribution of 3D faces in reality. We find that the above issues are caused by the training dataset's pose imbalance. In this paper, we present LPFF, a larg…
The COVID-19 pandemic raises the problem of adapting face recognition systems to the new reality, where people may wear surgical masks to cover their noses and mouths. Traditional data sets (e.g., CelebA, CASIA-WebFace) used for training these systems were released before the pandemic, so they now seem unsuited due to the lack of examples of people wearing masks. We propose a method for enhancing data sets containing faces without masks by creating synthetic masks and overlaying them on faces in the original images. Our method relies on SparkAR Studio, a developer program made by Facebook that…
School of Engineering and Technology(工程与技术学院);University of Hertfordshire(赫特福德大学);GBG plc(GBG集团)
In this paper we investigate the feasibility of using synthetic data to augment face datasets. In particular, we propose a novel generative adversarial network (GAN) that can disentangle identity-related attributes from non-identity-related attributes. This is done by training an embedding network that maps discrete identity labels to an identity latent space that follows a simple prior distribution, and training a GAN conditioned on samples from that distribution. Our proposed GAN allows us to augment face datasets by generating both synthetic images of subjects in the training set and synthe…
In this work, we propose a high fidelity face swapping method, called HifiFace, which can well preserve the face shape of the source face and generate photo-realistic results. Unlike other existing face swapping works that only use face recognition model to keep the identity similarity, we propose 3D shape-aware identity to control the face shape with the geometric supervision from 3DMM and 3D face reconstruction method. Meanwhile, we introduce the Semantic Facial Fusion module to optimize the combination of encoder and decoder features and make adaptive blending, which makes the results more …