We introduce a new conversation head generation benchmark for synthesizing behaviors of a single interlocutor in a face-to-face conversation. The capability to automatically synthesize interlocutors which can participate in long and multi-turn conversations is vital and offer benefits for various applications, including digital humans, virtual agents, and social robots. While existing research primarily focuses on talking head generation (one-way interaction), hindering the ability to create a digital human for conversation (two-way) interaction due to the absence of listening and interaction parts. In this work, we construct two datasets to address this issue, ``ViCo'' for independent talking and listening head generation tasks at the sentence level, and ``ViCo-X'', for synthesizing interlocutors in multi-turn conversational scenarios. Based on ViCo and ViCo-X, we define three novel tasks targeting the interaction modeling during the face-to-face conversation: 1) responsive listening head generation making listeners respond actively to the speaker with non-verbal signals, 2) expressive talking head generation guiding speakers to be aware of listeners' behaviors, and 3) conversational head generation to integrate the talking/listening ability in one interlocutor. Along with the datasets, we also propose corresponding baseline solutions to the three aforementioned tasks. Experimental results show that our baseline method could generate responsive and vivid agents that can collaborate with real person to fulfil the whole conversation. Project page: https://vico.solutions/.
Towards Flexible, Natural, Efficient Interaction for Conversational Talking Face Generation
MAIS, Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所多模态人工智能系统实验室);School of Artificial Intelligence, University of Chinese Academy of Sciences(中国科学院大学人工智能学院);CAIR, HKISI, Chinese Academy of Sciences(中国科学院香港创新研究院人工智能与机器人创新中心);SCSE, FIE, M.U.S.T(澳门科技大学创新工程学院计算机科学与工程学院)
West Virginia University(西弗吉尼亚大学);Rockefeller Neuroscience Institute of West Virginia University(西弗吉尼亚大学洛克菲勒神经科学研究所)
The quest for deeper understanding of biological systems has driven the acquisition of increasingly larger multidimensional image datasets. Inspecting and manipulating data of this complexity is very challenging in traditional visualization systems. We developed syGlass, a software package capable of visualizing large scale volumetric data with inexpensive virtual reality head-mounted display technology. This allows leveraging stereoscopic vision to significantly improve perception of complex 3D structures, and provides immersive interaction with data directly in 3D. We accomplished this by de…
This paper reports our solution for ACM Multimedia ViCo 2022 Conversational Head Generation Challenge, which aims to generate vivid face-to-face conversation videos based on audio and reference images. Our solution focuses on training a generalized audio-to-head driver using regularization and assembling a high-visual quality renderer. We carefully tweak the audio-to-behavior model and post-process the generated video using our foreground-background fusion module. We get first place in the listening head generation track and second place in the talking head generation track on the official lea…
Towards Seamless Interaction: Causal Turn-Level Modeling of Interactive 3D Conversational Head Dynamics
HFUT(合肥工业大学);IAI, Hefei Comprehensive National Science Center(人工智能研究院,合肥综合性国家科学中心);USTC(中国科学技术大学);SJTU(上海交通大学);TeleAI, China Telecom(TeleAI,中国电信);NWPU(西北工业大学);UAEU(阿联酋大学);AHPU(安徽大学)
Conversational Human Audio-visual Talking Dialogue Generation
Department of Computing, Imperial College London(伦敦帝国理工学院计算系);Department of Earth Science & Engineering, Imperial College London(伦敦帝国理工学院地球科学与工程系);Mohamed bin Zayed University of Artificial Intelligence(穆罕默德·本·扎耶德人工智能大学);Department of Computer Science, Heriot-Watt University(赫瑞瓦特大学计算机科学系);School of Computer Science, Northumbria University(诺森比亚大学计算机科学学院);College of Computer Science & Software Engineering, Shenzhen University(深圳大学计算机科学与软件学院);School of Artificial Intelligence, Shenzhen University(深圳大学人工智能学院);Guangdong Provincial Key Laboratory of Intelligent Information Processing, Shenzhen University(深圳大学广东省智能信息处理重点实验室);School of Engineering and Design, Hunan Normal University(湖南师范大学工程与设计学院);Department of Computer Science, University of Oxford(牛津大学计算机科学系);Department of Computer Science, University of Exeter(埃克塞特大学计算机科学系)
ChatSearch: a Dataset and a Generative Retrieval Model for General Conversational Image Retrieval
The Laboratory of Cognition and Decision Intelligence for Complex Systems, Institute of Automation, Chinese Academy of Sciences(认知与决策智能复杂系统实验室,自动化研究所,中国科学院);School of Artificial Intelligence, University of Chinese Academy of Sciences(中国科学院大学人工智能学院);Bytedance Inc.(字节跳动公司);School of Artificial Intelligence, Beijing Normal University(北京师范大学人工智能学院)
EvolvingAvatar: Interactive 3D Head Generation That Adapts as Conversations Unfold
Hefei University of Technology(合肥工业大学);EPIC Lab, Shanghai Jiao Tong University(上海交通大学EPIC实验室);Institute of Artificial Intelligence, Hefei Comprehensive National Science Center(合肥综合性国家科学中心人工智能研究院);SAI, Shanghai Jiao Tong University(上海交通大学SAI);University of Science and Technology of China(中国科学技术大学);United Arab Emirates University(阿联酋大学);Anhui University(安徽大学)
ECHO: Towards Emotionally Appropriate and Contextually Aware Interactive Head Generation
University of Exeter, Exeter, UK(埃克塞特大学);Meituan, China(美团);College of Computer Science, Nankai University, China(南开大学计算机学院);School of Computer Science and Technology, Tongji University, China(同济大学计算机科学与技术学院)
Interactive Face Video Coding: A Generative Compression Framework
Department of Computer Science, City University of Hong Kong(香港城市大学计算机科学系);School of Computer Science, Peking University(北京大学计算机学院);DAMO Academy, Alibaba Group(阿里巴巴集团 DAMO 院);Shenzhen Research Institute, City University of Hong Kong(香港城市大学深圳研究学院)
Multidisciplinary Institute of Artificial Intelligence (MIAI)(多学科人工智能研究所)
This paper investigates the impact of head movements on audio-visual speech enhancement (AVSE). Although being a common conversational feature, head movements have been ignored by past and recent studies: they challenge today's learning-based methods as they often degrade the performance of models that are trained on clean, frontal, and steady face images. To alleviate this problem, we propose to use robust face frontalization (RFF) in combination with an AVSE method based on a variational auto-encoder (VAE) model. We briefly describe the basic ingredients of the proposed pipeline and we perfo…