Continuous control and planning remains a major challenge in robotics and machine learning. Neuroscience offers the possibility of learning from animal brains that implement highly successful controllers, but it is unclear how to relate an animal's behavior to control principles. Animals may not always act optimally from the perspective of an external observer, but may still act rationally: we hypothesize that animals choose actions with highest expected future subjective value according to their own internal model of the world. Their actions thus result from solving a different optimal control problem from those on which they are evaluated in neuroscience experiments. With this assumption, we propose a novel framework of model-based inverse rational control that learns the agent's internal model that best explains their actions in a task described as a partially observable Markov decision process (POMDP). In this approach we first learn optimal policies generalized over the entire model space of dynamics and subjective rewards, using an extended Kalman filter to represent the belief space, a neural network in the actor-critic framework to optimize the policy, and a simplified basis for the parameter space. We then compute the model that maximizes the likelihood of the experimentally observable data comprising the agent's sensory observations and chosen actions. Our proposed method is able to recover the true model of simulated agents within theoretical error bounds given by limited data. We illustrate this method by applying it to a complex naturalistic task currently used in neuroscience experiments. This approach provides a foundation for interpreting the behavioral and neural dynamics of highly adapted controllers in animal brains.
Active perception strategies enable an agent to selectively gather information in a way to improve its performance. In applications in which the agent does not have prior knowledge about the available information sources, it is crucial to synthesize active perception strategies at runtime. We consider a setting in which at runtime an agent is capable of gathering information under a limited budget. We pose the problem in the context of partially observable Markov decision processes. We propose a generalized greedy strategy that selects a subset of information sources with near-optimality guara…
This work studies the problem of batch off-policy evaluation for Reinforcement Learning in partially observable environments. Off-policy evaluation under partial observability is inherently prone to bias, with risk of arbitrarily large errors. We define the problem of off-policy evaluation for Partially Observable Markov Decision Processes (POMDPs) and establish what we believe is the first off-policy evaluation result for POMDPs. In addition, we formulate a model in which observed and unobserved variables are decoupled into two dynamic processes, called a Decoupled POMDP. We show how off-poli…
Hong Kong University of Science & Technology(香港科技大学)
There is much interest in using partially observable Markov decision processes (POMDPs) as a formal model for planning in stochastic domains. This paper is concerned with finding optimal policies for POMDPs. We propose several improvements to incremental pruning, presently the most efficient exact algorithm for solving POMDPs.
Robust Deep Reinforcement Learning for Inverter-based Volt-Var Control in Partially Observable Distribution Networks
Tsinghua-Berkeley Shenzhen Institute, Tsinghua University(清华大学-伯克利深圳学院,清华大学);Southwest Electric Power Design Institute Co., Ltd. of China Power Engineering Consulting Group(中国电力工程顾问集团西南电力设计院有限公司)
Real world applications of Reinforcement Learning (RL) are often partially observable, thus requiring memory. Despite this, partial observability is still largely ignored by contemporary RL benchmarks and libraries. We introduce Partially Observable Process Gym (POPGym), a two-part library containing (1) a diverse collection of 15 partially observable environments, each with multiple difficulties and (2) implementations of 13 memory model baselines -- the most in a single RL library. Existing partially observable benchmarks tend to fixate on 3D visual navigation, which is computationally expen…
Stanford University(斯坦福大学);KTH Royal Institute of Technology(KTH皇家理工学院)
Autonomous systems are often required to operate in partially observable environments. They must reliably execute a specified objective even with incomplete information about the state of the environment. We propose a methodology to synthesize policies that satisfy a linear temporal logic formula in a partially observable Markov decision process (POMDP). By formulating a planning problem, we show how to use point-based value iteration methods to efficiently approximate the maximum probability of satisfying a desired logical formula and compute the associated belief state policy. We demonstrate…
Hong Kong University of Science & Technology(香港科技大学)
We present a technique for speeding up the convergence of value iteration for partially observable Markov decisions processes (POMDPs). The underlying idea is similar to that behind modified policy iteration for fully observable Markov decision processes (MDPs). The technique can be easily incorporated into any existing POMDP value iteration algorithms. Experiments have been conducted on several test problems with one POMDP value iteration algorithm called incremental pruning. We find that the technique can make incremental pruning run several orders of magnitude faster.
Princeton University(普林斯顿大学);DeepMind(深度思维);University of Alberta(阿尔伯塔大学)
Applications of Reinforcement Learning (RL), in which agents learn to make a sequence of decisions despite lacking complete information about the latent states of the controlled system, that is, they act under partial observability of the states, are ubiquitous. Partially observable RL can be notoriously difficult -- well-known information-theoretic results show that learning partially observable Markov decision processes (POMDPs) requires an exponential number of samples in the worst case. Yet, this does not rule out the existence of large subclasses of POMDPs over which learning is tractable…
Most exact algorithms for general partially observable Markov decision processes (POMDPs) use a form of dynamic programming in which a piecewise-linear and convex representation of one value function is transformed into another. We examine variations of the "incremental pruning" method for solving this problem and compare them to earlier algorithms from theoretical and empirical perspectives. We find that incremental pruning is presently the most efficient exact method for solving POMDPs.
We show that for several variations of partially observable Markov decision processes, polynomial-time algorithms for finding control policies are unlikely to or simply don't have guarantees of finding policies within a constant factor or a constant summand of optimal. Here "unlikely" means "unless some complexity classes collapse," where the collapses considered are P=NP, P=PSPACE, or P=EXP. Until or unless these collapses are shown to hold, any control-policy designer must choose between such performance guarantees and efficient computation.
Soongsil University(崇实大学);Google Inc.(谷歌公司);University of Minnesota(明尼苏达大学);Rice University(莱斯大学)
A fundamental question in neuroscience is how the brain creates an internal model of the world to guide actions using sequences of ambiguous sensory information. This is naturally formulated as a reinforcement learning problem under partial observations, where an agent must estimate relevant latent variables in the world from its evidence, anticipate possible future states, and choose actions that optimize total expected reward. This problem can be solved by control theory, which allows us to find the optimal actions for a given system dynamics and objective function. However, animals often ap…
SoftBank Robotics Europe (Aldebaran)(软银机器人欧洲(Aldebaran))
The ability to learn a model is essential for the success of autonomous agents. Unfortunately, learning a model is difficult in partially observable environments, where latent environmental factors influence what the agent observes. In the absence of a supervisory training signal, autonomous agents therefore require a mechanism to autonomously discover these environmental factors, or sensorimotor contexts. This paper presents a method to discover sensorimotor contexts in partially observable environments, by constructing a hierarchical transition model. The method is evaluated in a simulation …
School of Electrical Engineering, KAIST(韩国科学技术院电气工程学院)
This paper proposes a new sequential model learning architecture to solve partially observable Markov decision problems. Rather than compressing sequential information at every timestep as in conventional recurrent neural network-based methods, the proposed architecture generates a latent variable in each data block with a length of multiple timesteps and passes the most relevant information to the next block for policy optimization. The proposed blockwise sequential model is implemented based on self-attention, making the model capable of detailed sequential learning in partial observable set…
In this study I proposed a filtering beliefs method for improving performance of Partially Observable Markov Decision Processes(POMDPs), which is a method wildly used in autonomous robot and many other domains concerning control policy. My method search and compare every similar belief pair. Because a similar belief have insignificant influence on control policy, the belief is filtered out for reducing training time. The empirical results show that the proposed method outperforms the point-based approximate POMDPs in terms of the quality of training results as well as the efficiency of the met…
University of Alberta(阿尔伯塔大学);Amii(Amii(阿尔伯塔机器智能研究所));Brown University(布朗大学)
We introduce the partially observable history process (POHP) formalism for reinforcement learning. POHP centers around the actions and observations of a single agent and abstracts away the presence of other players without reducing them to stochastic processes. Our formalism provides a streamlined interface for designing algorithms that defy categorization as exclusively single or multi-agent, and for developing theory that applies across these domains. We show how the POHP formalism unifies traditional models including the Markov decision process, the Markov game, the extensive-form game, and…
Hong Kong University of Science & Technology(香港科技大学)
Partially observable Markov decision processes (POMDPs) have recently become popular among many AI researchers because they serve as a natural model for planning under uncertainty. Value iteration is a well-known algorithm for finding optimal policies for POMDPs. It typically takes a large number of iterations to converge. This paper proposes a method for accelerating the convergence of value iteration. The method has been evaluated on an array of benchmark problems and was found to be very effective: It enabled value iteration to converge after only a few iterations on all the test problems.
An integral function of fully autonomous robots and humans is the ability to focus attention on a few relevant percepts to reach a certain goal while disregarding irrelevant percepts. Humans and animals rely on the interactions between the Pre-Frontal Cortex (PFC) and the Basal Ganglia (BG) to achieve this focus called Working Memory (WM). The Working Memory Toolkit (WMtk) was developed based on a computational neuroscience model of this phenomenon with Temporal Difference (TD) Learning for autonomous systems. Recent adaptations of the toolkit either utilize Abstract Task Representations (ATRs…
Deep Q-Learning has been successfully applied to a wide variety of tasks in the past several years. However, the architecture of the vanilla Deep Q-Network is not suited to deal with partially observable environments such as 3D video games. For this, recurrent layers have been added to the Deep Q-Network in order to allow it to handle past dependencies. We here use Minecraft for its customization advantages and design two very simple missions that can be frames as Partially Observable Markov Decision Process. We compare on these missions the Deep Q-Network and the Deep Recurrent Q-Network in o…
Unlike traditional reinforcement learning (RL), market-based RL is in principle applicable to worlds described by partially observable Markov Decision Processes (POMDPs), where an agent needs to learn short-term memories of relevant previous events in order to execute optimal actions. Most previous work, however, has focused on reactive settings (MDPs) instead of POMDPs. Here we reimplement a recent approach to market-based RL and for the first time evaluate it in a toy POMDP setting.
An integral function of fully autonomous robots and humans is the ability to focus attention on a few relevant percepts to reach a certain goal while disregarding irrelevant percepts. Humans and animals rely on the interactions between the Pre-Frontal Cortex (PFC) and the Basal Ganglia (BG) to achieve this focus called Working Memory (WM). The Working Memory Toolkit (WMtk) was developed based on a computational neuroscience model of this phenomenon with Temporal Difference (TD) Learning for autonomous systems. Recent adaptations of the toolkit either utilize Abstract Task Representations (ATRs…
Radboud University(拉德堡德大学);Nijmegen Institute for Computing and Information Sciences(奈梅亨计算与信息科学研究所)
We study Markov decision processes (MDPs), where agents have direct control over when and how they gather information, as formalized by action-contingent noiselessly observable MDPs (ACNO-MPDs). In these models, actions consist of two components: a control action that affects the environment, and a measurement action that affects what the agent can observe. To solve ACNO-MDPs, we introduce the act-then-measure (ATM) heuristic, which assumes that we can ignore future state uncertainty when choosing control actions. We show how following this heuristic may lead to shorter policy computation time…
In this article we propose a qualitative (ordinal) counterpart for the Partially Observable Markov Decision Processes model (POMDP) in which the uncertainty, as well as the preferences of the agent, are modeled by possibility distributions. This qualitative counterpart of the POMDP model relies on a possibilistic theory of decision under uncertainty, recently developed. One advantage of such a qualitative framework is its ability to escape from the classical obstacle of stochastic POMDPs, in which even with a finite state space, the obtained belief state space of the POMDP is infinite. Instead…
Partially observable Markov decision processes (POMDPs) provide an elegant mathematical framework for modeling complex decision and planning problems in stochastic domains in which states of the system are observable only indirectly, via a set of imperfect or noisy observations. The modeling advantage of POMDPs, however, comes at a price -- exact methods for solving them are computationally very expensive and thus applicable in practice only to very simple problems. We focus on efficient approximation (heuristic) methods that attempt to alleviate the computational problem and trade off accurac…
This paper explores the performance of fitted neural Q iteration for reinforcement learning in several partially observable environments, using three recurrent neural network architectures: Long Short-Term Memory, Gated Recurrent Unit and MUT1, a recurrent neural architecture evolved from a pool of several thousands candidate architectures. A variant of fitted Q iteration, based on Advantage values instead of Q values, is also explored. The results show that GRU performs significantly better than LSTM and MUT1 for most of the problems considered, requiring less training episodes and less CPU t…
Deep reinforcement learning algorithms that estimate state and state-action value functions have been shown to be effective in a variety of challenging domains, including learning control strategies from raw image pixels. However, algorithms that estimate state and state-action value functions typically assume a fully observed state and must compensate for partial observations by using finite length observation histories or recurrent networks. In this work, we propose a new deep reinforcement learning algorithm based on counterfactual regret minimization that iteratively updates an approximati…
Hong Kong University of Science and Technology(香港科技大学)
We report the "Recurrent Deterioration" (RD) phenomenon observed in online recommender systems. The RD phenomenon is reflected by the trend of performance degradation when the recommendation model is always trained based on users' feedbacks of the previous recommendations. There are several reasons for the recommender systems to encounter the RD phenomenon, including the lack of negative training data and the evolution of users' interests, etc. Motivated to tackle the problems causing the RD phenomenon, we propose the POMDP-Rec framework, which is a neural-optimized Partially Observable Markov…
Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);School of Artificial Intelligence, University of Chinese Academy of Sciences(中国科学院大学人工智能学院)
As one of the solutions to the decentralized partially observable Markov decision process (Dec-POMDP) problems, the value decomposition method has achieved significant results recently. However, most value decomposition methods require the fully observable state of the environment during training, but this is not feasible in some scenarios where only incomplete and noisy observations can be obtained. Therefore, we propose a novel value decomposition framework, named State Inference for value DEcomposition (SIDE), which eliminates the need to know the global state by simultaneously seeking solu…
Max Planck Institute for Mathematics in the Sciences(马克斯·普朗克数学研究所);Faculty of Mathematics and Computer Science(数学与计算机科学学院);Leipzig University(莱比锡大学);Santa Fe Institute(圣塔菲研究所)
It is well known that for any finite state Markov decision process (MDP) there is a memoryless deterministic policy that maximizes the expected reward. For partially observable Markov decision processes (POMDPs), optimal memoryless policies are generally stochastic. We study the expected reward optimization problem over the set of memoryless stochastic policies. We formulate this as a constrained linear optimization problem and develop a corresponding geometric framework. We show that any POMDP has an optimal memoryless policy of limited stochasticity, which allows us to reduce the dimensional…
Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);University of Tübingen(蒂宾根大学)
A common approach to prediction and planning in partially observable domains is to use recurrent neural networks (RNNs), which ideally develop and maintain a latent memory about hidden, task-relevant factors. We hypothesize that many of these hidden factors in the physical world are constant over time, changing only sparsely. To study this hypothesis, we propose Gated $L_0$ Regularized Dynamics (GateL0RD), a novel recurrent architecture that incorporates the inductive bias to maintain stable, sparsely changing latent states. The bias is implemented by means of a novel internal gating function …
The focus of this paper is on solving multi-robot planning problems in continuous spaces with partial observability. Decentralized partially observable Markov decision processes (Dec-POMDPs) are general models for multi-robot coordination problems, but representing and solving Dec-POMDPs is often intractable for large problems. To allow for a high-level representation that is natural for multi-robot problems and scalable to large discrete and continuous problems, this paper extends the Dec-POMDP model to the decentralized partially observable semi-Markov decision process (Dec-POSMDP). The Dec-…
Reinforcement Learning faces an important challenge in partial observable environments that has long-term dependencies. In order to learn in an ambiguous environment, an agent has to keep previous perceptions in a memory. Earlier memory based approaches use a fixed method to determine what to keep in the memory, which limits them to certain problems. In this study, we follow the idea of giving the control of the memory to the agent by allowing it to have memory-changing actions. This learning mechanism is supported by an intrinsic motivation to memorize rare observations that can help the agen…
CITI;INSA Lyon(里昂国立应用科学学院);INRIA - CNRS(法国国家信息与自动化研究所 - 法国国家科学研究中心);Université de Lorraine(洛林大学);University of New South Wales(新南威尔士大学)
State-of-the-art methods for solving 2-player zero-sum imperfect information games rely on linear programming or regret minimization, though not on dynamic programming (DP) or heuristic search (HS), while the latter are often at the core of state-of-the-art solvers for other sequential decision-making problems. In partially observable or collaborative settings (e.g., POMDPs and Dec- POMDPs), DP and HS require introducing an appropriate statistic that induces a fully observable problem as well as bounding (convex) approximators of the optimal value function. This approach has succeeded in some …
Deep active inference has been proposed as a scalable approach to perception and action that deals with large policy and state spaces. However, current models are limited to fully observable domains. In this paper, we describe a deep active inference model that can learn successful policies directly from high-dimensional sensory inputs. The deep learning architecture optimizes a variant of the expected free energy and encodes the continuous state representation by means of a variational autoencoder. We show, in the OpenAI benchmark, that our approach has comparable or better performance than d…
Khoury College of Computer Sciences(Khoury计算机科学学院);Northeastern University(东北大学)
Real-world reinforcement learning tasks often involve some form of partial observability where the observations only give a partial or noisy view of the true state of the world. Such tasks typically require some form of memory, where the agent has access to multiple past observations, in order to perform well. One popular way to incorporate memory is by using a recurrent neural network to access the agent's history. However, recurrent neural networks in reinforcement learning are often fragile and difficult to train, susceptible to catastrophic forgetting and sometimes fail completely as a res…
Partially observable Markov decision processes (POMDPs) are a natural model for planning problems where effects of actions are nondeterministic and the state of the world is not completely observable. It is difficult to solve POMDPs exactly. This paper proposes a new approximation scheme. The basic idea is to transform a POMDP into another one where additional information is provided by an oracle. The oracle informs the planning agent that the current state of the world is in a certain region. The transformed POMDP is consequently said to be region observable. It is easier to solve than the or…
Pontificia Universidad Católica de Chile(智利天主教大学);Vector Institute(向量研究院);University of Toronto(多伦多大学);Ryerson University(瑞尔森大学)
Reinforcement learning (RL) is a central problem in artificial intelligence. This problem consists of defining artificial agents that can learn optimal behaviour by interacting with an environment -- where the optimal behaviour is defined with respect to a reward signal that the agent seeks to maximize. Reward machines (RMs) provide a structured, automata-based representation of a reward function that enables an RL agent to decompose an RL problem into structured subproblems that can be efficiently learned via off-policy learning. Here we show that RMs can be learned from experience, instead o…
The University of Texas at Austin(得克萨斯大学奥斯汀分校);Radboud University(拉德堡德大学);Albert-Ludwigs-Universität Freiburg(弗莱堡大学);Worcester Polytechnic Institute (WPI)(伍斯特理工学院)
We study planning problems where autonomous agents operate inside environments that are subject to uncertainties and not fully observable. Partially observable Markov decision processes (POMDPs) are a natural formal model to capture such problems. Because of the potentially huge or even infinite belief space in POMDPs, synthesis with safety guarantees is, in general, computationally intractable. We propose an approach that aims to circumvent this difficulty: in scenarios that can be partially or fully simulated in a virtual environment, we actively integrate a human user to control an agent. W…
DeepMind(深度思维);Princeton University(普林斯顿大学);Google Research India(谷歌印度研究院);University of Alberta(阿尔伯塔大学)
This paper introduces a simple efficient learning algorithms for general sequential decision making. The algorithm combines Optimism for exploration with Maximum Likelihood Estimation for model estimation, which is thus named OMLE. We prove that OMLE learns the near-optimal policies of an enormously rich class of sequential decision making problems in a polynomial number of samples. This rich class includes not only a majority of known tractable model-based Reinforcement Learning (RL) problems (such as tabular MDPs, factored MDPs, low witness rank problems, tabular weakly-revealing/observable …
University of Toronto(多伦多大学);Vector Institute(向量研究所);Element AI(元素人工智能公司)
Reinforcement Learning (RL) agents typically learn memoryless policies---policies that only consider the last observation when selecting actions. Learning memoryless policies is efficient and optimal in fully observable environments. However, some form of memory is necessary when RL agents are faced with partial observability. In this paper, we study a lightweight approach to tackle partial observability in RL. We provide the agent with an external memory and additional actions to control what, if anything, is written to the memory. At every step, the current memory state is part of the agent'…
When learning to act in a stochastic, partially observable environment, an intelligent agent should be prepared to anticipate a change in its belief of the environment state, and be capable of adapting its actions on-the-fly to changing conditions. As humans, we are able to form contingency plans when learning a task with the explicit aim of being able to correct errors in the initial control, and hence prove useful if ever there is a sudden change in our perception of the environment which requires immediate corrective action. This is especially the case for autonomous vehicles (AVs) navigati…
Insight Centre for Data Analytics(洞察数据分析中心);School of Computer Science, University College Dublin(都柏林大学学院计算机科学学院);Data Science Institute, National University of Ireland, Galway(爱尔兰国立大学戈尔韦数据科学研究所)
Hierarchical clustering has been shown to be valuable in many scenarios. Despite its usefulness to many situations, there is no agreed methodology on how to properly evaluate the hierarchies produced from different techniques, particularly in the case where ground-truth labels are unavailable. This motivates us to propose a framework for assessing the quality of hierarchical clustering allocations which covers the case of no ground-truth information. This measurement is useful, e.g., to assess the hierarchical structures used by online retailer websites to display their product catalogues. Our…
Moscow Institute of Physics and Technology(莫斯科物理技术学院)
The problem of autonomous navigation is one of the basic problems for robotics. Although, in general, it may be challenging when an autonomous vehicle is placed into partially observable domain. In this paper we consider simplistic environment model and introduce a navigation algorithm based on Learning Classifier System.
Search is an important tool for computing effective policies in single- and multi-agent environments, and has been crucial for achieving superhuman performance in several benchmark fully and partially observable games. However, one major limitation of prior search approaches for partially observable environments is that the computational cost scales poorly with the amount of hidden information. In this paper we present \emph{Learned Belief Search} (LBS), a computationally efficient search procedure for partially observable environments. Rather than maintaining an exact belief distribution, LBS…
We introduce POGEMA (https://github.com/AIRI-Institute/pogema) a sandbox for challenging partially observable multi-agent pathfinding (PO-MAPF) problems . This is a grid-based environment that was specifically designed to be a flexible, tunable and scalable benchmark. It can be tailored to a variety of PO-MAPF, which can serve as an excellent testing ground for planning and learning methods, and their combination, which will allow us to move towards filling the gap between AI planning and learning.
Revision of the paper previously entitled "Learning a Machine for the Decision in a Partially Observable Markov Universe" In this paper, we are interested in optimal decisions in a partially observable universe. Our approach is to directly approximate an optimal strategic tree depending on the observation. This approximation is made by means of a parameterized probabilistic law. A particular family of hidden Markov models, with input \emph{and} output, is considered as a model of policy. A method for optimizing the parameters of these HMMs is proposed and applied. This optimization is based on…
Czech Technical University in Prague(捷克布拉格技术大学);Politecnico di Milano(米兰理工大学)
Faced with an ever-increasing complexity of their domains of application, artificial learning agents are now able to scale up in their ability to process an overwhelming amount of information coming from their interaction with an environment. However, this process of scaling does come with a cost of encoding and processing an increasing amount of redundant information that is not necessarily beneficial to the learning process itself. This work exploits the properties of the learning systems defined over partially observable domains by selectively focusing on the specific type of information th…