Partially observable Markov decision processes (POMDPs) have recently become popular among many AI researchers because they serve as a natural model for planning under uncertainty. Value iteration is a well-known algorithm for finding optimal policies for POMDPs. It typically takes a large number of iterations to converge. This paper proposes a method for accelerating the convergence of value iteration. The method has been evaluated on an array of benchmark problems and was found to be very effective: It enabled value iteration to converge after only a few iterations on all the test problems.
Hong Kong University of Science & Technology(香港科技大学)
We present a technique for speeding up the convergence of value iteration for partially observable Markov decisions processes (POMDPs). The underlying idea is similar to that behind modified policy iteration for fully observable Markov decision processes (MDPs). The technique can be easily incorporated into any existing POMDP value iteration algorithms. Experiments have been conducted on several test problems with one POMDP value iteration algorithm called incremental pruning. We find that the technique can make incremental pruning run several orders of magnitude faster.
Stanford University(斯坦福大学);KTH Royal Institute of Technology(KTH皇家理工学院)
Autonomous systems are often required to operate in partially observable environments. They must reliably execute a specified objective even with incomplete information about the state of the environment. We propose a methodology to synthesize policies that satisfy a linear temporal logic formula in a partially observable Markov decision process (POMDP). By formulating a planning problem, we show how to use point-based value iteration methods to efficiently approximate the maximum probability of satisfying a desired logical formula and compute the associated belief state policy. We demonstrate…
This paper explores the performance of fitted neural Q iteration for reinforcement learning in several partially observable environments, using three recurrent neural network architectures: Long Short-Term Memory, Gated Recurrent Unit and MUT1, a recurrent neural architecture evolved from a pool of several thousands candidate architectures. A variant of fitted Q iteration, based on Advantage values instead of Q values, is also explored. The results show that GRU performs significantly better than LSTM and MUT1 for most of the problems considered, requiring less training episodes and less CPU t…
Partially observable Markov decision processes (POMDPs) form an attractive and principled framework for agent planning under uncertainty. Point-based approximate techniques for POMDPs compute a policy based on a finite set of points collected in advance from the agents belief space. We present a randomized point-based value iteration algorithm called Perseus. The algorithm performs approximate value backup stages, ensuring that in each backup stage the value of each point in the belief set is improved; the key observation is that a single backup may improve the value of many belief points. Con…
In reinforcement learning, agents have successfully used environments modeled with Markov decision processes (MDPs). However, in many problem domains, an agent may suffer from noisy observations or random times until its subsequent decision. While partially observable Markov decision processes (POMDPs) have dealt with noisy observations, they have yet to deal with the unknown time aspect. Of course, one could discretize the time, but this leads to Bellman's Curse of Dimensionality. To incorporate continuous sojourn-time distributions in the agent's decision making, we propose that partially ob…
University of Massachusetts(马萨诸塞大学);Mississippi State University(密西西比州立大学)
Coordination of distributed agents is required for problems arising in many areas, including multi-robot systems, networking and e-commerce. As a formal framework for such problems, we use the decentralized partially observable Markov decision process (DEC-POMDP). Though much work has been done on optimal dynamic programming algorithms for the single-agent version of the problem, optimal algorithms for the multiagent case have been elusive. The main contribution of this paper is an optimal policy iteration algorithm for solving DEC-POMDPs. The algorithm uses stochastic finite-state controllers…
The Partially Observable Markov Decision Process has long been recognized as a rich framework for real-world planning and control problems, especially in robotics. However exact solutions in this framework are typically computationally intractable for all but the smallest problems. A well-known technique for speeding up POMDP solving involves performing value backups at specific belief points, rather than over the entire belief simplex. The efficiency of this approach, however, depends greatly on the selection of points. This paper presents a set of novel techniques for selecting informative b…
Optimizing a partially observable Markov decision process (POMDP) policy is challenging. The policy graph improvement (PGI) algorithm for POMDPs represents the policy as a fixed size policy graph and improves the policy monotonically. Due to the fixed policy size, computation time for each improvement iteration is known in advance. Moreover, the method allows for compact understandable policies. This report describes the technical details of the PGI [1] and particle based PGI [2] algorithms for POMDPs in a more accessible way than [1] or [2] allowing practitioners and students to understand an…
Technion(以色列理工学院);National University of Singapore(新加坡国立大学)
Robust Markov decision processes (MDPs) provide a general framework to model decision problems where the system dynamics are changing or only partially known. Efficient methods for some \texttt{sa}-rectangular robust MDPs exist, using its equivalence with reward regularized MDPs, generalizable to online settings. In comparison to \texttt{sa}-rectangular robust MDPs, \texttt{s}-rectangular robust MDPs are less restrictive but much more difficult to deal with. Interestingly, recent works have established the equivalence between \texttt{s}-rectangular robust MDPs and policy regularized MDPs. But …
University of Waterloo(滑铁卢大学);University of Alberta(阿尔伯塔大学)
Policy iteration (PI) is a recursive process of policy evaluation and improvement for solving an optimal decision-making/control problem, or in other words, a reinforcement learning (RL) problem. PI has also served as the fundamental for developing RL methods. In this paper, we propose two PI methods, called differential PI (DPI) and integral PI (IPI), and their variants, for a general RL framework in continuous time and space (CTS), where the environment is modeled by a system of ordinary differential equations (ODEs). The proposed methods inherit the current ideas of PI in classical RL and o…
Deep Reinforcement Learning has enabled the learning of policies for complex tasks in partially observable environments, without explicitly learning the underlying model of the tasks. While such model-free methods achieve considerable performance, they often ignore the structure of task. We present a natural representation of to Reinforcement Learning (RL) problems using Recurrent Convolutional Neural Networks (RCNNs), to better exploit this inherent structure. We define 3 such RCNNs, whose forward passes execute an efficient Value Iteration, propagate beliefs of state in partially observable …
The Pennsylvania State University(宾夕法尼亚州立大学);ETH Zürich(苏黎世联邦理工学院)
Efficient integration of uncertain observations with decision-making optimization is key for prescribing informed intervention actions, able to preserve structural safety of deteriorating engineering systems. To this end, it is necessary that scheduling of inspection and monitoring strategies be objectively performed on the basis of their expected value-based gains that, among others, reflect quantitative metrics such as the Value of Information (VoI) and the Value of Structural Health Monitoring (VoSHM). In this work, we introduce and study the theoretical and computational foundations of the…
California Institute of Technology(加州理工学院);NASA Jet Propulsion Laboratory(美国国家航空航天局喷气推进实验室)
We consider the problem of designing policies for partially observable Markov decision processes (POMDPs) with dynamic coherent risk objectives. Synthesizing risk-averse optimal policies for POMDPs requires infinite memory and thus undecidable. To overcome this difficulty, we propose a method based on bounded policy iteration for designing stochastic but finite state (memory) controllers, which takes advantage of standard convex optimization methods. Given a memory budget and optimality criterion, the proposed method modifies the stochastic finite state controller leading to sub-optimal soluti…
Partially observable Markov decision processes (POMDPs) provide a modeling framework for autonomous decision making under uncertainty and imperfect sensing, e.g. robot manipulation and self-driving cars. However, optimal control of POMDPs is notoriously intractable. This paper considers the quantitative problem of synthesizing sub-optimal stochastic finite state controllers (sFSCs) for POMDPs such that the probability of satisfying a set of high-level specifications in terms of linear temporal logic (LTL) formulae is maximized. We begin by casting the latter problem into an optimization and us…
Although perception is an increasingly dominant portion of the overall computational cost for autonomous systems, only a fraction of the information perceived is likely to be relevant to the current task. To alleviate these perception costs, we develop a novel simultaneous perception-action design framework wherein an agent senses only the task-relevant information. This formulation differs from that of a partially observable Markov decision process, since the agent is free to synthesize not only its policy for action selection but also its belief-dependent observation function. The method ena…
Mila - Quebec AI Institute(Mila - 魁北克人工智能研究所);University of Montréal(蒙特利尔大学);HEC Montréal(蒙特利尔高等商学院)
Many reinforcement learning tasks can benefit from explicit planning based on an internal model of the environment. Previously, such planning components have been incorporated through a neural network that partially aligns with the computational graph of value iteration. Such network have so far been focused on restrictive environments (e.g. grid-worlds), and modelled the planning procedure only indirectly. We relax these constraints, proposing a graph neural network (GNN) that executes the value iteration (VI) algorithm, across arbitrary environment models, with direct supervision on the inte…
Harvard University(哈佛大学);Arizona State University(亚利桑那州立大学)
In this paper we consider infinite horizon discounted dynamic programming problems with finite state and control spaces, partial state observations, and a multiagent structure. We discuss and compare algorithms that simultaneously or sequentially optimize the agents' controls by using multistep lookahead, truncated rollout with a known base policy, and a terminal cost function approximation. Our methods specifically address the computational challenges of partially observable multiagent problems. In particular: 1) We consider rollout algorithms that dramatically reduce required computation whi…