In this paper, we describe an integrated framework for autonomous decision making in a dynamic and interactive environment. We model the interactions between the ego agent and its operating environment as a two-player dynamic game, and integrate cognitive behavioral models, Bayesian inference, and receding-horizon optimal control to define a dynamically-evolving decision strategy for the ego agent. Simulation examples representing autonomous vehicle control in three traffic scenarios where the autonomous ego vehicle interacts with a human-driven vehicle are reported.
German Research Center for Artificial Intelligence(德国人工智能研究中心)
Interactive cognitive assessment tools may be valuable for doctors and therapists to reduce costs and improve quality in healthcare systems. Use cases and scenarios include the assessment of dementia. In this paper, we present our approach to the semi-automatic assessment of dementia. We describe a case study with digital pens for the patients including background, problem description and possible solutions. We conclude with lessons learned when implementing digital tests, and a generalisation for use outside the cognitive impairments field.
Evaluating Cognitive Age Alignment in Interactive AI Agents
University of Illinois Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);Shenzhen Children's Hospital(深圳儿童医院);Peking University(北京大学);Hong Kong Polytechnic University(香港理工大学)
The human's cognitive capacity for problem solving is always limited to his/her educational background, skills, experiences, etc. Hence, it is often insufficient to bring solution to extraordinary problems especially when there is a time restriction. Nowadays this sort of personal cognitive limitations are overcome at some extend by the computational utilities (e.g. program packages, internet, etc.) where each one provides a specific background skill to the individual to solve a particular problem. Nevertheless these models are all based on already available conventional tools or knowledge and…
For language-capable interactive robots to be effectively introduced into human society, they must be able to naturally and efficiently communicate about the objects, locations, and people found in human environments. An important aspect of natural language communication is the use of pronouns. Ac-cording to the linguistic theory of the Givenness Hierarchy(GH), humans use pronouns due to implicit assumptions about the cognitive statuses their referents have in the minds of their conversational partners. In previous work, Williams et al. presented the first computational implementation of the f…
In order to increase productivity, capability, and data exploitation, numerous defense applications are experiencing an integration of state-of-the-art machine learning and AI into their architectures. Especially for defense applications, having a human analyst in the loop is of high interest due to quality control, accountability, and complex subject matter expertise not readily automated or replicated by AI. However, many applications are suffering from a very slow transition. This may be in large part due to lack of trust, usability, and productivity, especially when adapting to unforeseen …
Optimizing Student Ability Assessment: A Hierarchy Constraint-Aware Cognitive Diagnosis Framework for Educational Contexts
University of Science and Technology of China(中国科学技术大学);Liupanshui Normal University(六盘水师范学院);Hefei Comprehensive National Science Center(合肥综合性国家科学中心);National University of Singapore(新加坡国立大学)
It is a long-standing goal of artificial intelligence (AI) to be superior to human beings in decision making. Games are suitable for testing AI capabilities of making good decisions in non-numerical tasks. In this paper, we develop a new AI algorithm to play the penny-matching game considered in Shannon's "mind-reading machine" (1953) against human players. In particular, we exploit cognitive hierarchy theory and Bayesian learning techniques to continually evolve a model for predicting human player decisions, and let the AI player make decisions according to the model predictions to pursue the…
The potential market for modern self-driving cars is enormous, as they are developing remarkably rapidly. At the same time, however, accidents of pedestrian fatalities caused by autonomous driving have been recorded in the case of street crossing. To ensure traffic safety in self-driving environments and respond to vehicle-human interaction challenges such as jaywalking, we propose Level-$k$ Meta Reinforcement Learning (LK-MRL) algorithm. It takes into account the cognitive hierarchy of pedestrian responses and enables self-driving vehicles to adapt to various human behaviors. %which takes int…
Learning novel tasks is a complex cognitive activity requiring the learner to acquire diverse declarative and procedural knowledge. Prior ACT-R models of acquiring task knowledge from instruction focused on learning procedural knowledge from declarative instructions encoded in semantic memory. In this paper, we identify the requirements for designing compu- tational models that learn task knowledge from situated task- oriented interactions with an expert and then describe and evaluate a model of learning from situated interactive instruc- tion that is implemented in the Soar cognitive architec…
Human-AI Collaboration in Cloud Security: Cognitive Hierarchy-Driven Deep Reinforcement Learning
Rutgers University Electrical and Computer Engineering(新泽西罗格兰大学电气与计算机工程系);Rutgers University WINLAB, Electrical and Computer Engineering(新泽西罗格兰大学WINLAB电气与计算机工程系)
It is argued that a broad class of AGI-relevant algorithms can be expressed in a common formal framework, via specifying Galois connections linking search and optimization processes on directed metagraphs whose edge targets are labeled with probabilistic dependent types, and then showing these connections are fulfilled by processes involving metagraph chronomorphisms. Examples are drawn from the core cognitive algorithms used in the OpenCog AGI framework: Probabilistic logical inference, evolutionary program learning, pattern mining, agglomerative clustering, pattern mining and nonlinear-dynam…
MAP: A Map-then-Act Paradigm for Long-Horizon Interactive Agent Reasoning
University of Science and Technology of China(中国科学技术大学);Meituan(美团);Institution of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);Tianjin University(天津大学)
Korea Advanced Institute of Science and Technology(韩国科学技术院);Indian Institute of Technology, Guwahati(印度理工学院古瓦哈提分校)
The current study examines how adequate coordination among different cognitive processes including visual recognition, attention switching, action preparation and generation can be developed via learning of robots by introducing a novel model, the Visuo-Motor Deep Dynamic Neural Network (VMDNN). The proposed model is built on coupling of a dynamic vision network, a motor generation network, and a higher level network allocated on top of these two. The simulation experiments using the iCub simulator were conducted for cognitive tasks including visual object manipulation responding to human gest…
German Research Center for Artificial Intelligence(德国人工智能研究中心);National Research Council of Italy(意大利国家研究委员会);Augsburg University(奥格斯堡大学);Scientific Institute IRCCS E. Medea(E.梅迪亚IRCCS科学研究所)
In today's world, many patients with cognitive impairments and motor dysfunction seek the attention of experts to perform specific conventional therapies to improve their situation. However, due to a lack of neurorehabilitation professionals, patients suffer from severe effects that worsen their condition. In this paper, we present a technological approach for a novel robotic neurorehabilitation training system. It relies on a combination of a rehabilitation device, signal classification methods, supervised machine learning models for training adaptation, training exercises, and socially inter…
Nanyang Technological University(南洋理工大学);Institute for Infocomm Research, A*STAR(新加坡科技研究局资讯通信研究院);Centre for Frontier AI Research(前沿人工智能研究中心)
Children's cognitive abilities are sometimes cited as AI benchmarks. How can the most common 1,000 concepts (89\% of everyday use) be learnt in a naturalistic children's setting? Cognitive development in children is about quality, and new concepts can be conveyed via simple examples. Our approach of knowledge scaffolding uses simple objects and actions to convey concepts, like how children are taught. We introduce ABCDE, an interactive 3D environment modeled after a typical playroom for children. It comes with 300+ unique 3D object assets (mostly toys), and a large action space for child and p…
Language-capable interactive robots participating in dialogues with human interlocutors must be able to naturally and efficiently communicate about the entities in their environment. A key aspect of such communication is the use of anaphoric language. The linguistic theory of the Givenness Hierarchy(GH) suggests that humans use anaphora based on the cognitive statuses their referents have in the minds of their interlocutors. In previous work, researchers presented GH-theoretic approaches to robot anaphora understanding. In this paper we describe how the GH might need to be used quite different…
The feasibility of autonomous artificial thinking systems needs to compare the way the human beings acquire their information and develops the thought with the current capacities of the autonomous information systems. Our model uses four hierarchies: the hierarchy of information systems, the cognitive hierarchy, the linguistic hierarchy and the digital informative hierarchy that combines artificial intelligence, the power of computers models, methods and tools to develop autonomous information systems. The question of the capability of autonomous system to provide a form of artificial thought …
Augmenting Clinical Decision-Making with an Interactive and Interpretable AI Copilot: A Real-World User Study with Clinicians in Nephrology and Obstetrics
Peking University(北京大学);University of Hong Kong(香港大学);Hong Kong University of Science and Technology(香港科学与技术大学);Peking University Third Hospital(北京大学第三医院);Affiliated Xuzhou Municipal Hospital of Xuzhou Medical University(徐州医科大学附属徐州市人民医院);University of Edinburgh(爱丁堡大学);Health Data Research UK(英国健康数据研究)
Human brain has been used as an inspiration for building autonomous agents, but it is not obvious what level of computational description of the brain one should use. This has led to overly opinionated symbolic approaches and overly unstructured connectionist approaches. We propose that using homeostasis as the computational description provides a good compromise. Similar to how physiological homeostasis is the regulation of certain homeostatic variables, cognition can be interpreted as the regulation of certain 'cognitive homeostatic variables'. We present an outline of a Cognitive Homeostati…
An important application of interactive machine learning is extending or amplifying the cognitive and physical capabilities of a human. To accomplish this, machines need to learn about their human users' intentions and adapt to their preferences. In most current research, a user has conveyed preferences to a machine using explicit corrective or instructive feedback; explicit feedback imposes a cognitive load on the user and is expensive in terms of human effort. The primary objective of the current work is to demonstrate that a learning agent can reduce the amount of explicit feedback required…
Musical performance requires prediction to operate instruments, to perform in groups and to improvise. In this paper, we investigate how a number of digital musical instruments (DMIs), including two of our own, have applied predictive machine learning models that assist users by predicting unknown states of musical processes. We characterise these predictions as focussed within a musical instrument, at the level of individual performers, and between members of an ensemble. These models can connect to existing frameworks for DMI design and have parallels in the cognitive predictions of human mu…