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CEAA:面向交互式计算系统的认知具身智能体架构

CEAA: A Cognitive Embodied Agents Architecture for Interactive Computing Systems

Aimilios Hadjiliasi, Louis Nisiotis

arXiv 2608.09848首次发表:更新:

AI 中文总结

该研究针对具身IVAs在实时交互式虚拟环境中实现认知能力的挑战,提出基于Sense-Think-Act等框架的模块化认知架构,弥合高级推理与实时执行的差距,用于部署可扩展的具身IVAs。

AI 中文摘要

即使在当今技术进步的背景下,开发在实时交互式虚拟环境中具备认知能力的具身智能虚拟智能体(IVAs)仍然是一项挑战。现有架构往往要么聚焦于受商业游戏引擎限制的低级反应控制系统的实现,要么聚焦于难以在虚拟世界中实现的高级推理模型的表示。本文基于这一思路,提出了一种用于部署具身IVAs的模块化认知架构。该架构以Sense-Think-Act范式、Belief-Desire-Intention认知模型等现有成熟框架为基础,旨在提供一种可复用的、面向实现的框架,作为在交互式3D计算系统中部署IVA“大脑”的模板。该架构的贡献在于提供了一种模块化、面向实现的框架,用于部署具备认知能力的具身IVAs,弥合了高级智能体推理模型与实时具身执行之间的差距,从而在复杂的交互式虚拟环境中构建可扩展、自适应且可解释的智能体。

英文摘要

The development of embodied Intelligent Virtual Agents (IVAs) that have cognitive capabilities in real-time interactive virtual environments remains a challenge, even with today's advancements in technology. Existing architectures are often focused on either the implementation of low-level reactive control systems that are constrained by commercial game engines, or high-level representations of reasoning models that can be difficult to implement in virtual worlds. This paper builds on that notion and proposes a modular cognitive architecture for deploying embodied IVAs. This architecture builds on existing, pre-established frameworks such as the Sense-Think-Act paradigm and the Belief-Desire-Intention cognitive model, among others, and aims to provide a reusable implementation-oriented framework as a template for deploying IVA "brains" in interactive 3D computing systems. The proposed architecture contributes by providing a modular, implementation-oriented framework for the deployment of embodied, cognitive-capable IVAs and bridges the gap between high-level agent reasoning models with real-time embodied execution, for scalable, adaptive, and explainable agents in complex interactive virtual environments.

论文原文

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