Large-scale cooperation underpins the evolution of ecosystems and the human society, and the collective behaviors by self-organization of multi-agent systems are the key for understanding. As artificial intelligence (AI) prevails in almost all branches of science, it would be of great interest to see what new insights of collective behavior could be obtained from a multi-agent AI system. Here, we introduce a typical reinforcement learning (RL) algorithm -- Q learning into evolutionary game dynamics, where agents pursue optimal action on the basis of the introspectiveness rather than the birth-death or imitation processes in the traditional evolutionary game (EG). We investigate the cooperation prevalence numerically for a general $2\times 2$ game setting. We find that the cooperation prevalence in the multi-agent AI is amazing of an equal level as in the traditional EG in most cases. However, in the snowdrift games with RL we also reveal that explosive cooperation appears in the form of periodic oscillation, and we study the impact of the payoff structure on its emergence. Finally, we show that the periodic oscillation can also be observed in some other EGs with the RL algorithm, such as the rock-paper-scissors game. Our results offer a reference point to understand emergence of cooperation and oscillatory behaviors in nature and society from AI's perspective.
Common models of synchronizable oscillatory systems consist of a collection of coupled oscillators governed by a collection of differential equations. The ubiquitous Kuramoto models rely on an {\em a priori} fixed connectivity pattern facilitates mutual communication and influence between oscillators. In biological synchronizable systems, like the mammalian suprachaismatic nucleus, enabling communication comes at a cost -- the organism expends energy creating and maintaining the system -- linking their development to evolutionary selection. Here, we introduce and analyze a new evolutionary gam…
Evolutionary prisoner's dilemma games are studied with players located on square lattice and random regular graphs defining four neighbors for each one. The players follow one of the three strategies: tit-for-tat, unconditional cooperation, and defection. The simplified payoff matrix is characterized by two parameters: the temptation $b$ to choose defection, and the cost $c$ of inspection reducing the income of tit-for-tat. The strategy imitation from one of the neighbors is controlled by pairwise comparison at a fixed level of noise. Using Monte Carlo simulations and the extended versions of …
In recent years, there has been growing interest in studying evolutionary games with environmental feedback. Previous studies exclusively focus on two-player games. However, extension to multi-player game is needed to study problems such as microbial cooperation and crowdsourcing collaborations. Here, we study coevolutionary public goods games where strategies coevolve with the multiplication factors of group cooperation. Asymmetry can arise in such environmental feedback, where games organized by focal cooperators may have a different efficiency than the ones by defectors. Our analysis shows …
Social distancing as one of the main non-pharmaceutical interventions can help slow down the spread of diseases, like in the COVID-19 pandemic. Effective social distancing, unless enforced as drastic lockdowns and mandatory cordon sanitaire, requires consistent strict collective adherence. However, it remains unknown what the determinants for the resultant compliance of social distancing and their impact on disease mitigation are. Here, we incorporate into the epidemiological process with an evolutionary game theory model that governs the evolution of social distancing behavior. In our model, …
We explore the evolutionary dynamics of two games - the Prisoner's Dilemma and the Snowdrift Game - played within distinct networks (layers) of interdependent networks. In these networks imitation and interaction between individuals of opposite layers is established through interlinks. We explore an update rule in which revision of strategies is a biased imitation process: individuals imitate neighbors from the same layer with probability p, and neighbors from the second layer with complementary probability 1 - p. We demonstrate that a small decrease of p from p = 1 (which corresponds to forbi…
We live and cooperate in networks. However, links in networks only allow for pairwise interactions, thus making the framework suitable for dyadic games, but not for games that are played in groups of more than two players. Here, we study the evolutionary dynamics of a public goods game in social systems with higher-order interactions. First, we show that the game on uniform hypergraphs corresponds to the replicator dynamics in the well-mixed limit, providing a formal theoretical foundation to study cooperation in networked groups. Secondly, we unveil how the presence of hubs and the coexistenc…
Evolutionary games on networks traditionally involve the same game at each interaction. Here we depart from this assumption by considering mixed games, where the game played at each interaction is drawn uniformly at random from a set of two different games. While in well-mixed populations the random mixture of the two games is always equivalent to the average single game, in structured populations this is not always the case. We show that the outcome is in fact strongly dependent on the distance of separation of the two games in the parameter space. Effectively, this distance introduces payoff…
We use an evolutionary game model to study the interplay between corporate environmental compliance and enforcement promoted by the policy maker in a country facing a pollution trap, i.e., a scenario in which the vast majority of firms do not internalize their pollution negative externality and auditors do not inspect firms. The game conflict is due to the trade-off in which firms are better-off when they pollute and are not inspected, while social welfare is maximized when auditors do not need to inspect socially responsible corporations that account for pollution in their production decision…
Evolutionary game theory is a common framework to study the evolution of cooperation, where it is usually assumed that the same game is played in all interactions. Here, we investigate a model where the game that is played by two individuals is uniformly drawn from a sample of two different games. Using the master equation approach we show that the random mixture of two games is equivalent to play the average game when (i) the strategies are statistically independent of the game distribution and (ii) the transition rates are linear functions of the payoffs. We also use Monte-Carlo simulations …
We studied the effect of three strategy updating rules in coevolving prisoner's dilemma games where agents (nodes) can switch both the strategy and social partners. Under two node-based strategy updating rules, strategy updating occurs between a randomly chosen focal node and its randomly selected neighbour. The focal agent becomes the strategy recipient and may imitate the strategy of the neighbour according to the payoff difference, i.e. voter-model-like dynamics (VMLD), or becomes a strategy donor and thus may be imitated by the neighbour, i.e. invasion-process-like dynamics (IPLD). For edg…
The study of evolutionary games with pairwise local interactions has been of interest to many different disciplines. Also local interactions with multiple opponents had been considered, although always for a fixed amount of players. In many situations, however, interactions between different numbers of players in each round could take place, and this case can not be reduced to pairwise interactions. In this work we formalize and generalize the definition of evolutionary stable strategy (ESS) to be able to include a scenario in which the game is played by two players with probability $p$, and b…
Cooperation lies at the foundations of human societies, yet why people cooperate remains a conundrum. The issue, known as network reciprocity, of whether population structure can foster cooperative behavior in social dilemmas has been addressed by many, but theoretical studies have yielded contradictory results so far---as the problem is very sensitive to how players adapt their strategy. However, recent experiments with the prisoner's dilemma game played on different networks have shown that humans do not consider neighbors' payoffs when making their decisions, and that the network structure …
Endogenous Feedback in Coevolutionary Games Reshapes the Stability of Cooperation
Università di Pavia(帕维亚大学);Sorbonne Université(索邦大学);Paris Brain Institute (ICM)(巴黎脑研究所);CNRS UMR7225(法国国家科学研究中心联合研究实验室7225);INRIA Paris(法国国家信息与自动化研究所巴黎分部);INSERM U1127(法国国家健康与医学研究院联合研究单位1127);Hôpital de la Pitié Salpêtrière, AP-HP(萨尔佩特里埃医院);School of Mathematical Sciences, Queen Mary University of London(伦敦大学玛丽女王学院数学科学学院);Dipartimento di Fisica ed Astronomia, Università di Catania and INFN(卡塔尼亚大学物理与天文学系及意大利国家核物理研究所);INFN, Sezione di Pavia(意大利国家核物理研究所帕维亚分部);Department of Computer Science, University College London(伦敦大学学院计算机科学系);Complexity Science Hub Vienna(维也纳复杂科学中心)
Emergence of cooperation in nonlinear higher-order public goods games
Institute for Cross-disciplinary Physics and Complex Systems IFISC (CSIC-UIB)(交叉物理与复杂系统研究所);Department of Network and Data Science, Central European University Vienna(中欧大学维也纳网络与数据科学系);Human Evolutionary Ecology Group, Department of Evolutionary Anthropology, University of Zurich(苏黎世大学生物人类学系人类进化生态组);Center for Networks and Complexity, Luiss University of Rome(罗马LUISS大学网络与复杂性中心);Department of AI, Data and Decision Sciences, Luiss University of Rome(罗马LUISS大学人工智能、数据与决策科学系)
Understanding the role of network structure in the evolution of cooperation is a key research goal at the intersection between physics and biology. Recent studies have particularly focused on multiplex networks given that multiple social domains are interrelated and cannot be represented by single-layer networks. However, the role of network multiplexity is not fully understood when combined with another important network characteristic: network dynamics. In the present study, we investigated evolutionary prisoner's dilemma games played on dynamic two-layer multiplex networks in which the payo…