MVF-Net: Multi-View 3D Face Morphable Model Regression
The Chinese University of Hong Kong(香港中文大学);Tencent AI Lab(腾讯人工智能实验室);Shanghai Jiao Tong University(上海交通大学);University of Electronic Science and Technology of China(电子科技大学)
Fanzi Wu, Linchao Bao, Yajing Chen, Yonggen Ling, Yibing Song, Songnan Li, King Ngi Ngan, Wei Liu
备注:
2019 Conference on Computer Vision and Pattern Recognition
We address the problem of recovering the 3D geometry of a human face from a set of facial images in multiple views. While recent studies have shown impressive progress in 3D Morphable Model (3DMM) based facial reconstruction, the settings are mostly restricted to a single view. There is an inherent drawback in the single-view setting: the lack of reliable 3D constraints can cause unresolvable ambiguities. We in this paper explore 3DMM-based shape recovery in a different setting, where a set of multi-view facial images are given as input. A novel approach is proposed to regress 3DMM parameters from multi-view inputs with an end-to-end trainable Convolutional Neural Network (CNN). Multiview geometric constraints are incorporated into the network by establishing dense correspondences between different views leveraging a novel self-supervised view alignment loss. The main ingredient of the view alignment loss is a differentiable dense optical flow estimator that can backpropagate the alignment errors between an input view and a synthetic rendering from another input view, which is projected to the target view through the 3D shape to be inferred. Through minimizing the view alignment loss, better 3D shapes can be recovered such that the synthetic projections from one view to another can better align with the observed image. Extensive experiments demonstrate the superiority of the proposed method over other 3DMM methods.
Baidu Inc.(百度公司);MIT-IBM Watson AI Lab(麻省理工学院-IBM沃森人工智能实验室)
Conventionally, spatiotemporal modeling network and its complexity are the two most concentrated research topics in video action recognition. Existing state-of-the-art methods have achieved excellent accuracy regardless of the complexity meanwhile efficient spatiotemporal modeling solutions are slightly inferior in performance. In this paper, we attempt to acquire both efficiency and effectiveness simultaneously. First of all, besides traditionally treating H x W x T video frames as space-time signal (viewing from the Height-Width spatial plane), we propose to also model video from the other t…
4D radar is recognized for its resilience and cost-effectiveness under adverse weather conditions, thus playing a pivotal role in autonomous driving. While cameras and LiDAR are typically the primary sensors used in perception modules for autonomous vehicles, radar serves as a valuable supplementary sensor. Unlike LiDAR and cameras, radar remains unimpaired by harsh weather conditions, thereby offering a dependable alternative in challenging environments. Developing radar-based 3D object detection not only augments the competency of autonomous vehicles but also provides economic benefits. In r…
Multi-view radar-camera fused 3D object detection provides a farther detection range and more helpful features for autonomous driving, especially under adverse weather. The current radar-camera fusion methods deliver kinds of designs to fuse radar information with camera data. However, these fusion approaches usually adopt the straightforward concatenation operation between multi-modal features, which ignores the semantic alignment with radar features and sufficient correlations across modals. In this paper, we present MVFusion, a novel Multi-View radar-camera Fusion method to achieve semantic…
In this work, we propose \textit{MVFuseNet}, a novel end-to-end method for joint object detection and motion forecasting from a temporal sequence of LiDAR data. Most existing methods operate in a single view by projecting data in either range view (RV) or bird's eye view (BEV). In contrast, we propose a method that effectively utilizes both RV and BEV for spatio-temporal feature learning as part of a temporal fusion network as well as for multi-scale feature learning in the backbone network. Further, we propose a novel sequential fusion approach that effectively utilizes multiple views in the …
We present a method for training a regression network from image pixels to 3D morphable model coordinates using only unlabeled photographs. The training loss is based on features from a facial recognition network, computed on-the-fly by rendering the predicted faces with a differentiable renderer. To make training from features feasible and avoid network fooling effects, we introduce three objectives: a batch distribution loss that encourages the output distribution to match the distribution of the morphable model, a loopback loss that ensures the network can correctly reinterpret its own outp…
In recent decades, 3D morphable model (3DMM) has been commonly used in image-based photorealistic 3D face reconstruction. However, face images are often corrupted by serious occlusion by non-face objects including eyeglasses, masks, and hands. Such objects block the correct capture of landmarks and shading information. Therefore, the reconstructed 3D face model is hardly reusable. In this paper, a novel method is proposed to restore de-occluded face images based on inverse use of 3DMM and generative adversarial network. We utilize the 3DMM prior to the proposed adversarial network and combine …
Embedding 3D morphable basis functions into deep neural networks opens great potential for models with better representation power. However, to faithfully learn those models from an image collection, it requires strong regularization to overcome ambiguities involved in the learning process. This critically prevents us from learning high fidelity face models which are needed to represent face images in high level of details. To address this problem, this paper presents a novel approach to learn additional proxies as means to side-step strong regularizations, as well as, leverages to promote det…
Recovering detailed facial geometry from a set of calibrated multi-view images is valuable for its wide range of applications. Traditional multi-view stereo (MVS) methods adopt an optimization-based scheme to regularize the matching cost. Recently, learning-based methods integrate all these into an end-to-end neural network and show superiority of efficiency. In this paper, we propose a novel architecture to recover extremely detailed 3D faces within dozens of seconds. Unlike previous learning-based methods that regularize the cost volume via 3D CNN, we propose to learn an implicit function fo…
Institute for Robotics and Intelligent Systems, USC(南加州大学机器人与智能系统研究所);Information Sciences Institute, USC(南加州大学信息科学研究所);The Open University of Israel(以色列开放大学)
The 3D shapes of faces are well known to be discriminative. Yet despite this, they are rarely used for face recognition and always under controlled viewing conditions. We claim that this is a symptom of a serious but often overlooked problem with existing methods for single view 3D face reconstruction: when applied "in the wild", their 3D estimates are either unstable and change for different photos of the same subject or they are over-regularized and generic. In response, we describe a robust method for regressing discriminative 3D morphable face models (3DMM). We use a convolutional neural n…
Imperial College London(伦敦帝国理工学院);Middlesex University London(伦敦密德萨斯大学)
Generative Adversarial Networks (GANs) are currently the method of choice for generating visual data. Certain GAN architectures and training methods have demonstrated exceptional performance in generating realistic synthetic images (in particular, of human faces). However, for 3D object, GANs still fall short of the success they have had with images. One of the reasons is due to the fact that so far GANs have been applied as 3D convolutional architectures to discrete volumetric representations of 3D objects. In this paper, we propose the first intrinsic GANs architecture operating directly on …
As a classic statistical model of 3D facial shape and texture, 3D Morphable Model (3DMM) is widely used in facial analysis, e.g., model fitting, image synthesis. Conventional 3DMM is learned from a set of well-controlled 2D face images with associated 3D face scans, and represented by two sets of PCA basis functions. Due to the type and amount of training data, as well as the linear bases, the representation power of 3DMM can be limited. To address these problems, this paper proposes an innovative framework to learn a nonlinear 3DMM model from a large set of unconstrained face images, without …
Imperial College London(帝国理工学院);University of Surrey(萨里大学)
We propose a novel end-to-end semi-supervised adversarial framework to generate photorealistic face images of new identities with wide ranges of expressions, poses, and illuminations conditioned by a 3D morphable model. Previous adversarial style-transfer methods either supervise their networks with large volume of paired data or use unpaired data with a highly under-constrained two-way generative framework in an unsupervised fashion. We introduce pairwise adversarial supervision to constrain two-way domain adaptation by a small number of paired real and synthetic images for training along wit…
As a classic statistical model of 3D facial shape and albedo, 3D Morphable Model (3DMM) is widely used in facial analysis, e.g., model fitting, image synthesis. Conventional 3DMM is learned from a set of 3D face scans with associated well-controlled 2D face images, and represented by two sets of PCA basis functions. Due to the type and amount of training data, as well as, the linear bases, the representation power of 3DMM can be limited. To address these problems, this paper proposes an innovative framework to learn a nonlinear 3DMM model from a large set of in-the-wild face images, without co…
Australian National University(澳大利亚国立大学);Meta Reality Labs Research(Meta现实实验室)
Eyeglasses play an important role in the perception of identity. Authentic virtual representations of faces can benefit greatly from their inclusion. However, modeling the geometric and appearance interactions of glasses and the face of virtual representations of humans is challenging. Glasses and faces affect each other's geometry at their contact points, and also induce appearance changes due to light transport. Most existing approaches do not capture these physical interactions since they model eyeglasses and faces independently. Others attempt to resolve interactions as a 2D image synthesi…
CentraleSupélec(中央理工-高等电力学院);Stony Brook University(石溪大学);The Alan Turing Institute(艾伦·图灵研究所);UCL(伦敦大学学院);Ariel AI;Imperial College(帝国理工学院)
In this work we introduce Lifting Autoencoders, a generative 3D surface-based model of object categories. We bring together ideas from non-rigid structure from motion, image formation, and morphable models to learn a controllable, geometric model of 3D categories in an entirely unsupervised manner from an unstructured set of images. We exploit the 3D geometric nature of our model and use normal information to disentangle appearance into illumination, shading and albedo. We further use weak supervision to disentangle the non-rigid shape variability of human faces into identity and expression. W…
National Laboratory of Pattern Recognition, CASIA(中国科学院自动化研究所模式识别国家重点实验室);Center for Research on Intelligent Perception and Computing, CASIA(中国科学院自动化研究所智能感知与计算研究中心);Center for Excellence in Brain Science and Intelligence Technology, CAS(中国科学院脑科学与智能技术卓越创新中心);School of Artificial Intelligence, University of Chinese Academy of Sciences(中国科学院大学人工智能学院);Horizon Robotics(地平线机器人);Tsinghua University(清华大学)
Face manipulation has shown remarkable advances with the flourish of Generative Adversarial Networks. However, due to the difficulties of controlling structures and textures, it is challenging to model poses and expressions simultaneously, especially for the extreme manipulation at high-resolution. In this paper, we propose a novel framework that simplifies face manipulation into two correlated stages: a boundary prediction stage and a disentangled face synthesis stage. The first stage models poses and expressions jointly via boundary images. Specifically, a conditional encoder-decoder network…
We introduce DeepMorph, an information embedding technique for vector drawings. Provided a vector drawing, such as a Scalable Vector Graphics (SVG) file, our method embeds bitstrings in the image by perturbing the drawing primitives (lines, circles, etc.). This results in a morphed image that can be decoded to recover the original bitstring. The use-case is similar to that of the well-known QR code, but our solution provides creatives with artistic freedom to transfer digital information via drawings of their own design. The method comprises two neural networks, which are trained jointly: an e…
StyleMorpheus: A Style-Based 3D-Aware Morphable Face Model
Department of Electrical and Computer Engineering, The University of British Columbia(电气与计算机工程系,不列颠哥伦比亚大学);Huawei Technologies Canada(华为技术加拿大公司);Department of Computer Science, Mathematics, Physics and Statistics, The University of British Columbia (Okanagan)(计算机科学、数学、物理与统计学系,不列颠哥伦比亚大学(OKanagan))
Mitsubishi Electric Research Laboratories (MERL)(三菱电机研究实验室);Massachusetts Institute of Technology(麻省理工学院);Friedrich-Alexander-University Erlangen-Nuremberg(埃尔朗根-纽伦堡大学);Michigan State University(密歇根州立大学)
Recent advances in generative adversarial networks (GANs) have led to remarkable achievements in face image synthesis. While methods that use style-based GANs can generate strikingly photorealistic face images, it is often difficult to control the characteristics of the generated faces in a meaningful and disentangled way. Prior approaches aim to achieve such semantic control and disentanglement within the latent space of a previously trained GAN. In contrast, we propose a framework that a priori models physical attributes of the face such as 3D shape, albedo, pose, and lighting explicitly, th…
TU Darmstadt(达姆施塔特工业大学);Fraunhofer IGD(弗劳恩霍夫计算机图形研究所);Graz University of Technology(格拉茨技术大学);Zhejiang University(浙江大学);Victoria University of Wellington(惠灵顿维多利亚大学);Cardiff University(卡迪夫大学)
Many recent works have reconstructed distinctive 3D face shapes by aggregating shape parameters of the same identity and separating those of different people based on parametric models (e.g., 3D morphable models (3DMMs)). However, despite the high accuracy in the face recognition task using these shape parameters, the visual discrimination of face shapes reconstructed from those parameters is unsatisfactory. The following research question has not been answered in previous works: Do discriminative shape parameters guarantee visual discrimination in represented 3D face shapes? This paper analyz…
Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);Saarland Informatics Campus(萨尔州信息学园区)
Most 3D face reconstruction methods rely on 3D morphable models, which disentangle the space of facial deformations into identity geometry, expressions and skin reflectance. These models are typically learned from a limited number of 3D scans and thus do not generalize well across different identities and expressions. We present the first approach to learn complete 3D models of face identity geometry, albedo and expression just from images and videos. The virtually endless collection of such data, in combination with our self-supervised learning-based approach allows for learning face models t…
Facial 3D Morphable Models are a main computer vision subject with countless applications and have been highly optimized in the last two decades. The tremendous improvements of deep generative networks have created various possibilities for improving such models and have attracted wide interest. Moreover, the recent advances in neural radiance fields, are revolutionising novel-view synthesis of known scenes. In this work, we present a facial 3D Morphable Model, which exploits both of the above, and can accurately model a subject's identity, pose and expression and render it in arbitrary illumi…
Imperial College London(帝国理工学院);University of Middlesex(密德萨斯大学)
In the past few years, a lot of work has been done towards reconstructing the 3D facial structure from single images by capitalizing on the power of Deep Convolutional Neural Networks (DCNNs). In the most recent works, differentiable renderers were employed in order to learn the relationship between the facial identity features and the parameters of a 3D morphable model for shape and texture. The texture features either correspond to components of a linear texture space or are learned by auto-encoders directly from in-the-wild images. In all cases, the quality of the facial texture reconstruct…
School of Electrical and Computer Engineering, Shiraz University(设拉子大学电气与计算机工程学院);Department of Statistics and Actuarial Science, University of Waterloo(滑铁卢大学统计与精算科学系)
Inverse rendering in a 3D format denoted to recovering the 3D properties of a scene given 2D input image(s) and is typically done using 3D Morphable Model (3DMM) based methods from single view images. These models formulate each face as a weighted combination of some basis vectors extracted from the training data. In this paper a deep framework is proposed in which the coefficients and basis vectors are computed by training an autoencoder network and a Convolutional Neural Network (CNN) simultaneously. The idea is to find a common cause which can be mapped to both the 3D structure and correspo…
MCQ-Scan;IMT Lille Douai(IMT里尔-杜埃国立高等工程师学校);Univ. Lille(里尔大学);CNRS UMR 9189 CRIStAL(法国国家科研中心UMR 9189 CRIStAL)
Recovering the 3D geometric structure of a face from a single input image is a challenging active research area in computer vision. In this paper, we present a novel method for reconstructing 3D heads from a single or multiple image(s) using a hybrid approach based on deep learning and geometric techniques. We propose an encoder-decoder network based on the U-net architecture and trained on synthetic data only. It predicts both pixel-wise normal vectors and landmarks maps from a single input photo. Landmarks are used for the pose computation and the initialization of the optimization problem, …
Facial recognition using deep convolutional neural networks relies on the availability of large datasets of face images. Many examples of identities are needed, and for each identity, a large variety of images are needed in order for the network to learn robustness to intra-class variation. In practice, such datasets are difficult to obtain, particularly those containing adequate variation of pose. Generative Adversarial Networks (GANs) provide a potential solution to this problem due to their ability to generate realistic, synthetic images. However, recent studies have shown that current meth…
To detect bias in face recognition networks, it can be useful to probe a network under test using samples in which only specific attributes vary in some controlled way. However, capturing a sufficiently large dataset with specific control over the attributes of interest is difficult. In this work, we describe a simulator that applies specific head pose and facial expression adjustments to images of previously unseen people. The simulator first fits a 3D morphable model to a provided image, applies the desired head pose and facial expression controls, then renders the model into an image. Next,…
NetEase Fuxi AI Lab(网易伏羲AI实验室);Zhejiang University(浙江大学)
3D Morphable Model (3DMM) based methods have achieved great success in recovering 3D face shapes from single-view images. However, the facial textures recovered by such methods lack the fidelity as exhibited in the input images. Recent work demonstrates high-quality facial texture recovering with generative networks trained from a large-scale database of high-resolution UV maps of face textures, which is hard to prepare and not publicly available. In this paper, we introduce a method to reconstruct 3D facial shapes with high-fidelity textures from single-view images in-the-wild, without the ne…
University of Washington(华盛顿大学);Microsoft Corporation(微软公司)
Facial motion retargeting is an important problem in both computer graphics and vision, which involves capturing the performance of a human face and transferring it to another 3D character. Learning 3D morphable model (3DMM) parameters from 2D face images using convolutional neural networks is common in 2D face alignment, 3D face reconstruction etc. However, existing methods either require an additional face detection step before retargeting or use a cascade of separate networks to perform detection followed by retargeting in a sequence. In this paper, we present a single end-to-end network to…
Imperial College London(帝国理工学院);University of Middlesex(密德萨斯大学);FaceSoft
3D Morphable Models (3DMMs) are statistical models that represent facial texture and shape variations using a set of linear bases and more particular Principal Component Analysis (PCA). 3DMMs were used as statistical priors for reconstructing 3D faces from images by solving non-linear least square optimization problems. Recently, 3DMMs were used as generative models for training non-linear mappings (\ie, regressors) from image to the parameters of the models via Deep Convolutional Neural Networks (DCNNs). Nevertheless, all of the above methods use either fully connected layers or 2D convolutio…
Sichuan University(四川大学);Michigan State University(密歇根州立大学)
This paper proposes an encoder-decoder network to disentangle shape features during 3D face reconstruction from single 2D images, such that the tasks of reconstructing accurate 3D face shapes and learning discriminative shape features for face recognition can be accomplished simultaneously. Unlike existing 3D face reconstruction methods, our proposed method directly regresses dense 3D face shapes from single 2D images, and tackles identity and residual (i.e., non-identity) components in 3D face shapes explicitly and separately based on a composite 3D face shape model with latent representation…
Kuaishou Technology(快手科技);Huazhong University of Science and Technology(华中科技大学)
In this work, we present a new method for 3D face reconstruction from sparse-view RGB images. Unlike previous methods which are built upon 3D morphable models (3DMMs) with limited details, we leverage an implicit representation to encode rich geometric features. Our overall pipeline consists of two major components, including a geometry network, which learns a deformable neural signed distance function (SDF) as the 3D face representation, and a rendering network, which learns to render on-surface points of the neural SDF to match the input images via self-supervised optimization. To handle in-…
A lot of work has been done towards reconstructing the 3D facial structure from single images by capitalizing on the power of Deep Convolutional Neural Networks (DCNNs). In the recent works, the texture features either correspond to components of a linear texture space or are learned by auto-encoders directly from in-the-wild images. In all cases, the quality of the facial texture reconstruction is still not capable of modeling facial texture with high-frequency details. In this paper, we take a radically different approach and harness the power of Generative Adversarial Networks (GANs) and DC…
University of Southern California(南加州大学);Pinscreen;Adobe Research(Adobe 研究院);USC Institute for Creative Technologies(南加州大学创新技术研究院)
We present a minimalistic but effective neural network that computes dense facial correspondences in highly unconstrained RGB images. Our network learns a per-pixel flow and a matchability mask between 2D input photographs of a person and the projection of a textured 3D face model. To train such a network, we generate a massive dataset of synthetic faces with dense labels using renderings of a morphable face model with variations in pose, expressions, lighting, and occlusions. We found that a training refinement using real photographs is required to drastically improve the ability to handle re…
Jiangnan University(江南大学);University of Surry(萨里大学)
3D face alignment of monocular images is a crucial process in the recognition of faces with disguise.3D face reconstruction facilitated by alignment can restore the face structure which is helpful in detcting disguise interference.This paper proposes a dual attention mechanism and an efficient end-to-end 3D face alignment framework.We build a stable network model through Depthwise Separable Convolution, Densely Connected Convolutional and Lightweight Channel Attention Mechanism. In order to enhance the ability of the network model to extract the spatial features of the face region, we adopt Sp…
Waseda University(早稻田大学);Waseda Research Institute of Science and Engineering(早稻田大学科学与工程研究院)
This paper presents FSNet, a deep generative model for image-based face swapping. Traditionally, face-swapping methods are based on three-dimensional morphable models (3DMMs), and facial textures are replaced between the estimated three-dimensional (3D) geometries in two images of different individuals. However, the estimation of 3D geometries along with different lighting conditions using 3DMMs is still a difficult task. We herein represent the face region with a latent variable that is assigned with the proposed deep neural network (DNN) instead of facial textures. The proposed DNN synthesiz…
Imperial College London(帝国理工学院);Huawei Technologies(华为技术有限公司);University of Sussex(萨塞克斯大学)
We present Free-HeadGAN, a person-generic neural talking head synthesis system. We show that modeling faces with sparse 3D facial landmarks are sufficient for achieving state-of-the-art generative performance, without relying on strong statistical priors of the face, such as 3D Morphable Models. Apart from 3D pose and facial expressions, our method is capable of fully transferring the eye gaze, from a driving actor to a source identity. Our complete pipeline consists of three components: a canonical 3D key-point estimator that regresses 3D pose and expression-related deformations, a gaze estim…
In this paper, we present an integrated system for automatically generating and editing face images through face swapping, attribute-based editing, and random face parts synthesis. The proposed system is based on a deep neural network that variationally learns the face and hair regions with large-scale face image datasets. Different from conventional variational methods, the proposed network represents the latent spaces individually for faces and hairs. We refer to the proposed network as region-separative generative adversarial network (RSGAN). The proposed network independently handles face …
University of Science and Technology of China(中国科学技术大学);Nanyang Technological University(南洋理工大学)
With the powerfulness of convolution neural networks (CNN), CNN based face reconstruction has recently shown promising performance in reconstructing detailed face shape from 2D face images. The success of CNN-based methods relies on a large number of labeled data. The state-of-the-art synthesizes such data using a coarse morphable face model, which however has difficulty to generate detailed photo-realistic images of faces (with wrinkles). This paper presents a novel face data generation method. Specifically, we render a large number of photo-realistic face images with different attributes bas…
College of Engineering and Informatics(工程与信息学院);National University of Ireland, Galway(爱尔兰国立大学戈尔韦分校);Trinity College Dublin(都柏林圣三一学院)
Recent advances in deep learning methods have increased the performance of face detection and recognition systems. The accuracy of these models relies on the range of variation provided in the training data. Creating a dataset that represents all variations of real-world faces is not feasible as the control over the quality of the data decreases with the size of the dataset. Repeatability of data is another challenge as it is not possible to exactly recreate 'real-world' acquisition conditions outside of the laboratory. In this work, we explore a framework to synthetically generate facial data…
Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);University of Chinese Academy of Sciences(中国科学院大学);Beihang University(北京航空航天大学);Hong Kong Institute of Science & Innovation, Chinese Academy of Sciences(中国科学院香港创新研究院);Westlake University(西湖大学)
3D Morphable Model (3DMM) fitting has widely benefited face analysis due to its strong 3D priori. However, previous reconstructed 3D faces suffer from degraded visual verisimilitude due to the loss of fine-grained geometry, which is attributed to insufficient ground-truth 3D shapes, unreliable training strategies and limited representation power of 3DMM. To alleviate this issue, this paper proposes a complete solution to capture the personalized shape so that the reconstructed shape looks identical to the corresponding person. Specifically, given a 2D image as the input, we virtually render th…
This paper presents a neural rendering method for controllable portrait video synthesis. Recent advances in volumetric neural rendering, such as neural radiance fields (NeRF), has enabled the photorealistic novel view synthesis of static scenes with impressive results. However, modeling dynamic and controllable objects as part of a scene with such scene representations is still challenging. In this work, we design a system that enables both novel view synthesis for portrait video, including the human subject and the scene background, and explicit control of the facial expressions through a low…
Thapar Institute of Engineering and Technology(塔帕尔工程技术学院);Monash University(莫纳什大学)
In this paper, we address the issue of face hallucination. Most current face hallucination methods rely on two-dimensional facial priors to generate high resolution face images from low resolution face images. These methods are only capable of assimilating global information into the generated image. Still there exist some inherent problems in these methods; such as, local features, subtle structural details and missing depth information in final output image. Present work proposes a Generative Adversarial Network (GAN) based novel progressive Face Hallucination (FH) network to address these i…
University of Chinese Academy of Sciences(中国科学院大学);Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所)
One-shot face re-enactment is a challenging task due to the identity mismatch between source and driving faces. Specifically, the suboptimally disentangled identity information of driving subjects would inevitably interfere with the re-enactment results and lead to face shape distortion. To solve this problem, this paper proposes to use 3D Morphable Model (3DMM) for explicit facial semantic decomposition and identity disentanglement. Instead of using 3D coefficients alone for re-enactment control, we take the advantage of the generative ability of 3DMM to render textured face proxies. These pr…
NEC Laboratories America(NEC美国实验室);Michigan State University(密歇根州立大学);University of California, San Diego(加利福尼亚大学圣迭戈分校)
Despite recent advances in face recognition using deep learning, severe accuracy drops are observed for large pose variations in unconstrained environments. Learning pose-invariant features is one solution, but needs expensively labeled large-scale data and carefully designed feature learning algorithms. In this work, we focus on frontalizing faces in the wild under various head poses, including extreme profile views. We propose a novel deep 3D Morphable Model (3DMM) conditioned Face Frontalization Generative Adversarial Network (GAN), termed as FF-GAN, to generate neutral head pose face image…
Recent success of generative adversarial networks (GAN) has made great progress on the face animation task. However, the complex scene structure of a face image still makes it a challenge to generate videos with face poses significantly deviating from the source image. On one hand, without knowing the facial geometric structure, generated face images might be improperly distorted. On the other hand, some area of the generated image might be occluded in the source image, which makes it difficult for GAN to generate realistic appearance. To address these problems, we propose a structure aware fa…