RealDenseFace:基于密集UV空间先验的实时单目3D人脸重建
RealDenseFace: Real-time Monocular 3D Face Reconstruction from Dense UV-space Priors
浏览论文内容
中文总结 AI 辅助
RealDenseFace是一种基于优化的实时单目3D人脸重建方法,通过定制高斯-牛顿求解器实现快速收敛,在NeRSemble SVFR基准上精度顶尖,在线跟踪帧率超80 FPS,离线序列重建速度较基线快20倍以上。
中文摘要 AI 辅助
近期的单目3D人脸重建方法通过将3D Morphable Model(3DMM)拟合至网络预测的密集先验,实现了高保真度,但优化阶段计算成本高昂,每张图像通常需要数十秒。本文提出RealDenseFace,一种基于优化的实时3D人脸重建方法,采用密集UV空间网络预测。核心思路是将3DMM拟合问题表述为非线性最小二乘问题,并通过定制的高斯-牛顿求解器求解,仅需数次迭代即可收敛。重建分为两个阶段:第一阶段,网络从单张RGB图像预测两张密集UV空间图,分别是用于UV到图像对齐的对应图,以及用于视向几何约束的相对深度图;第二阶段,求解器拟合从这些图中按顶点UV坐标采样得到的逐顶点目标。该求解器支持三种重建场景:单图像拟合、离线序列重建和在线跟踪。本文方法在NeRSemble SVFR基准上达到了顶尖精度,在线跟踪器帧率达80 FPS以上,离线序列重建速度较以往基于优化的基线快20倍以上。
英文摘要
Recent monocular 3D face reconstruction methods achieve high fidelity by fitting a 3D Morphable Model (3DMM) to dense priors predicted by networks, but the optimization stage is computationally expensive, often taking tens of seconds per image. We present RealDenseFace, a real-time optimization-based 3D face reconstruction method with dense UV-space network predictions. Our key idea is to formulate 3DMM fitting as a nonlinear least-squares problem and solve it with a tailored Gauss-Newton solver that converges in only a few iterations. The reconstruction is conducted in two stages. In the first stage, the network predicts two dense UV-space maps from a single RGB image: a correspondence map for UV-to-image alignment, and a relative-depth map for geometric constraints along the viewing direction. In the second stage, the solver fits per-vertex targets sampled from these maps at the vertex UV coordinates. The solver supports all three reconstruction settings: single-image fitting, offline sequence reconstruction, and online tracking. Our method achieves state-of-the-art accuracy on the NeRSemble SVFR benchmark. The online tracker runs at 80+ FPS, and the offline sequence reconstruction is over 20 times faster than previous optimization-based baselines.
发表机构
- Zhejiang University(浙江大学)
机构由 AI 辅助整理,请以论文原文为准。