In this work, we present a new method for 3D face reconstruction from sparse-view RGB images. Unlike previous methods which are built upon 3D morphable models (3DMMs) with limited details, we leverage an implicit representation to encode rich geometric features. Our overall pipeline consists of two major components, including a geometry network, which learns a deformable neural signed distance function (SDF) as the 3D face representation, and a rendering network, which learns to render on-surface points of the neural SDF to match the input images via self-supervised optimization. To handle in-the-wild sparse-view input of the same target with different expressions at test time, we propose residual latent code to effectively expand the shape space of the learned implicit face representation as well as a novel view-switch loss to enforce consistency among different views. Our experimental results on several benchmark datasets demonstrate that our approach outperforms alternative baselines and achieves superior face reconstruction results compared to state-of-the-art methods.
The University of Hong Kong(香港大学);The Future Network of Intelligence Institute (FNii), CUHK-Shenzhen(香港中文大学(深圳)未来智联网络研究院)
This paper addresses the problem of single view 3D human reconstruction. Recent implicit function based methods have shown impressive results, but they fail to recover fine face details in their reconstructions. This largely degrades user experience in applications like 3D telepresence. In this paper, we focus on improving the quality of face in the reconstruction and propose a novel Jointly-aligned Implicit Face Function (JIFF) that combines the merits of the implicit function based approach and model based approach. We employ a 3D morphable face model as our shape prior and compute space-ali…
Weizmann Institute of Science(魏茨曼科学研究所);Facebook AI Research(Facebook AI研究院)
Implicit neural representation is a recent approach to learn shape collections as zero level-sets of neural networks, where each shape is represented by a latent code. So far, the focus has been shape reconstruction, while shape generalization was mostly left to generic encoder-decoder or auto-decoder regularization. In this paper we advocate deformation-aware regularization for implicit neural representations, aiming at producing plausible deformations as latent code changes. The challenge is that implicit representations do not capture correspondences between different shapes, which makes it…
Southern University of Science and Technology(南方科技大学);The University of British Columbia(不列颠哥伦比亚大学);The University of Queensland(昆士兰大学)
We innovatively propose a flexible and consistent face alignment framework, LDDMM-Face, the key contribution of which is a deformation layer that naturally embeds facial geometry in a diffeomorphic way. Instead of predicting facial landmarks via heatmap or coordinate regression, we formulate this task in a diffeomorphic registration manner and predict momenta that uniquely parameterize the deformation between initial boundary and true boundary, and then perform large deformation diffeomorphic metric mapping (LDDMM) simultaneously for curve and landmark to localize the facial landmarks. Due to …
Face parsing is defined as the per-pixel labeling of images containing human faces. The labels are defined to identify key facial regions like eyes, lips, nose, hair, etc. In this work, we make use of the structural consistency of the human face to propose a lightweight face-parsing method using a Local Implicit Function network, FP-LIIF. We propose a simple architecture having a convolutional encoder and a pixel MLP decoder that uses 1/26th number of parameters compared to the state-of-the-art models and yet matches or outperforms state-of-the-art models on multiple datasets, like CelebAMask-…
Beihang University(北京航空航天大学);École Centrale de Lyon(里昂中央理工学院)
Precise representations of 3D faces are beneficial to various computer vision and graphics applications. Due to the data discretization and model linearity, however, it remains challenging to capture accurate identity and expression clues in current studies. This paper presents a novel 3D morphable face model, namely ImFace, to learn a nonlinear and continuous space with implicit neural representations. It builds two explicitly disentangled deformation fields to model complex shapes associated with identities and expressions, respectively, and designs an improved learning strategy to extend em…
The University of Texas at Dallas(德克萨斯大学达拉斯分校);Beihang University(北京航空航天大学);East China Normal University(华东师范大学);Xiamen University(厦门大学);Samsung Research America(三星美国研究院)
In this paper, we propose a talking face generation method that takes an audio signal as input and a short target video clip as reference, and synthesizes a photo-realistic video of the target face with natural lip motions, head poses, and eye blinks that are in-sync with the input audio signal. We note that the synthetic face attributes include not only explicit ones such as lip motions that have high correlations with speech, but also implicit ones such as head poses and eye blinks that have only weak correlation with the input audio. To model such complicated relationships among different f…
Rutgers University(罗格斯大学);Binghamton University(宾汉姆顿大学);Department of Computer Science, Rutgers University(罗格斯大学计算机科学系)
We address the problem of using hand-drawn sketches to create exaggerated deformations to faces in videos, such as enlarging the shape or modifying the position of eyes or mouth. This task is formulated as a 3D face model reconstruction and deformation problem. We first recover the facial identity and expressions from the video by fitting a face morphable model for each frame. At the same time, user's editing intention is recognized from input sketches as a set of facial modifications. Then a novel identity deformation algorithm is proposed to transfer these facial deformations from 2D space t…
Generative Adversarial Networks (GANs) have made a dramatic leap in high-fidelity image synthesis and stylized face generation. Recently, a layer-swapping mechanism has been developed to improve the stylization performance. However, this method is incapable of fitting arbitrary styles in a single model and requires hundreds of style-consistent training images for each style. To address the above issues, we propose BlendGAN for arbitrary stylized face generation by leveraging a flexible blending strategy and a generic artistic dataset. Specifically, we first train a self-supervised style encode…
Face restoration is an inherently ill-posed problem, where additional prior constraints are typically considered crucial for mitigating such pathology. However, real-world image prior are often hard to simulate with precise mathematical models, which inevitably limits the performance and generalization ability of existing prior-regularized restoration methods. In this paper, we study the problem of face restoration under a more practical ``dual blind'' setting, i.e., without prior assumptions or hand-crafted regularization terms on the degradation profile or image contents. To this end, a nove…
Netease Fuxi AI Lab(网易伏羲人工智能实验室);Xiamen University(厦门大学);Zhejiang University(浙江大学)
For few-shot learning, it is still a critical challenge to realize photo-realistic face visually dubbing on high-resolution videos. Previous works fail to generate high-fidelity dubbing results. To address the above problem, this paper proposes a Deformation Inpainting Network (DINet) for high-resolution face visually dubbing. Different from previous works relying on multiple up-sample layers to directly generate pixels from latent embeddings, DINet performs spatial deformation on feature maps of reference images to better preserve high-frequency textural details. Specifically, DINet consists …
The 3D Morphable Model (3DMM), which is a Principal Component Analysis (PCA) based statistical model that represents a 3D face using linear basis functions, has shown promising results for reconstructing 3D faces from single-view in-the-wild images. However, 3DMM has restricted representation power due to the limited number of 3D scans and the global linear basis. To address the limitations of 3DMM, we propose a straightforward learning-based method that reconstructs a 3D face mesh through Free-Form Deformation (FFD) for the first time. FFD is a geometric modeling method that embeds a referenc…
DICE: End-to-end Deformation Capture of Hand-Face Interactions from a Single Image
University of Pennsylvania(宾夕法尼亚大学);The University of Hong Kong(香港大学);University of Illinois Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);University of Cambridge(剑桥大学);Texas A&M University(德克萨斯农工大学);TransGP
We present a unified deformation model for the markerless capture of multiple scales of human movement, including facial expressions, body motion, and hand gestures. An initial model is generated by locally stitching together models of the individual parts of the human body, which we refer to as the "Frankenstein" model. This model enables the full expression of part movements, including face and hands by a single seamless model. Using a large-scale capture of people wearing everyday clothes, we optimize the Frankenstein model to create "Adam". Adam is a calibrated model that shares the same s…
Institute of Computer Vision(计算机视觉研究所);Shenzhen University(深圳大学)
Despite the significant success in image-to-image translation and latent representation based facial attribute editing and expression synthesis, the existing approaches still have limitations in the sharpness of details, distinct image translation and identity preservation. To address these issues, we propose a Texture Deformation Based GAN, namely TDB-GAN, to disentangle texture from original image and transfers domains based on the extracted texture. The approach utilizes the texture to transfer facial attributes and expressions without the consideration of the object pose. This leads to sha…
ETH Zürich(苏黎世联邦理工学院);Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);University of Tübingen(图宾根大学)
Neural implicit surface representations have emerged as a promising paradigm to capture 3D shapes in a continuous and resolution-independent manner. However, adapting them to articulated shapes is non-trivial. Existing approaches learn a backward warp field that maps deformed to canonical points. However, this is problematic since the backward warp field is pose dependent and thus requires large amounts of data to learn. To address this, we introduce SNARF, which combines the advantages of linear blend skinning (LBS) for polygonal meshes with those of neural implicit surfaces by learning a for…
Image degradation due to atmospheric turbulence is common while capturing images at long ranges. To mitigate the degradation due to turbulence which includes deformation and blur, we propose a generative single frame restoration algorithm which disentangles the blur and deformation due to turbulence and reconstructs a restored image. The disentanglement is achieved by decomposing the distortion due to turbulence into blur and deformation components using deblur generator and deformation correction generator respectively. Two paths of restoration are implemented to regularize the disentanglemen…
University of Tübingen(图宾根大学);Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);Facebook Reality Labs(Facebook现实实验室)
We present Neural Generalized Implicit Functions(Neural-GIF), to animate people in clothing as a function of the body pose. Given a sequence of scans of a subject in various poses, we learn to animate the character for new poses. Existing methods have relied on template-based representations of the human body (or clothing). However such models usually have fixed and limited resolutions, require difficult data pre-processing steps and cannot be used with complex clothing. We draw inspiration from template-based methods, which factorize motion into articulation and non-rigid deformation, but gen…
ETH Zürich(苏黎世联邦理工学院);Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);University of Tübingen(图宾根大学)
We present a novel method to learn Personalized Implicit Neural Avatars (PINA) from a short RGB-D sequence. This allows non-expert users to create a detailed and personalized virtual copy of themselves, which can be animated with realistic clothing deformations. PINA does not require complete scans, nor does it require a prior learned from large datasets of clothed humans. Learning a complete avatar in this setting is challenging, since only few depth observations are available, which are noisy and incomplete (i.e. only partial visibility of the body per frame). We propose a method to learn th…
ImFace++: A Sophisticated Nonlinear 3D Morphable Face Model with Implicit Neural Representations
School of Computer Science and Engineering, Beihang University(北京航空航天大学计算机科学与工程学院);School of Artificial Intelligence, Beihang University(北京航空航天大学人工智能学院);Shanghai Artificial Intelligence Laboratory(上海人工智能实验室);Ecole Centrale de Lyon, University of Lyon(里昂中央理工学院,里昂大学)
DIG-FACE: De-biased Learning for Generalized Facial Expression Category Discovery
University of Cambridge(剑桥大学);Baidu Inc(百度公司);Central China Normal University(华中师范大学);La Trobe University(拉筹伯大学);China University of Geosciences(中国地质大学);JD Explore Academy(京东探索研究院)
Objects that undergo non-rigid deformation are common in the real world. A typical and challenging example is the human faces. While various techniques have been developed for deformable shape registration and classification, benchmarks with detailed labels and landmarks suitable for evaluating such techniques are still limited. In this paper, we present a novel facial dynamic dataset HDFD which addresses the gap of existing datasets, including 4D funny faces with substantial non-isometric deformation, and 4D visual-audio faces of spoken phrases in a minority language (Welsh). Both datasets ar…
4DRecons: 4D Neural Implicit Deformable Objects Reconstruction from a single RGB-D Camera with Geometrical and Topological Regularizations
Zhejiang University(浙江大学);The University of Texas at Austin(德克萨斯大学奥斯汀分校);University of Illinois Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);Tsinghua University(清华大学)
University of Science and Technology of China(中国科学技术大学);Cardiff University(卡迪夫大学);Nanyang Technological University(南洋理工大学)
Caricature is an art form that expresses subjects in abstract, simple and exaggerated view. While many caricatures are 2D images, this paper presents an algorithm for creating expressive 3D caricatures from 2D caricature images with a minimum of user interaction. The key idea of our approach is to introduce an intrinsic deformation representation that has a capacity of extrapolation enabling us to create a deformation space from standard face dataset, which maintains face constraints and meanwhile is sufficiently large for producing exaggerated face models. Built upon the proposed deformation …
Spoofing attacks are a threat to modern face recognition systems. In this work we present a simple yet effective liveness detection approach to enhance 2D face recognition methods and make them robust against spoofing attacks. We show that the risk to spoofing attacks can be re- duced through the use of an additional source of light, for example a flash. From a pair of input images taken under different illumination, we define discriminative features that implicitly contain facial three-dimensional in- formation. Furthermore, we show that when multiple sources of light are considered, we are a…
Geometry-guided Emotion Modulation for Controllable and Photorealistic Emotional Talking Face Generation
School of Software Technology, Zhejiang University(浙江大学软件学院);College of Computer Science and Technology, Zhejiang University(浙江大学计算机科学与技术学院);Ningbo Global Innovation Center, Zhejiang University(浙江大学宁波全球创新中心)
In this work, we present a practical approach to the problem of facial landmark detection. The proposed method can deal with large shape and appearance variations under the rich shape deformation. To handle the shape variations we equip our method with the aggregation of manipulated face images. The proposed framework generates different manipulated faces using only one given face image. The approach utilizes the fact that small but carefully crafted geometric manipulation in the input domain can fool deep face recognition models. We propose three different approaches to generate manipulated f…
Recent progress in 4D implicit representation focuses on globally controlling the shape and motion with low dimensional latent vectors, which is prone to missing surface details and accumulating tracking error. While many deep local representations have shown promising results for 3D shape modeling, their 4D counterpart does not exist yet. In this paper, we fill this blank by proposing a novel Local 4D implicit Representation for Dynamic clothed human, named LoRD, which has the merits of both 4D human modeling and local representation, and enables high-fidelity reconstruction with detailed sur…
Recovering detailed facial geometry from a set of calibrated multi-view images is valuable for its wide range of applications. Traditional multi-view stereo (MVS) methods adopt an optimization-based scheme to regularize the matching cost. Recently, learning-based methods integrate all these into an end-to-end neural network and show superiority of efficiency. In this paper, we propose a novel architecture to recover extremely detailed 3D faces within dozens of seconds. Unlike previous learning-based methods that regularize the cost volume via 3D CNN, we propose to learn an implicit function fo…
Face recognition (FR) using deep convolutional neural networks (DCNNs) has seen remarkable success in recent years. One key ingredient of DCNN-based FR is the appropriate design of a loss function that ensures discrimination between various identities. The state-of-the-art (SOTA) solutions utilise normalised Softmax loss with additive and/or multiplicative margins. Despite being popular, these Softmax+margin based losses are not theoretically motivated and the effectiveness of a margin is justified only intuitively. In this work, we utilise an alternative framework that offers a more direct me…