We introduce a synthetic dataset for evaluating non-rigid 3D human reconstruction based on conventional RGB-D cameras. The dataset consist of seven motion sequences of a single human model. For each motion sequence per-frame ground truth geometry and ground truth skeleton are given. The dataset also contains skinning weights of the human model. More information about the dataset can be found at: https://research.csiro.au/robotics/our-work/databases/synthetic-human-model-dataset/
Queensland University of Technology (QUT)(昆士兰科技大学)
This paper presents a method which can track and 3D reconstruct the non-rigid surface motion of human performance using a moving RGB-D camera. 3D reconstruction of marker-less human performance is a challenging problem due to the large range of articulated motions and considerable non-rigid deformations. Current approaches use local optimization for tracking. These methods need many iterations to converge and may get stuck in local minima during sudden articulated movements. We propose a puppet model-based tracking approach using skeleton prior, which provides a better initialization for track…
Peking University(北京大学);Stanford University(斯坦福大学);Shandong University(山东大学);UCSD(加州大学圣地亚哥分校);Tencent AI Lab(腾讯AI实验室);Beijing Institute for General AI(北京通用人工智能研究院)
In this work, we tackle the problem of category-level online pose tracking of objects from point cloud sequences. For the first time, we propose a unified framework that can handle 9DoF pose tracking for novel rigid object instances as well as per-part pose tracking for articulated objects from known categories. Here the 9DoF pose, comprising 6D pose and 3D size, is equivalent to a 3D amodal bounding box representation with free 6D pose. Given the depth point cloud at the current frame and the estimated pose from the last frame, our novel end-to-end pipeline learns to accurately update the pos…
University of Alberta(阿尔伯塔大学);Huawei Hisilicon(华为海思);Shanghai Jiao Tong University(上海交通大学);University of Guelph(圭尔夫大学)
Given a single image of a general object such as a chair, could we also restore its articulated 3D shape similar to human modeling, so as to animate its plausible articulations and diverse motions? This is an interesting new question that may have numerous downstream augmented reality and virtual reality applications. Comparing with previous efforts on object manipulation, our work goes beyond 2D manipulation and rigid deformation, and involves articulated manipulation. To achieve this goal, we propose an automated approach to build such 3D generic objects from single images and embed articula…
University College London(伦敦大学学院);Microsoft Research Cambridge(微软剑桥研究院);University of Surrey(萨里大学);Alan Turing Institute(艾伦·图灵研究所)
We demonstrate the use of shape-from-shading (SfS) to improve both the quality and the robustness of 3D reconstruction of dynamic objects captured by a single camera. Unlike previous approaches that made use of SfS as a post-processing step, we offer a principled integrated approach that solves dynamic object tracking and reconstruction and SfS as a single unified cost function. Moving beyond Lambertian S f S , we propose a general approach that models both specularities and shading while simultaneously tracking and reconstructing general dynamic objects. Solving these problems jointly prevent…
The last several years have seen significant progress in using depth cameras for tracking articulated objects such as human bodies, hands, and robotic manipulators. Most approaches focus on tracking skeletal parameters of a fixed shape model, which makes them insufficient for applications that require accurate estimates of deformable object surfaces. To overcome this limitation, we present a 3D model-based tracking system for articulated deformable objects. Our system is able to track human body pose and high resolution surface contours in real time using a commodity depth sensor and GPU hardw…
Technical University of Munich(慕尼黑工业大学);Facebook Reality Labs(Facebook现实实验室)
We introduce Neural Deformation Graphs for globally-consistent deformation tracking and 3D reconstruction of non-rigid objects. Specifically, we implicitly model a deformation graph via a deep neural network. This neural deformation graph does not rely on any object-specific structure and, thus, can be applied to general non-rigid deformation tracking. Our method globally optimizes this neural graph on a given sequence of depth camera observations of a non-rigidly moving object. Based on explicit viewpoint consistency as well as inter-frame graph and surface consistency constraints, the underl…
Institute of Medical Robotics, Shanghai Jiao Tong University(上海交通大学医学机器人研究所);School of Automation and Intelligent Sensing, Shanghai Jiao Tong University(上海交通大学自动化与智能感知学院);Shanghai AI Lab(上海人工智能实验室)
Sometimes a simple and fast algorithm is required to detect human presence and movement with a low error rate in a controlled environment for security purposes. Here a light weight algorithm has been presented that generates alert on detection of human presence and its movement towards a certain direction. The algorithm uses fixed angle CCTV camera images taken over time and relies upon skeleton transformation of successive images and calculation of difference in their coordinates.
This paper addresses the challenge of reconstructing an animatable human model from a multi-view video. Some recent works have proposed to decompose a non-rigidly deforming scene into a canonical neural radiance field and a set of deformation fields that map observation-space points to the canonical space, thereby enabling them to learn the dynamic scene from images. However, they represent the deformation field as translational vector field or SE(3) field, which makes the optimization highly under-constrained. Moreover, these representations cannot be explicitly controlled by input motions. I…
We introduce a novel, accurate and practical system for real-time people tracking and identification. We used a Kinect V2 sensor for tracking that generates a body skeleton for up to six people in the view. We perform identification using both Kinect and passive RFID, by first measuring the velocity vector of person's skeleton and of their RFID tag using the position of the RFID reader antennas as reference points and then finding the best match between skeletons and tags. We introduce a method for synchronizing Kinect data, which is captured regularly, with irregular or missing RFID data read…
Talan(Talan公司);Centrale Lille(里尔中央理工学院);CNRS(法国国家科学研究中心);EFREI PARIS(巴黎法国电子与计算机信息学院);The Ohio State University(俄亥俄州立大学)
Deep Learning architectures, albeit successful in most computer vision tasks, were designed for data with an underlying Euclidean structure, which is not usually fulfilled since pre-processed data may lie on a non-linear space. In this paper, we propose a geometry aware deep learning approach for skeleton-based action recognition. Skeleton sequences are first modeled as trajectories on Kendall's shape space and then mapped to the linear tangent space. The resulting structured data are then fed to a deep learning architecture, which includes a layer that optimizes over rigid and non rigid trans…
Skeleton Detection Using Dual Radars with Integration of Dual-View CNN Models and mmPose
Graduated School of Computer and Information Sciences, Faculty of Computer and Information Sciences, Hosei University(法政大学计算机与信息科学研究生院、计算机与信息科学学院);Hosei University(法政大学)
We present Mono-STAR, the first real-time 3D reconstruction system that simultaneously supports semantic fusion, fast motion tracking, non-rigid object deformation, and topological change under a unified framework. The proposed system solves a new optimization problem incorporating optical-flow-based 2D constraints to deal with fast motion and a novel semantic-aware deformation graph (SAD-graph) for handling topology change. We test the proposed system under various challenging scenes and demonstrate that it significantly outperforms existing state-of-the-art methods.
We present SplitFusion, a novel dense RGB-D SLAM framework that simultaneously performs tracking and dense reconstruction for both rigid and non-rigid components of the scene. SplitFusion first adopts deep learning based semantic instant segmentation technique to split the scene into rigid or non-rigid surfaces. The split surfaces are independently tracked via rigid or non-rigid ICP and reconstructed through incremental depth map fusion. Experimental results show that the proposed approach can provide not only accurate environment maps but also well-reconstructed non-rigid targets, e.g. the mo…
Istituto Italiano di Tecnologia(意大利技术研究院);Politecnico di Milano(米兰理工大学)
Simulation tools are essential for robotics research, especially for those domains in which safety is crucial, such as Human-Robot Collaboration (HRC). However, it is challenging to simulate human behaviors, and existing robotics simulators do not integrate functional human models. This work presents Open-VICO, an open-source toolkit to integrate virtual human models in Gazebo focusing on vision-based human tracking. In particular, Open-VICO allows to combine in the same simulation environment realistic human kinematic models, multi-camera vision setups, and human-tracking techniques along wit…
Norwegian University of Science and Technology(挪威科技大学)
Farm animal behavior analysis is a crucial tasks for the industrial farming. In an indoor farm setting, extracting Key joints of animal is essential for tracking the animal for longer period of time. In this paper, we proposed a deep network named DUROCMIEN that exploit transfer learning to trained the network for the Duroc, a domestic breed of pig, an end to end fashion. The backbone of the architecture is based on hourglass stacked dense-net. In order to train the network, key frames are selected from the test data using K-mean sampler. In total, 9 Keypoints are annotated that gives a brief …
Army Engineering University(陆军工程大学);The Army Artillery and Defense Academy of PLA(中国人民解放军陆军炮兵防空兵学院)
Human skeleton data has received increasing attention in action recognition due to its background robustness and high efficiency. In skeleton-based action recognition, graph convolutional network (GCN) has become the mainstream method. This paper analyzes the fundamental factor for GCN-based models -- the adjacency matrix. We notice that most GCN-based methods conduct their adjacency matrix based on the human natural skeleton structure. Based on our former work and analysis, we propose that the human natural skeleton structure adjacency matrix is not proper for skeleton-based action recognitio…
We present a novel object tracking scheme that can track rigid objects in real time. The approach uses subpixel-precise image edges to track objects with high accuracy. It can determine the object position, scale, and rotation with subpixel-precision at around 80fps. The tracker returns a reliable score for each frame and is capable of self diagnosing a tracking failure. Furthermore, the choice of the similarity measure makes the approach inherently robust against occlusion, clutter, and nonlinear illumination changes. We evaluate the method on sequences from rigid objects from the OTB-2015 an…
The University of Tokyo(东京大学);UESTC(电子科技大学);RIKEN(理化学研究所);Technical University Munich(慕尼黑工业大学)
One of the widespread solutions for non-rigid tracking has a nested-loop structure: with Gauss-Newton to minimize a tracking objective in the outer loop, and Preconditioned Conjugate Gradient (PCG) to solve a sparse linear system in the inner loop. In this paper, we employ learnable optimizations to improve tracking robustness and speed up solver convergence. First, we upgrade the tracking objective by integrating an alignment data term on deep features which are learned end-to-end through CNN. The new tracking objective can capture the global deformation which helps Gauss-Newton to jump over …
Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);EPFL(洛桑联邦理工学院);Stanford University(斯坦福大学)
We propose an efficient method for non-rigid surface tracking from monocular RGB videos. Given a video and a template mesh, our algorithm sequentially registers the template non-rigidly to each frame. We formulate the per-frame registration as an optimization problem that includes a novel texture term specifically tailored towards tracking objects with uniform texture but fine-scale structure, such as the regular micro-structural patterns of fabric. Our texture term exploits the orientation information in the micro-structures of the objects, e.g., the yarn patterns of fabrics. This enables us …
Saarland University(萨尔兰大学);MPI for Informatics, SIC(马克斯·普朗克信息学研究所,SIC);Google Inc.(谷歌公司)
This paper introduces the first differentiable simulator of event streams, i.e., streams of asynchronous brightness change signals recorded by event cameras. Our differentiable simulator enables non-rigid 3D tracking of deformable objects (such as human hands, isometric surfaces and general watertight meshes) from event streams by leveraging an analysis-by-synthesis principle. So far, event-based tracking and reconstruction of non-rigid objects in 3D, like hands and body, has been either tackled using explicit event trajectories or large-scale datasets. In contrast, our method does not require…
Dalian University of Technology(大连理工大学);University of Adelaide(阿德莱德大学)
In this paper, we propose a novel effective non-rigid object tracking framework based on the spatial-temporal consistent saliency detection. In contrast to most existing trackers that utilize a bounding box to specify the tracked target, the proposed framework can extract accurate regions of the target as tracking outputs. It achieves a better description of the non-rigid objects and reduces the background pollution for the tracking model. Furthermore, our model has several unique features. First, a tailored fully convolutional neural network (TFCN) is developed to model the local saliency pri…
CSIRO Data61(联邦科学与工业研究组织数据61所);Queensland University of Technology(昆士兰科技大学)
We present a novel non-rigid reconstruction method using a moving RGB-D camera. Current approaches use only non-rigid part of the scene and completely ignore the rigid background. Non-rigid parts often lack sufficient geometric and photometric information for tracking large frame-to-frame motion. Our approach uses camera pose estimated from the rigid background for foreground tracking. This enables robust foreground tracking in situations where large frame-to-frame motion occurs. Moreover, we are proposing a multi-scale deformation graph which improves non-rigid tracking without compromising t…
Institute of Robotics and Mechatronics, German Aerospace Center (DLR)(德国航空航天中心机器人与机电一体化研究所);Technical University of Munich (TUM)(慕尼黑工业大学)
Kinematic structures are very common in the real world. They range from simple articulated objects to complex mechanical systems. However, despite their relevance, most model-based 3D tracking methods only consider rigid objects. To overcome this limitation, we propose a flexible framework that allows the extension of existing 6DoF algorithms to kinematic structures. Our approach focuses on methods that employ Newton-like optimization techniques, which are widely used in object tracking. The framework considers both tree-like and closed kinematic structures and allows a flexible configuration …
This report is a summary of research conducted on cloth tracking for automated textile manufacturing during a two semester long research course at Georgia Tech. This work was completed in 2009. Advances in current sensing technology such as the Microsoft Kinect would now allow me to relax certain assumptions and generally improve the tracking performance. This is because a major part of my approach described in this paper was to track features in a 2D image and use these to estimate the cloth deformation. Innovations such as the Kinect would improve estimation due to the automatic depth inform…
Recent advances in tracking sensors and pose estimation software enable smart systems to use trajectories of skeleton joint locations for supervised learning. We study the problem of accurately recognizing sign language words, which is key to narrowing the communication gap between hard and non-hard of hearing people. Our method explores a geometric feature space that we call `sub-skeleton' aspects of movement. We assess similarity of feature space trajectories using natural, speed invariant distance measures, which enables clear and insightful nearest neighbor classification. The simplicity a…
Kinect skeleton tracker is able to achieve considerable human body tracking performance in convenient and a low-cost manner. However, The tracker often captures unnatural human poses such as discontinuous and vibrated motions when self-occlusions occur. A majority of approaches tackle this problem by using multiple Kinect sensors in a workspace. Combination of the measurements from different sensors is then conducted in Kalman filter framework or optimization problem is formulated for sensor fusion. However, these methods usually require heuristics to measure reliability of measurements observ…
University of Rochester(罗切斯特大学);University of Maryland, College Park(马里兰大学帕克分校);Rutgers University(罗格斯大学);Z2W Corporation(Z2W公司);Chinese Academy of Sciences(中国科学院);Peng Cheng Laboratory(鹏城实验室)
We propose to tackle the problem of multiview 2D/3D rigid registration for intervention via a Point-Of-Interest Network for Tracking and Triangulation ($\text{POINT}^2$). $\text{POINT}^2$ learns to establish 2D point-to-point correspondences between the pre- and intra-intervention images by tracking a set of random POIs. The 3D pose of the pre-intervention volume is then estimated through a triangulation layer. In $\text{POINT}^2$, the unified framework of the POI tracker and the triangulation layer enables learning informative 2D features and estimating 3D pose jointly. In contrast to existin…
Reliable markerless motion tracking of people participating in a complex group activity from multiple moving cameras is challenging due to frequent occlusions, strong viewpoint and appearance variations, and asynchronous video streams. To solve this problem, reliable association of the same person across distant viewpoints and temporal instances is essential. We present a self-supervised framework to adapt a generic person appearance descriptor to the unlabeled videos by exploiting motion tracking, mutual exclusion constraints, and multi-view geometry. The adapted discriminative descriptor is …
University of Erlangen-Nuremberg(埃尔朗根-纽伦堡大学);Max-Planck-Institute for Informatics(马克斯·普朗克信息学研究所);Stanford University(斯坦福大学)
We present a novel approach for the reconstruction of dynamic geometric shapes using a single hand-held consumer-grade RGB-D sensor at real-time rates. Our method does not require a pre-defined shape template to start with and builds up the scene model from scratch during the scanning process. Geometry and motion are parameterized in a unified manner by a volumetric representation that encodes a distance field of the surface geometry as well as the non-rigid space deformation. Motion tracking is based on a set of extracted sparse color features in combination with a dense depth-based constrain…
University of Washington(华盛顿大学);Facebook Reality Labs Research(Facebook现实实验室研究部)
We present STaR, a novel method that performs Self-supervised Tracking and Reconstruction of dynamic scenes with rigid motion from multi-view RGB videos without any manual annotation. Recent work has shown that neural networks are surprisingly effective at the task of compressing many views of a scene into a learned function which maps from a viewing ray to an observed radiance value via volume rendering. Unfortunately, these methods lose all their predictive power once any object in the scene has moved. In this work, we explicitly model rigid motion of objects in the context of neural represe…
Technical University of Munich(慕尼黑工业大学);Stanford University(斯坦福大学)
We introduce a novel, end-to-end learnable, differentiable non-rigid tracker that enables state-of-the-art non-rigid reconstruction by a learned robust optimization. Given two input RGB-D frames of a non-rigidly moving object, we employ a convolutional neural network to predict dense correspondences and their confidences. These correspondences are used as constraints in an as-rigid-as-possible (ARAP) optimization problem. By enabling gradient back-propagation through the weighted non-linear least squares solver, we are able to learn correspondences and confidences in an end-to-end manner such …
We present a unified deformation model for the markerless capture of multiple scales of human movement, including facial expressions, body motion, and hand gestures. An initial model is generated by locally stitching together models of the individual parts of the human body, which we refer to as the "Frankenstein" model. This model enables the full expression of part movements, including face and hands by a single seamless model. Using a large-scale capture of people wearing everyday clothes, we optimize the Frankenstein model to create "Adam". Adam is a calibrated model that shares the same s…
Florida State University(佛罗里达州立大学);Trinity University(三一大学);Rutgers University(罗格斯大学)
WiFi human sensing has become increasingly attractive in enabling emerging human-computer interaction applications. The corresponding technique has gradually evolved from the classification of multiple activity types to more fine-grained tracking of 3D human poses. However, existing WiFi-based 3D human pose tracking is limited to a set of predefined activities. In this work, we present Winect, a 3D human pose tracking system for free-form activity using commodity WiFi devices. Our system tracks free-form activity by estimating a 3D skeleton pose that consists of a set of joints of the human bo…
Feature tracking is a fundamental problem in computer vision, with applications in many computer vision tasks, such as visual SLAM and action recognition. This paper introduces a novel multi-body feature tracker that exploits a multi-body rigidity assumption to improve tracking robustness under a general perspective camera model. A conventional approach to addressing this problem would consist of alternating between solving two subtasks: motion segmentation and feature tracking under rigidity constraints for each segment. This approach, however, requires knowing the number of motions, as well …
Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);Aalto University(阿尔托大学)
Real-time marker-less hand tracking is of increasing importance in human-computer interaction. Robust and accurate tracking of arbitrary hand motion is a challenging problem due to the many degrees of freedom, frequent self-occlusions, fast motions, and uniform skin color. In this paper, we propose a new approach that tracks the full skeleton motion of the hand from multiple RGB cameras in real-time. The main contributions include a new generative tracking method which employs an implicit hand shape representation based on Sum of Anisotropic Gaussians (SAG), and a pose fitting energy that is s…
In this paper, we propose a novel effective light-weight framework, called LightTrack, for online human pose tracking. The proposed framework is designed to be generic for top-down pose tracking and is faster than existing online and offline methods. Single-person Pose Tracking (SPT) and Visual Object Tracking (VOT) are incorporated into one unified functioning entity, easily implemented by a replaceable single-person pose estimation module. Our framework unifies single-person pose tracking with multi-person identity association and sheds first light upon bridging keypoint tracking with object…
Discriminative Correlation Filter (DCF) based methods have shown competitive performance on tracking benchmarks in recent years. Generally, DCF based trackers learn a rigid appearance model of the target. However, this reliance on a single rigid appearance model is insufficient in situations where the target undergoes non-rigid transformations. In this paper, we propose a unified formulation for learning a deformable convolution filter. In our framework, the deformable filter is represented as a linear combination of sub-filters. Both the sub-filter coefficients and their relative locations ar…