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arXiv 1807.04740cs.LGstat.ML

Negative Momentum for Improved Game Dynamics

Mila & DIRO, Université de Montréal(蒙特利尔大学 Mila 与计算机科学与运筹学系)

Gauthier Gidel, Reyhane Askari Hemmat, Mohammad Pezeshki, Remi Lepriol, Gabriel Huang, Simon Lacoste-Julien, Ioannis Mitliagkas

英文摘要:

Games generalize the single-objective optimization paradigm by introducing different objective functions for different players. Differentiable games often proceed by simultaneous or alternating gradient updates. In machine learning, games are gaining new importance through formulations like generative adversarial networks (GANs) and actor-critic systems. However, compared to single-objective optimization, game dynamics are more complex and less understood. In this paper, we analyze gradient-based methods with momentum on simple games. We prove that alternating updates are more stable than simultaneous updates. Next, we show both theoretically and empirically that alternating gradient updates with a negative momentum term achieves convergence in a difficult toy adversarial problem, but also on the notoriously difficult to train saturating GANs.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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