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arXiv 2501.00533cs.LG

带负动量的约束极小极大博弈中的快速学习

Rapid Learning in Constrained Minimax Games with Negative Momentum

School of Computer Science and Engineering, Sun Yat-sen University(中山大学计算机科学与工程学院);Pengcheng Laboratory(鹏城实验室);Shanghai Innovation Institute(上海创新研究院)

Zijian Fang, Zongkai Liu, Chao Yu, Chaohao Hu

AI总结:

本文提出一种新的负动量缓冲区更新框架,将其从无约束场景推广到约束极小极大博弈,并给出带熵正则项的收敛性理论保证,在标准形式博弈和扩展形式博弈上显著超越原始算法与SOTA基线。

摘要:

本文深入探讨了负动量技术在约束极小极大博弈中的应用。从直观的力学角度出发,我们提出了一种新的动量缓冲区更新框架,将负动量的研究成果从无约束场景扩展到约束场景,并为经典博弈求解算法提供了通用增强。此外,我们为带有熵正则项的动量增强算法提供了收敛性的理论保证。随后,我们将这些算法扩展到其扩展形式对应版本。在标准形式博弈(NFGs)和扩展形式博弈(EFGs)上的实验结果表明,我们的动量技术能够显著提升算法性能,大幅超越其原始版本以及当前最优(SOTA)基线。

英文摘要:

In this paper, we delve into the utilization of the negative momentum technique in constrained minimax games. From an intuitive mechanical standpoint, we introduce a novel framework for momentum buffer updating, which extends the findings of negative momentum from the unconstrained setting to the constrained setting and provides a universal enhancement to the classic game-solver algorithms. Additionally, we provide theoretical guarantee of convergence for our momentum-augmented algorithms with entropy regularizer. We then extend these algorithms to their extensive-form counterparts. Experimental results on both Normal Form Games (NFGs) and Extensive Form Games (EFGs) demonstrate that our momentum techniques can significantly improve algorithm performance, surpassing both their original versions and the SOTA baselines by a large margin.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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