arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2102.01646cs.LGcs.DScs.GTstat.ML
收藏

Online Learning with Simple Predictors and a Combinatorial Characterization of Minimax in 0/1 Games

Toyota Technological Institute at Chicago(芝加哥丰田技术学院);Tel Aviv University(特拉维夫大学);Technion(以色列理工学院)

Steve Hanneke, Roi Livni, Shay Moran

英文摘要:

Which classes can be learned properly in the online model? -- that is, by an algorithm that at each round uses a predictor from the concept class. While there are simple and natural cases where improper learning is necessary, it is natural to ask how complex must the improper predictors be in such cases. Can one always achieve nearly optimal mistake/regret bounds using "simple" predictors? In this work, we give a complete characterization of when this is possible, thus settling an open problem which has been studied since the pioneering works of Angluin (1987) and Littlestone (1988). More precisely, given any concept class C and any hypothesis class H, we provide nearly tight bounds (up to a log factor) on the optimal mistake bounds for online learning C using predictors from H. Our bound yields an exponential improvement over the previously best known bound by Chase and Freitag (2020). As applications, we give constructive proofs showing that (i) in the realizable setting, a near-optimal mistake bound (up to a constant factor) can be attained by a sparse majority-vote of proper predictors, and (ii) in the agnostic setting, a near-optimal regret bound (up to a log factor) can be attained by a randomized proper algorithm. A technical ingredient of our proof which may be of independent interest is a generalization of the celebrated Minimax Theorem (von Neumann, 1928) for binary zero-sum games. A simple game which fails to satisfy Minimax is "Guess the Larger Number", where each player picks a number and the larger number wins. The payoff matrix is infinite triangular. We show this is the only obstruction: if a game does not contain triangular submatrices of unbounded sizes then the Minimax Theorem holds. This generalizes von Neumann's Minimax Theorem by removing requirements of finiteness (or compactness), and captures precisely the games of interest in online learning.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

↑