We address the problem of learning hierarchical deep neural network policies for reinforcement learning. In contrast to methods that explicitly restrict or cripple lower layers of a hierarchy to force them to use higher-level modulating signals, each layer in our framework is trained to directly solve the task, but acquires a range of diverse strategies via a maximum entropy reinforcement learning objective. Each layer is also augmented with latent random variables, which are sampled from a prior distribution during the training of that layer. The maximum entropy objective causes these latent variables to be incorporated into the layer's policy, and the higher level layer can directly control the behavior of the lower layer through this latent space. Furthermore, by constraining the mapping from latent variables to actions to be invertible, higher layers retain full expressivity: neither the higher layers nor the lower layers are constrained in their behavior. Our experimental evaluation demonstrates that we can improve on the performance of single-layer policies on standard benchmark tasks simply by adding additional layers, and that our method can solve more complex sparse-reward tasks by learning higher-level policies on top of high-entropy skills optimized for simple low-level objectives.
MIT CSAIL(麻省理工学院计算机科学与人工智能实验室);MIT LIDS(麻省理工学院信息与决策系统实验室)
Learning competitive behaviors in multi-agent settings such as racing requires long-term reasoning about potential adversarial interactions. This paper presents Deep Latent Competition (DLC), a novel reinforcement learning algorithm that learns competitive visual control policies through self-play in imagination. The DLC agent imagines multi-agent interaction sequences in the compact latent space of a learned world model that combines a joint transition function with opponent viewpoint prediction. Imagined self-play reduces costly sample generation in the real world, while the latent represent…
Most previous studies on multi-agent reinforcement learning focus on deriving decentralized and cooperative policies to maximize a common reward and rarely consider the transferability of trained policies to new tasks. This prevents such policies from being applied to more complex multi-agent tasks. To resolve these limitations, we propose a model that conducts both representation learning for multiple agents using hierarchical graph attention network and policy learning using multi-agent actor-critic. The hierarchical graph attention network is specially designed to model the hierarchical rel…
We consider a settings of hierarchical reinforcement learning, in which the reward is a sum of components. For each component we are given a policy that maximizes it and our goal is to assemble a policy from the individual policies that maximizes the sum of the components. We provide theoretical guarantees for assembling such policies in deterministic MDPs with collectible rewards. Our approach builds on formulating this problem as a traveling salesman problem with discounted reward. We focus on local solutions, i.e., policies that only use information from the current state; thus, they are ea…
Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);Amazon Development Center Germany GmbH(亚马逊德国开发中心有限责任公司)
Utilizing amortized variational inference for latent-action reinforcement learning (RL) has been shown to be an effective approach in Task-oriented Dialogue (ToD) systems for optimizing dialogue success. Until now, categorical posteriors have been argued to be one of the main drivers of performance. In this work we revisit Gaussian variational posteriors for latent-action RL and show that they can yield even better performance than categoricals. We achieve this by simplifying the training procedure and propose ways to regularize the latent dialogue policy to retain good response coherence. Usi…
University of Tokyo(东京大学);RIKEN AIP(理化学研究所先进智能项目中心)
Real-world tasks are often highly structured. Hierarchical reinforcement learning (HRL) has attracted research interest as an approach for leveraging the hierarchical structure of a given task in reinforcement learning (RL). However, identifying the hierarchical policy structure that enhances the performance of RL is not a trivial task. In this paper, we propose an HRL method that learns a latent variable of a hierarchical policy using mutual information maximization. Our approach can be interpreted as a way to learn a discrete and latent representation of the state-action space. To learn opti…
Hierarchies of temporally decoupled policies present a promising approach for enabling structured exploration in complex long-term planning problems. To fully achieve this approach an end-to-end training paradigm is needed. However, training these multi-level policies has had limited success due to challenges arising from interactions between the goal-assigning and goal-achieving levels within a hierarchy. In this article, we consider the policy optimization process as a multi-agent process. This allows us to draw on connections between communication and cooperation in multi-agent RL, and demo…
Istituto Italiano di Tecnologia(意大利技术研究院);Università di Genova(热那亚大学);Bosch Center for Artificial Intelligence(博世人工智能中心)
A common strategy to deal with the expensive reinforcement learning (RL) of complex tasks is to decompose them into a collection of subtasks that are usually simpler to learn as well as reusable for new problems. However, when a robot learns the policies for these subtasks, common approaches treat every policy learning process separately. Therefore, all these individual (composable) policies need to be learned before tackling the learning process of the complex task through policies composition. Moreover, such composition of individual policies is usually performed sequentially, which is not s…
We tackle the problem of generalization to unseen configurations for dynamic tasks in the real world while learning from high-dimensional image input. The family of nonlinear dynamical system-based methods have successfully demonstrated dynamic robot behaviors but have difficulty in generalizing to unseen configurations as well as learning from image inputs. Recent works approach this issue by using deep network policies and reparameterize actions to embed the structure of dynamical systems but still struggle in domains with diverse configurations of image goals, and hence, find it difficult t…
Predicting Consequences and Reinforcing Navigation Policies with Latent World Models
School of Advanced Interdisciplinary Sciences, University of Chinese Academy of Sciences(中国科学院大学先进交叉科学学院);Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);School of Artificial Intelligence, University of Chinese Academy of Sciences(中国科学院大学人工智能学院)
Brown University(布朗大学);Northeastern University(东北大学);Boston University(波士顿大学)
Hierarchical agents have the potential to solve sequential decision making tasks with greater sample efficiency than their non-hierarchical counterparts because hierarchical agents can break down tasks into sets of subtasks that only require short sequences of decisions. In order to realize this potential of faster learning, hierarchical agents need to be able to learn their multiple levels of policies in parallel so these simpler subproblems can be solved simultaneously. Yet, learning multiple levels of policies in parallel is hard because it is inherently unstable: changes in a policy at one…
Model-free reinforcement learning has recently been shown to successfully learn navigation policies from raw sensor data. In this work, we address the problem of learning driving policies for an autonomous agent in a high-fidelity simulator. Building upon recent research that applies deep reinforcement learning to navigation problems, we present a modular deep reinforcement learning approach to predict the steering angle of the car from raw images. The first module extracts a low-dimensional latent semantic representation of the image. The control module trained with reinforcement learning tak…
Legged robots navigating crowded scenes and complex terrains in the real world are required to execute dynamic leg movements while processing visual input for obstacle avoidance and path planning. We show that a quadruped robot can acquire both of these skills by means of hierarchical reinforcement learning (HRL). By virtue of their hierarchical structure, our policies learn to implicitly break down this joint problem by concurrently learning High Level (HL) and Low Level (LL) neural network policies. These two levels are connected by a low dimensional hidden layer, which we call latent comman…
Animals such as rabbits and birds can instantly generate locomotion behavior in reaction to a dynamic, approaching object, such as a person or a rock, despite having possibly never seen the object before and having limited perception of the object's properties. Recently, deep reinforcement learning has enabled complex kinematic systems such as humanoid robots to successfully move from point A to point B. Inspired by the observation of the innate reactive behavior of animals in nature, we hope to extend this progress in robot locomotion to settings where external, dynamic objects are involved w…
Balancing Exploration and Exploitation in Hierarchical Reinforcement Learning via Latent Landmark Graphs
Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);School of Future Technology, University of Chinese Academy of Sciences(中国科学院大学未来技术学院);School of Artificial Intelligence, University of Chinese Academy of Sciences(中国科学院大学人工智能学院)
Carnegie Mellon University(卡内基梅隆大学);Columbia University(哥伦比亚大学);University of Illinois Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校)
One key challenge for multi-task Reinforcement learning (RL) in practice is the absence of task indicators. Robust RL has been applied to deal with task ambiguity, but may result in over-conservative policies. To balance the worst-case (robustness) and average performance, we propose Group Distributionally Robust Markov Decision Process (GDR-MDP), a flexible hierarchical MDP formulation that encodes task groups via a latent mixture model. GDR-MDP identifies the optimal policy that maximizes the expected return under the worst-possible qualified belief over task groups within an ambiguity set. …
The use of imitation learning to learn a single policy for a complex task that has multiple modes or hierarchical structure can be challenging. In fact, previous work has shown that when the modes are known, learning separate policies for each mode or sub-task can greatly improve the performance of imitation learning. In this work, we discover the interaction between sub-tasks from their resulting state-action trajectory sequences using a directed graphical model. We propose a new algorithm based on the generative adversarial imitation learning framework which automatically learns sub-task pol…
In this paper, we describe a novel approach to imitation learning that infers latent policies directly from state observations. We introduce a method that characterizes the causal effects of latent actions on observations while simultaneously predicting their likelihood. We then outline an action alignment procedure that leverages a small amount of environment interactions to determine a mapping between the latent and real-world actions. We show that this corrected labeling can be used for imitating the observed behavior, even though no expert actions are given. We evaluate our approach within…
Identification of Nonlinear Latent Hierarchical Models
Carnegie Mellon University(卡内基梅隆大学);University of California San Diego(加州大学圣迭戈分校);Beijing Technology and Business University(北京工商大学);Mohamed bin Zayed University of Artificial Intelligence(穆罕默德·本·扎耶德人工智能大学)
Carnegie Mellon University(卡内基梅隆大学);Beijing Technology and Business University(北京工商大学);Mohamed bin Zayed University of Artificial Intelligence(穆罕默德·本·扎耶德人工智能大学)
Most causal discovery procedures assume that there are no latent confounders in the system, which is often violated in real-world problems. In this paper, we consider a challenging scenario for causal structure identification, where some variables are latent and they form a hierarchical graph structure to generate the measured variables; the children of latent variables may still be latent and only leaf nodes are measured, and moreover, there can be multiple paths between every pair of variables (i.e., it is beyond tree structure). We propose an estimation procedure that can efficiently locate…
Learning Discrete Concepts in Latent Hierarchical Models
Carnegie Mellon University(卡内基梅隆大学);Mohamed bin Zayed University of Artificial Intelligence(穆罕默德·本·扎耶德人工智能大学);University of California San Diego(加州大学圣地亚哥分校)
A Hierarchical Latent Structure for Variational Conversation Modeling
Seoul National University(首尔国立大学)
变分自编码器(VAE)结合层次RNN已经成为会话建模的强大框架。然而,它们遭受着臭名昭著的退化问题,解码器学会忽略潜在变量并简化为香草RNN。我们的经验表明,这种简并发生主要是由于两个原因。首先,分层RNN解码器的表达能力通常足够高,可以仅使用其解码分布来建模数据,而不依赖于潜在变量。其次,其生成过程以上下文为条件的条件VAE结构使得训练目标的范围非常稀疏;也就是说,RNN解码器可以很容易地过拟合到训练数据,而忽略潜在变量。为了解决退化问题,我们提出了一种名为变分层次会话RNN(VHCR)的新模型,涉及两个关键思想:(1)使用潜在变量的层次结构,以及(2)利用话语丢弃正则化。通过对Cornell Movie Dialog和Ubuntu Dialog语料库两个数据集的评估,我们表明我们的VHCR成功地利用了潜变量,并优于最先进的会话生成模型。此外,它可以执行几个新的话语控制任务,由于其分层的潜在结构。
The bits-back argument suggests that latent variable models can be turned into lossless compression schemes. Translating the bits-back argument into efficient and practical lossless compression schemes for general latent variable models, however, is still an open problem. Bits-Back with Asymmetric Numeral Systems (BB-ANS), recently proposed by Townsend et al. (2019), makes bits-back coding practically feasible for latent variable models with one latent layer, but it is inefficient for hierarchical latent variable models. In this paper we propose Bit-Swap, a new compression scheme that generali…
MIT-LIDS(麻省理工学院信息与决策系统实验室);MIT-IBM Watson AI Lab(麻省理工学院-IBM沃森人工智能实验室);IBM Research(IBM研究院)
Collective learning can be greatly enhanced when agents effectively exchange knowledge with their peers. In particular, recent work studying agents that learn to teach other teammates has demonstrated that action advising accelerates team-wide learning. However, the prior work has simplified the learning of advising policies by using simple function approximations and only considered advising with primitive (low-level) actions, limiting the scalability of learning and teaching to complex domains. This paper introduces a novel learning-to-teach framework, called hierarchical multiagent teaching…
For robots operating in the real world, it is desirable to learn reusable behaviours that can effectively be transferred and adapted to numerous tasks and scenarios. We propose an approach to learn abstract motor skills from data using a hierarchical mixture latent variable model. In contrast to existing work, our method exploits a three-level hierarchy of both discrete and continuous latent variables, to capture a set of high-level behaviours while allowing for variance in how they are executed. We demonstrate in manipulation domains that the method can effectively cluster offline data into d…