Deep reinforcement learning (DRL) has been shown to achieve high performance on locomotion control tasks in MuJoCo benchmarks such as HalfCheetah, Ant, and Walker2D. However, visualizing the motion structures internally obtained by a trained policy function implemented as a deep neural network remains challenging. It is known from biomechanics and related fields that locomotion control is realized through the repetition of motion phases such as the stance phase and swing phase. In this study, we propose a framework for uncovering latent motion phase structures from trajectories generated by locomotion control policies through interaction with the environment. The proposed method extends the clustering features from state observations alone to augmented features including actions, next states, and next actions, and introduces a method for determining the number of clusters that suppresses self-transitions. Applying the proposed method to three environments -- Ant-v5, HalfCheetah-v5, and Walker2D-v5 -- we successfully identified phase structures with clearer and more regular transition rules than those obtained by the existing method.
Training deep reinforcement learning (DRL) locomotion policies often require massive amounts of data to converge to the desired behaviour. In this regard, simulators provide a cheap and abundant source. For successful sim-to-real transfer, exhaustively engineered approaches such as system identification, dynamics randomization, and domain adaptation are generally employed. As an alternative, we investigate a simple strategy of random force injection (RFI) to perturb system dynamics during training. We show that the application of random forces enables us to emulate dynamics randomization. This…
Queensland University of Technology(昆士兰科技大学);CSIRO(联邦科学与工业研究组织);Amazon Robotics AI(亚马逊机器人人工智能);Deakin University(迪肯大学);Monash University(莫纳什大学);LYRO Robotics Pty Ltd(LYRO机器人私人有限公司)
Dynamic platforms that operate over many unique terrain conditions typically require many behaviours. To transition safely, there must be an overlap of states between adjacent controllers. We develop a novel method for training setup policies that bridge the trajectories between pre-trained Deep Reinforcement Learning (DRL) policies. We demonstrate our method with a simulated biped traversing a difficult jump terrain, where a single policy fails to learn the task, and switching between pre-trained policies without setup policies also fails. We perform an ablation of key components of our syste…
Developing robust walking controllers for bipedal robots is a challenging endeavor. Traditional model-based locomotion controllers require simplifying assumptions and careful modelling; any small errors can result in unstable control. To address these challenges for bipedal locomotion, we present a model-free reinforcement learning framework for training robust locomotion policies in simulation, which can then be transferred to a real bipedal Cassie robot. To facilitate sim-to-real transfer, domain randomization is used to encourage the policies to learn behaviors that are robust across variat…
We propose an architecture for learning complex controllable behaviors by having simple Policies Modulate Trajectory Generators (PMTG), a powerful combination that can provide both memory and prior knowledge to the controller. The result is a flexible architecture that is applicable to a class of problems with periodic motion for which one has an insight into the class of trajectories that might lead to a desired behavior. We illustrate the basics of our architecture using a synthetic control problem, then go on to learn speed-controlled locomotion for a quadrupedal robot by using Deep Reinfor…
Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);New York University(纽约大学)
We present a general, two-stage reinforcement learning approach to create robust policies that can be deployed on real robots without any additional training using a single demonstration generated by trajectory optimization. The demonstration is used in the first stage as a starting point to facilitate initial exploration. In the second stage, the relevant task reward is optimized directly and a policy robust to environment uncertainties is computed. We demonstrate and examine in detail the performance and robustness of our approach on highly dynamic hopping and bounding tasks on a quadruped r…
Efficient Learning of Control Policies for Robust Quadruped Bounding using Pretrained Neural Networks
Institute of Cyber-Systems and Control, Zhejiang University(浙江大学控制科学与工程学院);Intelligent Robot Research Center, Zhejiang Lab(之江实验室智能机器人研究中心);Department of Computer Science, University College London(伦敦大学学院计算机科学系);State Key Laboratory of Industrial Control Technology, Zhejiang University(浙江大学工业控制技术国家重点实验室)
Legged locomotion is a challenging task for learning algorithms, especially when the task requires a diverse set of primitive behaviors. To solve these problems, we introduce a hierarchical framework to automatically decompose complex locomotion tasks. A high-level policy issues commands in a latent space and also selects for how long the low-level policy will execute the latent command. Concurrently, the low-level policy uses the latent command and only the robot's on-board sensors to control the robot's actuators. Our approach allows the high-level policy to run at a lower frequency than the…
We propose a novel approach to learn goal-conditioned policies for locomotion in a batch RL setting. The batch data is collected by a policy that is not goal-conditioned. For the locomotion task, this translates to data collection using a policy learnt by the agent for walking straight in one direction, and using that data to learn a goal-conditioned policy that enables the agent to walk in any direction. The data collection policy used should be invariant to the direction the agent is facing i.e. regardless of its initial orientation, the agent should take the same actions to walk forward. We…
Ecole Polytechnique Federale de Lausanne(洛桑联邦理工学院)
In this letter, we present a method for integrating central pattern generators (CPGs), i.e. systems of coupled oscillators, into the deep reinforcement learning (DRL) framework to produce robust and omnidirectional quadruped locomotion. The agent learns to directly modulate the intrinsic oscillator setpoints (amplitude and frequency) and coordinate rhythmic behavior among different oscillators. This approach also allows the use of DRL to explore questions related to neuroscience, namely the role of descending pathways, interoscillator couplings, and sensory feedback in gait generation. We trai…
Stanford University(斯坦福大学);Georgia Institute of Technology(佐治亚理工学院)
The ability to recover from an unexpected external perturbation is a fundamental motor skill in bipedal locomotion. An effective response includes the ability to not just recover balance and maintain stability but also to fall in a safe manner when balance recovery is physically infeasible. For robots associated with bipedal locomotion, such as humanoid robots and assistive robotic devices that aid humans in walking, designing controllers which can provide this stability and safety can prevent damage to robots or prevent injury related medical costs. This is a challenging task because it invol…
Designing agile locomotion for quadruped robots often requires extensive expertise and tedious manual tuning. In this paper, we present a system to automate this process by leveraging deep reinforcement learning techniques. Our system can learn quadruped locomotion from scratch using simple reward signals. In addition, users can provide an open loop reference to guide the learning process when more control over the learned gait is needed. The control policies are learned in a physics simulator and then deployed on real robots. In robotics, policies trained in simulation often do not transfer t…
Neural control of memory-constrained, agile robots requires small, yet highly performant models. We leverage graph hyper networks to learn graph hyper policies trained with off-policy reinforcement learning resulting in networks that are two orders of magnitude smaller than commonly used networks yet encode policies comparable to those encoded by much larger networks trained on the same task. We show that our method can be appended to any off-policy reinforcement learning algorithm, without any change in hyperparameters, by showing results across locomotion and manipulation tasks. Further, we …
Central Pattern Generators (CPGs) form the neural basis of the observed rhythmic behaviors for locomotion in legged animals. The CPG dynamics organized into networks allow the emergence of complex locomotor behaviors. In this work, we take this inspiration for developing walking behaviors in multi-legged robots. We present novel DeepCPG policies that embed CPGs as a layer in a larger neural network and facilitate end-to-end learning of locomotion behaviors in deep reinforcement learning (DRL) setup. We demonstrate the effectiveness of this approach on physics engine-based insectoid robots. We …
Google Brain Robotics(谷歌大脑机器人);Georgia Institute of Technology(佐治亚理工学院)
Legged robots have unparalleled mobility on unstructured terrains. However, it remains an open challenge to design locomotion controllers that can operate in a large variety of environments. In this paper, we address this challenge of automatically learning locomotion controllers that can generalize to a diverse collection of terrains often encountered in the real world. We frame this challenge as a multi-task reinforcement learning problem and define each task as a type of terrain that the robot needs to traverse. We propose an end-to-end learning approach that makes direct use of the raw ext…
GenTe: Generative Real-world Terrains for General Legged Robot Locomotion Control
School of Science and Engineering, The Chinese University of Hong Kong, Shenzhen(香港中文大学(深圳)理工学院);Shenzhen Institute of Artificial Intelligence and Robotics for Society(深圳市人工智能与机器人研究院)
This work presents Neural Gaits, a method for learning dynamic walking gaits through the enforcement of set invariance that can be refined episodically using experimental data from the robot. We frame walking as a set invariance problem enforceable via control barrier functions (CBFs) defined on the reduced-order dynamics quantifying the underactuated component of the robot: the zero dynamics. Our approach contains two learning modules: one for learning a policy that satisfies the CBF condition, and another for learning a residual dynamics model to refine imperfections of the nominal model. Im…
University of Notre Dame(圣母大学);Robotics at Google(谷歌机器人部门)
Reinforcement Learning (RL) has witnessed great strides for quadruped locomotion, with continued progress in the reliable sim-to-real transfer of policies. However, it remains a challenge to reuse a policy on another robot, which could save time for retraining. In this work, we present a framework for zero-shot policy retargeting wherein diverse motor skills can be transferred between robots of different shapes and sizes. The new framework centers on a planning-and-control pipeline that systematically integrates RL and Model Predictive Control (MPC). The planning stage employs RL to generate a…
Booster Lab: A Data-Centric Pipeline for Learning Deployable Humanoid Locomotion Policies
Department of Automation, Tsinghua University(清华大学自动化系);School of Mechanical and Electronic Control Engineering, Beijing Jiaotong University(北京交通大学机械与电子控制工程学院);Booster Robotics Technology Co., Ltd(北京加速进化科技有限公司)
Berkeley AI Research, UC Berkeley(加州大学伯克利分校伯克利人工智能研究院);Google Research(谷歌研究院);Georgia Institute of Technology(佐治亚理工学院)
Legged robots are physically capable of traversing a wide range of challenging environments, but designing controllers that are sufficiently robust to handle this diversity has been a long-standing challenge in robotics. Reinforcement learning presents an appealing approach for automating the controller design process and has been able to produce remarkably robust controllers when trained in a suitable range of environments. However, it is difficult to predict all likely conditions the robot will encounter during deployment and enumerate them at training-time. What if instead of training contr…
Oregon State University(俄勒冈州立大学);Collaborative Robotics and Intelligent Systems Institute(协作机器人与智能系统研究所)
In this paper, we describe an approach to achieve dynamic legged locomotion on physical robots which combines existing methods for control with reinforcement learning. Specifically, our goal is a control hierarchy in which highest-level behaviors are planned through reduced-order models, which describe the fundamental physics of legged locomotion, and lower level controllers utilize a learned policy that can bridge the gap between the idealized, simple model and the complex, full order robot. The high-level planner can use a model of the environment and be task specific, while the low-level le…
Animals such as rabbits and birds can instantly generate locomotion behavior in reaction to a dynamic, approaching object, such as a person or a rock, despite having possibly never seen the object before and having limited perception of the object's properties. Recently, deep reinforcement learning has enabled complex kinematic systems such as humanoid robots to successfully move from point A to point B. Inspired by the observation of the innate reactive behavior of animals in nature, we hope to extend this progress in robot locomotion to settings where external, dynamic objects are involved w…
Mixture-of-Experts RL for Fault-Tolerant Legged Locomotion
Dynamic Legged Systems Laboratory, Istituto Italiano di Tecnologia (IIT), Genova, Italy(意大利技术研究院(IIT)动态腿足系统实验室,热那亚,意大利);Dipartimento di Informatica, Bioingegneria, Robotica e Ingegneria dei Sistemi (DIBRIS), Universita di Genova, Genova, Italy(热那亚大学计算机科学、生物工程、机器人及系统工程系(DIBRIS),热那亚,意大利)
University of California, Berkeley(加州大学伯克利分校);University of California, Santa Cruz(加州大学圣克鲁兹分校);Autodesk, Inc.(欧特克公司);Nasa Ames Research Center(NASA艾姆斯研究中心);OpenAI;International Computer Science Institute(国际计算机科学研究所)
Tensegrity robots, composed of rigid rods connected by elastic cables, have a number of unique properties that make them appealing for use as planetary exploration rovers. However, control of tensegrity robots remains a difficult problem due to their unusual structures and complex dynamics. In this work, we show how locomotion gaits can be learned automatically using a novel extension of mirror descent guided policy search (MDGPS) applied to periodic locomotion movements, and we demonstrate the effectiveness of our approach on tensegrity robot locomotion. We evaluate our method with real-world…
Deep reinforcement learning produces robust locomotion policies for legged robots over challenging terrains. To date, few studies have leveraged model-based methods to combine these locomotion skills with the precise control of manipulators. Here, we incorporate external dynamics plans into learning-based locomotion policies for mobile manipulation. We train the base policy by applying a random wrench sequence on the robot base in simulation and adding the noisified wrench sequence prediction to the policy observations. The policy then learns to counteract the partially-known future disturbanc…
StyleLoco: Generative Adversarial Distillation for Natural Humanoid Robot Locomotion
National Key Laboratory of General Artificial Intelligence, BIGAI(通用人工智能国家重点实验室,BIGAI);School of Control Science and Engineering, Shandong University(山东大学控制科学与工程学院);Huazhong University of Science and Technology(华中科技大学)
DiffSim2Real: Deploying Quadrupedal Locomotion Policies Purely Trained in Differentiable Simulation
Robotic Systems Lab, ETH Zürich(苏黎世联邦理工学院机器人系统实验室);Georgia Institute of Technology(佐治亚理工学院);The AI Institute(人工智能研究所);Institute for Research in Technology, ICAI School of Engineering, Comillas Pontifical University(科米利亚斯主教大学技术研究所(ICAI工程学院))
Shield-Loco: Shielding Locomotion Policies with Predictive Safety Filtering
Robert Bosch Center for Cyber Physical Systems(罗伯特·博世网络物理系统中心);Indian Institute of Science(印度科学研究院);Munich Institute of Robotics and Machine Intelligence (MIRMI)(慕尼黑机器人与机器智能研究所(MIRMI));Technical University of Munich(慕尼黑技术大学);Department of Computer Science & Automation(计算机科学与自动化部门);Department of Mechanical Engineering(机械工程系);Carnegie Mellon University(卡内基梅隆大学);Institute for Advanced Study(高级研究 institute)
VB-Com: Learning Vision-Blind Composite Humanoid Locomotion Against Deficient Perception
Shanghai AI Laboratory(上海人工智能实验室);The University of Hong Kong(香港大学);Shanghai Jiao Tong University(上海交通大学);Zhejiang University(浙江大学);The Chinese University of Hong Kong(香港中文大学)
University of British Columbia(英属哥伦比亚大学);Oregon State University(俄勒冈州立大学)
Deep reinforcement learning (DRL) is a promising approach for developing legged locomotion skills. However, the iterative design process that is inevitable in practice is poorly supported by the default methodology. It is difficult to predict the outcomes of changes made to the reward functions, policy architectures, and the set of tasks being trained on. In this paper, we propose a practical method that allows the reward function to be fully redefined on each successive design iteration while limiting the deviation from the previous iteration. We characterize policies via sets of Deterministi…
Risk-Aware Reinforcement Learning with Bandit-Based Adaptation for Quadrupedal Locomotion
Department of Electrical and Computer Engineering, University of California Los Angeles(加州大学洛杉矶分校电气与计算机工程系);Department of Mechanical and Aerospace Engineering, University of California Los Angeles(加州大学洛杉矶分校机械与航空航天工程系)