Depth cameras allow to set up reliable solutions for people monitoring and behavior understanding, especially when unstable or poor illumination conditions make unusable common RGB sensors. Therefore, we propose a complete framework for the estimation of the head and shoulder pose based on depth images only. A head detection and localization module is also included, in order to develop a complete end-to-end system. The core element of the framework is a Convolutional Neural Network, called POSEidon+, that receives as input three types of images and provides the 3D angles of the pose as output. Moreover, a Face-from-Depth component based on a Deterministic Conditional GAN model is able to hallucinate a face from the corresponding depth image. We empirically demonstrate that this positively impacts the system performances. We test the proposed framework on two public datasets, namely Biwi Kinect Head Pose and ICT-3DHP, and on Pandora, a new challenging dataset mainly inspired by the automotive setup. Experimental results show that our method overcomes several recent state-of-art works based on both intensity and depth input data, running in real-time at more than 30 frames per second.
MFR-Net: Multi-faceted Responsive Listening Head Generation via Denoising Diffusion Model
Institute of Information Engineering, Chinese Academy of Sciences(中国科学院信息工程研究所);School of Cyber Security, University of Chinese Academy of Sciences(中国科学院大学网络空间安全学院)
While recent advances in deep neural networks have made it possible to render high-quality images, generating photo-realistic and personalized talking head remains challenging. With given audio, the key to tackling this task is synchronizing lip movement and simultaneously generating personalized attributes like head movement and eye blink. In this work, we observe that the input audio is highly correlated to lip motion while less correlated to other personalized attributes (e.g., head movements). Inspired by this, we propose a novel framework based on neural radiance field to pursue high-fide…
3DPortraitGAN: Learning One-Quarter Headshot 3D GANs from a Single-View Portrait Dataset with Diverse Body Poses
State Key Lab of CAD\&CG, Zhejiang University(浙江大学CAD与计算机图形学国家重点实验室);University of Texas at Austin(德克萨斯大学奥斯汀分校);Hong Kong University of Science(香港科学大学);ZJU-Tencent Game(浙大腾讯游戏与智能图形创新技术联合实验室);Intelligent Graphics Innovation Technology Joint Lab(智能图形创新技术联合实验室)
Tsinghua University(清华大学);University of Science and Technology of China(中国科学技术大学);Zhejiang University(浙江大学)
Real-world talking faces often accompany with natural head movement. However, most existing talking face video generation methods only consider facial animation with fixed head pose. In this paper, we address this problem by proposing a deep neural network model that takes an audio signal A of a source person and a very short video V of a target person as input, and outputs a synthesized high-quality talking face video with personalized head pose (making use of the visual information in V), expression and lip synchronization (by considering both A and V). The most challenging issue in our work…
The University of Texas at Dallas(德克萨斯大学达拉斯分校);Beihang University(北京航空航天大学);East China Normal University(华东师范大学);Xiamen University(厦门大学);Samsung Research America(三星美国研究院)
In this paper, we propose a talking face generation method that takes an audio signal as input and a short target video clip as reference, and synthesizes a photo-realistic video of the target face with natural lip motions, head poses, and eye blinks that are in-sync with the input audio signal. We note that the synthetic face attributes include not only explicit ones such as lip motions that have high correlations with speech, but also implicit ones such as head poses and eye blinks that have only weak correlation with the input audio. To model such complicated relationships among different f…
Talking head video generation aims to produce a synthetic human face video that contains the identity and pose information respectively from a given source image and a driving video.Existing works for this task heavily rely on 2D representations (e.g. appearance and motion) learned from the input images. However, dense 3D facial geometry (e.g. pixel-wise depth) is extremely important for this task as it is particularly beneficial for us to essentially generate accurate 3D face structures and distinguish noisy information from the possibly cluttered background. Nevertheless, dense 3D geometry a…
Rendering scenes with a high-quality human face from arbitrary viewpoints is a practical and useful technique for many real-world applications. Recently, Neural Radiance Fields (NeRF), a rendering technique that uses neural networks to approximate classical ray tracing, have been considered as one of the promising approaches for synthesizing novel views from a sparse set of images. We find that NeRF can render new views while maintaining geometric consistency, but it does not properly maintain skin details, such as moles and pores. These details are important particularly for faces because whe…
Xidian University(西安电子科技大学);Tencent AI Lab(腾讯人工智能实验室);Tsinghua University(清华大学)
We present VideoReTalking, a new system to edit the faces of a real-world talking head video according to input audio, producing a high-quality and lip-syncing output video even with a different emotion. Our system disentangles this objective into three sequential tasks: (1) face video generation with a canonical expression; (2) audio-driven lip-sync; and (3) face enhancement for improving photo-realism. Given a talking-head video, we first modify the expression of each frame according to the same expression template using the expression editing network, resulting in a video with the canonical…
Renmin University of China(中国人民大学);Beijing University of Posts and Telecommunications(北京邮电大学);Psyche AI Inc.(Psyche AI公司);Chinese Academy of Sciences(中国科学院);Tsinghua University(清华大学)
Achieving high synchronization in the synthesis of realistic, speech-driven talking head videos presents a significant challenge. Traditional Generative Adversarial Networks (GAN) struggle to maintain consistent facial identity, while Neural Radiance Fields (NeRF) methods, although they can address this issue, often produce mismatched lip movements, inadequate facial expressions, and unstable head poses. A lifelike talking head requires synchronized coordination of subject identity, lip movements, facial expressions, and head poses. The absence of these synchronizations is a fundamental flaw, …
To the best of our knowledge, we first present a live system that generates personalized photorealistic talking-head animation only driven by audio signals at over 30 fps. Our system contains three stages. The first stage is a deep neural network that extracts deep audio features along with a manifold projection to project the features to the target person's speech space. In the second stage, we learn facial dynamics and motions from the projected audio features. The predicted motions include head poses and upper body motions, where the former is generated by an autoregressive probabilistic mo…
Netease Fuxi AI Lab(网易伏羲人工智能实验室);University of Technology Sydney(悉尼科技大学)
We propose an audio-driven talking-head method to generate photo-realistic talking-head videos from a single reference image. In this work, we tackle two key challenges: (i) producing natural head motions that match speech prosody, and (ii) maintaining the appearance of a speaker in a large head motion while stabilizing the non-face regions. We first design a head pose predictor by modeling rigid 6D head movements with a motion-aware recurrent neural network (RNN). In this way, the predicted head poses act as the low-frequency holistic movements of a talking head, thus allowing our latter netw…
With the advance of deep learning technology, automatic video generation from audio or text has become an emerging and promising research topic. In this paper, we present a novel approach to synthesize video from the text. The method builds a phoneme-pose dictionary and trains a generative adversarial network (GAN) to generate video from interpolated phoneme poses. Compared to audio-driven video generation algorithms, our approach has a number of advantages: 1) It only needs a fraction of the training data used by an audio-driven approach; 2) It is more flexible and not subject to vulnerabilit…
We present a novel variational generative adversarial network (VGAN) based on Wasserstein loss to learn a latent representation from a face image that is invariant to identity but preserves head-pose information. This facilitates synthesis of a realistic face image with the same head pose as a given input image, but with a different identity. One application of this network is in privacy-sensitive scenarios; after identity replacement in an image, utility, such as head pose, can still be recovered. Extensive experimental validation on synthetic and real human-face image datasets performed unde…
University of Applied Sciences Düsseldorf(杜塞尔多夫应用科学大学);RheinMain University of Applied Sciences(莱茵美因应用科学大学)
Face-to-face conversation in Virtual Reality (VR) is a challenge when participants wear head-mounted displays (HMD). A significant portion of a participant's face is hidden and facial expressions are difficult to perceive. Past research has shown that high-fidelity face reconstruction with personal avatars in VR is possible under laboratory conditions with high-cost hardware. In this paper, we propose one of the first low-cost systems for this task which uses only open source, free software and affordable hardware. Our approach is to track the user's face underneath the HMD utilizing a Convolu…
Generating a pose-invariant representation capable of synthesizing multiple face pose views from a single pose is still a difficult problem. The solution is demanded in various areas like multimedia security, computer vision, robotics, etc. Generative adversarial networks (GANs) have encoder-decoder structures possessing the capability to learn pose-independent representation incorporated with discriminator network for realistic face synthesis. We present PIGAN, a cyclic shared encoder-decoder framework, in an attempt to solve the problem. As compared to traditional GAN, it consists of seconda…
University of Cambridge(剑桥大学);Queen Mary University of London(伦敦玛丽女王大学);Harvard University(哈佛大学)
In this paper we propose a supervised initialization scheme for cascaded face alignment based on explicit head pose estimation. We first investigate the failure cases of most state of the art face alignment approaches and observe that these failures often share one common global property, i.e. the head pose variation is usually large. Inspired by this, we propose a deep convolutional network model for reliable and accurate head pose estimation. Instead of using a mean face shape, or randomly selected shapes for cascaded face alignment initialisation, we propose two schemes for generating initi…
We present an end-to-end head-pose estimation network designed to predict Euler angles through the full range head yaws from a single RGB image. Existing methods perform well for frontal views but few target head pose from all viewpoints. This has applications in autonomous driving and retail. Our network builds on multi-loss approaches with changes to loss functions and training strategies adapted to wide range estimation. Additionally, we extract ground truth labelings of anterior views from a current panoptic dataset for the first time. The resulting Wide Headpose Estimation Network (WHENet…
We describe a method for estimating human head pose in a color image that contains enough of information to locate the head silhouette and detect non-trivial color edges of individual facial features. The method works by spotting the human head on an arbitrary background, extracting the head outline, and locating facial features necessary to describe the head orientation in the 3D space. It is robust enough to work with both color and gray-level images featuring quasi-frontal views of a human head under variable lighting conditions.
With many practical applications in human life, including manufacturing surveillance cameras, analyzing and processing customer behavior, many researchers are noticing face detection and head pose estimation on digital images. A large number of proposed deep learning models have state-of-the-art accuracy such as YOLO, SSD, MTCNN, solving the problem of face detection or HopeNet, FSA-Net, RankPose model used for head pose estimation problem. According to many state-of-the-art methods, the pipeline of this task consists of two parts, from face detection to head pose estimation. These two steps a…
This paper presents regression methods for estimation of head pose from occluded 2-D face images. The process primarily involves reconstructing a face from its occluded image, followed by classification. Typical methods for reconstruction assume that the pixel errors of the occluded regions are independent. However, such an assumption is not true in the case of occlusion, because of its inherent contiguous nature. Hence, we use nuclear norm as a metric that can describe well the structure of the error. We also use LASSO Regression based l1 - regularization to improve reconstruction. Next, we i…
Institute of Information Engineering, Chinese Academy of Sciences, Beijing, China 2 School of Cyber Security, University of Chinese Academy of Sciences, Beijing, China(1 中国科学院信息工程研究所,北京,中国 2 中国科学院大学网络空间安全学院,北京,中国)
One-shot talking head generation produces lip-sync talking heads based on arbitrary audio and one source face. To guarantee the naturalness and realness, recent methods propose to achieve free pose control instead of simply editing mouth areas. However, existing methods do not preserve accurate identity of source face when generating head motions. To solve the identity mismatch problem and achieve high-quality free pose control, we present One-shot Pose-controllable Talking head generation network (OPT). Specifically, the Audio Feature Disentanglement Module separates content features from aud…
FONT: Flow-guided One-shot Talking Head Generation with Natural Head Motions
Institute of Information Engineering, Chinese Academy of Sciences(中国科学院信息工程研究所);School of Cyber Security, University of Chinese Academy of Sciences(中国科学院大学网络空间安全学院)
University of Kentucky(肯塔基大学);North Carolina Central University(北卡罗来纳中央大学)
A head-mounted display (HMD) could be an important component of augmented reality system. However, as the upper face region is seriously occluded by the device, the user experience could be affected in applications such as telecommunication and multi-player video games. In this paper, we first present a novel experimental setup that consists of two near-infrared (NIR) cameras to point to the eye regions and one visible-light RGB camera to capture the visible face region. The main purpose of this paper is to synthesize realistic face images without occlusions based on the images captured by the…
University of Modena and Reggio Emilia(摩德纳和雷焦艾米利亚大学)
Recently, deep learning approaches have achieved promising results in various fields of computer vision. In this paper, we tackle the problem of head pose estimation through a Convolutional Neural Network (CNN). Differently from other proposals in the literature, the described system is able to work directly and based only on raw depth data. Moreover, the head pose estimation is solved as a regression problem and does not rely on visual facial features like facial landmarks. We tested our system on a well known public dataset, Biwi Kinect Head Pose, showing that our approach achieves state-of-…
3D face reconstruction from Internet photos has recently produced exciting results. A person's face, e.g., Tom Hanks, can be modeled and animated in 3D from a completely uncalibrated photo collection. Most methods, however, focus solely on face area and mask out the rest of the head. This paper proposes that head modeling from the Internet is a problem we can solve. We target reconstruction of the rough shape of the head. Our method is to gradually "grow" the head mesh starting from the frontal face and extending to the rest of views using photometric stereo constraints. We call our method bou…
Centre for Visual Information Technology, KCIS, IIIT Hyderabad(国际信息技术研究所(海得拉巴)KCIS 视觉信息技术中心)
Monocular head pose estimation requires learning a model that computes the intrinsic Euler angles for pose (yaw, pitch, roll) from an input image of human face. Annotating ground truth head pose angles for images in the wild is difficult and requires ad-hoc fitting procedures (which provides only coarse and approximate annotations). This highlights the need for approaches which can train on data captured in controlled environment and generalize on the images in the wild (with varying appearance and illumination of the face). Most present day deep learning approaches which learn a regression fu…
Shanghai Jiao Tong University(上海交通大学);East China Normal University(华东师范大学)
Most recent head pose estimation (HPE) methods are dominated by the Euler angle representation. To avoid its inherent ambiguity problem of rotation labels, alternative quaternion-based and vector-based representations are introduced. However, they both are not visually intuitive, and often derived from equivocal Euler angle labels. In this paper, we present a novel single-stage keypoint-based method via an {\it intuitive} and {\it unconstrained} 2D cube representation for joint head detection and pose estimation. The 2D cube is an orthogonal projection of the 3D regular hexahedron label roughl…
We address the challenging problem of RGB image-based head pose estimation. We first reformulate head pose representation learning to constrain it to a bounded space. Head pose represented as vector projection or vector angles shows helpful to improving performance. Further, a ranking loss combined with MSE regression loss is proposed. The ranking loss supervises a neural network with paired samples of the same person and penalises incorrect ordering of pose prediction. Analysis on this new loss function suggests it contributes to a better local feature extractor, where features are generalise…
Human head pose estimation is an essential problem in facial analysis in recent years that has a lot of computer vision applications such as gaze estimation, virtual reality, and driver assistance. Because of the importance of the head pose estimation problem, it is necessary to design a compact model to resolve this task in order to reduce the computational cost when deploying on facial analysis-based applications such as large camera surveillance systems, AI cameras while maintaining accuracy. In this work, we propose a lightweight model that effectively addresses the head pose estimation pr…
École de technologie supérieure, Université du Québec(魁北克大学高等技术学院);Genetec Inc.(Genetec公司)
Detecting faces and heads appearing in video feeds are challenging tasks in real-world video surveillance applications due to variations in appearance, occlusions and complex backgrounds. Recently, several CNN architectures have been proposed to increase the accuracy of detectors, although their computational complexity can be an issue, especially for real-time applications, where faces and heads must be detected live using high-resolution cameras. This paper compares the accuracy and complexity of state-of-the-art CNN architectures that are suitable for face and head detection. Single pass an…
We introduce the Single Stage Headless (SSH) face detector. Unlike two stage proposal-classification detectors, SSH detects faces in a single stage directly from the early convolutional layers in a classification network. SSH is headless. That is, it is able to achieve state-of-the-art results while removing the "head" of its underlying classification network -- i.e. all fully connected layers in the VGG-16 which contains a large number of parameters. Additionally, instead of relying on an image pyramid to detect faces with various scales, SSH is scale-invariant by design. We simultaneously de…
While Convolutional Neural Networks (CNNs) have significantly boosted the performance of face related algorithms, maintaining accuracy and efficiency simultaneously in practical use remains challenging. The state-of-the-art methods employ deeper networks for better performance, which makes it less practical for mobile applications because of more parameters and higher computational complexity. Therefore, we propose an efficient multitask neural network, Alignment & Tracking & Pose Network (ATPN) for face alignment, face tracking and head pose estimation. Specifically, to achieve better perform…
Tohoku University(东北大学);Riken Center for AIP(理化学研究所AIP中心)
We address a problem of estimating pose of a person's head from its RGB image. The employment of CNNs for the problem has contributed to significant improvement in accuracy in recent works. However, we show that the following two methods, despite their simplicity, can attain further improvement: (i) proper adjustment of the margin of bounding box of a detected face, and (ii) choice of loss functions. We show that the integration of these two methods achieve the new state-of-the-art on standard benchmark datasets for in-the-wild head pose estimation.
University of Modena and Reggio Emilia(摩德纳和雷焦艾米利亚大学)
The correct estimation of the head pose is a problem of the great importance for many applications. For instance, it is an enabling technology in automotive for driver attention monitoring. In this paper, we tackle the pose estimation problem through a deep learning network working in regression manner. Traditional methods usually rely on visual facial features, such as facial landmarks or nose tip position. In contrast, we exploit a Convolutional Neural Network (CNN) to perform head pose estimation directly from depth data. We exploit a Siamese architecture and we propose a novel loss functio…
This paper presents a lightweight network for head pose estimation (HPE) task. While previous approaches rely on convolutional neural networks, the proposed network \textit{LwPosr} uses mixture of depthwise separable convolutional (DSC) and transformer encoder layers which are structured in two streams and three stages to provide fine-grained regression for predicting head poses. The quantitative and qualitative demonstration is provided to show that the proposed network is able to learn head poses efficiently while using less parameter space. Extensive ablations are conducted using three open…
Shanghai Jiao Tong University(上海交通大学);East China Normal University(华东师范大学)
Existing head pose estimation (HPE) mainly focuses on single person with pre-detected frontal heads, which limits their applications in real complex scenarios with multi-persons. We argue that these single HPE methods are fragile and inefficient for Multi-Person Head Pose Estimation (MPHPE) since they rely on the separately trained face detector that cannot generalize well to full viewpoints, especially for heads with invisible face areas. In this paper, we focus on the full-range MPHPE problem, and propose a direct end-to-end simple baseline named DirectMHP. Due to the lack of datasets applic…
Estimating the head pose of a person is a crucial problem that has a large amount of applications such as aiding in gaze estimation, modeling attention, fitting 3D models to video and performing face alignment. Traditionally head pose is computed by estimating some keypoints from the target face and solving the 2D to 3D correspondence problem with a mean human head model. We argue that this is a fragile method because it relies entirely on landmark detection performance, the extraneous head model and an ad-hoc fitting step. We present an elegant and robust way to determine pose by training a m…
Unconstrained remote gaze tracking using off-the-shelf cameras is a challenging problem. Recently, promising algorithms for appearance-based gaze estimation using convolutional neural networks (CNN) have been proposed. Improving their robustness to various confounding factors including variable head pose, subject identity, illumination and image quality remain open problems. In this work, we study the effect of variable head pose on machine learning regressors trained to estimate gaze direction. We propose a novel branched CNN architecture that improves the robustness of gaze classifiers to va…
Facial landmark detection, head pose estimation, and facial deformation analysis are typical facial behavior analysis tasks in computer vision. The existing methods usually perform each task independently and sequentially, ignoring their interactions. To tackle this problem, we propose a unified framework for simultaneous facial landmark detection, head pose estimation, and facial deformation analysis, and the proposed model is robust to facial occlusion. Following a cascade procedure augmented with model-based head pose estimation, we iteratively update the facial landmark locations, facial o…
Università degli Studi di Genova(热那亚大学);IMAVIS srl(IMAVIS有限责任公司)
In this paper we introduce a novel method to estimate the head pose of people in single images starting from a small set of head keypoints. To this purpose, we propose a regression model that exploits keypoints computed automatically by 2D pose estimation algorithms and outputs the head pose represented by yaw, pitch, and roll. Our model is simple to implement and more efficient with respect to the state of the art -- faster in inference and smaller in terms of memory occupancy -- with comparable accuracy. Our method also provides a measure of the heteroscedastic uncertainties associated with …
We present Steadiface, a new real-time face-centric video stabilization method that simultaneously removes hand shake and keeps subject's head stable. We use a CNN to estimate the face landmarks and use them to optimize a stabilized head center. We then formulate an optimization problem to find a virtual camera pose that locates the face to the stabilized head center while retains smooth rotation and translation transitions across frames. We test the proposed method on fieldtest videos and show it stabilizes both the head motion and background. It is robust to large head pose, occlusion, facia…