We introduce FaceTalk, a novel generative approach designed for synthesizing high-fidelity 3D motion sequences of talking human heads from input audio signal. To capture the expressive, detailed nature of human heads, including hair, ears, and finer-scale eye movements, we propose to couple speech signal with the latent space of neural parametric head models to create high-fidelity, temporally coherent motion sequences. We propose a new latent diffusion model for this task, operating in the expression space of neural parametric head models, to synthesize audio-driven realistic head sequences. In the absence of a dataset with corresponding NPHM expressions to audio, we optimize for these correspondences to produce a dataset of temporally-optimized NPHM expressions fit to audio-video recordings of people talking. To the best of our knowledge, this is the first work to propose a generative approach for realistic and high-quality motion synthesis of volumetric human heads, representing a significant advancement in the field of audio-driven 3D animation. Notably, our approach stands out in its ability to generate plausible motion sequences that can produce high-fidelity head animation coupled with the NPHM shape space. Our experimental results substantiate the effectiveness of FaceTalk, consistently achieving superior and visually natural motion, encompassing diverse facial expressions and styles, outperforming existing methods by 75% in perceptual user study evaluation.
Netease Fuxi AI Lab(网易伏羲人工智能实验室);University of Technology Sydney(悉尼科技大学)
We propose an audio-driven talking-head method to generate photo-realistic talking-head videos from a single reference image. In this work, we tackle two key challenges: (i) producing natural head motions that match speech prosody, and (ii) maintaining the appearance of a speaker in a large head motion while stabilizing the non-face regions. We first design a head pose predictor by modeling rigid 6D head movements with a motion-aware recurrent neural network (RNN). In this way, the predicted head poses act as the low-frequency holistic movements of a talking head, thus allowing our latter netw…
Silence is Golden: Leveraging Adversarial Examples to Nullify Audio Control in LDM-based Talking-Head Generation
ReLER, CCAI, Zhejiang University(ReLER,中国人工智能学会,浙江大学);School of Cyber Science and Technology, Sun Yat-sen University(信息科学与技术学院,孙中山大学);Department of Statistics, University of Wisconsin–Madison(统计学系,威斯康星大学麦迪逊分校)
To the best of our knowledge, we first present a live system that generates personalized photorealistic talking-head animation only driven by audio signals at over 30 fps. Our system contains three stages. The first stage is a deep neural network that extracts deep audio features along with a manifold projection to project the features to the target person's speech space. In the second stage, we learn facial dynamics and motions from the projected audio features. The predicted motions include head poses and upper body motions, where the former is generated by an autoregressive probabilistic mo…
Tsinghua University(清华大学);University of Science and Technology of China(中国科学技术大学);Zhejiang University(浙江大学)
Real-world talking faces often accompany with natural head movement. However, most existing talking face video generation methods only consider facial animation with fixed head pose. In this paper, we address this problem by proposing a deep neural network model that takes an audio signal A of a source person and a very short video V of a target person as input, and outputs a synthesized high-quality talking face video with personalized head pose (making use of the visual information in V), expression and lip synchronization (by considering both A and V). The most challenging issue in our work…
Beijing University of Posts and Telecommunications(北京邮电大学);DeepScience Tech Ltd.(深度科学科技有限公司)
Audio driven talking head synthesis is a challenging task that attracts increasing attention in recent years. Although existing methods based on 2D landmarks or 3D face models can synthesize accurate lip synchronization and rhythmic head pose for arbitrary identity, they still have limitations, such as the cut feeling in the mouth mapping and the lack of skin highlights. The morphed region is blurry compared to the surrounding face. A Keypoint Based Enhancement (KPBE) method is proposed for audio driven free view talking head synthesis to improve the naturalness of the generated video. Firstly…
Xidian University(西安电子科技大学);Tencent AI Lab(腾讯人工智能实验室);Tsinghua University(清华大学)
We present VideoReTalking, a new system to edit the faces of a real-world talking head video according to input audio, producing a high-quality and lip-syncing output video even with a different emotion. Our system disentangles this objective into three sequential tasks: (1) face video generation with a canonical expression; (2) audio-driven lip-sync; and (3) face enhancement for improving photo-realism. Given a talking-head video, we first modify the expression of each frame according to the same expression template using the expression editing network, resulting in a video with the canonical…
We consider the challenging problem of audio to animated video generation. We propose a novel method OneShotAu2AV to generate an animated video of arbitrary length using an audio clip and a single unseen image of a person as an input. The proposed method consists of two stages. In the first stage, OneShotAu2AV generates the talking-head video in the human domain given an audio and a person's image. In the second stage, the talking-head video from the human domain is converted to the animated domain. The model architecture of the first stage consists of spatially adaptive normalization based mu…
While recent advances in deep neural networks have made it possible to render high-quality images, generating photo-realistic and personalized talking head remains challenging. With given audio, the key to tackling this task is synchronizing lip movement and simultaneously generating personalized attributes like head movement and eye blink. In this work, we observe that the input audio is highly correlated to lip motion while less correlated to other personalized attributes (e.g., head movements). Inspired by this, we propose a novel framework based on neural radiance field to pursue high-fide…
AIOZ;University of Liverpool(利物浦大学);VinAI Research(VinAI研究院)
Audio-driven talking head animation is a challenging research topic with many real-world applications. Recent works have focused on creating photo-realistic 2D animation, while learning different talking or singing styles remains an open problem. In this paper, we present a new method to generate talking head animation with learnable style references. Given a set of style reference frames, our framework can reconstruct 2D talking head animation based on a single input image and an audio stream. Our method first produces facial landmarks motion from the audio stream and constructs the intermedi…
We present LumièreNet, a simple, modular, and completely deep-learning based architecture that synthesizes, high quality, full-pose headshot lecture videos from instructor's new audio narration of any length. Unlike prior works, LumièreNet is entirely composed of trainable neural network modules to learn mapping functions from the audio to video through (intermediate) estimated pose-based compact and abstract latent codes. Our video demos are available at [22] and [23].
With the advance of deep learning technology, automatic video generation from audio or text has become an emerging and promising research topic. In this paper, we present a novel approach to synthesize video from the text. The method builds a phoneme-pose dictionary and trains a generative adversarial network (GAN) to generate video from interpolated phoneme poses. Compared to audio-driven video generation algorithms, our approach has a number of advantages: 1) It only needs a fraction of the training data used by an audio-driven approach; 2) It is more flexible and not subject to vulnerabilit…
FaceEditTalker: Controllable Talking Head Generation with Facial Attribute Editing
Xi’an Key Laboratory of Big Data and Intelligent Vision, Xidian University, Xi’an 710071, China(西安大数据与智能视觉重点实验室,西安电子科技大学,西安710071,中国);Key Laboratory of Collaborative Intelligence Systems, Ministry of Education, Xidian University, Xi’an 710071, China(协同智能系统重点实验室,教育部,西安电子科技大学,西安710071,中国);School of Computer Science and Technology, Xidian University, Xi’an 710071, China(计算机科学与技术学院,西安电子科技大学,西安710071,中国)
Talker-T2AV: Joint Talking Audio-Video Generation with Autoregressive Diffusion Modeling
Hong Kong University of Science and Technology(香港科学与技术大学);Zhejiang University(浙江大学);National University of Singapore(新加坡国立大学);The Chinese University of Hong Kong(香港中文大学);Peking University(北京大学);Independent Researcher(独立研究者)
College of Artificial Intelligence and Automation, Hohai University(人工智能与自动化学院,河海大学);College of DaYu, Hohai University(大禹学院,河海大学);College of Water Conserwancy and Hydropower Engineering, Hohai University(水利水电工程学院,河海大学);College of Computer Science and Technology, Zhejiang University of Technology(计算机科学与技术学院,浙江工业大学)
Netease Fuxi AI Lab(网易伏羲人工智能实验室);University of Technology Sydney(悉尼科技大学)
In this paper, we propose a novel text-based talking-head video generation framework that synthesizes high-fidelity facial expressions and head motions in accordance with contextual sentiments as well as speech rhythm and pauses. To be specific, our framework consists of a speaker-independent stage and a speaker-specific stage. In the speaker-independent stage, we design three parallel networks to generate animation parameters of the mouth, upper face, and head from texts, separately. In the speaker-specific stage, we present a 3D face model guided attention network to synthesize videos tailor…
The University of Texas at Dallas(德克萨斯大学达拉斯分校);Beihang University(北京航空航天大学);East China Normal University(华东师范大学);Xiamen University(厦门大学);Samsung Research America(三星美国研究院)
In this paper, we propose a talking face generation method that takes an audio signal as input and a short target video clip as reference, and synthesizes a photo-realistic video of the target face with natural lip motions, head poses, and eye blinks that are in-sync with the input audio signal. We note that the synthetic face attributes include not only explicit ones such as lip motions that have high correlations with speech, but also implicit ones such as head poses and eye blinks that have only weak correlation with the input audio. To model such complicated relationships among different f…
OSM-Net: One-to-Many One-shot Talking Head Generation with Spontaneous Head Motions
Institute of Information Engineering, Chinese Academy of Sciences(中国科学院信息工程研究所);School of Cyber Security, University of Chinese Academy of Sciences(中国科学院大学网络空间安全学院)
Speech-driven facial video generation has been a complex problem due to its multi-modal aspects namely audio and video domain. The audio comprises lots of underlying features such as expression, pitch, loudness, prosody(speaking style) and facial video has lots of variability in terms of head movement, eye blinks, lip synchronization and movements of various facial action units along with temporal smoothness. Synthesizing highly expressive facial videos from the audio input and static image is still a challenging task for generative adversarial networks. In this paper, we propose a multi-modal…
EvolvingAvatar: Interactive 3D Head Generation That Adapts as Conversations Unfold
Hefei University of Technology(合肥工业大学);EPIC Lab, Shanghai Jiao Tong University(上海交通大学EPIC实验室);Institute of Artificial Intelligence, Hefei Comprehensive National Science Center(合肥综合性国家科学中心人工智能研究院);SAI, Shanghai Jiao Tong University(上海交通大学SAI);University of Science and Technology of China(中国科学技术大学);United Arab Emirates University(阿联酋大学);Anhui University(安徽大学)
In this paper, we introduce a simple and novel framework for one-shot audio-driven talking head generation. Unlike prior works that require additional driving sources for controlled synthesis in a deterministic manner, we instead probabilistically sample all the holistic lip-irrelevant facial motions (i.e. pose, expression, blink, gaze, etc.) to semantically match the input audio while still maintaining both the photo-realism of audio-lip synchronization and the overall naturalness. This is achieved by our newly proposed audio-to-visual diffusion prior trained on top of the mapping between aud…
Audio-Plane: Audio Factorization Plane Gaussian Splatting for Real-Time Talking Head Synthesis
School of Electrical and Electronic Engineering, Nanyang Technological University(南洋理工大学电子与电气工程学院);John A. Paulson School of Engineering and Applied Sciences at Harvard University(哈佛大学约翰·A·保罗森工程与应用科学学院);PhiGent Robotics(PhiGent机器人技术公司);Beijing National Research Center for Information Science and Technology (BNRist) and the Department of Automation, Tsinghua University(北京信息科学与技术国家研究中心(BNRist)和清华大学自动化系)
Multidisciplinary Institute of Artificial Intelligence (MIAI)(多学科人工智能研究所)
This paper investigates the impact of head movements on audio-visual speech enhancement (AVSE). Although being a common conversational feature, head movements have been ignored by past and recent studies: they challenge today's learning-based methods as they often degrade the performance of models that are trained on clean, frontal, and steady face images. To alleviate this problem, we propose to use robust face frontalization (RFF) in combination with an AVSE method based on a variational auto-encoder (VAE) model. We briefly describe the basic ingredients of the proposed pipeline and we perfo…