In this article we study the transfer learning model of action advice under a budget. We focus on reinforcement learning teachers providing action advice to heterogeneous students playing the game of Pac-Man under a limited advice budget. First, we examine several critical factors affecting advice quality in this setting, such as the average performance of the teacher, its variance and the importance of reward discounting in advising. The experiments show the non-trivial importance of the coefficient of variation (CV) as a statistic for choosing policies that generate advice. The CV statistic relates variance to the corresponding mean. Second, the article studies policy learning for distributing advice under a budget. Whereas most methods in the relevant literature rely on heuristics for advice distribution we formulate the problem as a learning one and propose a novel RL algorithm capable of learning when to advise, adapting to the student and the task at hand. Furthermore, we argue that learning to advise under a budget is an instance of a more generic learning problem: Constrained Exploitation Reinforcement Learning.
We study the sample complexity of teaching, termed as "teaching dimension" (TDim) in the literature, for the teaching-by-reinforcement paradigm, where the teacher guides the student through rewards. This is distinct from the teaching-by-demonstration paradigm motivated by robotics applications, where the teacher teaches by providing demonstrations of state/action trajectories. The teaching-by-reinforcement paradigm applies to a wider range of real-world settings where a demonstration is inconvenient, but has not been studied systematically. In this paper, we focus on a specific family of reinf…
School of Engineering & IT University of New South Wales Canberra(新南威尔士大学堪培拉校区工程与信息技术学院)
The design of reward functions in reinforcement learning is a human skill that comes with experience. Unfortunately, there is not any methodology in the literature that could guide a human to design the reward function or to allow a human to transfer the skills developed in designing reward functions to another human and in a systematic manner. In this paper, we use Systematic Instructional Design, an approach in human education, to engineer a machine education methodology to design reward functions for reinforcement learning. We demonstrate the methodology in designing a hierarchical genetic …
Microsoft Research(微软研究院);MPI-SWS(马克斯·普朗克软件系统研究所);ETH Zurich(苏黎世联邦理工学院)
Inverse reinforcement learning (IRL) enables an agent to learn complex behavior by observing demonstrations from a (near-)optimal policy. The typical assumption is that the learner's goal is to match the teacher's demonstrated behavior. In this paper, we consider the setting where the learner has its own preferences that it additionally takes into consideration. These preferences can for example capture behavioral biases, mismatched worldviews, or physical constraints. We study two teaching approaches: learner-agnostic teaching, where the teacher provides demonstrations from an optimal policy …
MIT-IBM Watson AI Lab(麻省理工学院-IBM沃森人工智能实验室);IBM Research(IBM研究院);Northeastern University(东北大学)
Collective human knowledge has clearly benefited from the fact that innovations by individuals are taught to others through communication. Similar to human social groups, agents in distributed learning systems would likely benefit from communication to share knowledge and teach skills. The problem of teaching to improve agent learning has been investigated by prior works, but these approaches make assumptions that prevent application of teaching to general multiagent problems, or require domain expertise for problems they can apply to. This learning to teach problem has inherent complexities r…
EPFL(洛桑联邦理工学院);Max Planck Institute for Software Systems(马克斯·普朗克软件系统研究所)
We study the problem of inverse reinforcement learning (IRL) with the added twist that the learner is assisted by a helpful teacher. More formally, we tackle the following algorithmic question: How could a teacher provide an informative sequence of demonstrations to an IRL learner to speed up the learning process? We present an interactive teaching framework where a teacher adaptively chooses the next demonstration based on learner's current policy. In particular, we design teaching algorithms for two concrete settings: an omniscient setting where a teacher has full knowledge about the learner…
University of Applied Sciences Northwestern Switzerland(西北瑞士应用科学大学)
Reinforcement learning (rl) is a popular paradigm for sequential decision making problems. The past decade's advances in rl have led to breakthroughs in many challenging domains such as video games, board games, robotics, and chip design. The sample inefficiency of deep reinforcement learning methods is a significant obstacle when applying rl to real-world problems. Transfer learning has been applied to reinforcement learning such that the knowledge gained in one task can be applied when training in a new task. Curriculum learning is concerned with sequencing tasks or data samples such that kn…
The traditional process of building interactive machine learning systems can be viewed as a teacher-learner interaction scenario where the machine-learners are trained by one or more human-teachers. In this work, we explore the idea of using a conversational interface to investigate the interaction between human-teachers and interactive machine-learners. Specifically, we examine whether teachable AI agents can reliably learn from human-teachers through conversational interactions, and how this learning compare with traditional supervised learning algorithms. Results validate the concept of tea…
Training automated agents to complete complex tasks in interactive environments is challenging: reinforcement learning requires careful hand-engineering of reward functions, imitation learning requires specialized infrastructure and access to a human expert, and learning from intermediate forms of supervision (like binary preferences) is time-consuming and extracts little information from each human intervention. Can we overcome these challenges by building agents that learn from rich, interactive feedback instead? We propose a new supervision paradigm for interactive learning based on "teacha…
Brown University(布朗大学);AI Impacts;Stanford University(斯坦福大学);University of Oxford(牛津大学)
Providing Reinforcement Learning agents with expert advice can dramatically improve various aspects of learning. Prior work has developed teaching protocols that enable agents to learn efficiently in complex environments; many of these methods tailor the teacher's guidance to agents with a particular representation or underlying learning scheme, offering effective but specialized teaching procedures. In this work, we explore protocol programs, an agent-agnostic schema for Human-in-the-Loop Reinforcement Learning. Our goal is to incorporate the beneficial properties of a human teacher into Rein…
Conservative Bias in Multi-Teacher Learning: Why Agents Prefer Low-Reward Advisors
School of Computer Science and Engineering, University of New South Wales(新南威尔士大学计算机科学与工程学院);Escuela de Ingeniería, Universidad Central de Chile(智利中央大学工程学院)
Given an environment with continuous state spaces and discrete actions, we investigate using a Double Deep Q-learning Reinforcement Agent to find optimal policies using the LunarLander-v2 OpenAI gym environment.
Learning from demonstrations is a popular tool for accelerating and reducing the exploration requirements of reinforcement learning. When providing expert demonstrations to human students, we know that the demonstrations must fall within a particular range of difficulties called the "Zone of Proximal Development (ZPD)". If they are too easy the student learns nothing, but if they are too difficult the student is unable to follow along. This raises the question: Given a set of potential demonstrators, which among them is best suited for teaching any particular learner? Prior work, such as the p…
Sorbonne Université(索邦大学);CNRS(法国国家科学研究中心);Institut des Systèmes Intelligents et de Robotique(智能系统与机器人研究所);INRIA Bordeaux Sud-Ouest(法国国家信息与自动化研究所波尔多西南分部)
Autonomous discovery and direct instruction are two distinct sources of learning in children but education sciences demonstrate that mixed approaches such as assisted discovery or guided play result in improved skill acquisition. In the field of Artificial Intelligence, these extremes respectively map to autonomous agents learning from their own signals and interactive learning agents fully taught by their teachers. In between should stand teachable autotelic agents (TAA): agents that learn from both internal and teaching signals to benefit from the higher efficiency of assisted discovery. Des…
School of Electrical Engineering and Computer Science(电气工程与计算机科学学院);Washington State University(华盛顿州立大学)
This paper proposes an online transfer framework to capture the interaction among agents and shows that current transfer learning in reinforcement learning is a special case of online transfer. Furthermore, this paper re-characterizes existing agents-teaching-agents methods as online transfer and analyze one such teaching method in three ways. First, the convergence of Q-learning and Sarsa with tabular representation with a finite budget is proven. Second, the convergence of Q-learning and Sarsa with linear function approximation is established. Third, the we show the asymptotic performance ca…
Although reinforcement learning (RL) can provide reliable solutions in many settings, practitioners are often wary of the discrepancies between the RL solution and their status quo procedures. Therefore, they may be reluctant to adapt to the novel way of executing tasks proposed by RL. On the other hand, many real-world problems require relatively small adjustments from the status quo policies to achieve improved performance. Therefore, we propose a student-teacher RL mechanism in which the RL (the "student") learns to maximize its reward, subject to a constraint that bounds the difference bet…
University of Texas at Austin(德克萨斯大学奥斯汀分校);University of Florida(佛罗里达大学)
Kickstarting deep reinforcement learning algorithms facilitate a teacher-student relationship among the agents and allow for a well-performing teacher to share demonstrations with a student to expedite the student's training. However, despite the known benefits, the demonstrations may contain sensitive information about the teacher's training data and existing kickstarting methods do not take any measures to protect it. Therefore, we use the framework of differential privacy to develop a mechanism that securely shares the teacher's demonstrations with the student. The mechanism allows for the …
The ability to use a 2D map to navigate a complex 3D environment is quite remarkable, and even difficult for many humans. Localization and navigation is also an important problem in domains such as robotics, and has recently become a focus of the deep reinforcement learning community. In this paper we teach a reinforcement learning agent to read a map in order to find the shortest way out of a random maze it has never seen before. Our system combines several state-of-the-art methods such as A3C and incorporates novel elements such as a recurrent localization cell. Our agent learns to localize …
Agentic AI Ecosystems in Higher Education: A Perspective on AI Agents to Emerging Inclusive, Agentic Multi-Agent AI Framework for Learning, Teaching and Institutional Intelligence
College of Computing and Data Science, Nanyang Technological University, NTU, Singapore(南洋理工大学计算机与数据科学学院);DeepMed Ptd Ltd, India(印度DeepMed公司)
University of Toronto(多伦多大学);Vector Institute(向量研究所);Google Brain(谷歌大脑)
Sparse reward is one of the most challenging problems in reinforcement learning (RL). Hindsight Experience Replay (HER) attempts to address this issue by converting a failed experience to a successful one by relabeling the goals. Despite its effectiveness, HER has limited applicability because it lacks a compact and universal goal representation. We present Augmenting experienCe via TeacheR's adviCE (ACTRCE), an efficient reinforcement learning technique that extends the HER framework using natural language as the goal representation. We first analyze the differences among goal representation,…
University of Hamburg(汉堡大学);Universidad Central de Chile(智利中央大学);Osaka University(大阪大学);National Institute of Information and Communications Technology(信息通信研究机构)
Interactive reinforcement learning has become an important apprenticeship approach to speed up convergence in classic reinforcement learning problems. In this regard, a variant of interactive reinforcement learning is policy shaping which uses a parent-like trainer to propose the next action to be performed and by doing so reduces the search space by advice. On some occasions, the trainer may be another artificial agent which in turn was trained using reinforcement learning methods to afterward becoming an advisor for other learner-agents. In this work, we analyze internal representations and …
Max Planck Institute for Software Systems (MPI-SWS)(马克斯·普朗克软件系统研究所);University of Wisconsin-Madison(威斯康星大学麦迪逊分校)
We study a security threat to reinforcement learning where an attacker poisons the learning environment to force the agent into executing a target policy chosen by the attacker. As a victim, we consider RL agents whose objective is to find a policy that maximizes reward in infinite-horizon problem settings. The attacker can manipulate the rewards and the transition dynamics in the learning environment at training-time, and is interested in doing so in a stealthy manner. We propose an optimization framework for finding an optimal stealthy attack for different measures of attack cost. We provide…
Georgia Institute of Technology(佐治亚理工学院);Facebook AI Research(脸书人工智能研究院)
We seek to create agents that both act and communicate with other agents in pursuit of a goal. Towards this end, we extend LIGHT (Urbanek et al. 2019) -- a large-scale crowd-sourced fantasy text-game -- with a dataset of quests. These contain natural language motivations paired with in-game goals and human demonstrations; completing a quest might require dialogue or actions (or both). We introduce a reinforcement learning system that (1) incorporates large-scale language modeling-based and commonsense reasoning-based pre-training to imbue the agent with relevant priors; and (2) leverages a fac…
The interactive partially observable Markov decision process (I-POMDP) is a recently developed framework which extends the POMDP to the multi-agent setting by including agent models in the state space. This paper argues for formulating the problem of an agent learning interactively from a human teacher as an I-POMDP, where the agent \emph{programming} to be learned is captured by random variables in the agent's state space, all \emph{signals} from the human teacher are treated as observed random variables, and the human teacher, modeled as a distinct agent, is explicitly represented in the age…
Distilled Reinforcement Learning for LLM Post-training
College of Elite Engineers, Nankai University(南开大学精英工程师学院);Zhongguancun Academy(中关村学院);Beijing Institute of Technology(北京理工大学);Zhejiang University(浙江大学);Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);Harbin Institute of Technology(哈尔滨工业大学);College of Software, Nankai University(南开大学软件学院)
Max Planck Institute for Software Systems (MPI-SWS)(马克斯·普朗克软件系统研究所);University of Wisconsin-Madison(威斯康星大学麦迪逊分校)
We study a security threat to reinforcement learning where an attacker poisons the learning environment to force the agent into executing a target policy chosen by the attacker. As a victim, we consider RL agents whose objective is to find a policy that maximizes average reward in undiscounted infinite-horizon problem settings. The attacker can manipulate the rewards or the transition dynamics in the learning environment at training-time and is interested in doing so in a stealthy manner. We propose an optimization framework for finding an \emph{optimal stealthy attack} for different measures …
WST: Weak-to-Strong Knowledge Transfer via Reinforcement Learning
Wharton AI & Analytics Initiative(沃顿人工智能与分析倡议);University of Pennsylvania(宾夕法尼亚大学);Department of Computer and Information Science(计算机与信息科学系);Department of Physics and Astronomy(物理学与天文学系)
Training deep reinforcement learning agents complex behaviors in 3D virtual environments requires significant computational resources. This is especially true in environments with high degrees of aliasing, where many states share nearly identical visual features. Minecraft is an exemplar of such an environment. We hypothesize that interactive machine learning IML, wherein human teachers play a direct role in training through demonstrations, critique, or action advice, may alleviate agent susceptibility to aliasing. However, interactive machine learning is only practical when the number of huma…
Teacher-Student Gaps Are Not Enough: Outcome-Guided On-Policy Distillation for Multi-Turn Autonomous Agents
Qwen Large Model Application Team, Alibaba(阿里巴巴通义千问大模型应用团队);Peking University(北京大学);University of Chinese Academy of Sciences(中国科学院大学);Shanghai Jiao Tong University(上海交通大学)
Syracuse University(雪城大学);DiDi AI Labs, Didi Chuxing(滴滴出行人工智能实验室)
While Deep Reinforcement Learning (DRL) has emerged as a promising approach to many complex tasks, it remains challenging to train a single DRL agent that is capable of undertaking multiple different continuous control tasks. In this paper, we present a Knowledge Transfer based Multi-task Deep Reinforcement Learning framework (KTM-DRL) for continuous control, which enables a single DRL agent to achieve expert-level performance in multiple different tasks by learning from task-specific teachers. In KTM-DRL, the multi-task agent first leverages an offline knowledge transfer algorithm designed pa…
Stanford University(斯坦福大学);University of Toronto(多伦多大学);Vector Institute(矢量研究所)
The exploration mechanism used by a Deep Reinforcement Learning (RL) agent plays a key role in determining its sample efficiency. Thus, improving over random exploration is crucial to solve long-horizon tasks with sparse rewards. We propose to leverage an ensemble of partial solutions as teachers that guide the agent's exploration with action suggestions throughout training. While the setup of learning with teachers has been previously studied, our proposed approach - Actor-Critic with Teacher Ensembles (AC-Teach) - is the first to work with an ensemble of suboptimal teachers that may solve on…
Alberta Machine Intelligence Institute (Amii)(阿尔伯塔机器智能研究所(Amii));University of Alberta(阿尔伯塔大学);Queen Mary University of London(伦敦玛丽女王大学)
Reinforcement learning (RL) has shown great success in solving many challenging tasks via use of deep neural networks. Although using deep learning for RL brings immense representational power, it also causes a well-known sample-inefficiency problem. This means that the algorithms are data-hungry and require millions of training samples to converge to an adequate policy. One way to combat this issue is to use action advising in a teacher-student framework, where a knowledgeable teacher provides action advice to help the student. This work considers how to better leverage uncertainties about wh…
Teaching LLMs for Step-Level Automatic Math Correction via Reinforcement Learning
School of Computer Science and Technology, East China Normal University(华东师范大学计算机科学与技术学院);Lab of AI for Education, East China Normal University(华东师范大学教育人工智能实验室)