Providing Reinforcement Learning agents with expert advice can dramatically improve various aspects of learning. Prior work has developed teaching protocols that enable agents to learn efficiently in complex environments; many of these methods tailor the teacher's guidance to agents with a particular representation or underlying learning scheme, offering effective but specialized teaching procedures. In this work, we explore protocol programs, an agent-agnostic schema for Human-in-the-Loop Reinforcement Learning. Our goal is to incorporate the beneficial properties of a human teacher into Reinforcement Learning without making strong assumptions about the inner workings of the agent. We show how to represent existing approaches such as action pruning, reward shaping, and training in simulation as special cases of our schema and conduct preliminary experiments on simple domains.
Deep Reinforcement Learning (DRL) is considered a potential framework to improve many real-world autonomous systems; it has attracted the attention of multiple and diverse fields. Nevertheless, the successful deployment in the real world is a test most of DRL models still need to pass. In this work we focus on this issue by reviewing and evaluating the research efforts from both domain-agnostic and domain-specific communities. On one hand, we offer a comprehensive summary of DRL challenges and summarize the different proposals to mitigate them; this helps identifying five gaps of domain-agnost…
Low-thrust trajectory design and in-flight control remain two of the most challenging topics for new-generation satellite operations. Most of the solutions currently implemented are based on reference trajectories and lead to sub-optimal fuel usage. Other solutions are based on simple guidance laws that need to be updated periodically, increasing the cost of operations. Whereas some optimization strategies leverage Artificial Intelligence methods, all of the approaches studied so far need either previously generated data or a strong a priori knowledge of the satellite dynamics. This study uses…
Massachusetts Institute of Technology(麻省理工学院);OpenAI;Princeton University(普林斯顿大学)
While model-based deep reinforcement learning (RL) holds great promise for sample efficiency and generalization, learning an accurate dynamics model is often challenging and requires substantial interaction with the environment. A wide variety of domains have dynamics that share common foundations like the laws of classical mechanics, which are rarely exploited by existing algorithms. In fact, humans continuously acquire and use such dynamics priors to easily adapt to operating in new environments. In this work, we propose an approach to learn task-agnostic dynamics priors from videos and inco…
UC San Diego(加州大学圣地亚哥分校);University of Washington(华盛顿大学)
The composition of elementary behaviors to solve challenging transfer learning problems is one of the key elements in building intelligent machines. To date, there has been plenty of work on learning task-specific policies or skills but almost no focus on composing necessary, task-agnostic skills to find a solution to new problems. In this paper, we propose a novel deep reinforcement learning-based skill transfer and composition method that takes the agent's primitive policies to solve unseen tasks. We evaluate our method in difficult cases where training policy through standard reinforcement …
Efficient exploration is one of the main challenges in reinforcement learning (RL). Most existing sample-efficient algorithms assume the existence of a single reward function during exploration. In many practical scenarios, however, there is not a single underlying reward function to guide the exploration, for instance, when an agent needs to learn many skills simultaneously, or multiple conflicting objectives need to be balanced. To address these challenges, we propose the \textit{task-agnostic RL} framework: In the exploration phase, the agent first collects trajectories by exploring the MDP…
Norwegian University of Science and Technology(挪威科技大学)
To increase autonomy in reinforcement learning, agents need to learn useful behaviours without reliance on manually designed reward functions. To that end, skill discovery methods have been used to learn the intrinsic options available to an agent using task-agnostic objectives. However, without the guidance of task-specific rewards, emergent behaviours are generally useless due to the under-constrained problem of skill discovery in complex and high-dimensional spaces. This paper proposes a framework for guiding the skill discovery towards the subset of expert-visited states using a learned st…
Cornell University(康奈尔大学);Tel Aviv University(特拉维夫大学);Google Research(谷歌研究院);Courant Institute of Mathematical Sciences(库朗数学科学研究所)
There have been many recent advances on provably efficient Reinforcement Learning (RL) in problems with rich observation spaces. However, all these works share a strong realizability assumption about the optimal value function of the true MDP. Such realizability assumptions are often too strong to hold in practice. In this work, we consider the more realistic setting of agnostic RL with rich observation spaces and a fixed class of policies $Π$ that may not contain any near-optimal policy. We provide an algorithm for this setting whose error is bounded in terms of the rank $d$ of the underlying…
Task-Agnostic Continual Reinforcement Learning: Gaining Insights and Overcoming Challenges
Mila - Quebec AI Institute(米拉-魁北克人工智能研究所);Université de Montréal(蒙特利尔大学);Cleanlab;Seoul National University(首尔国立大学);HEC Montréal(蒙特利尔高等商学院);Canada CIFAR AI Chair(加拿大CIFAR人工智能讲席);Amazon Web Services(亚马逊云科技)
Pohang University of Science and Technology (POSTECH)(浦项科技大学)
We present a novel method of learning style-agnostic representation using both style transfer and adversarial learning in the reinforcement learning framework. The style, here, refers to task-irrelevant details such as the color of the background in the images, where generalizing the learned policy across environments with different styles is still a challenge. Focusing on learning style-agnostic representations, our method trains the actor with diverse image styles generated from an inherent adversarial style perturbation generator, which plays a min-max game between the actor and the generat…
University of Freiburg(弗赖堡大学);University of Technology Nuremberg(纽伦堡工业大学)
Everyday tasks of long-horizon and comprising a sequence of multiple implicit subtasks still impose a major challenge in offline robot control. While a number of prior methods aimed to address this setting with variants of imitation and offline reinforcement learning, the learned behavior is typically narrow and often struggles to reach configurable long-horizon goals. As both paradigms have complementary strengths and weaknesses, we propose a novel hierarchical approach that combines the strengths of both methods to learn task-agnostic long-horizon policies from high-dimensional camera observ…
Massachusetts Institute of Technology(麻省理工学院);The University of Texas at Austin(德克萨斯大学奥斯汀分校)
We consider Model-Agnostic Meta-Learning (MAML) methods for Reinforcement Learning (RL) problems, where the goal is to find a policy using data from several tasks represented by Markov Decision Processes (MDPs) that can be updated by one step of stochastic policy gradient for the realized MDP. In particular, using stochastic gradients in MAML update steps is crucial for RL problems since computation of exact gradients requires access to a large number of possible trajectories. For this formulation, we propose a variant of the MAML method, named Stochastic Gradient Meta-Reinforcement Learning (…
Continuously learning to solve unseen tasks with limited experience has been extensively pursued in meta-learning and continual learning, but with restricted assumptions such as accessible task distributions, independently and identically distributed tasks, and clear task delineations. However, real-world physical tasks frequently violate these assumptions, resulting in performance degradation. This paper proposes a continual online model-based reinforcement learning approach that does not require pre-training to solve task-agnostic problems with unknown task boundaries. We maintain a mixture …
A Platform-Agnostic Deep Reinforcement Learning Framework for Effective Sim2Real Transfer towards Autonomous Driving
Technische Universität Dresden(德累斯顿工业大学);Center for Scalable Data Analytics and Artificial Intelligence (ScaDS.AI) Dresden/Leipzig(德累斯顿/莱比锡可扩展数据分析与人工智能中心(ScaDS.AI))
The performance of state-of-the-art offline RL methods varies widely over the spectrum of dataset qualities, ranging from far-from-optimal random data to close-to-optimal expert demonstrations. We re-implement these methods to test their reproducibility, and show that when a given method outperforms the others on one end of the spectrum, it never does on the other end. This prevents us from naming a victor across the board. We attribute the asymmetry to the amount of inductive bias injected into the agent to entice it to posit that the behavior underlying the offline dataset is optimal for the…
Counterfactual instances are a powerful tool to obtain valuable insights into automated decision processes, describing the necessary minimal changes in the input space to alter the prediction towards a desired target. Most previous approaches require a separate, computationally expensive optimization procedure per instance, making them impractical for both large amounts of data and high-dimensional data. Moreover, these methods are often restricted to certain subclasses of machine learning models (e.g. differentiable or tree-based models). In this work, we propose a deep reinforcement learning…
This work studies the statistical limits of uniform convergence for offline policy evaluation (OPE) problems with model-based methods (for episodic MDP) and provides a unified framework towards optimal learning for several well-motivated offline tasks. Uniform OPE $\sup_Π|Q^π-\hat{Q}^π|<ε$ is a stronger measure than the point-wise OPE and ensures offline learning when $Π$ contains all policies (the global class). In this paper, we establish an $Ω(H^2 S/d_mε^2)$ lower bound (over model-based family) for the global uniform OPE and our main result establishes an upper bound of $\tilde{O}(H^2/d_mε…
Precision agriculture is rapidly attracting research to efficiently introduce automation and robotics solutions to support agricultural activities. Robotic navigation in vineyards and orchards offers competitive advantages in autonomously monitoring and easily accessing crops for harvesting, spraying and performing time-consuming necessary tasks. Nowadays, autonomous navigation algorithms exploit expensive sensors which also require heavy computational cost for data processing. Nonetheless, vineyard rows represent a challenging outdoor scenario where GPS and Visual Odometry techniques often st…
The Effectiveness of World Models for Continual Reinforcement Learning
University of Oxford(牛津大学);Warsaw University of Technology(华沙理工大学);Jagiellonian University(雅盖隆大学);Polish Academy of Sciences(波兰科学院);Institute of Theoretical and Applied Informatics, PAS(波兰科学院理论与应用信息研究所)
Pontifical Catholic University of Rio de Janeiro(里约热内卢天主教大学)
Purpose: Real-life applications using quadrotors introduce a number of disturbances and time-varying properties that pose a challenge to flight controllers. We observed that, when a quadrotor is tasked with picking up and dropping a payload, traditional PID and RL-based controllers found in literature struggle to maintain flight after the vehicle changes its dynamics due to interaction with this external object. Methods: In this work, we introduce domain randomization during the training phase of a low-level waypoint guidance controller based on Soft Actor-Critic. The resulting controller is e…
Microsoft Research(微软研究院);MPI-SWS(马克斯·普朗克软件系统研究所);ETH Zurich(苏黎世联邦理工学院)
Inverse reinforcement learning (IRL) enables an agent to learn complex behavior by observing demonstrations from a (near-)optimal policy. The typical assumption is that the learner's goal is to match the teacher's demonstrated behavior. In this paper, we consider the setting where the learner has its own preferences that it additionally takes into consideration. These preferences can for example capture behavioral biases, mismatched worldviews, or physical constraints. We study two teaching approaches: learner-agnostic teaching, where the teacher provides demonstrations from an optimal policy …
Westlake University(西湖大学);Westlake Institute for Advanced Study(西湖高等研究院);Nanyang Technological University(南洋理工大学)
Meta Reinforcement Learning (MRL) enables an agent to learn from a limited number of past trajectories and extrapolate to a new task. In this paper, we attempt to improve the robustness of MRL. We build upon model-agnostic meta-learning (MAML) and propose a novel method to generate adversarial samples for MRL by using Generative Adversarial Network (GAN). That allows us to enhance the robustness of MRL to adversal attacks by leveraging these attacks during meta training process.
Reinforcement learning competitions have formed the basis for standard research benchmarks, galvanized advances in the state-of-the-art, and shaped the direction of the field. Despite this, a majority of challenges suffer from the same fundamental problems: participant solutions to the posed challenge are usually domain-specific, biased to maximally exploit compute resources, and not guaranteed to be reproducible. In this paper, we present a new framework of competition design that promotes the development of algorithms that overcome these barriers. We propose four central mechanisms for achie…
Nanyang Technological University(南洋理工大学);Singapore Institute of Manufacturing Technology(新加坡制造技术研究院);Agency for Science, Technology and Research(新加坡科技研究局);Macquarie University(麦考瑞大学)
Deep reinforcement learning (DRL) policies have been shown to be deceived by perturbations (e.g., random noise or intensional adversarial attacks) on state observations that appear at test time but are unknown during training. To increase the robustness of DRL policies, previous approaches assume that the knowledge of adversaries can be added into the training process to achieve the corresponding generalization ability on these perturbed observations. However, such an assumption not only makes the robustness improvement more expensive but may also leave a model less effective to other kinds of…
We present the Battlesnake Challenge, a framework for multi-agent reinforcement learning with Human-In-the-Loop Learning (HILL). It is developed upon Battlesnake, a multiplayer extension of the traditional Snake game in which 2 or more snakes compete for the final survival. The Battlesnake Challenge consists of an offline module for model training and an online module for live competitions. We develop a simulated game environment for the offline multi-agent model training and identify a set of baseline heuristics that can be instilled to improve learning. Our framework is agent-agnostic and he…
University of Southern California(南加州大学);Horizon Robotics(地平线机器人)
We propose a hierarchical reinforcement learning method, HIDIO, that can learn task-agnostic options in a self-supervised manner while jointly learning to utilize them to solve sparse-reward tasks. Unlike current hierarchical RL approaches that tend to formulate goal-reaching low-level tasks or pre-define ad hoc lower-level policies, HIDIO encourages lower-level option learning that is independent of the task at hand, requiring few assumptions or little knowledge about the task structure. These options are learned through an intrinsic entropy minimization objective conditioned on the option su…
TwinLoop: Simulation-in-the-Loop Digital Twins for Online Multi-Agent Reinforcement Learning
Research Institute of Trustworthy Autonomous Systems, Southern University of Science and Technology(南方科技大学可信自主系统研究院);Department of Computer Science and Engineering, Southern University of Science and Technology(南方科技大学计算机科学与工程系);Department of Informatics and Telecommunications, University of Thessaly(色萨利大学信息与电信系)
University of Southern California(南加州大学);University of Michigan(密歇根大学)
Model-agnostic meta-learners aim to acquire meta-learned parameters from similar tasks to adapt to novel tasks from the same distribution with few gradient updates. With the flexibility in the choice of models, those frameworks demonstrate appealing performance on a variety of domains such as few-shot image classification and reinforcement learning. However, one important limitation of such frameworks is that they seek a common initialization shared across the entire task distribution, substantially limiting the diversity of the task distributions that they are able to learn from. In this pape…
Recently, intent-based management has received good attention in telecom networks owing to stringent performance requirements for many of the use cases. Several approaches in the literature employ traditional closed-loop driven methods to fulfill the intents on the KPIs. However, these methods consider every closed-loop independent of each other which degrades the combined performance. Also, such existing methods are not easily scalable. Multi-agent reinforcement learning (MARL) techniques have shown significant promise in many areas in which traditional closed-loop control falls short, typica…
University of New South Wales(新南威尔士大学);University of Amsterdam(阿姆斯特丹大学)
We present Nonparametric Approximation of Inter-Trace returns (NAIT), a Reinforcement Learning algorithm for discrete action, pixel-based environments that is both highly sample and computation efficient. NAIT is a lazy-learning approach with an update that is equivalent to episodic Monte-Carlo on episode completion, but that allows the stable incorporation of rewards while an episode is ongoing. We make use of a fixed domain-agnostic representation, simple distance based exploration and a proximity graph-based lookup to facilitate extremely fast execution. We empirically evaluate NAIT on both…
We present a novel, alternative framework for learning generative models with goal-conditioned reinforcement learning. We define two agents, a goal conditioned agent (GC-agent) and a supervised agent (S-agent). Given a user-input initial state, the GC-agent learns to reconstruct the training set. In this context, elements in the training set are the goals. During training, the S-agent learns to imitate the GC-agent while remaining agnostic of the goals. At inference we generate new samples with the S-agent. Following a similar route as in variational auto-encoders, we derive an upper bound on …
SQARL: A Size-Agnostic Reinforcement Learning approach for Circuit Allocation in Distributed Quantum Architectures
Computer Science Department, Universitat Polit\`ecnica de Catalunya - BarcelonaTech (UPC);High Performance Artificial Intelligence group, Barcelona Supercomputing Center