A fundamental problem in control is to learn a model of a system from observations that is useful for controller synthesis. To provide good performance guarantees, existing methods must assume that the real system is in the class of models considered during learning. We present an iterative method with strong guarantees even in the agnostic case where the system is not in the class. In particular, we show that any no-regret online learning algorithm can be used to obtain a near-optimal policy, provided some model achieves low training error and access to a good exploration distribution. Our approach applies to both discrete and continuous domains. We demonstrate its efficacy and scalability on a challenging helicopter domain from the literature.
Cornell University(康奈尔大学);Tel Aviv University(特拉维夫大学);Google Research(谷歌研究院);Courant Institute of Mathematical Sciences(库朗数学科学研究所)
There have been many recent advances on provably efficient Reinforcement Learning (RL) in problems with rich observation spaces. However, all these works share a strong realizability assumption about the optimal value function of the true MDP. Such realizability assumptions are often too strong to hold in practice. In this work, we consider the more realistic setting of agnostic RL with rich observation spaces and a fixed class of policies $Π$ that may not contain any near-optimal policy. We provide an algorithm for this setting whose error is bounded in terms of the rank $d$ of the underlying…
Massachusetts Institute of Technology(麻省理工学院);OpenAI;Princeton University(普林斯顿大学)
While model-based deep reinforcement learning (RL) holds great promise for sample efficiency and generalization, learning an accurate dynamics model is often challenging and requires substantial interaction with the environment. A wide variety of domains have dynamics that share common foundations like the laws of classical mechanics, which are rarely exploited by existing algorithms. In fact, humans continuously acquire and use such dynamics priors to easily adapt to operating in new environments. In this work, we propose an approach to learn task-agnostic dynamics priors from videos and inco…
UC San Diego(加州大学圣地亚哥分校);University of Washington(华盛顿大学)
The composition of elementary behaviors to solve challenging transfer learning problems is one of the key elements in building intelligent machines. To date, there has been plenty of work on learning task-specific policies or skills but almost no focus on composing necessary, task-agnostic skills to find a solution to new problems. In this paper, we propose a novel deep reinforcement learning-based skill transfer and composition method that takes the agent's primitive policies to solve unseen tasks. We evaluate our method in difficult cases where training policy through standard reinforcement …
Brown University(布朗大学);AI Impacts;Stanford University(斯坦福大学);University of Oxford(牛津大学)
Providing Reinforcement Learning agents with expert advice can dramatically improve various aspects of learning. Prior work has developed teaching protocols that enable agents to learn efficiently in complex environments; many of these methods tailor the teacher's guidance to agents with a particular representation or underlying learning scheme, offering effective but specialized teaching procedures. In this work, we explore protocol programs, an agent-agnostic schema for Human-in-the-Loop Reinforcement Learning. Our goal is to incorporate the beneficial properties of a human teacher into Rein…
Deep Reinforcement Learning (DRL) is considered a potential framework to improve many real-world autonomous systems; it has attracted the attention of multiple and diverse fields. Nevertheless, the successful deployment in the real world is a test most of DRL models still need to pass. In this work we focus on this issue by reviewing and evaluating the research efforts from both domain-agnostic and domain-specific communities. On one hand, we offer a comprehensive summary of DRL challenges and summarize the different proposals to mitigate them; this helps identifying five gaps of domain-agnost…
Efficient exploration is one of the main challenges in reinforcement learning (RL). Most existing sample-efficient algorithms assume the existence of a single reward function during exploration. In many practical scenarios, however, there is not a single underlying reward function to guide the exploration, for instance, when an agent needs to learn many skills simultaneously, or multiple conflicting objectives need to be balanced. To address these challenges, we propose the \textit{task-agnostic RL} framework: In the exploration phase, the agent first collects trajectories by exploring the MDP…
Massachusetts Institute of Technology(麻省理工学院);The University of Texas at Austin(德克萨斯大学奥斯汀分校)
We consider Model-Agnostic Meta-Learning (MAML) methods for Reinforcement Learning (RL) problems, where the goal is to find a policy using data from several tasks represented by Markov Decision Processes (MDPs) that can be updated by one step of stochastic policy gradient for the realized MDP. In particular, using stochastic gradients in MAML update steps is crucial for RL problems since computation of exact gradients requires access to a large number of possible trajectories. For this formulation, we propose a variant of the MAML method, named Stochastic Gradient Meta-Reinforcement Learning (…
Continuously learning to solve unseen tasks with limited experience has been extensively pursued in meta-learning and continual learning, but with restricted assumptions such as accessible task distributions, independently and identically distributed tasks, and clear task delineations. However, real-world physical tasks frequently violate these assumptions, resulting in performance degradation. This paper proposes a continual online model-based reinforcement learning approach that does not require pre-training to solve task-agnostic problems with unknown task boundaries. We maintain a mixture …
Counterfactual instances are a powerful tool to obtain valuable insights into automated decision processes, describing the necessary minimal changes in the input space to alter the prediction towards a desired target. Most previous approaches require a separate, computationally expensive optimization procedure per instance, making them impractical for both large amounts of data and high-dimensional data. Moreover, these methods are often restricted to certain subclasses of machine learning models (e.g. differentiable or tree-based models). In this work, we propose a deep reinforcement learning…
Pohang University of Science and Technology (POSTECH)(浦项科技大学)
We present a novel method of learning style-agnostic representation using both style transfer and adversarial learning in the reinforcement learning framework. The style, here, refers to task-irrelevant details such as the color of the background in the images, where generalizing the learned policy across environments with different styles is still a challenge. Focusing on learning style-agnostic representations, our method trains the actor with diverse image styles generated from an inherent adversarial style perturbation generator, which plays a min-max game between the actor and the generat…
Low-thrust trajectory design and in-flight control remain two of the most challenging topics for new-generation satellite operations. Most of the solutions currently implemented are based on reference trajectories and lead to sub-optimal fuel usage. Other solutions are based on simple guidance laws that need to be updated periodically, increasing the cost of operations. Whereas some optimization strategies leverage Artificial Intelligence methods, all of the approaches studied so far need either previously generated data or a strong a priori knowledge of the satellite dynamics. This study uses…
University of Freiburg(弗赖堡大学);University of Technology Nuremberg(纽伦堡工业大学)
Everyday tasks of long-horizon and comprising a sequence of multiple implicit subtasks still impose a major challenge in offline robot control. While a number of prior methods aimed to address this setting with variants of imitation and offline reinforcement learning, the learned behavior is typically narrow and often struggles to reach configurable long-horizon goals. As both paradigms have complementary strengths and weaknesses, we propose a novel hierarchical approach that combines the strengths of both methods to learn task-agnostic long-horizon policies from high-dimensional camera observ…
Task-Agnostic Continual Reinforcement Learning: Gaining Insights and Overcoming Challenges
Mila - Quebec AI Institute(米拉-魁北克人工智能研究所);Université de Montréal(蒙特利尔大学);Cleanlab;Seoul National University(首尔国立大学);HEC Montréal(蒙特利尔高等商学院);Canada CIFAR AI Chair(加拿大CIFAR人工智能讲席);Amazon Web Services(亚马逊云科技)
This work studies the statistical limits of uniform convergence for offline policy evaluation (OPE) problems with model-based methods (for episodic MDP) and provides a unified framework towards optimal learning for several well-motivated offline tasks. Uniform OPE $\sup_Π|Q^π-\hat{Q}^π|<ε$ is a stronger measure than the point-wise OPE and ensures offline learning when $Π$ contains all policies (the global class). In this paper, we establish an $Ω(H^2 S/d_mε^2)$ lower bound (over model-based family) for the global uniform OPE and our main result establishes an upper bound of $\tilde{O}(H^2/d_mε…
System identification, also known as learning forward models, transfer functions, system dynamics, etc., has a long tradition both in science and engineering in different fields. Particularly, it is a recurring theme in Reinforcement Learning research, where forward models approximate the state transition function of a Markov Decision Process by learning a mapping function from current state and action to the next state. This problem is commonly defined as a Supervised Learning problem in a direct way. This common approach faces several difficulties due to the inherent complexities of the dyna…
Reinforcement learning competitions have formed the basis for standard research benchmarks, galvanized advances in the state-of-the-art, and shaped the direction of the field. Despite this, a majority of challenges suffer from the same fundamental problems: participant solutions to the posed challenge are usually domain-specific, biased to maximally exploit compute resources, and not guaranteed to be reproducible. In this paper, we present a new framework of competition design that promotes the development of algorithms that overcome these barriers. We propose four central mechanisms for achie…
A Platform-Agnostic Deep Reinforcement Learning Framework for Effective Sim2Real Transfer towards Autonomous Driving
Technische Universität Dresden(德累斯顿工业大学);Center for Scalable Data Analytics and Artificial Intelligence (ScaDS.AI) Dresden/Leipzig(德累斯顿/莱比锡可扩展数据分析与人工智能中心(ScaDS.AI))
Microsoft Research(微软研究院);MPI-SWS(马克斯·普朗克软件系统研究所);ETH Zurich(苏黎世联邦理工学院)
Inverse reinforcement learning (IRL) enables an agent to learn complex behavior by observing demonstrations from a (near-)optimal policy. The typical assumption is that the learner's goal is to match the teacher's demonstrated behavior. In this paper, we consider the setting where the learner has its own preferences that it additionally takes into consideration. These preferences can for example capture behavioral biases, mismatched worldviews, or physical constraints. We study two teaching approaches: learner-agnostic teaching, where the teacher provides demonstrations from an optimal policy …
Norwegian University of Science and Technology(挪威科技大学)
To increase autonomy in reinforcement learning, agents need to learn useful behaviours without reliance on manually designed reward functions. To that end, skill discovery methods have been used to learn the intrinsic options available to an agent using task-agnostic objectives. However, without the guidance of task-specific rewards, emergent behaviours are generally useless due to the under-constrained problem of skill discovery in complex and high-dimensional spaces. This paper proposes a framework for guiding the skill discovery towards the subset of expert-visited states using a learned st…
Nanyang Technological University(南洋理工大学);Singapore Institute of Manufacturing Technology(新加坡制造技术研究院);Agency for Science, Technology and Research(新加坡科技研究局);Macquarie University(麦考瑞大学)
Deep reinforcement learning (DRL) policies have been shown to be deceived by perturbations (e.g., random noise or intensional adversarial attacks) on state observations that appear at test time but are unknown during training. To increase the robustness of DRL policies, previous approaches assume that the knowledge of adversaries can be added into the training process to achieve the corresponding generalization ability on these perturbed observations. However, such an assumption not only makes the robustness improvement more expensive but may also leave a model less effective to other kinds of…
Precision agriculture is rapidly attracting research to efficiently introduce automation and robotics solutions to support agricultural activities. Robotic navigation in vineyards and orchards offers competitive advantages in autonomously monitoring and easily accessing crops for harvesting, spraying and performing time-consuming necessary tasks. Nowadays, autonomous navigation algorithms exploit expensive sensors which also require heavy computational cost for data processing. Nonetheless, vineyard rows represent a challenging outdoor scenario where GPS and Visual Odometry techniques often st…
Pontifical Catholic University of Rio de Janeiro(里约热内卢天主教大学)
Purpose: Real-life applications using quadrotors introduce a number of disturbances and time-varying properties that pose a challenge to flight controllers. We observed that, when a quadrotor is tasked with picking up and dropping a payload, traditional PID and RL-based controllers found in literature struggle to maintain flight after the vehicle changes its dynamics due to interaction with this external object. Methods: In this work, we introduce domain randomization during the training phase of a low-level waypoint guidance controller based on Soft Actor-Critic. The resulting controller is e…
ETH Zurich(苏黎世联邦理工学院);Carnegie Mellon University(卡内基梅隆大学);Stanford University(斯坦福大学);University College London(伦敦大学学院);University of Alberta(阿尔伯塔大学)
Many real-world reinforcement learning tasks require control of complex dynamical systems that involve both costly data acquisition processes and large state spaces. In cases where the transition dynamics can be readily evaluated at specified states (e.g., via a simulator), agents can operate in what is often referred to as planning with a \emph{generative model}. We propose the AE-LSVI algorithm for best-policy identification, a novel variant of the kernelized least-squares value iteration (LSVI) algorithm that combines optimism with pessimism for active exploration (AE). AE-LSVI provably ide…
We present the Battlesnake Challenge, a framework for multi-agent reinforcement learning with Human-In-the-Loop Learning (HILL). It is developed upon Battlesnake, a multiplayer extension of the traditional Snake game in which 2 or more snakes compete for the final survival. The Battlesnake Challenge consists of an offline module for model training and an online module for live competitions. We develop a simulated game environment for the offline multi-agent model training and identify a set of baseline heuristics that can be instilled to improve learning. Our framework is agent-agnostic and he…
Stanford University(斯坦福大学);University of California, Berkeley(加州大学伯克利分校)
Reinforcement learning algorithms can acquire policies for complex tasks autonomously. However, the number of samples required to learn a diverse set of skills can be prohibitively large. While meta-reinforcement learning methods have enabled agents to leverage prior experience to adapt quickly to new tasks, their performance depends crucially on how close the new task is to the previously experienced tasks. Current approaches are either not able to extrapolate well, or can do so at the expense of requiring extremely large amounts of data for on-policy meta-training. In this work, we present m…
We present a novel, alternative framework for learning generative models with goal-conditioned reinforcement learning. We define two agents, a goal conditioned agent (GC-agent) and a supervised agent (S-agent). Given a user-input initial state, the GC-agent learns to reconstruct the training set. In this context, elements in the training set are the goals. During training, the S-agent learns to imitate the GC-agent while remaining agnostic of the goals. At inference we generate new samples with the S-agent. Following a similar route as in variational auto-encoders, we derive an upper bound on …
Exploration is a fundamental challenge in reinforcement learning (RL). Many of the current exploration methods for deep RL use task-agnostic objectives, such as information gain or bonuses based on state visitation. However, many practical applications of RL involve learning more than a single task, and prior tasks can be used to inform how exploration should be performed in new tasks. In this work, we explore how prior tasks can inform an agent about how to explore effectively in new situations. We introduce a novel gradient-based fast adaptation algorithm -- model agnostic exploration with s…
This paper discusses an Enhanced Model-Agnostic Meta-Learning (E-MAML) algorithm that generates fast convergence of the policy function from a small number of training examples when applied to new learning tasks. Built on top of Model-Agnostic Meta-Learning (MAML), E-MAML maintains a set of policy parameters learned in the environment for previous tasks. We apply E-MAML to developing reinforcement learning (RL)-based online fault tolerant control schemes for dynamic systems. The enhancement is applied when a new fault occurs, to re-initialize the parameters of a new RL policy that achieves fas…
University of Southern California(南加州大学);University of Michigan(密歇根大学)
Model-agnostic meta-learners aim to acquire meta-learned parameters from similar tasks to adapt to novel tasks from the same distribution with few gradient updates. With the flexibility in the choice of models, those frameworks demonstrate appealing performance on a variety of domains such as few-shot image classification and reinforcement learning. However, one important limitation of such frameworks is that they seek a common initialization shared across the entire task distribution, substantially limiting the diversity of the task distributions that they are able to learn from. In this pape…
The performance of state-of-the-art offline RL methods varies widely over the spectrum of dataset qualities, ranging from far-from-optimal random data to close-to-optimal expert demonstrations. We re-implement these methods to test their reproducibility, and show that when a given method outperforms the others on one end of the spectrum, it never does on the other end. This prevents us from naming a victor across the board. We attribute the asymmetry to the amount of inductive bias injected into the agent to entice it to posit that the behavior underlying the offline dataset is optimal for the…
Reinforcement Learning for Optimal Experiment Design in Parameter Identification of Mechatronic Systems
Josef Ressel Centre for Intelligent and Secure Industrial Automation, Salzburg University of Applied Sciences, Salzburg, Austria(约瑟夫·雷斯尔智能与安全工业自动化中心,萨尔茨堡应用技术大学,萨尔茨堡,奥地利);Paris Lodron University of Salzburg, Salzburg, Austria(萨尔茨堡巴黎洛登伦大学,萨尔茨堡,奥地利)
University of Virginia(弗吉尼亚大学);Systems Engineering, Inc.(系统工程公司)
In adversarial environments, one side could gain an advantage by identifying the opponent's strategy. For example, in combat games, if an opponents strategy is identified as overly aggressive, one could lay a trap that exploits the opponent's aggressive nature. However, an opponent's strategy is not always apparent and may need to be estimated from observations of their actions. This paper proposes to use inverse reinforcement learning (IRL) to identify strategies in adversarial environments. Specifically, the contributions of this work are 1) the demonstration of this concept on gaming combat…
The Effectiveness of World Models for Continual Reinforcement Learning
University of Oxford(牛津大学);Warsaw University of Technology(华沙理工大学);Jagiellonian University(雅盖隆大学);Polish Academy of Sciences(波兰科学院);Institute of Theoretical and Applied Informatics, PAS(波兰科学院理论与应用信息研究所)
University of Southern California(南加州大学);Horizon Robotics(地平线机器人)
We propose a hierarchical reinforcement learning method, HIDIO, that can learn task-agnostic options in a self-supervised manner while jointly learning to utilize them to solve sparse-reward tasks. Unlike current hierarchical RL approaches that tend to formulate goal-reaching low-level tasks or pre-define ad hoc lower-level policies, HIDIO encourages lower-level option learning that is independent of the task at hand, requiring few assumptions or little knowledge about the task structure. These options are learned through an intrinsic entropy minimization objective conditioned on the option su…
Multi-objective optimizations are frequently encountered in engineering practices. The solution techniques and parametric selections however are usually problem-specific. In this study we formulate a reinforcement learning hyper-heuristic scheme, and propose four low-level heuristics which can work coherently with the single point search algorithm MOSA/R (Multi-Objective Simulated Annealing Algorithm based on Re-seed) towards multi-objective optimization problems of general applications. Making use of the domination amount, crowding distance and hypervolume calculations, the proposed hyper-heu…
The University of Tokyo(东京大学);University of Alberta(阿尔伯塔大学);Google Research(谷歌研究院)
Progress in deep reinforcement learning (RL) research is largely enabled by benchmark task environments. However, analyzing the nature of those environments is often overlooked. In particular, we still do not have agreeable ways to measure the difficulty or solvability of a task, given that each has fundamentally different actions, observations, dynamics, rewards, and can be tackled with diverse RL algorithms. In this work, we propose policy information capacity (PIC) -- the mutual information between policy parameters and episodic return -- and policy-optimal information capacity (POIC) -- be…
Model-agnostic meta-learning (MAML) is a meta-learning technique to train a model on a multitude of learning tasks in a way that primes the model for few-shot learning of new tasks. The MAML algorithm performs well on few-shot learning problems in classification, regression, and fine-tuning of policy gradients in reinforcement learning, but comes with the need for costly hyperparameter tuning for training stability. We address this shortcoming by introducing an extension to MAML, called Alpha MAML, to incorporate an online hyperparameter adaptation scheme that eliminates the need to tune meta-…
In this paper, we propose a learning algorithm that enables a model to quickly exploit commonalities among related tasks from an unseen task distribution, before quickly adapting to specific tasks from that same distribution. We investigate how learning with different task distributions can first improve adaptability by meta-finetuning on related tasks before improving goal task generalization with finetuning. Synthetic regression experiments validate the intuition that learning to meta-learn improves adaptability and consecutively generalization. Experiments on more complex image classificati…