arXivDaily arXiv每日学术速递 周一至周五更新
arXiv周末暂无论文更新,休息一下吧,周末愉快~~
arXiv 2108.00293cs.LGcs.AIcs.GT
收藏

Inverse Reinforcement Learning for Strategy Identification

University of Virginia(弗吉尼亚大学);Systems Engineering, Inc.(系统工程公司)

Mark Rucker, Stephen Adams, Roy Hayes, Peter A. Beling

英文摘要:

In adversarial environments, one side could gain an advantage by identifying the opponent's strategy. For example, in combat games, if an opponents strategy is identified as overly aggressive, one could lay a trap that exploits the opponent's aggressive nature. However, an opponent's strategy is not always apparent and may need to be estimated from observations of their actions. This paper proposes to use inverse reinforcement learning (IRL) to identify strategies in adversarial environments. Specifically, the contributions of this work are 1) the demonstration of this concept on gaming combat data generated from three pre-defined strategies and 2) the framework for using IRL to achieve strategy identification. The numerical experiments demonstrate that the recovered rewards can be identified using a variety of techniques. In this paper, the recovered reward are visually displayed, clustered using unsupervised learning, and classified using a supervised learner.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

↑