Vision based text entry systems aim to help disabled people achieve text communication using eye movement. Most previous methods have employed an existing eye tracker to predict gaze direction and design an input method based upon that. However, these methods can result in eye tracking quality becoming easily affected by various factors and lengthy amounts of time for calibration. Our paper presents a novel efficient gaze based text input method, which has the advantage of low cost and robustness. Users can type in words by looking at an on-screen keyboard and blinking. Rather than estimate gaze angles directly to track eyes, we introduce a method that divides the human gaze into nine directions. This method can effectively improve the accuracy of making a selection by gaze and blinks. We build a Convolutional Neural Network (CNN) model for 9-direction gaze estimation. On the basis of the 9-direction gaze, we use a nine-key T9 input method which is widely used in candy bar phones. Bar phones were very popular in the world decades ago and have cultivated strong user habits and language models. To train a robust gaze estimator, we created a large-scale dataset with images of eyes sourced from 25 people. According to the results from our experiments, our CNN model is able to accurately estimate different people's gaze under various lighting conditions by different devices. In considering disable people's needs, we removed the complex calibration process. The input methods can run in screen mode and portable off-screen mode. Moreover, The datasets used in our experiments are made available to the community to allow further experimentation.
Gaze estimation is the fundamental basis for many visual tasks. Yet, the high cost of acquiring gaze datasets with 3D annotations hinders the optimization and application of gaze estimation models. In this work, we propose a novel Head-Eye redirection parametric model based on Neural Radiance Field, which allows dense gaze data generation with view consistency and accurate gaze direction. Moreover, our head-eye redirection parametric model can decouple the face and eyes for separate neural rendering, so it can achieve the purpose of separately controlling the attributes of the face, identity, …
TalkingEyes: Pluralistic Speech-Driven 3D Eye Gaze Animation
School of Informatics, Xiamen University(厦门大学信息学院);China Mobile (Hangzhou) Information Technology Co., Ltd.(中国移动(杭州)信息技术有限公司);Department of Computer Science, City University of Hong Kong(香港城市大学计算机科学系)
Recently, many multi-stream gaze estimation methods have been proposed. They estimate gaze from eye and face appearances and achieve reasonable accuracy. However, most of the methods simply concatenate the features extracted from eye and face appearance. The feature fusion process has been ignored. In this paper, we propose a novel Adaptive Feature Fusion Network (AFF-Net), which performs gaze tracking task in mobile tablets. We stack two-eye feature maps and utilize Squeeze-and-Excitation layers to adaptively fuse two-eye features according to their similarity on appearance. Meanwhile, we als…
Golisano College of Computing and Information Sciences, RIT(罗切斯特理工学院戈利萨诺计算与信息科学学院);Chester F. Carlson Center for Imaging Science, RIT(罗切斯特理工学院切斯特·F·卡尔森成像科学中心)
The interaction between the vestibular and ocular system has primarily been studied in controlled environments. Consequently, off-the shelf tools for categorization of gaze events (e.g. fixations, pursuits, saccade) fail when head movements are allowed. Our approach was to collect a novel, naturalistic, and multimodal dataset of eye+head movements when subjects performed everyday tasks while wearing a mobile eye tracker equipped with an inertial measurement unit and a 3D stereo camera. This Gaze-in-the-Wild dataset (GW) includes eye+head rotational velocities (deg/s), infrared eye images and s…
We propose a novel method on refining cross-person gaze prediction task with eye/face images only by explicitly modelling the person-specific differences. Specifically, we first assume that we can obtain some initial gaze prediction results with existing method, which we refer to as InitNet, and then introduce three modules, the Validity Module (VM), Self-Calibration (SC) and Person-specific Transform (PT)) Module. By predicting the reliability of current eye/face images, our VM is able to identify invalid samples, e.g. eye blinking images, and reduce their effects in our modelling process. Ou…
Estimating eye-gaze from images alone is a challenging task, in large parts due to un-observable person-specific factors. Achieving high accuracy typically requires labeled data from test users which may not be attainable in real applications. We observe that there exists a strong relationship between what users are looking at and the appearance of the user's eyes. In response to this understanding, we propose a novel dataset and accompanying method which aims to explicitly learn these semantic and temporal relationships. Our video dataset consists of time-synchronized screen recordings, user-…
University of Science and Technology of China(中国科学技术大学);Carnegie Mellon University(卡内基梅隆大学)
In recent years, head-mounted near-eye display devices have become the key hardware foundation for virtual reality and augmented reality. Thus head-mounted gaze tracking technology has received attention as an essential part of human-computer interaction. However, unavoidable slippage of head-mounted devices (HMD) often results higher gaze tracking errors and hinders the practical usage of HMD. To tackle this problem, we propose a slippage-robust gaze tracking for near-eye display method based on the aspheric eyeball model and accurately compute the eyeball optical axis and rotation center. We…
We present a novel multistream network that learns robust eye representations for gaze estimation. We first create a synthetic dataset containing eye region masks detailing the visible eyeball and iris using a simulator. We then perform eye region segmentation with a U-Net type model which we later use to generate eye region masks for real-world eye images. Next, we pretrain an eye image encoder in the real domain with self-supervised contrastive learning to learn generalized eye representations. Finally, this pretrained eye encoder, along with two additional encoders for visible eyeball regio…
Gwangju Institute of Science and Technology(光州科学技术院)
Human-Computer Interaction(HCI) is a field that studies interactions between human users and computer systems. With the development of HCI, individuals or groups of people can use various digital technologies to achieve the optimal user experience. Human visual attention and visual intelligence are related to cognitive science, psychology, and marketing informatics, and are used in various applications of HCI. Gaze recognition is closely related to the HCI field because it is meaningful in that it can enhance understanding of basic human behavior. We can obtain reliable visual attention by the…
With the emergence of Virtual and Mixed Reality (XR) devices, eye tracking has received significant attention in the computer vision community. Eye gaze estimation is a crucial component in XR -- enabling energy efficient rendering, multi-focal displays, and effective interaction with content. In head-mounted XR devices, the eyes are imaged off-axis to avoid blocking the field of view. This leads to increased challenges in inferring eye related quantities and simultaneously provides an opportunity to develop accurate and robust learning based approaches. To this end, we present MagicEyes, the …
University of Cambridge(剑桥大学);Microsoft(微软);Carnegie Mellon University(卡内基梅隆大学);Max Planck Institute for Informatics(马克斯·普朗克信息学研究所)
We present GazeDirector, a new approach for eye gaze redirection that uses model-fitting. Our method first tracks the eyes by fitting a multi-part eye region model to video frames using analysis-by-synthesis, thereby recovering eye region shape, texture, pose, and gaze simultaneously. It then redirects gaze by 1) warping the eyelids from the original image using a model-derived flow field, and 2) rendering and compositing synthesized 3D eyeballs onto the output image in a photorealistic manner. GazeDirector allows us to change where people are looking without person-specific training data, and…
Automatic eye gaze estimation has interested researchers for a while now. In this paper, we propose an unsupervised learning based method for estimating the eye gaze region. To train the proposed network "Ize-Net" in self-supervised manner, we collect a large `in the wild' dataset containing 1,54,251 images from the web. For the images in the database, we divide the gaze into three regions based on an automatic technique based on pupil-centers localization and then use a feature-based technique to determine the gaze region. The performance is evaluated on the Tablet Gaze and CAVE datasets by f…
Estimation eye gaze direction is useful in various human-computer interaction tasks. Knowledge of gaze direction can give valuable information regarding users point of attention. Certain patterns of eye movements known as eye accessing cues are reported to be related to the cognitive processes in the human brain. We propose a real-time framework for the classification of eye gaze direction and estimation of eye accessing cues. In the first stage, the algorithm detects faces using a modified version of the Viola-Jones algorithm. A rough eye region is obtained using geometric relations and facia…
University of Cambridge(剑桥大学);Max Planck Institute for Informatics(马克斯·普朗克信息学研究所)
Images of the eye are key in several computer vision problems, such as shape registration and gaze estimation. Recent large-scale supervised methods for these problems require time-consuming data collection and manual annotation, which can be unreliable. We propose synthesizing perfectly labelled photo-realistic training data in a fraction of the time. We used computer graphics techniques to build a collection of dynamic eye-region models from head scan geometry. These were randomly posed to synthesize close-up eye images for a wide range of head poses, gaze directions, and illumination condit…
Sri Jayachamarajendra College of Engineering(斯里贾亚查马拉詹德拉工程学院);University of North Texas(北德克萨斯大学)
Study of eye-movement is being employed in Human Computer Interaction (HCI) research. Eye - gaze tracking is one of the most challenging problems in the area of computer vision. The goal of this paper is to present a review of latest research in this continued growth of remote eye-gaze tracking. This overview includes the basic definitions and terminologies, recent advances in the field and finally the need of future development in the field.
Indian Institute of Technology Kharagpur(印度理工学院卡哈拉格普尔分校)
Eye movements play a vital role in perceiving the world. Eye gaze can give a direct indication of the users point of attention, which can be useful in improving human-computer interaction. Gaze estimation in a non-intrusive manner can make human-computer interaction more natural. Eye tracking can be used for several applications such as fatigue detection, biometric authentication, disease diagnosis, activity recognition, alertness level estimation, gaze-contingent display, human-computer interaction, etc. Even though eye-tracking technology has been around for many decades, it has not found mu…
National University of Ireland Galway(爱尔兰国立大学戈尔韦分校);Xperi Corporation(Xperi公司)
Accurate and efficient eye gaze estimation is important for emerging consumer electronic systems such as driver monitoring systems and novel user interfaces. Such systems are required to operate reliably in difficult, unconstrained environments with low power consumption and at minimal cost. In this paper a new hardware friendly, convolutional neural network model with minimal computational requirements is introduced and assessed for efficient appearance-based gaze estimation. The model is tested and compared against existing appearance based CNN approaches, achieving better eye gaze accuracy …
Rather than regressing gaze direction directly from images, we show that adding a 3D shape model can: i) improve gaze estimation accuracy, ii) perform well with lower resolution inputs and iii) provide a richer understanding of the eye-region and its constituent gaze system. Specifically, we use an `eyes and nose' 3D morphable model (3DMM) to capture the eye-region 3D facial geometry and appearance and we equip this with a geometric vergence model of gaze to give an `active-gaze 3DMM'. We show that our approach achieves state-of-the-art results on the Eyediap dataset and we present an ablation…
Model-based eye tracking has been a dominant approach for eye gaze tracking because of its ability to generalize to different subjects, without the need of any training data and eye gaze annotations. Model-based eye tracking, however, is susceptible to eye feature detection errors, in particular for eye tracking in the wild. To address this issue, we propose a Bayesian framework for model-based eye tracking. The proposed system consists of a cascade-Bayesian Convolutional Neural Network (c-BCNN) to capture the probabilistic relationships between eye appearance and its landmarks, and a geometri…
Supporting Mitosis Detection AI Training with Inter-Observer Eye-Gaze Consistencies
University of California, Los Angeles(加利福尼亚大学洛杉矶分校);University of Illinois, Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);UCLA David Geffen School of Medicine(加州大学洛杉矶分校大卫·格芬医学院);Kansas University Medical Center(堪萨斯大学医学中心)
This paper presents a framework for recognition of human activity from egocentric video and eye tracking data obtained from a head-mounted eye tracker. Three channels of information such as eye movement, ego-motion, and visual features are combined for the classification of activities. Image features were extracted using a pre-trained convolutional neural network. Eye and ego-motion are quantized, and the windowed histograms are used as the features. The combination of features obtains better accuracy for activity classification as compared to individual features.
Eye-tracking technologies have been widely used in applications like psychological studies and human computer interactions (HCI). However, most current eye trackers focus on 2D point of gaze (PoG) estimation and cannot provide accurate gaze depth.Concerning future applications such as HCI with 3D displays, we propose a novel binocular eye tracking device with stereo stimuli to provide highly accurate 3D PoG estimation. In our device, the 3D stereo imaging system can provide users with a friendly and immersive 3D visual experience without wearing any accessories. The eye capturing system can di…
Gaze estimation has grown rapidly in accuracy in recent years. However, these models often fail to take advantage of different computer vision (CV) algorithms and techniques (such as small ResNet and Inception networks and ensemble models) that have been shown to improve results for other CV problems. Additionally, most current gaze estimation models require the use of either both eyes or an entire face, whereas real-world data may not always have both eyes in high resolution. Thus, we propose a gaze estimation model that implements the ResNet and Inception model architectures and makes predic…
AIT Lab, Department of Computer Science, ETH Zurich(苏黎世联邦理工学院计算机科学系AIT实验室);ETH Zurich(苏黎世联邦理工学院)
Estimating human gaze from natural eye images only is a challenging task. Gaze direction can be defined by the pupil- and the eyeball center where the latter is unobservable in 2D images. Hence, achieving highly accurate gaze estimates is an ill-posed problem. In this paper, we introduce a novel deep neural network architecture specifically designed for the task of gaze estimation from single eye input. Instead of directly regressing two angles for the pitch and yaw of the eyeball, we regress to an intermediate pictorial representation which in turn simplifies the task of 3D gaze direction est…
Massachusetts Institute of Technology (MIT)(麻省理工学院(MIT))
Automated estimation of the allocation of a driver's visual attention may be a critical component of future Advanced Driver Assistance Systems. In theory, vision-based tracking of the eye can provide a good estimate of gaze location. In practice, eye tracking from video is challenging because of sunglasses, eyeglass reflections, lighting conditions, occlusions, motion blur, and other factors. Estimation of head pose, on the other hand, is robust to many of these effects, but cannot provide as fine-grained of a resolution in localizing the gaze. However, for the purpose of keeping the driver sa…
UC San Diego(加州大学圣地亚哥分校);Microsoft Research(微软研究院)
We present a novel, automatic eye gaze tracking scheme inspired by smooth pursuit eye motion while playing mobile games or watching virtual reality contents. Our algorithm continuously calibrates an eye tracking system for a head mounted display. This eliminates the need for an explicit calibration step and automatically compensates for small movements of the headset with respect to the head. The algorithm finds correspondences between corneal motion and screen space motion, and uses these to generate Gaussian Process Regression models. A combination of those models provides a continuous mappi…
Idiap Research Institute(Idiap研究所);Eyeware Tech SA(Eyeware科技公司)
Non-invasive gaze estimation methods usually regress gaze directions directly from a single face or eye image. However, due to important variabilities in eye shapes and inner eye structures amongst individuals, universal models obtain limited accuracies and their output usually exhibit high variance as well as biases which are subject dependent. Therefore, increasing accuracy is usually done through calibration, allowing gaze predictions for a subject to be mapped to his/her actual gaze. In this paper, we introduce a novel image differential method for gaze estimation. We propose to directly t…
ETH Zurich(苏黎世联邦理工学院);MPI for Informatics(马克斯·普朗克信息学研究所)
Conventional feature-based and model-based gaze estimation methods have proven to perform well in settings with controlled illumination and specialized cameras. In unconstrained real-world settings, however, such methods are surpassed by recent appearance-based methods due to difficulties in modeling factors such as illumination changes and other visual artifacts. We present a novel learning-based method for eye region landmark localization that enables conventional methods to be competitive to latest appearance-based methods. Despite having been trained exclusively on synthetic data, our meth…
HuaZhong University of Science and Technology(华中科技大学)
Eye gaze estimation has become increasingly significant in computer vision.In this paper,we systematically study the mainstream of eye gaze estimation methods,propose a novel methodology to estimate eye gaze points and eye gaze directions simultaneously.First,we construct a local sharing network for feature extraction of gaze points and gaze directions estimation,which can reduce network computational parameters and converge quickly;Second,we propose a Multiview Multitask Learning (MTL) framework,for gaze directions,a coplanar constraint is proposed for the left and right eyes,for gaze points,…
This paper describes a feature extraction and gaze estimation software, named \textit{Pistol} that can be used with Pupil Invisible projects and other eye trackers in the future. In offline mode, our software extracts multiple features from the eye including, the pupil and iris ellipse, eye aperture, pupil vector, iris vector, eye movement types from pupil and iris velocities, marker detection, marker distance, 2D gaze estimation for the pupil center, iris center, pupil vector, and iris vector using Levenberg Marquart fitting and neural networks. The gaze signal is computed in 2D for each eye …
End-to-end Video Gaze Estimation via Capturing Head-face-eye Spatial-temporal Interaction Context
National Key Laboratory of Science and Technology on Multi-Spectral Information Processing, School of Artificial Intelligence and Automation, Huazhong University of Science and Technology(华中科技大学人工智能与自动化学院多谱信息处理技术国家级重点实验室)
Wilhelm-Schickard-Institute of Computer Science(威廉·席克德计算机科学研究所);University of Tübingen(图宾根大学);University of Applied Sciences Aalen(阿伦应用科学大学)
While for the evaluation of robustness of eye tracking algorithms the use of real-world data is essential, there are many applications where simulated, synthetic eye images are of advantage. They can generate labelled ground-truth data for appearance based gaze estimation algorithms or enable the development of model based gaze estimation techniques by showing the influence on gaze estimation error of different model factors that can then be simplified or extended. We extend the generation of synthetic eye images by a simulation of refraction and reflection for eyeglasses. On the one hand this…
Monash University(莫纳什大学);Indian Institute of Technology Ropar(印度理工学院鲁尔基分校);University of Melbourne(墨尔本大学);Rensselaer Polytechnic Institute(伦斯勒理工学院)
Eye gaze analysis is an important research problem in the field of Computer Vision and Human-Computer Interaction. Even with notable progress in the last 10 years, automatic gaze analysis still remains challenging due to the uniqueness of eye appearance, eye-head interplay, occlusion, image quality, and illumination conditions. There are several open questions, including what are the important cues to interpret gaze direction in an unconstrained environment without prior knowledge and how to encode them in real-time. We review the progress across a range of gaze analysis tasks and applications…
Iris centre localization in low-resolution visible images is a challenging problem in computer vision community due to noise, shadows, occlusions, pose variations, eye blinks, etc. This paper proposes an efficient method for determining iris centre in low-resolution images in the visible spectrum. Even low-cost consumer-grade webcams can be used for gaze tracking without any additional hardware. A two-stage algorithm is proposed for iris centre localization. The proposed method uses geometrical characteristics of the eye. In the first stage, a fast convolution based approach is used for obtain…
University of Stuttgart(斯图加特大学);Heidelberg University(海德堡大学);University of Tuebingen(蒂宾根大学);Center for Bionic Intelligence Tuebingen Stuttgart (BITS)(蒂宾根-斯图加特仿生智能中心(BITS))
Human gaze is essential for various appealing applications. Aiming at more accurate gaze estimation, a series of recent works propose to utilize face and eye images simultaneously. Nevertheless, face and eye images only serve as independent or parallel feature sources in those works, the intrinsic correlation between their features is overlooked. In this paper we make the following contributions: 1) We propose a coarse-to-fine strategy which estimates a basic gaze direction from face image and refines it with corresponding residual predicted from eye images. 2) Guided by the proposed strategy,…
We explore techniques for eye gaze estimation using machine learning. Eye gaze estimation is a common problem for various behavior analysis and human-computer interfaces. The purpose of this work is to discuss various model types for eye gaze estimation and present the results from predicting gaze direction using eye landmarks in unconstrained settings. In unconstrained real-world settings, feature-based and model-based methods are outperformed by recent appearance-based methods due to factors like illumination changes and other visual artifacts. We discuss a learning-based method for eye regi…
Monash University(莫纳什大学);IIT Ropar(印度理工学院罗巴尔分校);University of Melbourne(墨尔本大学)
Over the past few years, there has been an increasing interest to interpret gaze direction in an unconstrained environment with limited supervision. Owing to data curation and annotation issues, replicating gaze estimation method to other platforms, such as unconstrained outdoor or AR/VR, might lead to significant drop in performance due to insufficient availability of accurately annotated data for model training. In this paper, we explore an interesting yet challenging problem of gaze estimation method with a limited amount of labelled data. The proposed method distills knowledge from the lab…
University of Wisconsin-Madison(威斯康星大学麦迪逊分校);Georgia Institute of Technology(佐治亚理工学院)
We address the task of jointly determining what a person is doing and where they are looking based on the analysis of video captured by a headworn camera. To facilitate our research, we first introduce the EGTEA Gaze+ dataset. Our dataset comes with videos, gaze tracking data, hand masks and action annotations, thereby providing the most comprehensive benchmark for First Person Vision (FPV). Moving beyond the dataset, we propose a novel deep model for joint gaze estimation and action recognition in FPV. Our method describes the participant's gaze as a probabilistic variable and models its dist…
HOIGaze: Gaze Estimation During Hand-Object Interactions in Extended Reality Exploiting Eye-Hand-Head Coordination
University of Stuttgart Germany(斯图加特大学);University of Tuebingen Germany(图宾根大学);The Center for Bionic Intelligence Tuebingen Stuttgart Germany(图宾根-斯图加特生物智能中心)