arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 1706.08096cs.HCcs.CV
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融合现实和虚拟世界:微软Hololens的最新技术和实用评估分析

Merging real and virtual worlds: An analysis of the state of the art and practical evaluation of Microsoft Hololens

University of Mons(蒙斯大学)

Adrien Coppens

摘要:

实现现实与虚拟的共生融合,是许多人心中长久以来的梦想。各个领域的进步不断使我们更接近实现这一梦想。事实上,增强现实以及虚拟现实是趋势术语,并且预计在未来几年将进一步发展。本硕士论文旨在探索这些领域,并从定义必要的术语,如增强现实(AR)或虚拟现实(VR)开始。然后讨论了对相应经验进行分类和比较的基本分类法。为了实现这些应用,需要解决许多技术挑战,例如具有6个自由度(位置和旋转)的精确运动跟踪,这对于引人注目的体验和防止用户生病是必要的。另外,增强现实体验通常依赖于图像处理来定位叠加的内容。为此,通常采用从环境中提取的“纸”标记或特征。这两套技术进行了探讨,并提出了共同的解决方案和算法。在调查了这些技术方面之后,我对这些领域中现有的最先进和最先进的实践进行了客观的比较,并讨论了这些领域中目前和潜在的应用。作为实际验证,我介绍了我使用Microsoft HoloLens开发的应用程序的结果,Microsoft HoloLens是当今可用的增强现实的更先进的经济技术之一。基于在这一发展过程中的经验和教训,我讨论了当前技术的局限性,并提出了未来研究的一些途径。

英文摘要:

Achieving a symbiotic blending between reality and virtuality is a dream that has been lying in the minds of many people for a long time. Advances in various domains constantly bring us closer to making that dream come true. Augmented reality as well as virtual reality are in fact trending terms and are expected to further progress in the years to come. This master's thesis aims to explore these areas and starts by defining necessary terms such as augmented reality (AR) or virtual reality (VR). Usual taxonomies to classify and compare the corresponding experiences are then discussed. In order to enable those applications, many technical challenges need to be tackled, such as accurate motion tracking with 6 degrees of freedom (positional and rotational), that is necessary for compelling experiences and to prevent user sickness. Additionally, augmented reality experiences typically rely on image processing to position the superimposed content. To do so, "paper" markers or features extracted from the environment are often employed. Both sets of techniques are explored and common solutions and algorithms are presented. After investigating those technical aspects, I carry out an objective comparison of the existing state-of-the-art and state-of-the-practice in those domains, and I discuss present and potential applications in these areas. As a practical validation, I present the results of an application that I have developed using Microsoft HoloLens, one of the more advanced affordable technologies for augmented reality that is available today. Based on the experience and lessons learned during this development, I discuss the limitations of current technologies and present some avenues of future research.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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