发表机构
Ontario Tech University; Igor Sikorsky Kyiv Polytechnic Institute(安大略科技大学; 伊戈尔·西科尔斯基基辅理工学院)
机构由 AI 辅助整理,请以论文原文为准。AI 中文总结
针对MR游戏视觉分析工具稀缺且缺乏空间泛化能力的问题,提出一种空间无关工具,集成自适应空间重建与实时目标检测,适用于HoloLens 2,以增强玩家环境洞察。
AI 中文摘要
近年来,游戏开发和视觉游戏分析对MR工具的需求日益增长。然而,由于MR游戏需要整合物理世界和数字世界中的真实组件,其复杂性独特,针对MR游戏的视觉游戏分析工具数量仍然稀少。现有的此类游戏视觉分析工具不适合空间无关的泛化。为解决这一问题,我们引入了一种空间无关的视觉游戏分析工具,该工具集成了自适应空间重建和实时目标检测,专为微软HoloLens 2 MR头显构建。我们相信,我们的工作成果将增进对玩家环境的洞察,并为MR游戏开发的视觉游戏分析开辟新方向。
英文摘要
Recent years have seen an increasing need for MR tools for game development and visual game analytics. However, the number of visual game analytics tools for MR games remains scarce due to the unique complexities in integrating real components from both the physical and the digital worlds in MR games. Existing visual analytics tools for such games are not suitable for space-agnostic generalization. To tackle this problem, we introduce a space-agnostic visual game analytics tool that incorporates adaptive spatial reconstruction and real-time object detection built for the Microsoft HoloLens 2 MR headset. We believe that the outcomes of our work will increase insights into player environment and pave a new direction for visual game analytics for MR game development.