Real-world face recognition using a single sample per person (SSPP) is a challenging task. The problem is exacerbated if the conditions under which the gallery image and the probe set are captured are completely different. To address these issues from the perspective of domain adaptation, we introduce an SSPP domain adaptation network (SSPP-DAN). In the proposed approach, domain adaptation, feature extraction, and classification are performed jointly using a deep architecture with domain-adversarial training. However, the SSPP characteristic of one training sample per class is insufficient to train the deep architecture. To overcome this shortage, we generate synthetic images with varying poses using a 3D face model. Experimental evaluations using a realistic SSPP dataset show that deep domain adaptation and image synthesis complement each other and dramatically improve accuracy. Experiments on a benchmark dataset using the proposed approach show state-of-the-art performance. All the dataset and the source code can be found in our online repository (https://github.com/csehong/SSPP-DAN).
Prior work on human motion forecasting has mostly focused on predicting the future motion of single subjects in isolation from their past pose sequence. In the presence of closely interacting people, however, this strategy fails to account for the dependencies between the different subject's motions. In this paper, we therefore introduce a motion prediction framework that explicitly reasons about the interactions of two observed subjects. Specifically, we achieve this by introducing a pairwise attention mechanism that models the mutual dependencies in the motion history of the two subjects. Th…
In this paper, we attempt to advance the research work done in human action recognition to a rather specialized application namely Indian Classical Dance (ICD) classification. The variation in such dance forms in terms of hand and body postures, facial expressions or emotions and head orientation makes pose estimation an extremely challenging task. To circumvent this problem, we construct a pose-oblivious shape signature which is fed to a sequence learning framework. The pose signature representation is done in two-fold process. First, we represent person-pose in first frame of a dance video u…
University of Southern Denmark(南丹麦大学);University of Bristol(布里斯托尔大学)
Methods for linking individuals across historical data sets, typically in combination with AI based transcription models, are developing rapidly. Probably the single most important identifier for linking is personal names. However, personal names are prone to enumeration and transcription errors and although modern linking methods are designed to handle such challenges, these sources of errors are critical and should be minimized. For this purpose, improved transcription methods and large-scale databases are crucial components. This paper describes and provides documentation for HANA, a newly …
Sun Yat-sen University(中山大学);Dark Matter AI Research(暗物质人工智能研究院)
Transferring human motion from a source to a target person poses great potential in computer vision and graphics applications. A crucial step is to manipulate sequential future motion while retaining the appearance characteristic.Previous work has either relied on crafted 3D human models or trained a separate model specifically for each target person, which is not scalable in practice.This work studies a more general setting, in which we aim to learn a single model to parsimoniously transfer motion from a source video to any target person given only one image of the person, named as Collaborat…
Current robot platforms are being employed to collaborate with humans in a wide range of domestic and industrial tasks. These environments require autonomous systems that are able to classify and communicate anomalous situations such as fires, injured persons, car accidents; or generally, any potentially dangerous situation for humans. In this paper we introduce an anomaly detection dataset for the purpose of robot applications as well as the design and implementation of a deep learning architecture that classifies and describes dangerous situations using only a single image as input. We repor…
In recent years, deep neural network approaches have naturally extended to the video domain, in their simplest case by aggregating per-frame classifications as a baseline for action recognition. A majority of the work in this area extends from the imaging domain, leading to visual-feature heavy approaches on temporal data. To address this issue we introduce "Let's Dance", a 1000 video dataset (and growing) comprised of 10 visually overlapping dance categories that require motion for their classification. We stress the important of human motion as a key distinguisher in our work given that, as …
Facebook AI Research(Facebook人工智能研究);Tel-Aviv University(特拉维夫大学)
The task of motion transfer between a source dancer and a target person is a special case of the pose transfer problem, in which the target person changes their pose in accordance with the motions of the dancer. In this work, we propose a novel method that can reanimate a single image by arbitrary video sequences, unseen during training. The method combines three networks: (i) a segmentation-mapping network, (ii) a realistic frame-rendering network, and (iii) a face refinement network. By separating this task into three stages, we are able to attain a novel sequence of realistic frames, captur…
United Imaging Intelligence(联影智能);University of California Riverside(加州大学河滨分校)
We consider the problem of estimating frame-level full human body meshes given a video of a person with natural motion dynamics. While much progress in this field has been in single image-based mesh estimation, there has been a recent uptick in efforts to infer mesh dynamics from video given its role in alleviating issues such as depth ambiguity and occlusions. However, a key limitation of existing work is the assumption that all the observed motion dynamics can be modeled using one dynamical/recurrent model. While this may work well in cases with relatively simplistic dynamics, inference with…
Tokai University(东海大学);ICT Center, Tokai University(东海大学信息通信技术中心)
Object detection is a trendy branch of computer vision, especially on human recognition and pedestrian detection. Recognizing the complete body of a person has always been a difficult problem. Over the years, researchers proposed various methods, and recently, Mask R-CNN has made a breakthrough for instance segmentation. Based on Faster R-CNN, Mask R-CNN has been able to generate a segmentation mask for each instance. We propose an application to extracts multiple persons from images and videos for pleasant life scenes to grouping happy moments of people such as family or friends and a communi…
University of Oxford(牛津大学);Johns Hopkins University(约翰斯·霍普金斯大学)
Person re-identification (re-ID) has attracted much attention recently due to its great importance in video surveillance. In general, distance metrics used to identify two person images are expected to be robust under various appearance changes. However, our work observes the extreme vulnerability of existing distance metrics to adversarial examples, generated by simply adding human-imperceptible perturbations to person images. Hence, the security danger is dramatically increased when deploying commercial re-ID systems in video surveillance. Although adversarial examples have been extensively …
MagicFight: Personalized Martial Arts Combat Video Generation
Shenzhen Institute of Advanced Technology, Chinese Academy of Sciences(深圳先进技术研究院);China Telecom Cloud Technology Co., Ltd.(中国电信云技术有限公司);Shenzhen University of Advanced Technology(深圳大学)
Given an "in-the-wild" video of a person, we reconstruct an animatable model of the person in the video. The output model can be rendered in any body pose to any camera view, via the learned controls, without explicit 3D mesh reconstruction. At the core of our method is a volumetric 3D human representation reconstructed with a deep network trained on input video, enabling novel pose/view synthesis. Our method is an advance over GAN-based image-to-image translation since it allows image synthesis for any pose and camera via the internal 3D representation, while at the same time it does not requ…
This paper introduces a live object recognition system that serves as a blind aid. Visually impaired people heavily rely on their other senses such as touch and auditory signals for understanding the environment around them. The act of knowing what object is in front of the blind person without touching it (by hand or some other tool) is very difficult. In some cases, the physical contact between the person and object can be dangerous, and even lethal. This project employs a Convolutional Neural Network for recognition of pre-trained objects on the ImageNet dataset. A camera, aligned with the …
We are given a video of a person performing a certain activity, from which we extract a controllable model. The model generates novel image sequences of that person, according to arbitrary user-defined control signals, typically marking the displacement of the moving body. The generated video can have an arbitrary background, and effectively capture both the dynamics and appearance of the person. The method is based on two networks. The first network maps a current pose, and a single-instance control signal to the next pose. The second network maps the current pose, the new pose, and a given b…
Lumen Social Robot is a humanoid robot development with the purpose that it could be a good friend to all people. In this year, the Lumen Social Robot is being developed into a guide in the exhibition and in the seminar of the Final Exam of undergraduate and graduate students in Electrical Engineering ITB, named Electrical Engineering Days 2015. In order to be the guide in that occasion, Lumen is supported by several things. They are Nao robot components, servers, and multiple processor systems. The image processing system is a processing application system that allows Lumen to recognize and d…
University of Wisconsin – Eau Claire(威斯康星大学欧克莱尔分校)
In the recent years, social media has grown to become a major source of information for many online users. This has given rise to the spread of misinformation through deepfakes. Deepfakes are videos or images that replace one persons face with another computer-generated face, often a more recognizable person in society. With the recent advances in technology, a person with little technological experience can generate these videos. This enables them to mimic a power figure in society, such as a president or celebrity, creating the potential danger of spreading misinformation and other nefarious…