A Conjecture about Periods in Subtraction Games
英文摘要:
We make a conjecture that characterizes the periods of the nim values in subtraction games with subtraction set of size 3.
机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。
Mark Daniel Ward
We make a conjecture that characterizes the periods of the nim values in subtraction games with subtraction set of size 3.
机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。
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In this paper, we study a combination (called the generalized cyclic Nimhoff) of the cyclic Nimhoff and subtraction games. We give the $\mathcal{G}$-value of the game when all the $\mathcal{G}$-value sequence of subtraction games have a common $h$-stair structure.
Infinite Subtraction Games with Periodic Outcomes and Aperiodic SG Values
研究无限减法游戏,发现部分特例的结果序列周期、SG值序列有界非周期,丰富了组合博弈论相关内容。
Subtraction games are a class of impartial combinatorial games whose positions correspond to nonnegative integers and whose moves correspond to subtracting one of a fixed set of numbers from the current position. Though they are easy to define, sub- traction games have proven difficult to analyze. In particular, few general results about their Sprague-Grundy values are known. In this paper, we construct an example of a subtraction game whose sequence of Sprague-Grundy values is ternary and aperiodic, and we develop a theory that might lead to a generalization of our construction.
A brief conversation about subtraction games
本文综述有限规则集上的单堆减法博弈,重点介绍 Flammenkamp 在 1997 年论文中观察到的指数级最终周期长度现象,并补充 Suetsugu 关于有限排除减法的附录。
In a recent arXiv-manuscript Fox studies infinite subtraction games with a finite (ternary) and aperiodic Sprague-Grundy function. Here we provide an elementary example of a game with the given properties, namely the game given by the subtraction set $\{F_{2n+1}-1\}$, where $F_i$ is the $i$th Fibonacci number, and where $n$ ranges over the positive integers. Our definition of nim-dimension reflects the precise number of power-of-two-components generated by the games; the group of nim-values is of order four so the dimension is two (in the classical definition this dimension would have been one…
We provide a winning strategy for sums of games of MARK-t, an impartial game played on the nonnegative integers where each move consists of subtraction by an integer between 1 and t-1 inclusive, or division by t, rounding down when necessary. Our algorithm computes the Sprague-Grundy values for arbitrary n in quadratic time. This solves a problem posed by Aviezri Fraenkel. In addition, we characterize the P-positions and N-positions for the game in misère play.
For impartial games $Γ$ and $Γ'$, the Sprague-Grundy function of the disjunctive sum $Γ+ Γ'$ is equal to the Nim-sum of their Sprague-Grundy functions. In this paper, we introduce $p$-calm subtraction games, and show that for $p$-calm subtraction games $Γ$ and $Γ'$, the Sprague-Grundy function of a $p$-saturation of $Γ+ Γ'$ is equal to the $p$-Nim-sum of the Sprague-Grundy functions of their $p$-saturations. Here a $p$-Nim-sum is the result of addition without carrying in base $p$ and a $p$-saturation of $Γ$ is an impartial game obtained from $Γ$ by adding some moves. It will turn out that Nim…
This paper extends the work done by Angela Siegel on subtraction games in which the subtraction set is N \ X for some finite set X. Siegel proves that for any finite set X, the G-sequence is ultimately arithmetic periodic, and that if |X| = 1 or 2, then it is purely arithmetic periodic. This note proves that if |X| = 3 then the G-sequence is purely arithmetic periodic. It is known that for |X| \geq 4 the sequence is not always purely arithmetic periodic.
Two Dimensional Subtraction -- Transfer Games
本文推广了Tamás Lengyel的结果与猜想,证明了一类二维减法-转移游戏的nim值具有周期性,并计算了多种情况下的精确周期,同时提出了新的周期性概念。
We study 2-player impartial games, so called \emph{invariant subtraction games}, of the type, given a set of allowed moves the players take turn in moving one single piece on a large Chess board towards the position $\boldsymbol 0$. Here, invariance means that each allowed move is available inside the whole board. Then we define a new game, $\star$ of the old game, by taking the $P$-positions, except $\boldsymbol 0$, as moves in the new game. One such game is $\W^\star=$ (Wythoff Nim)$^\star$, where the moves are defined by complementary Beatty sequences with irrational moduli. Here we give a …
A Subtraction-Division game is a two player combinatorial game with three parameters: a set S, a set D, and a number n. The game starts at n, and is a race to say the number 1. Each player, on their turn, can either move the total to n-s for some s in S or to \lceil\frac{n}{d}\rceil, for some d in D (i.e. either subtract s or divide by d and round up). This paper examines in detail the Sprague-Grundy sequences for the games when |S|=|D|=1. For a large class of these games, the patterns in the sequences allow for a characterization of all the winning positions. The paper also proves that, for t…
On sequences arising from randomizing subtraction games
本文研究随机化单堆减法博弈中获胜概率序列的行为,利用线性递推关系刻画这些序列并分析其极限性质,完全解决了元素少于3个的减法集合情形并部分解决一般情形。
We prove a recent conjecture of Duchêne and Rigo, stating that every complementary pair of homogeneous Beatty sequences represents the solution to an \emph{invariant} impartial game. Here invariance means that each available move in a game can be played anywhere inside the game-board. In fact, we establish such a result for a wider class of pairs of complementary sequences, and in the process generalize the notion of a \emph{subtraction game}. Given a pair of complementary sequences $(a_n)$ and $(b_n)$ of positive integers, we define a game $G$ by setting $\{\{a_n, b_n\}\}$ as invariant moves.…
A comply/constrain game or a game with a Muller twist is a game where the next player is allowed to place constraints on opponent's next move. We develop a closed form formula for the Grundy value of the single-pile subtraction game where the next player may determine whether the previous player has to select a move from the set of some first k natural numbers or its complement. We also investigate the periodicity of Grundy values when the set of legal moves is from a set of finite arithmetic sequences.
We study the periodicity of nim-sequences for subtraction games having subtraction sets with three elements. In particular, we give solutions in several cases, and we describe how these subtraction sets can be augmented by additional numbers without changing the nim-sequences. The paper concludes with a conjecture on ultimately bipartite subtraction games.
We define a two-player combinatorial game in which players take alternate turns; each turn consists on deleting a vertex of a graph, together with all the edges containing such vertex. If any vertex became isolated by a player's move then it would also be deleted. A player wins the game when the other player has no moves available. We study this game under various viewpoints: by finding specific strategies for certain families of graphs, through using properties of a graph's automorphism group, by writing a program to look at Sprague-Grundy numbers, and by studying the game when played on rand…
Connected Subtraction Games on Subdivided Stars
研究连通子图减法游戏在细分星图上的周期性规律及特定规则下的游戏结果。
We study algorithmic complexity of solving subtraction games in a~fixed dimension with a finite difference set. We prove that there exists a game in this class such that any algorithm solving the game runs in exponential time. Also we prove an existence of a game in this class such that solving the game is PSPACE-hard. The results are based on the construction introduced by Larsson and Wästlund. It relates subtraction games and cellular automata.
A Subtraction Nim with a Pass
本文研究带一次传递规则的减法尼姆游戏,证明其格鲁恩迪数仍满足逆mex性质,且传递规则不影响游戏复杂性。
We study zero-sum games, a variant of the classical combinatorial Subtraction games (studied for example in the monumental work "Winning Ways", by Berlekamp, Conway and Guy), called Cumulative Subtraction (CS). Two players alternate in moving, and get points for taking pebbles out of a joint pile. We prove that the outcome in optimal play (game value) of a CS with a finite number of possible actions is eventually periodic, with period $2s$, where $s$ is the size of the largest available action. This settles a conjecture by Stewart in his Ph.D. thesis (2011). Specifically, we find a quadratic b…
Impartial subtraction games on the nonnegative integers have been studied by many and discussed in detail in for example the remarkable work Winning Ways by Conway, Berlekamp and Guy. We describe how comply variations of these games, similar to those introduced by Holshouser, Reiter, Smith, Stănică, can be defined as having its sets of winning positions identical to well-known sets avoiding arithmetic progressions such as $x+z=2y$, studied by Szerkeres, Erd\H os and Turán, and many others, thus exploring a new territory combining ideas from combinatorial games and combinatorial number theory. …
Purely Periodic Three-move Subtraction Games
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Additive sink subtraction
本文研究加法沉降减法游戏,证明其nim序列具有显式线性或二次周期,提出与经典墙减法的对偶性猜想。
Tie-breaking in self interest cumulative subtraction games
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Subtraction games in more than one dimension
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Additive Subtraction Games
本文研究了加法减法游戏在原始二次情形下的全nim值结构,通过数论方法证明了每个nim值序列是经典P位置的线性移位。
Partizan subtraction games are combinatorial games where two players, say Left and Right, alternately remove a number n of tokens from a heap of tokens, with $n \in S_L$ (resp. $n \in S_R$) when it is Left's (resp. Right's) turn. The first player unable to move loses. These games were introduced by Fraenkel and Kotzig in 1987, where they introduced the notion of dominance, i.e. an asymptotic behavior of the outcome sequence where Left always wins if the heap is sufficiently large. In the current paper, we investigate the other kinds of behaviors for the outcome sequence. In addition to dominan…
Partizan Subtraction with Full and Truncated Support
本文研究全支撑与截断支撑的对抗减法游戏,明确移动集更丰富的玩家除有限情况外总能获胜,发现中间平衡截断水平会产生非平凡周期性及无限多P、N-位置。
We introduce a class of normal play partizan games, called Complementary Subtraction. Let $A$ denote your favorite set of positive integers. This is Left's subtraction set, whereas Right subtracts numbers not in $A$. The Golden Nugget Subtraction Game has the $A$ and $B$ sequences, from Wythoff's game, as the two complementary subtraction sets. As a function of the heap size, the maximum size of the canonical forms grows quickly. However, the value of the heap is either a number or, in reduced canonical form, a switch. We find the switches by using properties of the Fibonacci word and standard…
Superpolynomial period lengths of the winning positions in the subtraction game
本文研究减法游戏中获胜位置序列的周期长度,证明初始种子在集合大小为1或2时不能改变周期长度,但在大小为3时可使周期长度变为超多项式函数。
Subtraction Nim with Continuous Parameters
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We examine the structure of the additive period of the Sprague-Grundy function of Nim-like games, among them Wythoff's Game, and deduce a bound for the length of the period and preperiod.
Periods and atomic firing sequences of parallel chip-firing games on directed graphs
本文研究有向图上并行筹码点火博弈的周期与原子发射序列,证明无向图核心结果的有向图对应版本,并给出强连通有向图中顶点原子发射序列的完整刻画。
Primitive periods in greedy chip-firing games
本文研究贪心芯片博弈的周期性质,证明饥饿博弈及单调得分推广中所有周期轨道的最小周期均为 T,并解决了 Li 和 Propp 的两个猜想,同时揭示了与主席分配问题的联系。
The parallel chip-firing game is a periodic automaton on graphs in which vertices "fire" chips to their neighbors. In 1989, Bitar conjectured that the period of a parallel chip-firing game with n vertices is at most n. Though this conjecture was disproven in 1994 by Kiwi et. al., it has been proven for particular classes of graphs, specifically trees (Bitar and Goles, 1992) and the complete graph K_n (Levine, 2008). We prove Bitar's conjecture for complete bipartite graphs and characterize completely all possible periods for positions of the parallel chip-firing game on such graphs. Furthermor…
Given an impartial combinatorial game G, we create a class of related games (CIS-G) by specifying a finite set of positions in G and forbidding players from moving to those positions (leaving all other game rules unchanged). Such modifications amount to taking cofinite induced subgraphs (CIS) of the original game graph. Some recent numerical/heuristic work has suggested that the underlying structure and behavior of such "CIS-games" can shed new light on, and bears interesting relationships with, the original games from which they are derived. In this paper we present an analytical treatment of…
Conway's Game of Life is Omniperiodic
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All parallel chip-firing games with $2|E|-|V|<|σ|<2|E|$ have period $2$
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We propose a family of non-locality unique games for 2 parties based on a square lattice on an arbitrary surface. We show that, due to structural similarities with error correction codes of Kitaev for fault tolerant quantum computation, the games have classical values computable in polynomial time for $d=2$ measurement outcomes. By representing games in their graph form, for arbitrary $d$ and underlying surface we provide their classification into equivalence classes with respect to relabeling of measurement outcomes, for a selected set of permutations which define the winning conditions. A ca…
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