In this paper, we study two classic optimization problems: minimum geometric dominating set and set cover. In the dominating-set problem, for a given set of objects in {the} plane as input, the objective is to choose a minimum number of input objects such that every input object is dominated by the chosen set of objects. Here, one object is dominated by {another} if both of them have {a} nonempty intersection region. For the second problem, for a given set of points and objects {in a plane}, the objective is to choose {a} minimum number of objects to cover all the points. This is a special version of the set-cover problem.
For both problems obtaining a PTAS remains open for a large class of objects.
For the dominating-set problem, we prove that {a} popular local-search algorithm leads to an $(1+\varepsilon)$ approximation for object sets consisting of homothetic set of convex objects (which includes arbitrary squares, $k$-regular polygons, translated and scaled copies of a convex set, etc.) in $n^{O(1/\varepsilon^2)}$ time. On the other hand, the same technique leads to a PTAS for geometric covering problem when the objects are convex pseudodisks (which includes disks, unit height rectangles, homothetic convex objects, etc.). As a consequence, we obtain an easy to implement approximation algorithm for both problems for a large class of objects, significantly improving the best known approximation guarantees.
Finding minimum dominating set and maximum independent set for graphs in the classical online setup are notorious due to their disastrous $Ω(n)$ lower bound of the competitive ratio that even holds for interval graphs, where $n$ is the number of vertices. In this paper, inspired by Newton number, first, we introduce the independent kissing number $ζ$ of a graph. We prove that the well known online greedy algorithm for dominating set achieves optimal competitive ratio $ζ$ for any graph. We show that the same greedy algorithm achieves optimal competitive ratio $ζ$ for online maximum independent …
We study geometric set cover problems in dynamic settings, allowing insertions and deletions of points and objects. We present the first dynamic data structure that can maintain an $O(1)$-approximation in sublinear update time for set cover for axis-aligned squares in 2D. More precisely, we obtain randomized update time $O(n^{2/3+δ})$ for an arbitrarily small constant $δ>0$. Previously, a dynamic geometric set cover data structure with sublinear update time was known only for unit squares by Agarwal, Chang, Suri, Xiao, and Xue [SoCG 2020]. If only an approximate size of the solution is needed,…
Geometric set cover is a classical problem in computational geometry, which has been extensively studied in the past. In the dynamic version of the problem, points and ranges may be inserted and deleted, and our goal is to efficiently maintain a set cover solution (satisfying certain quality requirement). In this paper, we give a plethora of new dynamic geometric set cover data structures in 1D and 2D, which significantly improve and extend the previous results: 1. The first data structure for $(1+\varepsilon)$-approximate dynamic interval set cover with polylogarithmic amortized update time. …
We investigate dynamic versions of geometric set cover and hitting set where points and ranges may be inserted or deleted, and we want to efficiently maintain an (approximately) optimal solution for the current problem instance. While their static versions have been extensively studied in the past, surprisingly little is known about dynamic geometric set cover and hitting set. For instance, even for the most basic case of one-dimensional interval set cover and hitting set, no nontrivial results were known. The main contribution of our paper are two frameworks that lead to efficient data struct…
We improve the running times of $O(1)$-approximation algorithms for the set cover problem in geometric settings, specifically, covering points by disks in the plane, or covering points by halfspaces in three dimensions. In the unweighted case, Agarwal and Pan [SoCG 2014] gave a randomized $O(n\log^4 n)$-time, $O(1)$-approximation algorithm, by using variants of the multiplicative weight update (MWU) method combined with geometric data structures. We simplify the data structure requirement in one of their methods and obtain a deterministic $O(n\log^3 n\log\log n)$-time algorithm. With further n…
Set cover and hitting set are fundamental problems in combinatorial optimization which are well-studied in the offline, online, and dynamic settings. We study the geometric versions of these problems and present new online and dynamic algorithms for them. In the online version of set cover (resp. hitting set), $m$ sets (resp.~$n$ points) are give $n$ points (resp.~$m$ sets) arrive online, one-by-one. In the dynamic versions, points (resp. sets) can arrive as well as depart. Our goal is to maintain a set cover (resp. hitting set), minimizing the size of the computed solution. For online set cov…