Two intimately related new classes of games are introduced and studied: entropy games (EGs) and matrix multiplication games (MMGs). An EG is played on a finite arena by two-and-a-half players: Despot, Tribune and the non-deterministic People. Despot wants to make the set of possible People's behaviors as small as possible, while Tribune wants to make it as large as possible.An MMG is played by two players that alternately write matrices from some predefined finite sets. One wants to maximize the growth rate of the product, and the other to minimize it. We show that in general MMGs are undecidable in quite a strong sense.On the positive side, EGs correspond to a subclass of MMGs, and we prove that such MMGs and EGs are determined, and that the optimal strategies are simple. The complexity of solving such games is in NP\&coNP.
Carnegie Mellon University(卡内基梅隆大学);University of Pennsylvania(宾夕法尼亚大学)
This paper investigates the problem of computing the equilibrium of competitive games, which is often modeled as a constrained saddle-point optimization problem with probability simplex constraints. Despite recent efforts in understanding the last-iterate convergence of extragradient methods in the unconstrained setting, the theoretical underpinnings of these methods in the constrained settings, especially those using multiplicative updates, remain highly inadequate, even when the objective function is bilinear. Motivated by the algorithmic role of entropy regularization in single-agent reinfo…
Entropy games and matrix multiplication games have been recently introduced by Asarin et al. They model the situation in which one player (Despot) wishes to minimize the growth rate of a matrix product, whereas the other player (Tribune) wishes to maximize it. We develop an operator approach to entropy games. This allows us to show that entropy games can be cast as stochastic mean payoff games in which some action spaces are simplices and payments are given by a relative entropy (Kullback-Leibler divergence). In this way, we show that entropy games with a fixed number of states belonging to De…
A major challenge in multi-agent systems is that the system complexity grows dramatically with the number of agents as well as the size of their action spaces, which is typical in real world scenarios such as autonomous vehicles, robotic teams, network routing, etc. It is hence in imminent need to design decentralized or independent algorithms where the update of each agent is only based on their local observations without the need of introducing complex communication/coordination mechanisms. In this work, we study the finite-time convergence of independent entropy-regularized natural policy g…
We consider the inverse problem of dynamic games, where cost function parameters are sought which explain observed behavior of interacting players. Maximum entropy inverse reinforcement learning is extended to the N-player case in order to solve inverse dynamic games with continuous-valued state and control spaces. We present methods for identification of cost function parameters from observed data which correspond to (i) a Pareto efficient solution, (ii) an open-loop Nash equilibrium or (iii) a feedback Nash equilibrium. Furthermore, we give results on the unbiasedness of the estimation of co…
In Stackelberg security games, a defender seeks to randomly allocate limited security resources to protect critical targets from an attack. In this paper, we study a fundamental, yet underexplored, phenomenon in security games, which we term the \emph{Curse of Correlation} (CoC). Specifically, we observe that there are inevitable correlations among the protection status of different targets. Such correlation is a crucial concern, especially in \emph{spatio-temporal} domains like conservation area patrolling, where attackers can surveil patrollers at certain areas and then infer their patrollin…
Mean-field games (MFG) were introduced to efficiently analyze approximate Nash equilibria in large population settings. In this work, we consider entropy-regularized mean-field games with a finite state-action space in a discrete time setting. We show that entropy regularization provides the necessary regularity conditions, that are lacking in the standard finite mean field games. Such regularity conditions enable us to design fixed-point iteration algorithms to find the unique mean-field equilibrium (MFE). Furthermore, the reference policy used in the regularization provides an extra paramete…
We consider zero-sum repeated games in which the players are restricted to strategies that require only a limited amount of randomness. Let $v_n$ be the max-min value of the $n$ stage game; previous works have characterized $\lim_{n\rightarrow\infty}v_n$, i.e., the long-run max-min value. Our first contribution is to study the convergence rate of $v_n$ to its limit. To this end, we provide a new tool for simulation of a source (target source) from another source (coin source). Considering the total variation distance as the measure of precision, this tool offers an upper bound for the precisio…
Mastercard Corporation(万事达卡公司);Georgia Institute of Technology(佐治亚理工学院)
We explore the use of policy approximations to reduce the computational cost of learning Nash equilibria in zero-sum stochastic games. We propose a new Q-learning type algorithm that uses a sequence of entropy-regularized soft policies to approximate the Nash policy during the Q-function updates. We prove that under certain conditions, by updating the regularized Q-function, the algorithm converges to a Nash equilibrium. We also demonstrate the proposed algorithm's ability to transfer previous training experiences, enabling the agents to adapt quickly to new environments. We provide a dynamic …
University of Augsburg(奥格斯堡大学);Hasso Plattner Institute, University of Potsdam(波茨坦大学哈索·普拉特纳研究所);AGH University(AGH科技大学);Czech Technical University in Prague(布拉格捷克理工大学);University of Twente(特文特大学)
We study the application of iterative first-order methods to the problem of computing equilibria of large-scale two-player extensive-form games. First-order methods must typically be instantiated with a regularizer that serves as a distance-generating function for the decision sets of the players. For the case of two-player zero-sum games, the state-of-the-art theoretical convergence rate for Nash equilibrium is achieved by using the dilated entropy function. In this paper, we introduce a new entropy-based distance-generating function for two-player zero-sum games, and show that this function …