arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 1503.01100math.OC
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多智能体分散网络阻断博弈

Multi-Agent Decentralized Network Interdiction Games

Harikrishnan Sreekumaran, Ashish R. Hota, Andrew L. Liu, Nelson A. Uhan, Shreyas Sundaram

摘要:

在这项工作中,我们介绍了分散的网络阻断游戏,它模拟了多个阻断器之间的相互作用,不同的目标在一个共同的网络上运行。作为一个起点,我们专注于分散的最短路径阻断(DSPI)游戏,其中多个阻断者试图增加他们自己的对手的最短路径长度,他们都试图穿越一个共同的网络。我们首先建立了离散和连续阻断策略下的DSPI游戏均衡的存在性结果。为了计算这样的均衡,我们提出了一个重新制定的DSPI游戏,这导致了一个广义纳什均衡问题(GNEP)与非共享约束。虽然这样的问题是计算上的挑战,一般来说,我们表明,在连续的阻断行动,DSPI游戏可以制定为一个线性互补性问题和Lemke的算法解决。此外,我们提出了分散的启发式算法的基础上最佳反应动力学的游戏下连续和离散的阻断策略。最后,我们建立了理论界的最坏情况下的效率损失的均衡在DSPI游戏,这种损失所造成的非合作的拦截器之间缺乏协调,并使用分散的算法来实证研究的平均情况下的效率损失。

英文摘要:

In this work, we introduce decentralized network interdiction games, which model the interactions among multiple interdictors with differing objectives operating on a common network. As a starting point, we focus on decentralized shortest path interdiction (DSPI) games, where multiple interdictors try to increase the shortest path lengths of their own adversaries, who all attempt to traverse a common network. We first establish results regarding the existence of equilibria for DSPI games under both discrete and continuous interdiction strategies. To compute such an equilibrium, we present a reformulation of the DSPI games, which leads to a generalized Nash equilibrium problem (GNEP) with non-shared constraints. While such a problem is computationally challenging in general, we show that under continuous interdiction actions, a DSPI game can be formulated as a linear complementarity problem and solved by Lemke's algorithm. In addition, we present decentralized heuristic algorithms based on best response dynamics for games under both continuous and discrete interdiction strategies. Finally, we establish theoretical bounds on the worst-case efficiency loss of equilibria in DSPI games, with such loss caused by the lack of coordination among noncooperative interdictors, and use the decentralized algorithms to empirically study the average-case efficiency loss.

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