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arXiv 2202.00872math.OCcs.MA
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马氏势对策中分散Softmax梯度对策的整体收敛速度

On the Global Convergence Rates of Decentralized Softmax Gradient Play in Markov Potential Games

Runyu Zhang, Jincheng Mei, Bo Dai, Dale Schuurmans, Na Li

摘要:

Softmax策略梯度是单智能体强化学习中策略优化的一种流行算法,特别是因为每次梯度更新都不需要投影。然而,在多智能体系统中,缺乏中央协调引入了显着的额外困难的收敛分析。即使对于具有相同兴趣的随机对策,也可以存在多个纳什均衡(NE),这使得依赖于存在唯一全局最优值的证明技术失效。此外,softmax参数化引入了具有零梯度的非NE策略,使得基于梯度的算法难以寻找NE。在本文中,我们研究了分散softmax梯度对策的有限时间收敛的一种特殊形式的游戏,马尔可夫势游戏(MPGs),其中包括作为特殊情况的相同的利益游戏。我们研究了梯度播放和自然梯度播放,有和没有$\log$障碍正则化。非正则化情况下建立的收敛速度包含一个依赖于概率的常数,可以任意大,而$\log$ -障碍正则化克服了这个缺点,与其他因素,如动作集大小的依赖性稍差的成本。对一个利益一致的矩阵对策的实证研究证实了这一理论发现。

英文摘要:

Softmax policy gradient is a popular algorithm for policy optimization in single-agent reinforcement learning, particularly since projection is not needed for each gradient update. However, in multi-agent systems, the lack of central coordination introduces significant additional difficulties in the convergence analysis. Even for a stochastic game with identical interest, there can be multiple Nash Equilibria (NEs), which disables proof techniques that rely on the existence of a unique global optimum. Moreover, the softmax parameterization introduces non-NE policies with zero gradient, making it difficult for gradient-based algorithms in seeking NEs. In this paper, we study the finite time convergence of decentralized softmax gradient play in a special form of game, Markov Potential Games (MPGs), which includes the identical interest game as a special case. We investigate both gradient play and natural gradient play, with and without $\log$-barrier regularization. The established convergence rates for the unregularized cases contain a trajectory-dependent constant that can be arbitrarily large, whereas the $\log$-barrier regularization overcomes this drawback, with the cost of slightly worse dependence on other factors such as the action set size. An empirical study on an identical interest matrix game confirms the theoretical findings.

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