arXivDaily arXiv每日学术速递 周一至周五更新
arXiv周末暂无论文更新,休息一下吧,周末愉快~~
arXiv 1408.1980cs.LOmath.LO
收藏

微分对策逻辑

Differential Game Logic

André Platzer

摘要:

微分博弈逻辑(英语:Differential game logic,dGL)是一种用于指定和验证混合博弈属性的逻辑,即结合离散、连续和对抗动态的博弈。与混合系统不同,混合博弈允许系统动态中的选择由具有不同目标的不同参与者对抗性地解决。逻辑dGL可以用来研究这种混合博弈的获胜策略的存在性,即以某种方式解决玩家的选择,使他通过实现对手的所有选择而获胜。混合博弈是确定的,即从每个状态,一个玩家有一个获胜的策略,但计算他们的获胜区域可能需要很多步骤。然而,相对于任何表达逻辑,dGL逻辑有一个健全而完整的公理化。分离公理确定区分混合动力游戏混合动力系统。最后,dGL被证明是严格的表达比相应的逻辑的混合系统的表达性特征。

英文摘要:

Differential game logic (dGL) is a logic for specifying and verifying properties of hybrid games, i.e. games that combine discrete, continuous, and adversarial dynamics. Unlike hybrid systems, hybrid games allow choices in the system dynamics to be resolved adversarially by different players with different objectives. The logic dGL can be used to study the existence of winning strategies for such hybrid games, i.e. ways of resolving the player's choices in some way so that he wins by achieving his objective for all choices of the opponent. Hybrid games are determined, i.e. from each state, one player has a winning strategy, yet computing their winning regions may take transfinitely many steps. The logic dGL, nevertheless, has a sound and complete axiomatization relative to any expressive logic. Separating axioms are identified that distinguish hybrid games from hybrid systems. Finally, dGL is proved to be strictly more expressive than the corresponding logic of hybrid systems by characterizing the expressiveness of both.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

↑